Just a snippet of something that decided to take up space in my brain when I made the mistake of switching from my own story to working on Ironic Effect without doing something in between. Delves into how ridiculously under-powered weapons are in Mass Effect given the supposed level of technological advancement. (Jim and Devel are OCs from the story that is my main passion.)
Here we see a bit where Shepard just had to take them planetside on one of the side missions during Mass Effect 1:
"So you neglected to inform me that this tank mounts dreadnought level weapons until after it fired?"
/What, your tanks don't hit that hard?/
"No, they don't. The designers thought it might be nice to get close to the target after shooting it rather than having to work around a crater."
/Well, either way that particular walker isn't a problem anymore is it?/
"No, it isn't. Neither is the surrounding 300 meters. Gods above, if I'd known what kind of overkill I was unleashing I never would have asked."
/If I'd known how pathetic the armor was on that thing I would have had Jim fire on half-charge. I'll tweak the output for future missions./
"Fine, call it a learning experience for all of us. Can't wait to find out what the Council is gonna say about this one. You realize this means that damn tank counts as a WMD now? Its a good thing this rock isn't colonized, I can neglect to mention this in my report and nobody will say anything."
/If the Council thinks a simple Kinetic Effect Round is a WMD, I hate to think how they would classify our big guns. A Fusion-pulse Cannon would make that look like a firecracker, and those are pretty pathetic next to our ship-killer missiles./
"What, no nukes?"
/Please, nukes are just a pretty light show when point-defense shoots them down. Antimatter is a lot more effective./
A/N: Don't take this as a serious posting, please. It's more like a brain fart that hit the page. Of course, enough reviews may get me to put serious work into it.
