PROLOGUE

Imagine if you will, An alternate dimension. Where many gaming companies, Throughout the world, Banded together, To make a single MMO. The MMO to beat all MMO's. An amalgamation of all games, ever made. Impossible you say? Well they tried. And their still trying. Today. This is the story of a gamer called Purity. He won a contest early on for this game named. "All online" a fitting name. He was made an alpha tester, Then later he was part of the beta testers. One of 10 alpha testers, Then 50 more beta testers were added before the games final release. This MMO had all genres. You could do almost anything. And multiple engines were made to do almost anything, For example, One could use action basses fishing engine in an animal crossing town. Or deer hunter 2's hunting system in a dark cloud world. The possibilities were near endless.

Included with the game was a single installation disk. The rest was downloaded or accessed online. And the mother of all phepherals.Any controller ever made could be plugged into it, And it would work, You could also use the keyboard to play the game, But this wasn't recommended. As some action based games had controls too advanced to be typed. You could also buy the simulation kit as extra for the game. this is what Purity uses. It has a vest where many essential components are stored, And the helmet. The helmet was the part that truly let you live the game. It was a whole new virtual reality experience. You literally LIVED the game. A few chips and wires, went into the back of your neck linking with your spine and brain, Thus allowing you to see, feel, hear, touch, and truly experience the game world. With this helmet you could also completely control your character as if you were living in the game world, Rather than having your character run on pre made animation's to do all actions. The helmet also had a small red button on the back. This was to let the player know someone wanted him off the game. A very annoying red window would appear when the button was pressed. Making it near impossible to play, And it was impossible to remove the window from view. Simply taking the helmet off was not an option. If you suddenly had the helmet removed while you were still in the game and the wires were still linked to your spine, The shock back to reality could kill you, But in most cases severe brain damage or motor skill loss was the result. Many MANY warnings were placed on the box and helmet, And even in the start up screen. Unfortunately this did not stop many parents from suing the companies after forcing the helmet off their children in frustration. To get them to stop playing.

Character creation was breathtaking. You could choose a character model from any game that was included in the MMO and more games are added almost every patch. And you can customise each one down to the individual polygon. When your character was done you chose a profession. Like "farmer" or "barkeeper" You also chose your starting stat build, "warrior", "mage" or "hybrid" This effected how your starting stats turned out. You also selected a starting location, If you didn't care, You could just type in "random"

The game played rather simply. You had stats like an RPG, A menu screen you could access at any time. Players had a dependency on food, For it could provide special buffs, Or benefits. Players who were hungry received a 10 penalty to their stats. If you refused to eat or drink on the game, your character would die. Death was not a fun thing to experience on this MMO. If you died, you had to pay somehow to be resurrected. If you were level one, You had to start over completely. If you were level 2 or higher, you could sacrifice items, Pay money, Or as a last resort, Lose a level to be revived. Death is unpleasant, And killing another player, Is a black mark in the MMO society that will haunt you.

After dealing with countless glitches, Hangups, And disconnections Purity was finally able to witness the games opening release. Much to his dismay at the time. He still firmly believed the game was not ready. Too many glitches were left in the programs, Too many dialogue errors, Not enough testing was done, period. Almost every other beta tester agreed, But the creater's were just too excited, They wanted gamers to experience it as soon as possible. So the game was released a bit early, And the glitches would eventually be a turn off to most gamers...

The level 38 magic fencer with his partisan known as "Elemental Hero Purity" had his stats reset, and was to blend in with the rest of the newbie crowd. His only edge, His vast knowledge of the game already. But that was of little comfort, Because anyone who played the console versions of these games, Already knew almost all Purity did.

This is one of many paths Purity could take.

Knowing that too many players would choose adventuring over anything else. Purity decided to choose a nice harvest moon world. He went to Forget-me-not valley. To take the original farm that you owned in the console version of that game. He knew it would be successful enough, Considering all players need for food.

The original "Alpha Warriors" were permanent beta testers who were paid to keep playing the game and report glitches. The original "Beta Warrior's" were given free access to the game at all times. But they are never paid to play.

Life outside of the game, need not exist for Purity anymore. He needs it only to eat, sleep, drink, pee, and crap. He was being paid to play the best game, ever made. Life was now bliss. Or was it? Now our story begins. in Forget-me-not valley.