The Start of Kaiba's Latest Tournament
*Kaiba announces the rules of his latest tournament*
"Fellow Duelists," said Kaiba. I welcome you to the Monster Removal Tournament! First, the rules, to summon a 5 or 6-star monster, you most remove 1 monster from play. A Fusion Monster is summoned by removing the Fusion Material Monsters from play. For a Ritual Monster, you must remove the monsters whose total level equals the required level from play until the requirement is met. Duelists begin their duels with 8000 lifepoints. This tournament is harder than it looks. That's it, now put your skills to the test! I'll put my skills to the test by challenging Yugi Muto. *Joey suddenly appears*
"Hey Yugi," said Joey. Want to duel me?
"Sure," said Yugi.
"I'll let you go first, pal," said Joey.
"Ok, Joey," said Yugi. *Yugi activates the Millennium Puzzle and Yami takes his place* I summon Gazelle the King of Mythical Beasts (1500/1200) in Attack Mode. Finally, I set two cards face down and end my turn.
"I summon Swordsman of Landstar (500/1200) in Defense Mode," said Joey. Then, I set one card face down and end my turn.
"I summon Obnoxious Celtic Guard (1400/1200) in Defense Mode," said Yami. Then, I set two cards face down and end my turn.
"I summon Gearfried the Iron Knight (1800/1600) in Attack Mode," said Joey. Then, I activate my Graceful Dice card, raising my monsters' ATK points depending on the number I roll. Go Graceful Dice! Come on, 3. Yes! A 3, my monsters gain 300 ATK points! *Gearfried's stats drop to (2100/1900) and Swordsman of Landstar's stats drop to (800/1500)* Next, I reveal my Trap card, Skull Dice! This card reduces your monsters' ATK and DEF depending on the number rolled. I need a 4 or more to destroy your Celtic Guard. A 4! Just what I need! *Obnoxious Celtic Guard's stats drop to (1000/800)* Gearfried, destroy his Obnoxious Celtic Guard!
"I activate Magical Hats to conceal my monsters," said Yami. Now, I get to select 1 monster, 1 Spell and 1 Trap card and 1 monster on my side of the field and set the Spell and/or Trap cards on the field with 0 ATK and DEF points. They are destroyed at the end of your last attack. I must shuffle my deck and the 3 cards on the field. Pick a hat, Joey.
"Gearfried, destroy the hat on the left!" said Joey. *The hat is destroyed along with the Spellbinding Circle* Not the Circle!
"Yes, the Circle and thanks to its effect, the monster I choose can't attack," said Yami. Your Gearfried the Iron Knight is my target.
"I set one card face down and end my turn," said Joey. *The other Spell/Trap card is destroyed*
"I summon Big Shield Gardna (100/2600) in Defense Mode," said Yami. That ends my turn.
"I summon Maha Vailo (1550/1400) in Attack Mode," said Joey. Then, I activate Black Pendant, raising his ATK points by 500 but his special ability adds 500 ATK points to him whenever he's equipped to a Spell card. *Maha Vailo's ATK rises to 2550* Maha Vailo, destroy the hat on the far right! *The hat is destroyed and Obnoxious Celtic Guard remains on the field* How is it possible that your Celtic Guard is still on the field, Yugi?
"My Obnoxious Celtic Guard cannot be destroyed by monsters whose ATK strength is 1900 or more," said Yami.
"I end my turn," said Joey.
"I activate Dark Hole, destroying every monster on the field," said Yami. *Obnoxious Celtic Guard, Maha Vailo, Gearfried, Swordsman of Landstar, Big Shield Gardna and Black Pendant are destroyed and Yami's lifepoints drop to 7500 by Black Pendant's effect* It's over!
To be continued…
