Shinobi Alliance Program: An experiment bu the seven Hidden Villages. A young ninja will be transported from their village to a secret location after the Program Tests, where they will live together and train together until they get along flawlessly as a team and are proficient in their skills.
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Name: Itachi Uchiha
Ninja Registry Number: 012110
Age: 12
Gender: Male
Birthday: June 9
Village: Konohagakure
Genjutsu: 4/5
Taijutsu: 2/5
Ninjutsu: 3/5
Speed: 3/5
Stamina: 1/5
Signs: 4/5
Power: 1/5
Mind: 4/5
Weakness: Relies heavily on his Sharingan and does not work well with a team.
Notes: Heir to the Uchiha clan and possessor of the two-tomoe Sharingan.
Name: Zabuza Momochi
Ninja Registry Number: 002-37
Age: 13
Gender: Male
Birthday: April 22
Village: Kirigakure
Genjutsu: 2/5
Taijutsu: 4/5
Ninjutsu: 3/5
Speed: 4/5
Stamina: 3/5
Signs: 3/5
Power: 3/5
Mind: 2/5
Weakness: Relies on his sword and is not good with long-range type battles.
Notes: Wielder of the Executioner's Blade, killed the graduating academy class, proficient with silent killing techniques.
Name: Deidara
Ninja Registry Number: IW-08721
Age: 10
Gender: Male
Birthday: May 5
Village: Iwagakure
Genjutsu: 2/5
Taijutsu: 2/5
Ninjutsu: 4/5
Speed: 3/5
Stamina: 2/5
Signs: 2/5
Power: 1/5
Mind: 3/5
Weakness: He relies on the use of his clay, and is not good with close combat.
Notes: An experiment of the village's forbidden jutsu. Wields explosive clay as main weapon, shaping them into varied creatiions with the mouths implanted in each hand.
Name: Haze
Ninja Registry Number: k-7146
Age: 9
Gender: Female
Birthday: March 4
Village: Kumogakure
Genjutsu: 2/5
Taijutsu: 4/5
Ninjutsu: 3/5
Speed: 4/5
Stamina: 3/5
Signs: 3/5
Power: 3/5
Mind: 4/5
Weakness: Not good at following orders, prefers doing things her own way and often questions a leader's choice if she thinks it's wrong.
Notes: Has basic skills in healing, natural skill in fuuinjutsu. Mixed clan blood from Kiryoku and Hozo. Two possible kekkei genkai.
Name: Sasori
Ninja Registry Number: 33-001
Age: 11
Gender: Male
Birthday: November 8
Village: Sunagakure
Genjutsu: 2/5
Taijutsu: 3/5
Ninjutsu: 4/5
Speed: 2/5
Stamina: 4/5
Signs: 2/5
Power: 1/5
Mind: 4/5
Weakness: Relies completely on his puppets, and does not work well with teams.
Notes: Specializes in puppets and poisons.
Name: Heiwa
Ninja Registry Number: A7-839
Age: 11
Gender: Female
Birthday: January 1
Village: Amegakure
Genjutsu: 3/5
Taijutsu: 4/5
Ninjutsu: 3/5
Speed: 4/5
Stamina: 2/5
Signs: 2/5
Power: 2/5
Mind: 3/5
Weakness: Is not good with long-range type battles or drawn-out matches.
Notes: She is a weapon's master, combining use of her weapons with her chakra control. Knows basics in herbs, poisons, and healing.
Name: Jugo
Ninja Registry Number: 01727
Age: 10
Gender: Male
Birthday: October 1
Village: Otogakure
Genjutsu: 2/5
Taijutsu: 3/5
Ninjutsu: 3/5
Speed: 3/5
Stamina: 4/5
Signs: 3/5
Power: 4/5
Mind: 3/5
Weakness: Loses control easily and turns on enemy and ally alike. Too kind, unless provoked.
Notes: Has an uncontrollable temper with a special condition, where he loses control and transforms, upping his strength and speed considerably.
Program Test #1: Island Survival.
Program Test #2: Escape and Capture.
Program Test #3: Track and Retrieval.
Program Test #4: Infiltration and Information.
Program Test #5: Assassination.
Program Test #6: Torture and Interrogation.
Program Test #7: Tortured and Interrogated.
Program Test #8: One on One Battle.
Program Test #9: Final Trial.
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Island Survival: Each contestant will be dropped off on a secluded island with no provisions and will be expected to survive for one week without getting eaten, killed, or poisoned.
Escape and Capture: They will each be tied up and locked inside an underground room, where they will be expected to escape and run to the rendezvous point in Kiri without being captured.
Track and Retrieval: A Jonin will be set loose in Suna with a thirty minute head start, after which they are expected to track him down, capture him, and transport him to the beginning point with no civilian casualties.
Infiltration and Information: They will be set loose in Konoha, where they need to infiltrate the ANBU headquarters and gather the records on a certain member with only the ANBU name as a hint.
Assassination: They will be given separate targets and will be expected to kill them without leaving a trace and without having to battle anyone.
Torture and Interrogation: They will be individually assigned a Jonin-level traitor, where they will physically and emotionally torture him for information on his employer and his mission.
Tortured and Interrogated: They will individually be locked inside a room and tortured physically and emotionally to see how long they can last without giving up classified information.
One on One Battle: They will be paired against one fellow participant with a fight to see who can defeat the other.
Final Trial: A month long mission, where they will all work together to gather information on a group of two or three targets that they will then have to split up into a good match up of groups with their own judgment and assassinate the targets without being caught or captured, then return to Konoha for their assessments.
