Part Two: Introduction
You begin the game.
Your character has been decided.
You are now Juan Pherick.
It is night, however you are not asleep. Sitting on your BED, laptop literally on your lap, you've been browsing the internet all night. You should probably go to sleep soon, but heck, it's a friday.
So what do you do now?
Juan: Examine computer
First of all, you have been on STAPLECHAT for a few hours now. Looking at the screen, its basically a bulletin board of conversation.
You are too tired to talk, perhaps that is something to do later in the morning, when you get some sleep instead, you wouldn't know. From your view, people and people aren't a good mixture of things in this universe.
Juan: Ponder philosophical questions
You are too tired for that, and pretty much will always be, no point in even trying.
Juan: Introduction panel, do it
Fine, not like you care if you do it or not anyways.
Your name is obviously Juan Pherick. As usual, you are bored, it's whatever o'clock in the morning, and you honestly could barely give a lesser physical aftershock about everything in general. You have interests in thought, you like to take mental notes on random subjects that seem cool whenever possible. And you somehow found yourself in a session in which you can watch people interact with eachother, like a fireplace in the winter. Let those people have the character development, you are just here for the ride.
Juan: Get well needed rest
You think that is a wonderful idea, now how overly complex can you make that statement.
Oh, yeah, you can never get rest from the world, ever purging, eating away at your raw essence, it's almost like you actually have a role.
And ding goes the message board.
Juan: Read message
Ivan: So you preordered The Game, right?
Ivan: Hope you did, otherwise there could be a lot of things to go wrong.
Ivan: Like the exact elevation of wrongness of that thing.
Ivan: Ebol-aids or something.
Juan: yes, i preordered it. not that it matters
Ivan: Juanbruh, to you, nothing matters.
Ivan: Do the math, three of us total have preordered the game.
Ivan: There are five of us.
Ivan: That means that two of us are going to need something.
Ivan: Help me think this out. How will we even make this work.
Juan: i don't know, i barely care
Juan: when we get in this game, can i just relax
Juan: sit back in whatever base i am in
Juan: just not caring about anything at all
Juan: i'm too tired to think, anyways
Ivan: If your not going to help me, I'll still find a solution.
Ivan: Why are you always too tired to do anything anyways?
Juan: i will not answer that question
Juan: tell everybody i logged out
Juan: good night
You turn off the laptop.
Juan: Go to sleep
You once had a little obsession with creepypasta, for the time, it was a intresting culture to document.
Now you just don't care.
You slide your laptop under your BED, the beta might come tommorrow, a week from now, you didn't ask anybody about the release date.
You don't bother to put yourself under your covers, you just lay down and rest.
Juan: Wake up
The chance wheel of dreams start spinning.
The chance wheel of dreams lands of ZOMBIE APOCALYPSE.
You are now in the ZOMBIE APOCALYPSE dream. What do you do now?
Juan: Introduction panel
That.
That doesn't even work here.
Juan: Grab shotgun and start shooting a bunch of zombies
There is no shotgun(*cough)SHOTGUN, your life is a lie.
There are no ZOMBIES, your life is a lie.
Juan: Examine setting
You're inside some building. The room you are in has two visible things.
A DOOR, and an open entrance to another room.
Juan: Open DOOR cautiously
The DOOR is locked.
Juan: Go into other room
You enter the other room.
You see a KEY in this room.
Juan: Pick up KEY
They KEY has been added to your inventory.
You exit the room.
Juan: Use KEY on DOOR
The KEY does not work on the DOOR. Perhaps there is another DOOR somewhere?
Juan: Curl up into a ball and cry
That just sounds ridiculous, no need to freak out. You just go back to sleep, your in a dream, right?
Juan: Fall asleep
There is no TRANSITIONAL STATION in the room.
Juan: Think about the situation
From what you saw, which was everything practical, there were no seams in the floor. No secret doors, just two rooms, a DOOR, and a KEY.
You think you dun-goofed by going to sleep.
Juan: Pace around the room, THINK HARDER!
Pacing around the room doesn't help you think up anything.
In fact, it just wastes some ENERGY(10) away from your already small STAMINA BAR(30/40)
Juan: Sit down and accept defeat
Good idea, you do that.
Oh wait, intuition strikes again, you have an idea.
Juan: Tell yourself this idea
Once your STAMINA BAR(30/40) is depleted, you just pass out right?
Yeah, it seems logical, no way you could die from over exhaustion without passing out first.
Juan: Pace around the room 3x
You have lost all your STAMINA(0/40). You should pass out.
BUT WAIT.
You suffer from DREAM INSOMNIA, you cannot pass out.
Well, you just dun-goofed harder than ever before.
Juan: Regenerate ENERGY
That, at the current moment, is impossible.
There are two ways to regen ENERGY. One of them is to sleep at a TRANSITIONAL STATION, also known as a resting area, or a bed. The other would be to consume an object which has ENERGY POTENTIAL.
You look at the KEY.
Juan: Knaw on KEY
This accomplishes nothing.
But the KEY's shape changes.
Juan: Try KEY on DOOR
The KEY doesn't work.
But you notice that the DOORKNOB and LOCK are made of glass.
Juan: Examine LOCK
Thanks to about 10 minutes of past you searching how LOCKs work on the internet, you knaw on the KEY until it is compatible with the LOCK.
Juan: Use KEY on the LOCK
You hear the mechanism click, DOOR unlocked.
You also do a victory dance, at least you didn't mess this all up badly.
Juan: Push DOOR open cautiously, there are zambies out there
You PUSH the DOOR, but no matter how hard you PUSH, the DOOR doesn't budge.
Juan: Pull door open cautiously
You cautiously PULL the DOOR open. There are no zombies in sight.
Juan: Enter room through DOOR
You enter the room.
In the room you see a TRANSITIONAL STATION, and an open entrance to another room.
Juan: Enter other room
You enter the other room. Inside of it you see a PIPE.
Taking this PIPE will make it your WEAPON TYPE. And will decrease your total STAMINA(-5) as long as you have in in your inventory. However, choosing a weapon means that it cannot be stolen from you, it would be characterbound until you discard it. You can only lose it if you die while holding it, or get rid of it.
Juan: Pick up PIPE
Your WEAPON TYPE becomes PIPE(+5).
There is a reduction to your STAMINA(0/35).
For each NET STAMINA(35) your MAX STAMINA(40) goes down, if it is weighted down by a weapon, the amount of MAX STAMINA(40) taken off is the amount of damage your weapon does. Like for example, the PIPE(+5), takes away 5 NET STAMINA(35), and does 5 damage. However if you were to have, for example, two PIPES(+10)(2), it would be -10 NET STAMINA(30), and you would do 10 damage. Also, using your weapon takes 1/5 ENERGY of it's weight, so your PIPE(+5), does five DAMAGE(5), and takes one ENERGY(0/35), to use. However you cannot use your weapon, since you have no ENERGY(0/35).
Juan: Don't let your brain explode, use the TRANSITIONAL STATION
Completely unaware of the weapon tutorial, you exit the dream through the TRANSITIONAL STATION.
You wake up from your dream.
