Forever & Always
Plot- Vampire Dairies/minor X-Men Crossover; Story is about 92% in the VD verse 8% X-men verse
the Blake sisters born in the 1830s are omega level mutants, they are both feared and hated and are identified as witches force them to live in seclusion. They find a way to completely put this witch hunting/mutant hating society behind them by traveling to a new dimension, which just so happens to hold real witches, vampires, and other supernatural creatures. Watch as the Blake's rise to the top of food chain and show the supernatural world not to mess with Homo sapiens superior.
Disclaimer: I do not own the Vampire Dairies, nor do I own Marvel "but I can dream I do", I do however own all OCs in this story.
AN – All abilities/powers come from Super Power Wiki
Character Identification
Alicia Blake
Born – June 4, 1833 Hair color- Black Eye color- Green/Silver
Children – Artemis Blake, Allen Blake
Abilities – Advanced Regeneration, Telekinesis (master Lv)*, Empathy
Alexandra Blake
Born – March 24, 1836 Hair color- Dark Brown Eye color- Hazel
Children – Apollo Blake, Alec Blake
Abilities – Advanced Regeneration, Chrono-kinesis (limited)*, Ability Intuition, Prey Instinct
Alyssa Blake
Born – June 21, 1837 Hair color- Dark Brown Eye color- Dark Green
Children – Amara Blake, Alphonse Blake, Alana Blake
Abilities – Advanced Regeneration, Telepathy (Advanced), Photo-kinesis, Weapon Proficiency
Artemis Blake
Born – December 20, 1864 Hair color- Black Eye color- Silver/Green
Children – Arthur Blake
Abilities – Advanced Regeneration, Animal Empathy, Weapon Proficiency, Photo-kinesis, Umbra-kinesis
Apollo Blake
Born – May 5, 1866 Hair color- Light Brown Eye color- Dark Blue
Children – Ben Blake, Lucy Sommers-Blake
Abilities – Advanced Regeneration, Weapon Proficiency, Photo-kinesis, Pyro-kinesis, Destiny Perception, Premonition
Amara Blake
Born – May 18, 1871 Hair color- Dark Brown Eye color- Dark Green
Children – Daniel Blake
Abilities – Advanced Regeneration, Reality Warping (Low Lv)*, Telepathy (Basic)*, Precognitive Artistry, Tychy-kinesis
Arthur Blake
Born – July 7, 1921 Hair color- Dark Blonde Eye color- Grey
Children – Matthew Donovan
Abilities – Expert Regeneration, Weapon Proficiency, Adoptive Muscle Memory, Survival Intuition
Ben Blake
Born – October 14, 1939 Hair color- Dark Brown Eye color- Blue
Children – Stephanie Young-Blake
Abilities – Expert Regeneration, Death sense, Catoptric Teleportation* (Expert Lv)*
Lucy Sommers-Blake
Born – October 14, 1939 Hair color- Light Brown Eye color- Hazel
Children – Miranda Gilbert-Sommers, Jenna Sommers
Abilities – Expert Regeneration, Precognitive Dreaming, Astral Projection
Daniel Blake
Born – September 4, 1945 Hair color- Dark Brown Eye color- Hazel
Children – Abby Bennet
Abilities – Expert Regeneration, Mysto-kinesis, Animal Morphing
Stephanie Young-Blake
Born – January 20, 1966 Hair color- Dark Brown Eye color- Blue
Children – April Young
Abilities – Spatial Expansion, Remote Teleportation (Advanced)*, Doorway/Gateway Teleportation (Advanced)*
Miranda Gilbert-Sommers
Born - June 7, 1974 Hair color- Light Brown Eye color- Brown
Children – Elena Gilbert (Adopted), Jeremy Gilbert
Abilities – Danger Intuition, Retro-cognition, Thermo-kinesis
Abby Bennet
Born – April 15, 1974 Hair color- Black Eye color- Green/Hazel
Children – Bonnie Bennet Class- Witch (servant of Nature)
Abilities - Intuitive Precognition, Animal empathy
Jenna Sommers
Born – May 8, 1983 Hair color- Strawberry Blonde Eye color- Hazel
Children – N/A
Abilities – Danger Intuition, Astral Projection, Telekinesis (basic)*
Matthew Donovan
Born – September 5, 1994 hair color- Blonde Eye color- Blue
Children – N/A
Abilities – Survival Intuition, Weapon Proficiency, Prey Instinct
Bonnie Bennet
Born – October 11, 1994 Hair color- Black Eye color- Green/Hazel
Children – N/A Class- Witch (servant of Nature)
Abilities – Magical Intuition, Lunar-kinesis, Lunar-teleportation (Basic)*
Allen Blake
Born – March 15, 1994 Hair color-Black Eye color-Hazel
Children – N/A
Abilities – Advance Regeneration, Omni-Teleportation (Expert)* , Adoptive Muscle Memory
Alec Blake
Born – September 23, 1994 Hair color- Black Eye color- Hazel
Children – N/A
Abilities – Advance Regeneration, Telekinesis (Advanced)*, Molecular Immobilization
Alphonse Blake
Born- June 30, 1996 Hair color- Light Brown Eye color- Sea Green
Children – N/A
Abilities – Advanced Regeneration, Telepathy (Basic)*, Umbra-kinesis, Photo-kinesis
April Young
Born – August 29, 1996 Hair color- Dark Brown Eye color- Blue
Children- N/A
Abilities – Portal Creation (Advanced)*, Reality Warping (Low Lv)*
Jeremy Gilbert
Born – October 6, 1996 Hair color- Brown Eye color- Brown
Children – N/A Class- Medium/Human
Abilities – Astral Projection, Mediumship, Death Sense
Alana Blake
Born – May 26, 1997 Hair color- Dark Blonde Eye color- Dark Green
Children – N/A
Abilities – Advanced Regeneration, Telepathy (Basic)*, Accelerated Probability, Precognitive Artistry
Authors' note
*Some Abilities have different levels of mastery that is based on a number of different factors; these abilities are Telekinesis, Telepathy, Teleportation, Reality Warping, and Regeneration. An abilities level can increase or stay at its initial level, based on factors of age, mastery of the basics, will-power, and emotional distress.
*the Regeneration ability can be passed down a family line, however after a third generation is born the ability weakens and may pop up spontaneously.
*The Blake Sisters were born in Atlanta, Georgia in the Marvel Verse in the 1830s, People with abilities were usually accused of witchcraft or being devil worshipers and were burn at the stake, hanged, or lynched.
*Alexandra's Chrono-kinesis can only go back 10 years in time and only 5 years into the future.
*List of kinesis' used
Chrono-kinesis: move time in any direction
Lunar-kinesis: manipulate lunar energy
Photo-kinesis: manipulate and generate light
Mysto-kinesis: manipulate magic and magical energy
Pyrokinesis: manipulate and generate fire
Telekinesis: move objects with your mind
Thermokinesis: manipulate and generate heat
Tychokinesis: manipulate probability
Umbrakinesis: manipulate darkness
*Levels of Regeneration
Unstable Level
Healing may be unreliable, either failing or have a limit on how many times it can be used.
May come at a cost, such as accelerating cellular division and aging to close up the wound.
May require a certain condition to activate regeneration, such as the consumption of blood.
Regeneration may be limited to a certain part of the body, instead of the whole.
Basic Level
Minor wounds such as cuts, bruises and light burns heal faster than normal.
Recovering from minor to moderate blood loss.
Critical wounds such as loss of limbs, damaged nerves, and internal organs cannot be regenerated, as wounds would simply close up faster and lost organs remain lost.
Cells that are fatally damaged, such as by burning, cannot be regenerated, resulting in permanent scarring.
Expert Level
External wounds, including fractured bones and deeper burns, may heal at a much more accelerated rate, disregarding of severity.
Cellular and genetic damage is reduced, greatly extending the user's lifespan.
Lost limbs may be regenerated quickly or can be reattached.
Can survive severe blood loss.
Minor damaged internal organs may heal, but more severity may be beyond repair and may take more time to heal.
Nerves may remain damaged.
Tumorous cells may actually be multiplied via regeneration as they are considered living cells.
Advanced Level
Minor to moderate wounds heal near-instantaneously, to the point of as though they never happened.
Lost limbs and internal organs may be completely regenerated.
Damaged nerves can be healed to a certain extent.
Cellular senescence is drastically reduced, if not completely halted, granting decelerated aging/eternal youth.
Critically and fatally damaged cells can regenerate, preventing scars.
User can regenerate as long as the head/brain is damaged to no more than a certain level.
Disease Immunity
User is near-completely unaffected by toxin or drugs.
Destruction of the head is one of the few sure methods to ensure the user of this level's death.
Healing strength may be so powerful, the blood is enriched with healing powers that can be used to heal others.
Tumorous cells may actually be multiplied via regeneration as they are considered living cells.
Master Level
Cellular regeneration and rejuvenation would be so powerful, the user would be close to true immortality.
Brain cells and nerves can be completely repaired, to the point of keeping the mind intact.
Decapitation can be reduced in effectiveness as the user can reattach their heads an seal the cut.
Contaminant Immunity
User is forever in their optimal health and physical prime.
Tumorous cells will be healed to the point of returning to their optimal, healthy form.
The only way to inflict long term exhaustion and injury on the user is to use attacks faster than the speed of regeneration at a repeated rate.
Ultimate Level
User may regenerate completely as long as one cell or even molecule remains intact.
Decapitation would be pointless as user can regenerate a head, or the head can regenerate a whole new body.
Impossible to exhaust or permanently injure, regardless of attack speed.
Removal of soul or temporal erasure are the only methods of killing the user.
Absolute Level
User may regenerate even if their body and soul are completely destroyed.
Complete destruction results in complete restoration.
Physical, mental, spiritual and temporal states will restore to full without fail.
Only possible method to truly kill the immortal is to first find a method to negate regeneration.
*Levels of Teleportation
Basic Level: User is capable of teleporting short distances, from one side of a room to another, or a few blocks away. Users can only teleport themselves and very limited amount of mass, equal to what they are wearing/carrying.
Advanced Level: User is capable of teleporting large distances, from one side of a field to another, or a few kilometers or so. User can teleport limited mass, equal to several people/heavy household appliances.
Expert Level: User is capable of teleporting thousands of kilometers, on a continental scale. User can teleport mass equal to a bus/industrial machine.
Master Level: User is capable of teleporting on planetary scale, moving anywhere on the planet or possibly to the closest satellite such as the Moon. User can teleport mass equal to buildings.
Ultimate Level: User is capable of teleporting on light years distances, at a cosmic scale. User can teleport mass equal to planets.
Absolute Level: User is capable of teleporting anywhere, including from illusion to reality, into one's mind, even conceptual things such as teleporting wounds and diseases off of a body. User can teleport effectively unlimited mass.
*Levels of Telepathy
Basic Level
Mind Reading: The ability to read/sense the thought of others.
Psychic Communication: The ability to open up secret conversations and relay covert information.
Telempathy: The ability to communicate through emotions.
Telepathic Speaking: The ability to speak telepathically.
Advanced Level
Binding: The ability to restrict the movements of others via the mind.
Download: The ability to quickly process, store, or download information through another's mind.
Emotion Manipulation: The ability to make one feel pleased, happy, pained, or any other emotion.
Illusion Manipulation: The ability to manipulate what others perceive, such as making them see things that aren't actually
present, or not see things that are.
Knowledge Projection: The ability to project knowledge onto another mind.
Telepathic Language Instruction: The ability to teach languages telepathically.
Knowledge Replication: The ability to replicate the learned knowledge and skills of others.
Memory Reading: The ability to read the target's memories.
Mental Inducement: The ability to temporarily push the targets mind into the wanted state.
Mind Control: The ability to manipulate the minds of other via thought process.
Mind Image: The ability to project one's image to the mind of another.
Mind Link: The ability to develop a permanent mental bond with any person, also called imprinting.
Mind Melding: The ability to fuse one's consciousness with another.
Mind Walking: The ability to enter the mind of another.
Omni-lingualism: The ability to intuitively understand all languages.
Psionic Inundation: The ability to launch psi-bolts to cause mental damage.
Neurocognitive Deficit: The ability to shut down an opponent's higher brain function.
Telepathic Static: The ability to project telepathic static.
Psychic Inhibitors: The ability to place inhibitors in the mind to limit target's capabilities.
Psychic Navigation: The ability to create a mental map of the area.
Psychic Shadow: The ability to mask psychic presence, hiding from other psychics.
Psychic Shield: The ability to erect a psychic shield to protect the minds of oneself and/or others.
Psychic Torture: The ability to torture victims mentally and spiritually.
Pushing: The ability to implant memories, thoughts, and emotions into others.
Sensory Scrying: The ability to perceive through the sense of other beings.
Speaking Inducement: The ability to make others say whatever one wants.
Telepathic Combat: The ability to use telepathy in physical combat
Telepathic Hijacking: The ability to hijack telepathic communication.
Telepathic Prediction: The ability to know an opponent's moves and attacks by reading their brain waves.
Telepathic Relay: The ability to act as a mental relay station for a group of minds, allowing said minds to "speak" to one another through the user.
Thought Manifestation: The ability to make ones thoughts visible to all.
Thought Manipulation: The ability to control the thoughts of others.
Master Level
Darkside View: The ability to communicate with and bring out the dark side of a person's personality.
Consciousness Transferal: The ability to transfer one's mind to a new body.
Lightside View: The ability to communicate with and bring out the good side of a person's personality.
Mental Hallucination: The ability to cause mental hallucinations.
Mental Manipulation: The ability to manipulate functions of the mind.
Mind Exchange: The ability to transfer one's mind into another's body, taking control of that body.
Projective Omnilingualism: The ability to emit a field that translates every spoken language.
Psychic Constructs: The ability to generate constructs out of mental energy.
Psychic Energy Manipulation: The ability to produce and manipulate mental energy.
Psychic Wave Manipulation: The ability to generate and manipulate thought waves.
Psychosomatic Illusion: The ability to create powerful illusions that may cause severe physical damage.
Subconscious Manipulation: The ability to manipulate the subconscious.
Ultimate Level
Mental Projection: The ability to project thoughts into reality.
Mindscape Transportation: The ability to transport physical matter into one's conscious or subconscious thoughts.
Omnipathy: The ability to read the thoughts of billions or more subjects at once.
*Levels of Reality Warping
Low-level Users
Users of this stage cannot break the laws of physics, but they can bend them , such as running on vertical walls and Rule Bending. They are the weakest of reality warpers, being severely limited and are debatable to being called "Reality Warpers".
Medium-Level Users
Users of this can mimic animated characters. Users of this level of power are known for holding powers such as Cartoon Physics, performing a seemingly impossible feat (e.g. producing a mallet out of thin air). Some may be able to impose their laws onto others.
Advanced-Level Users
Users of this power level are very powerful force to be reckon with. They can manipulate Physics, allowing them to not only bend, but even break the laws of physics. Being the general form of reality warper, 'Physics Manipulators' can invent their own physical laws and impose them on the rest of the universe.
Master-Level Users
These are the rarest and most powerful of reality warpers. Not only that they can break the laws of physics, they can control the very rules of logic and reason, able to perform a feat that is not only impossible, but also inconceivable. They are so powerful, they may appear to be practically omnipotent.
*Levels of Telekinesis
Basic level
Binding: To keep object/being from moving.
Levitation: To lift an object, e.g. raising a pitcher several inches into the air.
Psionic Strength: To augment the user's physical strength, e. through a steel wall.
Telekinetic Bullet Projection: To project telekinetic energy or objects as bullets.
Telekinetic Choking: To strangle others.
Telekinetic Maneuver: to alter an object's directional course, e.g. changing what number a dice lands on or deflect an opponent attack.
Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
Telekinetic Pull/Push: To pull objects towards the user or to push objects away from the user, e.g. yanking a book off a shelf or sliding a cup across a table.
Advanced level
Homing Effect: To make any object automatically follow, home in and lock onto its target or targets until it hits them.
Elemental Manipulation: Alternate the natural elements of existence at a sub-molecular level.
Molecular Manipulation: To manipulate matter and energy at molecular level.
Motion Manipulation: Guide or shift directional vectors through direct molecular motion manipulation.
Property Manipulation: Change the physical and chemical properties.
Self-Molecular Manipulation: To manipulate self at molecular level.
Transmutation: Ability of changing molecules turning anything into most anything else.
Motor-Skill Manipulation: To manipulate the movement of others.
Object Manipulation: To alter an object's inner workings, e.g. unlocking a door.
Intuitive Aptitude: To learn how an object work by taking it apart and putting back together.
Spatial Sense: To "see" one's surroundings using telekinesis, e.g. sensing a target from a distance.
Telekinetic Aura: Possess powerful telekinetic extensions field from oneself.
Telekinetic Blast: Emit telekinetic energy to make blast that destroys anything in the user's path.
Telekinetic Combat: to use telekinesis in physical combat
Telekinetic Compression: To crush an object, e.g. squeezing a chair into a ball.
Telekinetic Constructs: To create objects, weapons and creatures out of telekinetic energy.
Telekinetic Destruction: To make an object explode, e.g. blowing up a table.
Telekinetic Flight: To use telekinesis to fly.
Telekinetic Teleportation: Use telekinesis to teleport themselves or others.
Telekinetically Enhanced Condition: To use telekinesis to enhance the user's condition.
Unarmed Weapon Wielding: Use weapons without touching them.
Wound Inducement: to use telekinesis to cause physical wounds on others.
Master level
Dimensional Travel: To bend the very fabric of dimensional barriers, allowing travel through wormholes or teleportation-like movement.
Atomic Manipulation/Energy Manipulation: To control matter and energy at the atomic levels. e.g. rearranging atoms and controlling energy.
Chemistry Manipulation: By directly applying change to the sub-molecular bonds.
Cosmological Force Manipulation: Bend the very energies of the universe via thought alone.
Energy Absorption/Conversion: To absorb and convert energy.
Matter Manipulation: Change the very nature of physical nature of substance.
Self-Atomic Manipulation: To manipulate self at atomic level.
Neural Impulse Manipulation: To redirect the electrical signals between the brain and nerves, achieving control over thoughts, feelings, and movement of a body.
Mental Manipulation: By controlling the electrical signals in the brain.
Reanimation: To reanimate corpses.
Organic Manipulation: To manipulate organic matter.
Age Shifting: By manipulating the cells through telekinesis, could potentially achieve Immortality.
Telekinetic Regeneration: To regenerate one's own cells via telekinetic manipulation or gathering telekinetic energy to do so, e.g. using telekinesis to induce molecular/biological manipulation.
Psionic Explosion: To create and discharge a destructive psychic energy across a wide range.
Remote Telekinesis: To manipulate matter that is not within the user's location, e.g. controlling a rock 2000 miles away.
Vibration Emission: To emit a powerful vibration strong enough to make objects shatter, i.e. sonic boom.
Weather Manipulation: To manipulate the weather, e.g. create lightning storms.
Ultimate level
Fundamental Forces Manipulation: To manipulate the fundamental forces of the universe.
Particle Manipulation: To manipulate matter at the basest of levels.
Particle Energy Manipulation: To manipulate particle energy.
Reality Warping: To manipulate reality by bending quantum strings in a localized area.
Space-Time Manipulation: To manipulate and distort the space-time continuum.
Subatomic Manipulation/Energy Manipulation: To control matter and energy at subatomic levels.
Self-Subatomic Manipulation: To manipulate self at sub-atomic level.
Universal Force Manipulation: To manipulate both the physical and esoteric forces of the universe.
AN- The prolog should be done around Sunday-Mondayish, Tuesday at the latest.
This is my first story so please tell me what you think of the characters and if there is anything you would like to see in the review section.
Hopefully at the end of each chapter I will be putting more background information on the OCs two at a time; such as likes, dislikes, hobbies, dreams, and their strongest personality trait.
