Chris McLean sat down on his lounge chair, and looked over a list.

"No, no, no, oh! That sounds good! A Heroes, Healers, and Hustlers season? That would get TONS of views! Let's do that!"

Send in 21 teens for an adventure of a lifetime in TD HHH… Here are the categories:

Heroes:

People that aspire to do good for other people, want to help, and save others. A Hero will be strong when others are weak, will carry their team to victory, and will be the good guys.

Game Strengths:

Physical strength, strong alliances

Game Weaknesses:

Easily blindsided and betrayed, will step down for others

Healers:

Caring, kind, and careful, the Healers are gentle but powerful. They help the greater good, and have strong bonds with other players. They always want others to be safe, but need to secure their position first.

Game Strengths:

Strong social game, mentally strong, good alliances

Game Weaknesses:

Help themselves first, then others; weak in physical challenges

Hustlers:

The builders that prefer to be in the background, Hustlers work as a unit, not as individuals. They are very physically gifted, but have little in the intelligence compartment to contribute.

Game Strengths:

Physical strength, good team strength, good at searching for items (i.e. idols, rewards, advantages)

Game Weaknesses:

Poor social game, lacking in communication skills, not particularly intelligent

Now, send in your players… I have some quick rules…

Please do not send in too many villains, I tend to use them less, in case you haven't noticed.

I will work on this story some of the time, as I rotate through my story updating

I will NOT cuss, let's make TD family-friendly again

Make sure that you read all of these