Disclaimer:
This is my first Story. I have been reading a lot of story' s and thought I would try writing one myself and as such this is my first story.
Further Disclaimer: Neither the rights for the gamer nor Naruto are mine. If you want to know who owns them, google it.
Chapter 1: The Tutorial
"What is that?", I say as I wake up in my run down hovel, curtsey of a few villagers with to much energy who prefer to spend their time breaking my things instead of doing something more useful, like, maybe, EVERYTHING ELSE.
Anyway, as I wake up I see a blue screen hovering in front of my face. 'Weird, I don't think the milk I drunk yesterday was bad enough to give me delusions'.' Neither should the cup-ramen have gone bad already. Maybe the Villagers tried to poise me'.
'Then again, last time they tried that the old man looked like he was about go on a rampage'. 'I still don't know how I survived that, poison is supposed to kill you right?' I also don't recall getting any kind of emergency treatment other than the fussing of the old man'.
'Maybe it's a genjutsu? I learned about them in the academy and their supposed to screw with your perception right?' As I think about the origin of the strange blue screen, which tells me I supposedly recovered completely thanks to a rest in my bed, I try moving my hand through the screen, only to realize that it is solid.
"OOOOOKKK so it's not an illusion then."
"Hmm if it's solid than maybe pressing the OK button will do something" I say as I press the button and the screen promptly disappears.
"Alright that worked, but what do I do now other than write this down as contender for weirdest day ever?" Just as I was about to move on with my regular life and prepare for the academy another screen pops up
Congratulations on gaining the ability's of a gamer. Would you like an overview for your ability's? Please press YES to confirm and NO to deny
"Yes please I would like to know what is going on" I say as I press the respective button.
Your Input has been recognized. You will now be given an overview for your abilities.
As the name might lead one to assume, the owner of the gamer ability will be able to lead his life as a gamer. What this means is that essentially forces the world around you under the rules of the gamer system.
The basics of this system are as follows.
Every living being has a maximum amount of health points, HP for short, which show how healthy said person is. If such the HP of a being fall to zero that person dies.
The physical and mental Capabilities of a person are summed up to a numerical value. The basic values are Strength or STR, Agility or AGI, Intelligence or INT and Wisdom or WIS.
Strength determines the amount of physical force a person can employ.
Agility determines the movement speed of the body.
Intelligence determines the mental strength of a person.
Wisdom determines how well a person can use his abilities.
These are just the basic Statistical values or stats you can see, you might discover more in the future.
These stats will increase depending on the actions of a person. If, for instance a person regularly works out, this person will be able to increase his physical stats. The same principle goes for mental stats.
"Oh, so like it's like in a video game where everyone has stats and Health points, I know what this is about" I say grinning as I press NEXT.
For the owner of the gamer ability a few additional rules apply. Through the passive Skill "Gamers Body" the gamer body can not be directlyharmed in any way. Any force that is harmful to the gamer will instead lead to a subtraction of that gamers HP as well as status effects in certain circumstances. Additionally through the passive Skill "Gamers Mind" the gamer is immune to any negative mental status effects.
"Oh so that's why I didn't freak out over this. Wait does that mean I'm also immune to those creepy genjutsu? Awesome! Next!"
Additionally,the owner of the gamer ability is not capable of increasing his stats trough mental or physical workout. Instead of increasing his stats, the gamer will receive experience points relative to the difficulty of his mental or physical workout. EXP can also be gained through defeating enemies and completing quests. Once enough experience, short EXP, has been gathered the gamer will be able to level up. This process enables the gamer to distribute points to his Attributes, thus increasing his capabilities.
"Hmm, so what this means is that I can train as much as I want but still won't get stronger. Instead I can choose myself how I want to get stronger? Nice, I like this more and more"
For making an intellectual deduction you receive 10 EXP.
"… ok, I don't know if I should feel happy about that or insulted. Anyway, Next".
The Level describes the potential danger a living being poses, as such it is influenced by their stats. It is however noted that the skills an individual is capable of do not influence that beings level. Furthermore, should the stats of a being increase enough, it's level will increase as a result. The exception for this is, as noted before, the gamer.
"Ok, so that means the usual scenario. If you see something with a higher level, run away, farm levels, come back later and kick it's ass. Easy enough, Next"
The gamer has, in addition to his other skills and the two passive gamer skills, four special skills.
Observe: Observe something by concentrating on it and gain information about it's state. Received Information depends on the level of whatever is observed and the level of the observe skill.
Create Instance: This skill has two main functions.
First, it allows the user to create and enter a copied world of the users surroundings without sentient beings. Higher levels in this skill make it possible to populate the copied world with semi sentient creatures that will attack anything external that comes in sight.
Second, this skill allow the gamer to create and enter pre-defined scenarios. In these scenarios the gamer will receive tasks that, upon being fulfilled, will grant the gamer certain rewards. Each scenario is different and an introduction to the scenario will be given before entering.
Inventory: the gamer possesses his own storage space, also referred to as inventory. The inventory can store any sort and amount of currency as well as anything the System recognizes as an item. To use the inventory, concentrate on the name and either place something into the appearing screen or take something out.
Party: the gamer can share some of his abilities with other beings through the party skill.
This enables the invited individuals to gain experience as well as the ability to level up, distribute stat points like the gamer, and view their status for the duration that they remain in the party. Furthermore any member of the party can join the gamer upon entering a Created Instance.
"Awesome, these skills sound really cool. But I never heard of anything like It, I should probably keep this to myself. Maybe tell the old man later on" I say, getting really exited.
Quests are Tasks with conditions that upon fulfilment grant the gamer a reward. They can be issued as a result of interacting with the world. Rewards for quests issued by sentient beings will be given be the issuer. Rewards for other quests will either become available upon completion or send directly to the gamers inventory.
These are the Basics for the gamer ability. For more information for various skills, the gamer can use the observe skill.
"So all in all I not only get to live my life as a game, but also, if I get this right, can become really powerful by doing so. Hihihi, Just you wait old man your hat will be mine soon tebayo. And everyone will have to respect me, even those arrogant people at the academy".
'Wait a second. Academy? That kind of reminds me of something but I just can't put my finger on it.'
.
.
.
'Wait… That's right, the academy. There are lessons today right? "AHHHHH I'm gona be laaaaate" I shout as I run out of the door.
So, yeah the first chapter is a bit of an info dump and writing it in first person like this also felt a bit weird. Might have to try experimenting with perspective in the following chapters.
