Disclaimer: Based on Ragnarok Online. Not really a game.

One afternoon in the middle of summer the Morrocan sands began to shift ever so slightly in a new direction and way. Going against the winds, they shifted towards the Pyramids. As if they were being called by some unknown force. The moving sands started to reveal long lost structures to a forgotten time. The sands were shifting causing travelers to Morroc to start to wonder at the meaning of such change. Along with the shift, the sand storms hiding the Assassin Guild headquarters has stopped entirely. All the sand in that particular region has vanished. But apparently the resident assassins haven't noticed the change yet. The sands around the Pyramids have not grown in number but have actually decreased as well, each grain seeming to be sucked into the Pyramids. A God is waking from his eternal slumber. The Pharaoh has been slain. Adventurers who have dared to enter the Pyramids have confirmed it; the Pharaoh seems to have been permanently slain. Wizards and Priests noticed that his corpse is void off all magic; all that is left of it is a mere shell. Something seems to have fed from it. Its eternal life force has been drained.

There is unrest in the empire of sand. Osiris is at the head of it. He has ascended into the mortal plane of existence and has exacted his revenge on his brother Set. Set whose mortal form is that of the Pharaoh. Now there is one God who walks the sands of the Sograt desert once more. His army is coming into consciousness once again. This happens while the humans know nothing of it. The Age of Man is about to end, for Ragnarok is coming, and there is no one wholly mortal can do about it.

Osiris has taken the form of his so called son Horus. He has come to bring the end of the rule of Man and bring about the rule of monsters.


In the far north, the snowy reaches of the world blizzards were becoming a common occurrence. Citizens of Lutie have started to stay in their homes rather than move about in the snow. The Stormy Knight and Hatii along with the monsters that prowl about in the North have been seen in vast numbers outside Lutie. The Snow fields have become deserted, the toy factory a ghost factory, but the land beyond the freezing cold also known as Nifleheim has upped in activity. It seems that the son of Hel, Dracula, has become active once again. The World of Ice and the land of the dead are coming to life. A vast army in the north is arising, made up of monster both of the living and of the undead.

Not much is known but the citizens of Lutie are too frightened to even call for aid from Prontera. The snowy fields have become impossible to pass due to the increase in blizzards. It seems that something of similar power to that found in the Archer's village in Payon is preventing anyone from warping in and out of this northern snowy region.


Time has stopped in Al De Baran. The clock tower has sealed itself from contact with the rest of the world. The busy sounds from the clock works has ceased to be heard. The citizens are panicking. Such an event has never happened in the history of the world. Even the floating city of Juno is puzzled as to what is happening to the tower. But the puzzle does not stop there, for even this city of magic has a problem of its own. It is sinking from the skies. The so called Heart of Ymir is losing its power. The sages have begun working round the clock trying to find out what seems to be happening.


In the Culvert sewers the bug infestation has become worse. The Golden Thief Bug has grown in size and its children in number. No mammal is safe in the sewers. Adventurers, who have taken it upon themselves to rid the sewers of this bug problem, have had the unpleasant welcome if seeing the Golden Thief Bug itself at the very entrance of the sewers. Surprisingly the sewer has never been cleaner. The bug cousin who lives in the Sograt desert, Maya and her pet monstrosity Pheoni are having the ant colony move into the sewer. Best to be closer the race hell bent on exterminating an insect race.

Mistress and her bees, hornets, dustinesses, creamys, creamy fears along with the Blood Creamy, are swarming about readying for something big. Guilds of Adventurers have seen this as an opportunity to show their strength, alas not one of them has looked at a butterfly the same way again. The agripoes being giant worms along with ancient worms are moving towards Prontera. The reason for this sudden migratory behavior is unknown.


The forests, hills and woods surrounding Prontera have become rather quiet recently. Sounds of the once alive place have ceased to be heard. Not even the rustling of the leaves can be heard. The wind cannot even be felt. There is no movement save for that of the adventurers who travel its trails. The goat-demon Baphomet who makes his home in the Dark Forest near Prontera castle has stopped all of his activities. The Prontera Knights believe him to be waiting for something to happen in the world.


A strange sight is was when a hunting party encountered the dragons Fafnir and Nidhogg near the domain of Eddga. A sickening sight it was to find a few bodies torn limb from limb and scattered all around the forest floor. An evil and heart wrenching laughter was heard when another Payonese hunting party found what was left of the first hunting party.

A few days after this event a small part of the forest surrounding Payon was ablaze with a raging firestorm. What caused such a fire is being investigated by Wizards sent by Geffen's Council of Magic.


Glast Heim a once great city, now a great big graveyard, filled to the brim with monsters from everyone's nightmares. Within its walls waits the Dark Lord, the Lord of Death, the Bloody Knight, Zealotus and thirteen Abysmal Knights, along with an army worthy of Hell. They gather their forces until the time when they each deem it time to make war with the world. In this great army there are a number of raydrics, nightmares, mysts, khalitzburgs, gryphons, golems, chimeras, dark priests, succubus, incubus, injustices, wind ghosts, wanderers/wonder man, skeletons, evil druids, gargoyles, mini demons, deviruchis, diabolics, baphomet juniors, and dark illusions. With an army like this someone would be stupid not to notice that something big was about to happen.


On the lighter side of things, the poring land has gotten a sudden increase in the gelatin-like creatures. Porings, poporings, drops, marins, masterings, arc angelings, angelings and ghostrings have increased in number.


A/N: nothing changed...why do i bother trying...why?