While I do have another RWBY crossover underway, I decided I wanted to make one with Fallout too. I ALWAYS loved Fallout/RWBY crossovers, especially those with the Courier/Lone Wanderer entering the RWBY universe, and I have PLENTY in my favorites (StaffSergeant's Purity, Doppleganger 312's New World Blues, LoftiestMilk0's When Earth Meets Dust, and Shadowyman's Worth Saving), so I finally decided to make my own, and include a little bit of Fallout 3-based fanon as well, revolving around one question: what happens to Marie after/if she is handed over to Wernher?

My fanfic theorizes that Wernher and Midea, after the cure is complete, try to raise Marie like their own daughter, with the Lone Wanderer, who became Lord of the Pitt, after killing Ashur, visiting frequently enough to also have part in Marie's childhood, becoming like a Guardian Angel to her. However...well...you'll see how this ends up here...

Now, to the prologue to my new story: RWBY: The Lord of the Pitt...

Prologue


14 years.

It's been 14 years since the day Silas Hood was forced to steal the baby of Ishmael Ashur and Sandra Kundanika, for the good of the Pitt, in order to free the slaves, and ensure the Pitt would eventually be clean of the Trogs. It took a year, but, eventually, Wernher was able to synthesis a vaccine for the Troglodyte Degeneration Contagion, allowing non-troglodized residents of the Pitt to be cured of the affliction, and pass this vaccine down to their children, which they could now have. Unfortunately, results on those turned into Trogs was not as pleasant: all it did was make the Trogs smarter, and able to reproduce, meaning that the problem with the Trogs was still ever-present.

However, with the new resolve of the Pitt's residents, as well as the leadership of Wernher, Midea, and, when he was present, Silas Hood, the Pitt was strengthened. Furthermore, now that she was no longer needed as a subject for developing the cure, Marie was all but adopted by Wernher and Midea, who treated her as if she was their own daughter, raised to believe she was, in fact. And, when Silas visited, he would watch over her, with the young girl coming to see the strange armored man as both a friend and a guardian angel: someone she could talk to when down, and someone who would protect her from harm.

Silas never stayed in the Pitt for long: a few days, maybe a week tops, but, then, he'd disappear, returning to the Capital Wasteland for months at a time, before returning. And each time he returned, he'd always have a story to tell. That's what he was doing now: returning to the Pitt, to visit his little "kingdom" in the wasteland...and to visit the little girl he'd watched over since she was 2 years old. She was 15 by now, but by no means any less pleasant to be around. The kid has always been a little sickly; Wernher would sometimes blame himself for this, thinking he did something wrong when he had used her to synthesize the cure for the TDC, but, even so, Marie still had a kind heart, and was, by no means, a helpless little girl: Silas himself saw to that. He ensured that, while weak, she could still escape most danger she would get into: he even taught her how to use small guns and knives to defend herself with. While they remained fearful she could get hurt, Wernher and Midea took some small consolation that Marie would be able to take care of herself, should she get into some minor trouble.

Finally, Silas exited the tunnel between the Capital Wasteland and The Pitt, and looked upon the city again. He looked to his side, and saw Ashur's power armor, standing sentinel over a grave. As a sign of respect to the man, and his good intentions (even though the means through which he sought them were evil), he'd had Ashur properly buried, his power armor set up over the grave, like a guard protecting something of value. The show was enough to keep raiders from attacking, especially the combat shotgun the armor "held" in its hands: it was Ashur's own weapon.

As Silas continued through the city, he readied to enter the town, but was soon set upon by 3 Trogs. He quickly brought his Railway Rifle, the "Piledriver", and engaged. The Piledriver was a modified Railway Rifle of Silas's own creation: instead of merely one pressure cooker, Silas used 3 in his design. While making the weapon slightly heavier, it gives him the advantage of being able to fire 3 Railroad Spikes in quick succession, as opposed to the 1 available to normal railway rifles.

This also had the fortunate effect of him being able to take down all 3 Trogs, each with one spike, before continuing to the outer gate. Standing guard were 2 figures, wearing Raider Iconoclast Armor and Supervisor Helmets, armed with Chinese Assault Rifles and Autoaxes. Both individuals nodded at Silas as he passed, with one speaking into a radio. When Silas reached the inner gate, he waited a moment, before the gate opened, the inner guards having received word that Silas arrived. Silas passed through the gate, and arrived in the Pitt. When he first arrived here, 14 years ago, the place was dismal: slaves everywhere, the place was a pig sty, and raiders stood guard all over the place. Now, however, while not excessively cleaner, the place certainly looked more pleasant: it was still cleaner than before, rather than slaves, more willing workers wandered around, doing their daily routine, and newer, kinder guards stood at various points, either pointing a worker towards an area they asked directions to or breaking up fights that occasionally occurred. He advanced into the area, before a female voice spoke out." Well, well, well. Welcome back, "Lord"."

Silas looked in the direction of the voice. "Well, look who it is. How're things going here in the north, Midea?"

Midea replied, "Doing fairly well, the guards you trained certainly do a good job of keeping the Trogs and wildmen out."

"You say that every time I come back," Silas replied.

Midea laughed. "And I'll stop saying it when they stop being good at their job."

"How are things between you and Wernher?" Silas asked.

"Doing well. He does a good job of keeping things running here while you're gone." Her voice grew quiet and serious, but with a little bit of understanding. "Although, I think I know the main reason you're back."

"Yeah, how's Marie doing?" Silas asked.

"She's doing fine. She'd fallen ill a couple times, but, fortunately, the medicine you brought back last time you came allowed her to recover quickly. Quite sad, if I may say: thanks to her, one of the most dangerous afflictions of the Pitt is nothing more than a memory, and she is all but immune to radiation, but she herself falls ill to even the slightest of normal diseases."

"Yeah, I know-" Silas was cut off by another male voice.

"And I've regretted that happening ever since..."

"Wernher, I thought you'd be back at Haven," Midea stated.

Wernher sighed. "When I heard Silas was back, I decided to come down to visit."

"Where's Marie?" Silas asked.

"She's around here...somewhere...you know how she gets sometimes..." Wernher stated, but his voice trailed off. He and Midea noticed something behind Silas, but decided to say nothing.

Silas was confused by the sudden silence, before..."SURPRISE!"

Silas felt something jump up, and land on him from behind, but the voice that yelled to him kept him from reacting rashly. "Marie! How-how long were you there?"

"Since you got here! I heard you arrived from one of the guards, so I snuck to the main gate about the time you got here!" the teenager replied, excitedly.

"Yeah, you taught her well, alright, Silas, maybe too well..." Wernher commented, before allowing himself to laugh a little.

"Shut up," Silas said, in a slightly amused voice. He finally reached around and pulled Marie gently off his back. "Go on back up to Haven, I'll be up there soon, just need to talk to Wernher and Midea for a bit."

"Alright," Marie said, nodding happily before returning home.

Once Marie was out of earshot, Silas's tone turned more solemn and serious. "Have you told her yet?"

Midea and Wernher were nervous about the question: they knew very well that he was referring to the fact that he had kidnapped Marie when she was one year old, and that Wernher and some other slaves had fought and killed Ishmael Ashur, Marie's real father. "Not yet...I had recorded an explanation and stuck it with Ashur's journals meant for her."

Silas sighed with relief. "Good, so you did preserve them." Silas had, when he took over the Pitt, requested that Wernher NOT destroy those journals: while he didn't agree with what Ashur did, he understood it, and seeing how he was ready to come clean to his daughter caused Silas to allow his last words to Marie to survive, so that she could eventually hear them. "However, the longer you put this off, the worse it'll be. You really should have told her when she was 11."

"I'm sorry, old friend, but I don't think I have the heart for it. I'm...well, we're...afraid of what she'll think. If we do this wrong, she'll probably think her father was a monster...or worse, that WE are monsters," Wernher explained.

Midea continued, "We're also worried about you: you've done so much for Marie, and if we tell her you kidnapped her as a baby...we don't want to ruin what you two have."

Silas sighed. "Neither do I...but if we don't tell her, and she finds out on her own, it'll be even worse for us. We have to tell her eventually, you two...or we risk her hating us for hiding it from her..."


Over the few days or so, Silas continued switching between managing the security of the Pitt and spending time with Marie, training her abilities like normal. Half-way through the week he planned to be there, the 2 went exploring the old train yard that contains the tunnel to the Capital Wasteland. At the end of that day, the duo sat there, watching the tunnel. "So...that's where you come through to come back?" Marie asked him.

"Yeah, beyond that tunnel is my home. A place far more dangerous than here. There, we have bigger threats than Trogs, wildmen, and the small levels of radiation that are here. There, radiation, Deathclaws, and Super mutants reign supreme," Silas said.

He saw a look of wonder in Marie's eyes. "You think...I'd be able to go, someday?" she asked, hopefully. She'd always wanted to see Silas's home: to view the place known as "Washington Monument", to visit the place called "Citadel", to meet Silas's comrades, the "Brotherhood of Steel".

"Maybe, Marie, maybe..." Silas replied, "But...as strong as you are now, you're still very much young, and...you do get ill a lot. I'd feel better if we waited, until you've gotten stronger. I was 4 years your senior when I first stepped foot in the Capital Wasteland...and I almost didn't survive. I would hope to be there when you come...but I cannot guarantee that I will, so...I'd prefer if you were more able when you get there...do you understand?"

Marie was saddened by this, but, as always, she knew Silas was right. She nodded in confirmation.

"I'm glad," he said, hugging her, "I'd really hate to lose you, kid." He then got off the piece of wreckage the duo were sitting on. "Come on...let's go home..." The duo got up, and started to walk back.

They barely got far when they heard something. Marie thought nothing of it, and kept going...until she saw Silas had stopped. "Silas...what's going on?"

"Something's coming through the tunnel..." Silas replied. He'd always equipped his Combat Armor and the "Piledriver". He and Marie stared at the tunnel, the latter getting back over to Silas, hugging him tightly. The duo kept watching...until a group of 5 massive, humanoid creatures came through, each wielding some kind of old, cobbled together weapon. They looked at the 2, expressions of pure spite and hatred on their faces. His balaclava covered it, but his expression was of terror, not at the creatures, but that they were here...and so was Marie. "Marie...run! These are the Super Mutants I warned you about! RUN!" With that, Silas pulled away from her, and attacked, firing his weapon at the massive humanoids.

Marie edged away a few inches from her former spot, before breaking into a sprint for the Pitt. As Silas continued fighting, 4 of the Super Mutants kept their attention on him. However, one, wielding a Nail Board, noticed the young human female fleeing the fight, and went after her. Silas noticed this and tried to disengage, but the Super Mutants had him surrounded: he couldn't go after Marie. So, instead, he activated his radio. "This is Lord Silas Hood to the Pitt Guard! We have Super Mutants at the Train Yard! One's going after Marie! I repeat: we have Super Mutants in the Train Yard, and one trying to intercept Marie!"

Some distance away, Marie made it to the bridge. She stopped and panted a bit. She was tired, and frightened. She remembered the stories Silas told her about Super Mutants: nasty monsters that were once human, but were mutated into vicious beings who killed and eat humans. She'd hoped to never see them...or at least not until she was sure she could fight them, and she had finally entered the Capital Wasteland. Seeing them here at the Pitt...

She heard something behind her, and saw, to her horror, one of the monstrosities charging toward her, wielding a board full of nails like it was a club. Horrified, she started to sprint across the bridge, hoping to lose it in the cars scattered across it. She darted between cars, now running only on adrenaline, as she tired to reach the safety of the Pitt outer gates. However, halfway across the bridge, a car flew over her head and smashed into the cars in her path, causing an explosion, and blocking her path in debris.

She turned around, to see the Super Mutant wielding its Nail Board, smiling malevolently. It was ready to bring the board down on Marie's head ending her life. It raised the board high...

...And staggered as, suddenly, 6 .44 magnum rounds slammed it in the face. Marie looked over where they came from, and Wernher vaulted over the debris of a car, firing at the Super Mutant, reloaded, and fired again. Soon, when he was right next to Marie, he grabbed her, and pulled her behind the car, and resumed firing on the creature. The Super Mutant, however, continued its advance...until, suddenly, a loud *THUNK-THUNK-THUNK* could be heard behind it. The Super Mutant paused for a moment, quivered, and fell...3 railroad spikes sticking out the back of its neck.

Silas revealed himself soon after, rushing towards Wernher and Marie. "Are you two alright?!"

"I'm alright...scared, but alright..." Marie answered, quivering.

Wernher then asked, "What the hell was that?!"

"Remember those "Super Mutants" I told you about?" Silas asked.

Wernher immediately understood. "Well...what the hell are they doing here?"

"I don't know, but I intend to find out. I have to go back to the Capital Wasteland, the Brotherhood will want to know about this!" Silas said. Marie gave him a sad look, which he returned.

"Very well," Wernher replied, "I'll keep an eye on things here, and I'll get the guards to arm up with heavier weapons, maybe those "Tesla Cannons" you supplied us with."

"Good idea: those were made for taking down big targets," Silas replied. He then turned to Marie. "I'm sorry I have to leave this soon, but if those Super Mutants get here, then you all are in big trouble. I have fought Super Mutants all my time in the wasteland; you and your family, and friends, and the guards, have NOT! They wouldn't last long. If I can tell the Brotherhood, they may try to track down the source of these attacks. They might even send help to reinforce this place. Just...promise me you'll stay safe, alright?"

Tearfully, Marie replied, "Promise..." Then, she and Silas hugged, before Silas got back up and readied to leave.

"You've got the helm, Wernher. Keep things bunkered down until I get back. Don't let anyone in unless they have the Brotherhood symbol on them.

"Don't worry, I know what to do," Wernher replied.

Silas nodded, and he departed.


As Silas travelled down the tunnel, he continuously thought about the report he was going to give. 5 years ago, the Brotherhood learned of Silas's little "kingdom" in the Pitt, as well as the history of Ashur's rule prior, and, after some convincing, Owyn Lyon's finally authorized Silas to bring Brotherhood technology to help fortify his little "home away from home". Now, however, he has to figure out how to convince Elder Lyons to send troops to the Pitt. It wasn't going to be easy...

About three-quarters of the way back to the Capital Wasteland, Silas heard someone shout, "Paladin Hood!" That snapped Silas out of his thoughts. He looked down the tunnel and saw a group of Brotherhood of Steel members walking down, led by one of Silas's comrades in arms.

"Sentinel Lyons, what're you doing here?" Silas asked.

"We caught some Super Mutants heading this way the other day. We finally managed to gain the authorization to come investigate. What happened?" Sarah Lyons replied.

Silas answered, "A group of muties caught me and Marie while we were in the Train Yard yesterday. I fought four of them while the last one chased Marie back to the gates of the Pitt. Just barely managed to catch up and spike its head before it killed Marie and Wernher." Then, after thinking, he continued. "Listen, take this hand cart, get back to the Citadel. Tell your father to send Brotherhood troops to the Pitt. If Super Mutants are getting there, my guards won't stand a chance: they're used to wildmen and Trogs, NOT Super Mutants!"

Sarah thought for a moment: even though Elder Lyons accepted Silas's role as Lord of the Pitt, he didn't like it: if anything, he didn't care all that much for the Pitt, and spent his attention focusing on the Capital Wasteland. However, being Elder Lyons's daughter, and with Silas being one of the Brotherhood's biggest heroes, she was hopeful that she could maybe at least get the Pride sent to the Pitt. "I'll see what I can do, but how will you get back: there's no room on here for you if we go on it."

"I'll just walk the rest of the way back. Hurry!" Silas urged, and Sarah and her men were soon off, rushing back to the Capital Wasteland.

Now, Silas was alone in the tunnel again. As he looked around, he spotted a side passage nearby. His curiosity getting the better of him, he entered the tunnel, and found it, fortunately, to be a singular path. As he went down, he watched as the path on his Pip-Boy grew bigger and bigger, until, finally, he came into a room with a weird machine. As he moved to investigate, he pulled out his silenced Pistol, the Suppressor, as well as a bag with its ammo in it, and advanced. Suddenly, the device sparked, then a bolt of lightning shot out at him. This caused him to drop the pistol, and the bag with ammo for it, as the bolt struck him. However, rather than getting burned to a crisp, he suddenly got sucked into a portal, and he disappeared.


Just in case your curious, here's Silas's information, including his "non-canon" Unique Weapons and Armor.

Name: Silas Terrance Hood

Level: 30 (Max)

Armor:

Night Ops Armor (Winterized Combat Armor)

Brotherhood Hunter Power Armor (Brotherhood of Steel T-45d Power Armor)

Hunter Heavy Power Armor (Winterized T-51b Power Armor)

Pitt Lord Armor (Raider Iconoclast Armor/Supervisor Helmet)

Weapons:

Piledriver (Railway Rifle) - Railway Rifle with 3 pressure cookers in its design and a reinforced steam gauge assembly (Fires 3 Railroad Spikes before needing reload, increased damage)

Perforator (Infiltrator)

Xuanlong assault rifle (Chinese Assault Rifle)

Zhu-Rong v418 Chinese pistol (Chinese Pistol)

Destabilizer (Alien Disintegrator)

Excalibur (Shishkebab) - Shishkebab with more potent fuel and a sharper and sturdier rapier-like blade (Increased damage, greater durability)

Jack (Ripper)

Lord's Claw (Deathclaw Gauntlet) - Deathclaw Gauntlet reinforced with metal in the bone and claw (Increased damage, greater durability)

Mjolnir (Tesla Cannon) - Tesla Cannon with a stronger frame and more powerful capacitors (Increased damage, greater durability, greater ammo capacity)

Strength: 5

Perception: 7

Endurance: 7

Charisma: 8

Intelligence: 7

Agility: 8

Luck: 6

TAG: Speech, Small Guns, Repair, Medicine (Tag!)

Perks:

Gun Nut (3)

Intense Training (8)

Swift Learner (3)

Educated

Fortune Finder

Gunslinger

Scrounger

Commando

Finesse

Mysterious Stranger

Robotics Expert

Lawbringer

Chemist

Adamantium Skeleton

Tag!

Better Criticals

Concentrated Fire

Solar Powered

Warmonger

Nerves of Steel

Power Armor Training

Ant Sight

Rad Regeneration

Survival Expert

Covert Ops

Auto Expert

Ghoul Ecology

Xenotech Expert

Booster Shot

Pitt Fighter

Punga Power!

Superior Defender