Disclaimer: I don't know how I came up with this silly idea. Please don't ask me.

Disclaimer 2: You know the party game where the werewolves (mafiosi/witches/aliens) are trying to kill the townspeople, and the townspeople are trying to lynch the werewolves? Well, Jane Austen heroes and heroines are playing it.

Disclaimer 3: I own nothing.


In this chapter I explain the game. If you already know the game you don't need to read chapter one. You can go to chapter two (roles and participants) or to chapter three (the actual story begins).

If you don't completely understand the explanation at first, don't worry- nobody does. It gets clearer in the next chapters.

Mafia is a party game originally created by some Russian dude (David Davidoff in 1986) who was working at the Psychology Department of Moscow. His students were the first players. The game models a battle between an informed minority and an uninformed majority.

In later versions, the mafiosi were substituted by werewolves, because werewolves are cool (insert eyeroll at your choice).

The game is a roleplay murder mystery. In this game there will be a narrator, two werewolves and ten villagers. Before the game, the narrator informs you of your role IN SECRET. That is done via PM or mail in online games, or with cards/notes in real life. The PM should read somewhat like this:

"You are a Villager. You have no special powers and no prior knowledge of other people's roles. Your only weapons are your vote and your brains, so use them wisely. You must indentify and lynch the werewolves. You win with the town."

Or:

"You are a Werewolf. Your werewolf-partner is player X. You two have decided to take over the village and destroy its population. You can kill one player each night. Send the narrator a PM with your night choice/silenlty point to the intended victim (in real life games). You win with the werewolves when everybody else has been killed."

The game is separated in two phases, day and night.

During the night, the werewolves discuss via PM (or communicate with gestures in real life) and decide whom they will kill. In real life games, normal villagers keep their eyes shut during night. The next day, the player chosen by the werewolves is dead.

DEAD PEOPLE CAN'T TALK.

During day phase, the villagers (and the werewolves, who pretend to be villagers) discuss. They try to understand who the werewolves are. Each villager votes for the person s/he thinks is the werewolf. The person who gets the most votes gets lynched and thrown out of the game (i.e. dies). You can also vote for a no-lynch (but that is rarely if ever done).

A player's role is revealed at death. (Usually. In this game roles will be revealed.)

The town wins if they successfully lynch the werewolves.

The werewolves win if they kill all the townspeople. In some variants, if the number of the townspeople is equal to the number of the werewolves, it's an automatic win for the werewolves.

Some townspeople have special abilities. This way they can help the town more or just make things more complicated.


A/N: Yeah, whatever.

In the next chapter, I'm going to announce the narrator, the players, and the special roles. There will be twelve players (the main couple from each novel). Everybody, please review!