Title: Demons of an Avenger's Past

Descriptors: Albus Severus Potter, Next Generation, Alternate Schools, Alternate Country, Blood Magic, Soul Magic, Spirit Magic, Necromancy, Alchemy, Technology, Technomancy, Fae Races, Werebeasts, Vampires, Goblins, Dwarves, Demons, Devils, Animagi, Metamorphmagi, Ancient Runes, Long-term storyline.

Disclaimer: I do not own the Harry Potter Universe and anything you might recognise from it. (anything you don't recognise is probably mine) By reading this story, you agree that this disclaimer holds true for its entirety, regardless of if it is not placed on future chapters.

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The Index of all Things Important
Consider this chapter as the glossary to the story, it should contain all trivial (and not so trivial) information that is useful to understanding this story.

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Currency
There are multiple currencies used across the magical civilisations of this world but the one thing that they have in common is that each currency is based on the entire continent's magical and muggle economy. (as well as how closely intertwined the two worlds are) As such, in places where the two cultures are closer there is a much more accurate muggle to magical currency exchange and places where they are very segregated *cough*Europe*cough* there is not.

All currencies are specially enchanted to be virtually indestructible as well as magically unique, counterfits and conjuration of money is just not possible. There are also enchantments such that if one were to, somehow, melt down their money it would always result in correct value of raw gold/silver depending on the their current pricing. (bronze coins were not included as they weren't valuable enough to warrant such enchanments)

Magical American Currency

Aes (Bronze) = 0.01$
Argent (Silver) = 1.00$
Aurium (Gold) = 50.00$

1 Silver = 100 Cents
1 Gold = 50 Silver = 50 000 Cents

Magical European Currency

Knut (Bronze) = 0.05€
Sickle (Silver) = 1.00€
Galleon (Gold) = 20.00€

1 Sickle = 29 Knuts
1 Galleon = 17 Sickles = 493 Knuts

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Languages
All magically unique languages have special symbols that denote when they are being spoken. The following is a complete index of all the languages that may (or may not) be used in this story. At the begining of each chapter, the relevant languages for that chapter will be listed in the key.

Standard Key and Languages

English ( "Regular Text" )
"This is regular English being spoken by a character in the story. This may also be used for other languages being spoken as heard by English speaking characters. This is how French would look like when being heard by an English Character: Parlez-vous Français? Notice how only the foreign words are italic within the regular quotation marks."

Foreign Languages ( "Italic Text" )
"Bonjour! Quoi de neuf? Comment t'appelles-tu? Je m'appelle Fleur. J'aime le français. Je viens de France. La France est un pays merveilleux. Bonne nuit et fais de beaux rêves!"

Thoughts ( 'Italic Text' )
'These are thoughts being thought by a character in the story. Thoughts are not based on any language and are thus indicated by single quotation marks. There are no language barriers with thoughts. As such, there is no need to distinguish the language being thought in by whichever character is doing the thinking.'

Verbal Magical Incantations ( ""Italic Text"" )
""Magical Incantations that are spoken out loud in any regular language appears in quadruple quotation marks to indicate a spell actually being attempted instead of just being spoken about. Other magically unique languages used in spells will appear as follows.""
""Incendio"" (Mage Latin Fire Spell)
"§Insscendio§" (Parseltongue Empowered Fire Spell)
"╟Firea╢" (Demon-based Fire Spell)

Non-Verbal Magical Incantations ( '"Italic Text"' )
'"Magical Incantations that are not spoken out loud but instead tought by the character using said spell appear within triple quotation marks to indicate a spell actually being attempted instead of just being thought about. Other magically unique languages can be thought in as the user is specifically thinking in a language for the incantation, instead of language-less regular thoughts."'
'"Glacius"' (Mage Latin Ice Spell)
'≈Gklackiuk≈' (Marimtongue Empowered Ice Spell)
'╞Icespell╡' (Devil-based Ice Spell)

Elemental Key and Languages

Parseltongue ( §Italic Text§ )
§Parseltongue is the language of fire. It is spoken by all reptiles, magical creatures relating to fire and Parselmouths. It is known for it's hissing-like words and elongated 's' sounds. In order to speak to a magical fire-related creature in Parseltongue, one must reach a certain stage of magical maturity in order for the language to be mastered. One must also inject some magic into their words whilst speaking in order to be fully understood. Parseltongue is magically hereditary.§

Saxumtongue ( ≡Italic Text≡ )
≡Saxumtongue is the language of earth. It is spoken by all mammals, magical creatures relating to earth and Saxumouths. It is understood by humans and sounds like a strange dialect of whatever languages they understand. People who speak Saxumtongue are often mistook as being a Beastspeaker due to the wide variety of animals they can speak to. In order to speak to magical earth-related creatures, similar conditions as those required by Parselmouths to speak to fire-related creatures must be met. Saxumtongue is magically hereditary.≡

Marimtongue ( ≈Italic Text≈ )
≈Marimtongue is the language of water. It is spoken by all fish, amphibians, magical creatures relating to water and Marimouths. It is known for it's inability to pronounce 's' sounds and substituting them with 'ck' sounds as well as how violent is sounds above water. In order to speak to magical water-related creatures, similar conditions as those required by Parselmouths to speak to fire-related creatures must be met. Animals that are both mammals and live permanently in the water, such as dolphins and whales, can speak both Saxumtongue and Marimtongue. Marimtongue is magically hereditary.≈

Pervaerotongue ( φItalic Textφ )
φPervaerotongue is the language of air. It is spoken by all birds, magical creatures relating to air and Pervaeromouths. It is known for its many breathy words and sounds like the person speaking it is either constantly sighing or chittering like a bird. In order to speak to magical air-related creatures, similar conditions as those required by Parselmouths to speak to fire-related creatures must be met. Animals that are both creatures of both fire and air, such as dragons, can speak both Parseltongue and Pervaerotongue. Pervaerotongue is magically hereditary.φ

The Natural Language ( ΩItalic TextΩ )
ΩThe natural language, also known as Naturatongue is the omega language spoken by all creatures magical or not. People who speak the natural language are known as Beastspeakers and are well-known for their ability to speak to virtually anything alive. To humans it sounds like a long forgotten dialect of their home language, to digital recordings it appears to be nothing but static until played through a speaker - at which point humans hear what they'd usually hear. It is fabled that Beastspeakers can even communicate, at a basic level, with plants and insects. The natural language is not magically hereditary but rather comes into being when all of the elemental languages are inherited by a single person, or by random magical chance. Descendents of a Beaspeaker might inherit one or two of the elemental languages from their ancestor.Ω

Racial Key and Languages

The Goblin Language ( £Italic Text)
£The goblin language is NOT called Gobbledigook, and is actually just known as 'The Goblin Language' by both those that speak it and those that don't. It is a very guttural and harsh sounding language to those that don't speak it. It is inherently spoken by all goblins and can be learnt, much like any other language, by other races. Gobbledigook is, in fact, a word invented by prejudiced Europeans due to how the Goblin Language sounds like nothing more than gibberish to them.£

Dwarvish ( εItalic Textε)
εDwarvish is spoken by all magical dwarves and understood, to some extent, by non-magical dwarves too. It is a harsh sounding language with emphasis placed on vowels that are more voiced than in other languages. It is inherently spoken by all magical dwarves, much like the Goblin Language, but this inherent ability is magically passed down and thus non-magical born dwarves are usually not able to understand much of it. It can be learnt, much like any other language, by other races. Despite the complete different alphabet and phoneme set, it is remarkably similar to the Goblin Language.ε

Infernal ( ╞Italic Text╡)
╞Infernal is spoken devils and their kin. It is a consonant filled language that sounds unnatural to all natural creatures that hear it. It's a very structured language that has an immensely complicated script. Contracts written in Infernal are both permanent and deadly and should be avoided at all costs. Rudimentary cominication between those who speak Infernal and those who speak Abyssal is possible, but doesn't usually occur. Infernal is a language that can be learnt by any other race, but always feels calculatedly unnatural and cannot be used for more than two or three consecutive words without causing damage to the person using it. It also physically requires magic to be spoken due to its unnatural nature.╡

Abyssal ( ╟Italic Text╢ )
╟Abyssal is spoken by demons and their kin. It is a vowel filled language that sounds unnatural to all natural creatures that hear it. It is a primitive language that has no need to expressing more than basic concepts and has a very violent, angular script. Rudimentary cominication between those who speak Abyssal and those who speak Infernal is possible,but doesn't usually occur. Abyssal is a language that can be learnt by any other race, but always feels violently unnatural and cannot be used for more than two or three consecutive words without causing damage to the person using it. It also physically requires magic to be spoken due to its unnatural nature.╢

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Author's Note: I'll add more to this Index of all Things Important as more of the story is written. Things on this page are not always final and not 100% complete, you'll have to read the story to get all the details on things that weren't included on this page. :P