Okay i'm not done with the chapter yet but i'm gonna post the next chapter soon and i'm gonna try to make it good and post it soon, in this story there's gonna be a lot of Kinesis in it since Cole have electrokinesis. My main OC character gonna have multiple kinesis powers such as Haemokinesis is the power to control blood, and Umbrakinesis is the power to banish light so it's gonna be a dark ability. Don't worry this fanfic is gonna be good i'll try to make it good, enjoy the character profiles on this chapter.
Note:Rated 'T' for violence and language
Chapter One:Young Conduits
Name:Zephin Angel
Gender/Sex:Male
Age:13
Apperance:Jet black hair diamonded in it, tanned skin, black eyes(his eyes aren't black where it is supposed to be white)
Hair Style:Peek-A-Bangs, ( or emobangs as some people call it) his hair is covering his left eye where a tribal marking is located under his eye.
Clothing Apperance:Long sleave purple shirt with a black tribal sun in the front, lether pants, lether hood vest, and black boots, Snap On Three Row Punk Rock Star Metal Silver black lether belt
Type of Kinesis:Dar-/Darkness-/Umbra-/LunarKinesis:Ability to banish light.
Lunar/Umbra Kinesis Description:
Technique One: Negative Energy Summon
To use negative energy, Zeph need to learn how to summon it first. Feel out the Psi in his body. Now he begin to think of feelings that strongly anger him. Also think of things of evil (monsters, vampires, etc...). Now he picture all those thoughts spreading out of his mind and creating a coat around his body. Now he use the Psi Flame technique so that his Psi has to pass through the coating. As it does, Zeph picture the coating changing the colour of his Psi to a dark purple or blue. Zeph have summoned negative energy.
Technique Two: Negative Ball
This technique involves the manipulation of negative energy. If Zeph perform this technique in a darkened room, he should be okay. If not, first he use the Negative Energy Gather technique. If Zeph is in a darkened room, create a Psi ball. Absorb the negative energy in the room. Visualize it like the Psi ball is attracting the negative Psi. Then create a Psi ball with that energy. If not, first summon some negative then place his hands in the way he would normally make a Psi picture the negative energy flowing in between his hands. Shape the energy into a ball. He have created a negative ball.
Technique Three: Scream of Rage
Power all of the negative energy Zeph have gathered into his focus all of his hatred, rage and negative energy into a Psi ball. If he is friends with his opponent or know them well, Zeph try to focus one of their fears into the ball as well. Finally scream and shoot it at your target.
Technique Four: Beam of Despair
Zeph Draws energy from something dark and let the negative energy flow throughout his body for a while. After he get used to having a lot of negative energy in him, Zeph move the dark Psi into his hands. The fire it like a Psi Beam while Zeph yell.
Technique Five: Grudge Settler
A word of caution: this technique is powerful and dangerous. Use only as a last resort. First, Zeph convert all of his energy into negative energy using the Negative Conversion technique. If Zeph is out of energy, he use either the Negative Energy Gather technique or the Dark Drain technique. Shift the negative energy to his hands and raise them above his head. Create a large Negative Ball using the negative don't stop increasing the ball's size until it is very heavy. Picture it as a bomb. This will make it hurl the ball at a target or at the ground. There will be an explosion of negative energy, hurting him and all others in the blast radius.
Technique Six: Dark Drain
Grab someone and visualise roots, made of his negative feelings (his hate, his anger, his sorrow etc.) and hanging off his hands, jabbing into them. The roots whip around their body, taking energy and draining it. Visualise the energy flowing into Zeph through the roots. When Zeph have gathered enough energy,he let go. Zephin will feel refreshed and they will most likely feel dazed.
Technique Seven: Negative Conversion
First, gather some non-negative energy. To rephrase, energy of any kind other than move it to his chest. Now, he transfer any negative feeling Zeph have to his chest. Sadness, anger, hatred, fear; all of them are going to be shifted. Picture the negative emotions as a purple or blue gas. Visualise the energy being tainted by the gas, becoming either a dark blue, indigo or violet colour. The energy is now negative energy.
Technique Eight: Dark Transformation
Similar to Dark Sonic, Dark Transformation turns Zeph into a dark form of himself. Channel PSI Energy to cover his body. Program it to double his speed and strength. Then cover himself in Negative Energy. See it tainting the PSI Energy on him, turning it Pitch-Black. Zeph Dark Transformed.
Technique Nine: The Negative Abyss
Gather a huge amount of negative energy, compress it into a circle 1 meter in width and length. Now, start imagining all the energy around Zephin sucked in. Soon, he'll see a mini-sized dark hole in front of you. Beware, this technique is not for begginers, the energy used for it might cause death unless the caster is experienced with negative energies.
Technique Ten: Heartless Angel
Turns a targeted person into a Heartless...WARNING! UNTESTED! Use at own risk. Zeph knows the result of this technique, so he uses it almost everytime on other than and living people to practice this on! He keep this in Mind: if needed, Zeph can dispose of or reverse a Heartless transformation by using Revealing Light in Lumokinesis, Okay! He do this, visualize a luminous heart-shaped light inside a targeted living thing. Then visualize an orb of Darkness in the core of it. See it consuming that heart-shaped light and covering it in Darkness. Then visualize it spreading, turning them into a Shadow Heartless as the heart-shaped light comes out of the targeted thing.
Second Kinesis:PapyroKinesis
PapyroKinesis Description:Papyrokinesis is the ability to manipulate paper at will, controlling its texture to make it as sharp, smooth or abrasive as the user desires. Or he could increase or decrease its density, so that it can be thrown like a projectile or a shuriken. He could also alter its sharpness, making it more or less likely to give paper cuts or worse injuries. Not to mention, he can alter its adhesion and many other properties that make it a formidable weapon
Biokinesis: A power that makes you live for ever by making more cells in your body after the others die and make your cells much more stronger.
Name:Kario Nano
Gender/Sex:Male
Apperance:Short brown spikey hair, brown eyes, and slightly tanned skin
Age:14
Clothing Apperance:Mercury jacket, silver pants, and silver shoes
Type of Kinesis:Techo-/Mechanokinesis:Ability to control machines.
Techo-/Mechanokinesis Description:Technokinesis is an advanced form of Technopathy, where the bond between the user and machines has been increased and developed so well, the user can actually work through the machines by psychically animating them or controlling them like puppets. Certain aspects, because indeed most machines today are run by electricity, of the technokinetic talent may involve necessary electrokinetic assistance. Technokinesis is also known as Technol0gy Manipulation or Technopath.
Name:Madison
Gender/Sex:Female
Apperance:Brown hair, blue eyes,hot pink lips.
Age:6
Clothing Apperance:white shirt, jean skirt, black slip ons, pink see through socks.
Weapon:Staff
Type of Kinesis:Vitakinesis
Vitakinesis Destription:
Vitakinesis is the manipulation and modification of the regenerative cycle, both on a physical and spiritual level. Minor proficiency can be used to relieve aches, pains, and discomfort, whereas more advanced techniques can physically heal over a bleeding wound, banish a disease from a body, or save the individual at Death's doorstep. This ability goes hand-and-hand with energetic healing.
Leeching
Note: This technique is very possibly detrimental to the user's health and is only included as a beginning step in learning and practicing vitakinesis.
Leeching is the act of drawing the illness or pain into the user. It is an immature technique, but tends to be very powerful-enough to drain an individual of unnecessarily large amounts of energy. Simply imagine the energy of the thing causing the problem flowing into yourself, taking root in your being. Madison cannot stress enough, however, the DANGER of this technique. She needs to be very cautious while using it. Avoid it when and if possible. Leeching can also be used as a positive, if healing energy and light are drawn from someon or, preferably, something.
Drawing out the Arrow
This is a more focused technique, and can be modified for either spiritual or physical healing. Place the hands above the infliction, cocooning it with your own energy. This step tends to perform on its own after more use. Envision the part of the body or spirit and her hands, blocking all other things from her existence. Then slowly draw out the ailing factor, picturing it as an object which represents the damage in her mind. She use the arrow, but that should not limit Madison. Pull on this both mentally and physically until it has been removed. Convert the energy into an image of something positive, such as a flock of butterflies, and release it into the world with good intentions. This technique can be increased in strength and proficiency with use, so use it well and use it often.
Flooding/Droughting the Body/Soul
These are oppsing but related techiques of vitakinesis. Flooding and droughting are used for general healing, and are thus not as precise. To flood the body or soul, Madison must picture and feel the energy of life itself coming through her. She draw from herself, but that is unwise for most, particularly those who are inexperienced. The suggest that she draw from either the earth or the cosmos. Then, flood the person's being with this healing energy, using this light to banish all darkness. Let it flood out of the body, pouring from their skin and eyes until it becomes too bright to do not make the mistake of drawing back the healing leave it there. Droughting is an advanced form of leeching. Pull all darkness from the body or soul, but she DO NOT allow it to enter the body. Merely let it gather upon the palm until she cannot bear the weight, then release as she did with "Drawing out the Arrow".
Cauterizing
This can seal up spiritual/emotional, and physical gashes. Use the same healing energy from "Flooding" and let it burn, condensed and heavy, against the palm or palms of the hand. Run this over the area to be healed. When first beginning to do this, it may take a long time, even with minor cuts. Let the energy flame heat the wound(s), closing them over with a new layer of skin or spirit.
Salving
This is for pains and bruises that "Drawing out the Arrow" does not cure. Using her healing energy, make it into a condensed, glowing putty in her hands. Spread it over the wounds (physical or spiritual), letting it sit like a deep heating rub. Let it work its way deep into the individual, curing them of ailments.
Name:Kemetri Jackkson
Gender/Sex:Male
Age:11 or 12(which ever you want)
Apperance:Ocean blue eyes, spikey short hair, sharp teeth and nail, and red lips.
Clothing Apperance:Light blue short sleave jacket with four pockets in front, and gold dragon design on the back, blue bracelet with jewels, light blue jeans with gold dragons designs, badge polo boots.
Type of Kinesis:Animatokinesis
Animatokinesis Description:
Animatokinesis is the ability to animate objects and bring them to life. Once these objects are brought to "life" you can control their movement. Animatokinesis is closely related to narro-factum: the ability to cause action by mere speech, or tractus-factum: the ability to create movement by bodily gestures.
Awakening: Visualize the object you wish to bring to life. Then channel psi energy to the object and visualize it coming to life. It sometimes helps if you yell the command "live" in your head.
Control: Without breaking concentration, imagine invisable threads of energy moving the object. Concentate on how the threads manipulate the object. It requires a lot of energy, so be careful.(But for Kemetri, he can break concentation for a few seconds or minutes then get back to animating the object.
Assist:Kemetri can bring an object to life then use it in battle to help him and his friends when he gives it a command, for exsample: "help me, now. Go save my friends" When ever he makes any command the object shall do it.
Make and Animate:Kemetri needs to clearly think of something in his head to create and the concentrate on the object in his mind so he could protect himself to get away or catch something fast enough, the creation can keep his enemies busy. Although sometimes Kemetri get too scared or surprised he will lose control of it and it will protect him, but make a lot of chaos in battels and missions. This is sometimes hard for Kemetri he can't always control and keep it together sometimes and it ends up faling apart and he get nervous so it will be hard for him to use his powers.
Master's Minions: Kemetri can animate any object that looks humanoid or just use objects to protect him while he's getting his energy back and calming down.
Animation Bound: Kemetri have a long life time child hood toy he always used to play with and look at that one of his teachers gave. After Kemetri obtained and learned about his powers soon after, he animated his childhood toy and is now a living object that have a deep bound with Kemetri and he's always there for Kemetri as his sidekick, assistant but mostly, his friend. (He stays hidden as a small humanoid chest-like object then come to Kemetri's add when he needs him, Kemetri can also manipulate it)
Second Kinesis:Chromokinesis.
Chromokinesis, also called Chromakinesis, Chromatokinesis or Pigment/Color Manipulation is the ability to mentally manipulate photons in order to change the color of any subject. One with this ability can change the color of any desired subjects, including one's own skin, hair and eye color, to look as though one were a different race (or as if one had/didn't have a disease, etc.) This can also be used to change the heat emission of light by changing light's wavelengths, generate shadow by turning light particles black, and the like. However, another version of this ability entails limited Telekinesis on objects of certain colors. The parent kinetic talent, being that all colors are part of the visible light wave length, is Photokinesis.
Technique 1- Kemetri think's of himself as a solid white body, the go threw the color spectrum(Red,Orange,Yellow,Green,Cyan,Blue,Indigo,Purple,Pink,White,Black) in any order he then imagine the color painting him (either by pouring from his head or by coming from a beacon of that color light from above Kemetri's head, ect.)
Technique 2 -Psiball-Kemetri takes a ball of pure psi and imagine something that is the same color as the color on the color spectrum (see above) and then imagine the object floating into the ball and coloring it. Or imagine a element that corasponds with the color and copy above.
Kemetri can camofluadge himself to hide himself from danger to get away, hide, spy or sneak through places, ect. This can come in handy for Kemetri to do an escap or sneak attack.
All i've got for now hope you like it this chapter was just about the characters the next one is gonna have the action in it. More of mt OC's are gonna be in the story and i'll try to make it great. I also got this information from a website i changed it up a little so it could go with the story.
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