Rise of the Netherguard MTG Companion!
MTG Cards inspired by Warcraft and the Fan Fic. Rise of the Netherguard!
*******************************************
I do not own MTG, Warcraft, Blizzard, Or Wizards of the Coast.
However it is strange coincidence that Blizzard and Wizards recently joined together for a Warcraft/D&D style tabletop game.
I do however own the story Rise of the Netherguard. Enjoy the cardiness! In effect, this is a MTG/Warcraft crossover. Any concerns about card balance can be mentioned to me! R&R if you want, but otherwise just sit back and enjoy!
By the way, I may pull up some old rules for some of these cards, but I'm trying to make the cards around the story, rather then story around the cards. *******************************************
Chapters 1-3:
Red:
Goblin Swordsman 1R Goblin 2/1 Haste
"Sometimes I wonder if their tenacity is spawned from intelligence or naivety."
-Maduin Tritoch
Goblin Spearman RR Goblin 1 /2
Banding
"Look, goblins with poles. I am sooo impressed." Dreadlord Perekkius
Goblin Sapper Team 3RRR Goblin 1/1
Sac Goblin Sapper: Destroy two target walls OR Destroy two target
artifacts OR Deal seven damage to target creature or player.
"Do not run! We are your friends!"
Goblin Zeppelin 2RR Goblin 1 /2
Flying
Goblin Zeppelin cannot block
As long as Goblin Zeppelin is in play, all players play with their
hands revealed.
"Wow, they all look like ants from here!"
Goblin Submarine 2RR Goblin 2/4
Islandwalk
Goblin Submarine cannot attack unless defending player controls an island.
"Glug.."
March of the Goblins 2RR Enchantment
2: Target Goblin gets Banding until end of turn.
"Despite all appearances, they do indeed act with great coordination."
- Dreadlord Perekkius
Sitting Army 2RR Enchantment
At the beginning of your upkeep, opponents may tap X mana. Only X creatures may block that turn, where X is the amount of mana that player tapped for X.
"Why did I even bother?" Dreadlord Perekkius
Graxil the Militant 3RRR Goblin Legend 4/1
Haste
Tap: At the end of your current attack phase, the owner of Graxil may untap only creatures that attacked during the current attack phase and begin a new attack phase. This ability can be used only once per turn.
"Attack! Attack! Attack! Bring me the heart of Azeroth!"
Black:
Possessed Catapult 3BR Golem 2/3
1 Tap: Deal 1 damage to target attacking or blocking creature
B Tap: Target attacking or blocking creature gets -1/-1 until end of turn.
R Tap: Target Creature gains flying until end of turn. Sacrifice affected creatures at the end of turn.
"Dark Skies, Shadowed Lives, give this catapult seeing eyes. Make it throw with all its might; give it strength to ignite the night!" -Dreadlord Perekkius
Perekkius the Impatient 4BBB Drealord 3/5 Haste
First Strike
4 : Tap target creature, tapped creature deals damage to target creature equal to tapped creatures power.
White:
Mass Evacuation 1WW Enchantment
2 : Return target creature you control in play to owners hand.
4 : Sac. Mass Evacuation. Return all creatures you control in play to owners hand.
Land:
Horizon Field: Land
Tap: Add one colorless mana to your mana pool.
1 : Add one white mana to your mana pool.
"This is the perfect place to begin our quest. Every accomplishment we achieve here is rewarded twice fold." -Maduin Tritoch
Origin Cave: Legendary Land
Tap: Add one colorless mana to your mana pool.
2 Tap: Search your library for a creature card of a type you already have in play. Shuffle your library, put selected creature card on top of your library.
"Everything must have a beginning."
Hilltop Town, Alsace: Legendary Land
Tap: Add one colorless mana to your mana pool.
All Soldiers get +0/+1 as long as Hilltop Town, Alsace is in play.
"The town has stood as a bastion of humanity here in Azeroth for over three generations. Let us hope it can stand against a few goblins."
MTG Cards inspired by Warcraft and the Fan Fic. Rise of the Netherguard!
*******************************************
I do not own MTG, Warcraft, Blizzard, Or Wizards of the Coast.
However it is strange coincidence that Blizzard and Wizards recently joined together for a Warcraft/D&D style tabletop game.
I do however own the story Rise of the Netherguard. Enjoy the cardiness! In effect, this is a MTG/Warcraft crossover. Any concerns about card balance can be mentioned to me! R&R if you want, but otherwise just sit back and enjoy!
By the way, I may pull up some old rules for some of these cards, but I'm trying to make the cards around the story, rather then story around the cards. *******************************************
Chapters 1-3:
Red:
Goblin Swordsman 1R Goblin 2/1 Haste
"Sometimes I wonder if their tenacity is spawned from intelligence or naivety."
-Maduin Tritoch
Goblin Spearman RR Goblin 1 /2
Banding
"Look, goblins with poles. I am sooo impressed." Dreadlord Perekkius
Goblin Sapper Team 3RRR Goblin 1/1
Sac Goblin Sapper: Destroy two target walls OR Destroy two target
artifacts OR Deal seven damage to target creature or player.
"Do not run! We are your friends!"
Goblin Zeppelin 2RR Goblin 1 /2
Flying
Goblin Zeppelin cannot block
As long as Goblin Zeppelin is in play, all players play with their
hands revealed.
"Wow, they all look like ants from here!"
Goblin Submarine 2RR Goblin 2/4
Islandwalk
Goblin Submarine cannot attack unless defending player controls an island.
"Glug.."
March of the Goblins 2RR Enchantment
2: Target Goblin gets Banding until end of turn.
"Despite all appearances, they do indeed act with great coordination."
- Dreadlord Perekkius
Sitting Army 2RR Enchantment
At the beginning of your upkeep, opponents may tap X mana. Only X creatures may block that turn, where X is the amount of mana that player tapped for X.
"Why did I even bother?" Dreadlord Perekkius
Graxil the Militant 3RRR Goblin Legend 4/1
Haste
Tap: At the end of your current attack phase, the owner of Graxil may untap only creatures that attacked during the current attack phase and begin a new attack phase. This ability can be used only once per turn.
"Attack! Attack! Attack! Bring me the heart of Azeroth!"
Black:
Possessed Catapult 3BR Golem 2/3
1 Tap: Deal 1 damage to target attacking or blocking creature
B Tap: Target attacking or blocking creature gets -1/-1 until end of turn.
R Tap: Target Creature gains flying until end of turn. Sacrifice affected creatures at the end of turn.
"Dark Skies, Shadowed Lives, give this catapult seeing eyes. Make it throw with all its might; give it strength to ignite the night!" -Dreadlord Perekkius
Perekkius the Impatient 4BBB Drealord 3/5 Haste
First Strike
4 : Tap target creature, tapped creature deals damage to target creature equal to tapped creatures power.
White:
Mass Evacuation 1WW Enchantment
2 : Return target creature you control in play to owners hand.
4 : Sac. Mass Evacuation. Return all creatures you control in play to owners hand.
Land:
Horizon Field: Land
Tap: Add one colorless mana to your mana pool.
1 : Add one white mana to your mana pool.
"This is the perfect place to begin our quest. Every accomplishment we achieve here is rewarded twice fold." -Maduin Tritoch
Origin Cave: Legendary Land
Tap: Add one colorless mana to your mana pool.
2 Tap: Search your library for a creature card of a type you already have in play. Shuffle your library, put selected creature card on top of your library.
"Everything must have a beginning."
Hilltop Town, Alsace: Legendary Land
Tap: Add one colorless mana to your mana pool.
All Soldiers get +0/+1 as long as Hilltop Town, Alsace is in play.
"The town has stood as a bastion of humanity here in Azeroth for over three generations. Let us hope it can stand against a few goblins."
