(btw, this is based mainly on the anime DGM, not the manga. So the character names will be spelled the anime way. It looks better that way anyways. Also, this will be incredibly boring, cuz it's all facts (if you can call it facts) and no action, humor, blah. I promise the other chapters will be less boring; I'll try, anyways. Well, it won't be written in this stupidly boring style, anyways. I'll also make it longer. LOL.)
(Disclaimer: noticed that all the other ppl wrote: I don't own DGM or HP but I wish I did. I couldn't agree more, but it's so boring and common, so instead, I'll say: I don't own DGM or HP and I'm glad that I don't, cuz if I did then everyone would hate me for turning such good literature into crap.)
Wizards and witches are innocence users. Created by a man named Edmund Riddle, they called themselves wizards (male) and witches (female). The innocence used by Riddle to create the race is called by numerous names: the Copy Innocence, the Creator, the Wizards' Innocence, and also by wizards of this time, simply Magic. Agreed on as the most powerful innocence in history, its powers are:
1. To grant the user's will (strengthened and more easily controlled with focus and speech)
2. The ability to grant some of its powers to another living being, whether it be human, animal, or plant, as long as the original user (Edmund Riddle) and itself wishes it.
3. And of course, it can destroy Akuma, if the user wishes it dead.
It is unknown whether Edmund Riddle was born with the Innocence (like a parasitic), or found it (like an equip). But it is clear that this innocence is not like any other innocence ever found. He shared some of his power with 38 other men and 38 other women (1). They became the first wizards and witches, using the old legends about wizards as a joke at the time. Some were friends and family, but some received their powers in return for money or property. He and 6 of his friends were the most powerful, almost as powerful as the Black Order's Generals; perhaps as powerful. Of course, he didn't give any of them nearly as much power as he had himself. He was by far the most powerful amongst them and only he could choose who else the Innocence could serve.
By the time the Black Order found out about this, Edmund had found the full extent of his power. He had become as powerful as a General, synchronizing to 100%, and also gave several animals the power of his innocence. They could destroy Akuma and some had "magical" abilities (ex. Edmund created dragons, griffins, etc).
When the Black Order asked Edmund and the wizards to join as Exorcists, they refused. Fearing that Edmund would reveal the existence of Innocence and the Black Order, they attempted to get the wizards to join by force. But the wizards were much more powerful than the Black Order expected. The wizards killed the 5 finders and heavily wounded the exorcist that was sent.
Both sides took this event as a declaration for war. There were numerous battles, but the resulting casualties were extremely heavy on both sides. The Black Order lost 37 finders, 28 exorcists and a General. Edmund lost 44 wizards and 2 of his closest friends that were as powerful as a General, and died himself at the final battle.
After this, both sides wanted to stop the war. The wizards had just lost their leader and were unsure of what to do next, as Edmund had never revealed his true motives. The Black Order were afraid of getting noticed by the public or the Millennium Earl taking advantage of their casualties in this war.
And so, as most wars end, there was a treaty.
The Treaty of the Free Exorcists
1. Only a selection of people (2) were to know about the existence of the other organization. Exorcists cannot know about wizards, magic, magical creatures, etc. Wizards cannot know about exorcists, innocence, or akuma.
2. No property on the wizard's side may be harmed by the Black Order, and vice versa.
3. No one is to cross to the other's grounds. Wizards cannot go into HQ or other branches, and exorcists and the like can't go into wizard schools or a wizard's house.
4. One party cannot do anything that even remotely threatens to reveal the existence of the other party to the public.
5. Wizards cannot get in the way of Exorcists' missions, including the possession of innocence other than that of the Wizards' Innocence.
6. The Black Order cannot get a wizard to join or cooperate with the Black Order, without his/her and someone who qualifies to know about the Black Order's permission.
7. The Black Order cannot create an exorcist with the Copy Innocence, or use it a way to benefit themselves without the permission to do so from the wizards.
After the treaty was signed, the Black Order did their best to go back to their normal (if it can be called normal) routine. The generations after them knew less and less about the wizards, until exorcists knew nothing about their existence at all.
The wizards, on the other hand, had to create their own daily routine. With the original user dead, it became apparent that the Innocence could choose freely who to serve. In order to attempt to keep order among the wizards, the survivors of the battle decided to start a school, if you will, that teaches young wizards how to control their power. This way, they could teach the next generations of wizards how to hide the wizards' existence from the public, as well as others that would help keep from having wizards break the Treaty.
The 4 most powerful wizards became the House Heads, naming the 4 Houses of Hogwarts after themselves. They became known as the finders of Hogwarts, and later on as the most powerful wizards and witches in history.
The wizards developed wands, created from magical trees' twigs, with cores from magical animals (for example, dragon heart string and phoenix feathers). This helped to control and strengthen their magic a thousand fold, especially since their magic had decreased as the generations passed.
Also, they developed other ways to perform magic; for example, the potion. This form of magic requires little magic from the brewer, for the magic mainly comes from the magic inside the ingredients.
After a while, there were many different wizarding schools all around the world. The wizards began to form their own system of government, later known as the Ministry of Magic. There were soon millions of wizards, and millions of magical plants and creatures.
(1) Why 38? Try adding. 38+38=76. Add Riddle. 76+1=77. Any significance? :P I thought about 17, but then it won't be an epic war… didn't feel like having any other random number, so I decided on 77.
The number of ppl that died is 44+3=47. 77-47=32. Then u have the 4 house heads… 32-4=28. What do you know? 28 divides evenly into 4! Even number of students for each house.
(2) which includes: Generals, Branch Heads, and some people from Central, for the Black Order... And top Ministry people, and school Headmasters for the Wizards...
(So, basically, the HP magic is just a really powerful Innocence. It can serve multiple masters, kind of like how Cross can use two Innocence. The Innocence giving its power (which is to grant the wish of its master(s)) to people created the wizards and witches. It also granted its power to plants and animals, creating magical plants and creatures. And don't say that that's just weird, because maybe pegusi were created because a horse wanted to fly. It makes sense, if u think about it.)
