Daybreak Town. The town was named after the best time of day here, Obviously daybreak. It's a lot longer then you might think, and it's the most beautiful part of the day. Like the world wants you to take in the wonderful view. The sky is a beautiful purple and grey before the sun reaches the horizon. When the sun finally gets over the horizon, the day breaks into a beautiful orange and purple. The light creating streaks of lively color. The sky transitioning from this into the bright blue color of the sky you see everyday.

The flowers here are always in bloom, leaving an enchanting smell of flowers that wafts through the air. The most noticeable of the flowers here are the dandelions.

The seeds are what most people see. They ride the wind with grace and purpose, like they have somewhere to be and something to do. It gives the sky an unrealistic feel to it.

Being outside is where most people are when the sun is out, and who wouldn't want to be? It's beautiful and cheerful here, and the bright sun provides warmth, energy, and light to all. The air is cool and refreshing. All of it makes it seem almost like a dream here, in the Age of Fairy Tales. Almost.

Like most places with a radiant light, there are dark shadows to accompany it. Here the darkness takes form as monsters called Heartless. As the name hints to, they have no hearts. In fact, they go around stealing the hearts of others. Not like they make you fall in love with them, and then they break your heart, no. They take the heart from a person's body, and they create another Heartless from that. They tend to attack people who are filled with light, but it's people's darkness that attracts them. However, the people have defenders.

These people are Keyblade Wielders. They fight the monsters, and they collect Lux. Lux is like a crystallized form of light. Each Keyblade Wielder is a part of one Union of five, and these five Unions are led by the five Foretellers. They are Keyblade Wielders as well. These five Foretellers are five of six apprentices, taught by one master. The Master of Masters, who no one has seen except for his apprentices. Each Foreteller wore a mask to conceal their identities and they never took them off.

Master Ira, who wears the mask of the Unicorn, leads the Union Unicornis. He is the leader of the five. Master Aced, who wears the mask of the Bear, leads the Union Ursus. He is the right hand man to the leader. Master Invi, who wears the mask of the Snake, leads the Union Anguis. She works as the mediator among the leaders. Master Ava, who wears the mask of the Fox, leads the Union Vulpes. She seems keep a close eye on Keyblade Wielders from all Unions, like she's looking for something. And last but not least, Master Gula, who wears the mask of the Leopard, leads the Union Leopardus. It's unclear what he does. They all live in the largest building in town. The clock tower. That place forbidden to all but them. These are the Foretellers and their five Unions.

Now, this is where you come in. This is where you live, and you are a Keyblade Wielder. You've been collecting Light and protecting people for as long as you can remember. You are a part of a Union, but the Union that your heart had chosen was entirely up to you (This means that you chose which Union you are a part of in the story). You receive missions from your Union leader, and these missions are told to you by your spirit.

Your spirit is an interesting character. It's a Chirithy. It's not really a race, but that is its name. It's a creature that looks kind of like a cat. They're a light grey with dark strips, and their heads are abnormally large. They don't open their eyes, but everyone assumes that they can see perfectly fine with them closed. They walk on two legs and they carry a bag around their necks. They look kind of like coin purses. They also wear the cutest little blue capes. Created by the Master of Masters, your spirit is responsible for watching over you as you progress and you become stronger. They're there to help you out when you need it, and they always stay close by. Chirithy come and go as they please, but they always make sure you're staying safe. You're both connected through a magical and powerful bond that states that your Chirithy will exist until you don't. It has been with you since you first became a wielder, and that's a long time.

It has been a while since you've started wielding a Keyblade and becoming the person you are now. After a long days work, and a mission well done, you decide to go home and crash for the night. You didn't really have anything better to do, and it was getting late anyway. No one really liked to stay out when it was dark.

(The Nightmare)

You're in a strange room. It's dark and the sounds of the large cogs moving around you are all that you hear. The only light in the room comes from the small lamp at the far side of the room. There you see six people gathered together. The one in front of the other five is hard to see, but it looks like he might be talking to the rest to them. He's wearing a black coat and his face is shrouded in darkness, you can't recognize him. Then you realize that the other five robed figures, are the five Foretellers, each wearing their own distinctive colors. Yellow for Gula, pink for Ava, blue for Invi, brown for Aced, and finally, the other blue one is Ira. You recognize that he has the mane of the Unicorn, and you can slightly see his horn from behind him. You decide to get closer and maybe hear what they are being told by the mystery man, but before you can get any closer, you hear something from behind you.

You realize that the Darkness has found you, and it's surrounding you where you stand. It moves in, and quicker before you realize it, it's swallowing you whole. It all fades away then.

(No Music)

You jolt up in as fast as you can, and it takes you some time to realize that you're in your own bed, in your own room. It's kind of dark, but your surroundings become more clear.

"That must've been some dream," you hear from the left side of your bed.

You look to see Chirithy, whom is sitting on your window sill. The two large red windows letting in enough light for you to see. "You were tossing and turning like crazy."

You begin to try and explain what you saw. "There was a dark room, and then the Foretellers, and someone else, but then the D-" you were cut off.

"Close your eyes and get some sleep," Chirithy says to you.

You decide that maybe it'd be better if you do go back to sleep. Maybe you'll tell Chirithy in the morning. Sleep begins to take you again as you hear Chirithy talking again, but you're too tired to listen to what it's saying. Maybe it's talking to itself.