A/N: This first chapter will just be to give out certain information about the story because it'll be confusing if you don't know certain things about it. The second chapter which will be the prologue will be posted tomorrow. So if you're interested based from what you've seen from the intro make sure to stay tuned for the second chapter!

General Information: The story is a reference to a famous Minecraft mini-game called "Annihilation" in which the goal is to destroy the nexus of the other teams. The nexus spawns as an end stone in the game (It's basically a block). it serves as the life force of the team. It's a durable block but it can be damaged by enemies so your goal at all costs is to protect the nexus as it enables you to respawn after you've died, your goal is to also destroy the other team's nexus. In the story however, I have made some changes. The nexus is basically gonna be a rare gem that has hidden capabilities and it also serves as the life force of the town/village and is also the source of its magical capabilities.

The game also has certain classes to help you in defense,attack or in support. Some of those classes are: Assassin,Acrobat,Archer,Berserker,Defender,Enchanter,Lumberjack,Miner,Ninja,Transporter,Vampire,Scout,Thor,Succubus,Healer,Warrior and more.

Classes Information:

The Assassin is a class perfect for stealth it's special ability is the ability to be invisible for a certain given amount of time and while invisible he/she is immune to fall damage and gains a massive boost in speed and movement (haste). In the story however, The Assassin will only have 3 minutes to stay invisible and it'll only gain its boost for 1 minute.

The Acrobat is a class perfect for aerial assaults and for agile movement. Having an ability to leap at great heights it is a perfect class for escapes or it's also good in movement as it enables you to reach greater heights in general. They also have immunity to fall damage. In the story, the acrobat will stay as it is except that the leap ability will have a faster cool down, allowing them to use it at a much more constant rate.

The Berserker is a tank class perfect for taking blows and soaking up damage. It spawns with 9 hearts (some servers spawn them with only 7) but as it kills more people it gains more health. The maximium health it can achieve is 13 hearts (but in some servers the maximium is 15). In the story, The Berserker as it kills more people will have an increase in resistance, reducing all kinds of damage inflicted by opponents. (Whether magical damage or physical damage)

The Archer is a class with a mastery of the bow. It can craft arrows with using only a stick and a feather or a stick with a piece of flint. Every time the Archer uses its bow it does more damage to the opponent. In the story, It would maintain as it is in the story.

The Defender is a class that is mainly used in defending, if the defender is 16 blocks from the nexus it gains a permanent regeneration effect and it also gains more health, the more the nexus is damaged. It also comes with an item called "Guardian's Pearl" which when used will teleport you right near the nexus. The item has a cooldown time of 60 seconds. In the story, The defender will only have the regeneration effect if he/she is in the area of the village he/she is defending. It'll also have the ability to teleport to the nexus whenever the defender wants too but will use a lot of his/her energy the farther away she/he is..

The Enchanter is a class that gains double the experience when getting resources such as wood , iron, gold and diamond etc. In the story however, the Enchanter will have like a connection with the gods and goddesses which allows them to forge weapons, armor and even craft objects with magical capabilities.

The Ninja is a class that allows for sneaking through tall walls with it's ability to jump over tall walls. It also has the ability to give others a temporary buff that nullify all fall damage taken by the ally. In the story however, the Ninja will not be able to give fall immunity to others. They will also be able to climb tall structures faster than any class could.

The Transporter is a class that helps allies travel through the map faster. The teleportation pad is spawned as a piece of nether quartz (Basically a block again). It needs to be set up two times. It is a two-way teleportation pad and therefore it can be used on either ends. In the story however, the Transporter can only keep his teleportation pad up for a certain amount of time because as the teleportation pads are up it drains his/her energy. The Transporter can set up the teleportation pads on places where he/she has been to already or in areas she/he is familiar with.

The Scout is a class that excels in speed and in quick travel and in exploring new heights. With a permanent speed I buff that only dissipates when wearing heavy armor (Iron, Diamond). The scout also has a grapple that enables the user to grapple to different heights or directions as he/she pleases. The scout also has reduced fall damage. In the Story however, the fall damage reduction has been removed but the Scout has a permanent speed boost whether wearing heavy armor or not. The grapple still stays also and its effects are the same as the in-game example.

The Thor having been blessed by the gods, they have granted you a hammer that strikes lightning into your enemies dealing true damage to enemies regardless of armor or buffs (In some servers the true damage ranges from 2-4.5 hearts). The Thor will maintain as it is in the story except enemies struck by the lightning will also get electrocuted.

The Healer an essential support in the battlefield. The Healer has a permanent regeneration I effect but also has a permanent weakness I. To heal an ally, the Healer has to right click an ally with an item called a "Bandage". It removes a bit of your health (ranges between 1/2 to 1 heart) and gives your ally 3-5 seconds of regeneration II (It depends on the server). In the story however, the regeneration effect stays but instead of hurting yourself to heal allies. The Healer uses his/her energy to heal allies. (The energy it'll take to heal an ally depends on how severe the injury is). The Healer can only cure a number of illnesses and injuries and therefore can't heal every kind of debuff.


These are just some of the basic classes. The rest of the classes will be introduced in the story as it progresses.