Welcome to Rython. A land with many strifes. Races divided, monsters roam. The Dwarves and the Elves are in conflict, and the Dwarves remain in underground and mountainous colonies to the south, the Elves in heavy forests to the north. The Orcs and the Barbarians are isolated, the Dark Elves slaves, or underpaid workers if they're lucky. Bandits plague the land, and all are under the tyrannical rule of the mysterious and evil sorcerer, Malacode.

The Barbarians have isolated themselves to the eastern peninsula, with a narrow strip of land the only way into their territory, as the waters surrounding the peninsula are needled with jagged blades of rock. No one is allowed into their land, or else they suffer brutal and bloody death. They reside in camps scattered across the fields and woods of the peninsula, and take pride in their hunting skills. They are fierce and violent, and rumors spread of them even being cannibals. No one knows if this is true.

The Orcs have likewise been exiled to an dark island of the western coast. It is shrouded in dark mist, and to see one on the mainland is a rare sight, caused only by becoming a pariah to their people, and banished from the island to survive on their own. The island seems cursed with dark skies at all times, and it is dangerous to approach it, never mind what they will do to trespassers. There are jagged rocks under the water that shred apart any ships that attempt to approach. It takes an Orc to guide a ship, for only they know the safe paths. The island is heavy with woods, a single mountain in the center. Though not nearly as violent as the barbarians, they are still considered savage beasts.

The Dwarven choose to keep to themselves in their mountains, only surfacing to sell their masterpieces of weapons and armor. They are by far the best smiths in the land, to own one of their pieces is a privilege. No one but they know what it is like inside their colonized mountains and caverns, beautiful bronze, silver, and gold cities built inside the rock. Their mines run deep underground, rich with ores and riches.

The Elves mainly reside inside their forest in the north, rich with wildlife and fruit. They build magnificent wooden cities in the tall canopy of the trees. They are by far the best magic wielders in the land, and are experts in runes and potions. Their weapon enchantments are truly something to behold, or to beware if you facing the wrong end of them.

The Dark Elves are oppressed. They are mostly owned by men and elves who are in league with the mighty Empire. The lucky ones are underpaid workers in bars or inns. They are despised by the other races for introducing the Red Death to the land when they sent ships from their home island miles off the coast to explore other lands. Their fleet made the mistake of landing in Rython, and were quickly defeated by the Empire. None of their people who remained on the island have come to rescue them, and over the past century they have been sold and traded as slaves. They have a strong connection to dark magic, but they lack the resources to hone and increase their power, and so remain powerless against their oppresive owners. They carried a disease they're immune to with them on the ships, and for nearly a decade the Red Death killed the other races. The Red Death still occasionally springs upon another victim, and there is no known cure. It kills it's victims by causing internal bleeding, vomiting blood, and blood streaming from the various orifices. It is extremely painful, and some choose to mercy kill the victims. It is unknown why the Dark Elves are immune to it. It is very, very, very rare for a Dark Elf to be truly free, traveling on their own through the land. They cannot leave due to the Empire regulating ships.

Mankind is the primary inhabitant of Rython. Unlike the other races, who all seem to collectively gravitate towards a certain skill set; Elves to magic, Dwarves to smithing and battle, Barbarians and Orcs to war, and Dark Elves to Dark Magic, Man possesses the curious potential to master any skill they choose. Of course every race has exceptions, but Mankind is definitely the most diverse race.

The Empire is mostly comprised of Man and Elven. They have a few Orcs, a couple Barbarians, but no Dwarves or Dark Elves. Though no one may say it out loud, they are evil, a medieval dictatorship. Malacode, the dark sorcerer lord of the Empire, rules with an iron fist. He rarely makes a public appearance, and few know his racial identity. It is very likely that he isn't a Dwarf, and definitely isn't a Dark Elf, as he was already in power when the Dark Elves first came to Rython. It is known, however, that he is a powerful sorcerer, a master of all magic. He has been in rule for centuries, it is unknown how he has lived for so long. But perhaps most terrifying of all, he gained control over the last dragon, Xarant. A fiery, black dragon, he is rumored to be kept in the bowels of Malacode's massive castle, kept hidden away until Malacode has use for him. He has an elite team of enforcers, called the Inquisitors. They act as his generals, commanding his massive army. The imperial soldiers are many, and quickly snuff out any signs of rebellion. They have absurd, but nevertheless enforced laws that tightly control all in the land. Every village, including the Orcs and Dwarves, must pay some form of taxes. The Orcs have a large silver mine under their island, and pay with that. The Dwarves pay in gold. The Barbarians, however, do not pay taxes, for the price of not being allowed to leave the peninsula where they reside. Due to this, if a Barbarian is ever discovered outside the designated territory, they are publicly executed. Trade is strictly regulated, and any taboo items are confiscated, and the owner tortured. The main city, Malebolge, has a strict curfew for citizens. Ships are forbidden to leave the mainland without soldiers accompanying it, and can only travel for approved reasons.

Added onto all of this are the monsters that roam the many caves and mountains and woods. Man eating trolls, wolves, and bandits. Ancient dungeons long forgotten house demonic skeletons, and guardian beasts. And the ever evasive, and deadly, manticore prowls the forests.

But Rython is not without beauty. The forests, while home to deadly creatures, are also home to the fair folk, small magical beings that are always happy to guide travellers. The lush greenery and ripe fruits entice adventurers. The mountains are white against the sky, shining and glorious. And though the people are oppressed, it doesn't stop their fun. Festivals, merchants, farms, and bards are commonplace, and inns welcome travelers with open arms and hot meals. And the bars are home to strong mead and ale, challenging the hardiest warriors to keep their drinks. The shrines and churches to the mighty Gods and Goddesses; Thanos, God of Honor and Loyalty, and the lord of the gods, Jather, God of Dreams and Hope, Araina, Goddess of Love and Compassion, Eridite, Goddess of Intelligence and Wisdom, and Zaxon, god of War and Revenge, are beautiful and holy.

Now for your character. Guidelines are: Needs to be a hero of some kind, or potential hero. You can be diverse, and be as creative and descriptive as possible. Post Apps in reviews, no PMs. If you see another app you'd like your OC to be in a relationship with, ask them and if you both agree tell me and I'll try to work on it if I accept both OCs. I will accept five OCs.

Now, you can also send me an inquisitor, on of Malacode's elite enforcers. Follow the app the same, but Inquisitors can't be a Dark Elf or Dwarf. Follow my app below.

BASIC INFO:

Name: Ruinir Orin

Gender: Male

Sexuality: Bisexual

Romantic Relationships: He is looking for one, and would like someone who is kind and loyal. He has no preference of race. (Either none, in one, looking for one, or just likes to hook up)

Bio: It starts with his parents. An elven warrior, his mother was among the best archers and magic users in her people. His father, a veteran dwarf who was experienced in battle, and his colony's best smithy. One day, in a skirmish between the two races, they laid eyes on each other. Relationships between any two races is considered taboo, but the fell in love. They saw each other in secret, and their relationship grew strong. They both began to try persuading their races for a truce, but too much bad blood was between them. Then, his mother was impregnated. When the other Elves found out, she was banished, a pariah among her people. His father's people were angry, but they saw the love between them, and cared for their brother. They allowed his mother to live among them, and over time grew comfortable with them. That colony grew less hateful of the Elves, and backed away from the ongoing conflict. Ruinir was born. The dwarves were more than accepting of his parentage, and like all dwarves, he was accepted as their brother. His parents each taught him skills they knew, his father swords and smithing, his mother stealth and archery. He was a natural learner for the bow, and quickly became an amazing shot. He almost never misses. His father taught him how to wield dual short swords, and he mastered them. As he grew up, he trained constantly, becoming a hardened warrior. He had a kind heart, and wanted to travel the land as a hero as a child. He achieved this dream, and now travels the land as a hero for hire, though he refuses to work for the corrupt and evil, and actively fights and kills those that would do evil.

Personality: Despite his elven blood, he considers himself dwarven, is rowdy, loves to get drunk on mead with his friends, fiercely loyal, hardy, and follows dwarven beliefs and morals. The Dwarves have always prided themselves on their loyalty and honor, unlike the Elves who valued intelligence and skill. Along with his loyalty and honor, he had a compassionate heart, and vowed to himself to protect the innocent.

Strengths: He is the perfect mix of Elf and Dwarf. The skill, looks, and agility of an elf, and the strength, honor, and toughness of a dwarf. His dwarven strength along with his expert marksmanship allows him to use a bow with a stronger draw weight than others. Despite his elven blood, he has no affinity for magic, only basic knowledge of runes. He does have great knowledge of potions and poisons, though. His father taught him how to fight with dual short swords, his mother taught him how to shoot with pinpoint accuracy. He has an elven lean physique, though slightly more muscular due to his dwarven blood.

Weaknesses: He is loyal to a fault, willing to do absolutely anything to protect those he cares about. He has a weakness among Elves as he has no knowledge or ability in magic. He can hold his own in front lines and in close quarters, and win, but he prefers using his bow, or assassinating from the shadows. His light armor, while prime for movement, offers little protection against heavy weapons.

APPEARANCE:

Hair: Short, brown, messy/ruffled

Facial Hair: None

Eyes: Deep, dark brown

Skin Tone: Tan (If dark elven, shade of white through black, if orcish, shade of green)

Physique: Lean and muscular

Race: Elven/Dwarven (Dark elven, Elven, Orcish, Man, Dwarven, Barbaric)

War Paint/Tattoos: Similar to Kratos, war paint black stripe starting at a tip on his cheek and across his left eye up to his hair.

Scars: Vertical cut across his right eye. Various scars on his body and back.

ARMOR/ROBES:

Armor Material: Reinforced leather with dark steel trim and decor.

Robe Material: None

Cloak Material: Fabric with double the amount of fibers, tough enough to resist blades scraping across and medium force attacks.

Armor Description: Ruinir wears a black leather cuirass and faulds, and black leather vambraces and sleeves. He has black leather greaves and thigh guards. All his armor has thin dark steel designs for show.

Helmet/Hood Description: Hood attached to cloak, see cloak description

Cloak Description: He wears a dark cowl and cape that is enchanted to blend in with his surroundings. It's as black as his armor is when he isn't hiding, but when he wraps it around himself to hide it change to match the colors of his surroundings. It's flowing and silent, and soft to the touch, yet tough enough to protect him. It has small dark steel pauldrons underneath the shoulder area.

Robe Description: N/A

WEAPONS/MAGIC:

Weapon choices are as follows: Bows, crossbows, Daggers, Throwing Knives, Short Swords, Small Axes, Medium Swords, Maces, Flails, War Axes, Two Handed Swords, Battle Axes, War Hammers, and Lances. Magic choices are as follows: Dark, Light, Battle, Runes. See below for more info on each type.

Weapons/Magic of Choice: Bow, dual short swords, throwing knives, dagger

Ranged Weapons: Longbow made of tough wood from the Elven forest given to him from his mother. It has a 150 lb. draw weight. He uses special arrows designed by his father to penetrate thick armor, coupled with the strong draw weight gives his arrows immense power. If someone without armor gets hit by his arrows, they're dead. He has a couple dozen throwing knives in his belt.

Melee Weapons: Dual short swords, gifts from his father. A clean cut double edged dagger with no jagged edges for clean cuts and slices to smoothly assassinate someone.

Magic Most Used: Basic runes, unlocking simple locks and minor protection runes. (What kind of magic do they favor)

HORSE:

Everyone needs a good horse. Whether they're built for speed, battle, or stamina, horses are a necessity.

Name: Angeline

Gender: Female

Coat: Sleek black coat.

Eyes: Obsidian black

Purpose: Traveling (Are they meant for war and battle, or traveling. Traveling will typically be smaller but faster and have more stamina. War will be bigger and stronger but not meant for long distance traveling.)

Armor: None. She likes to be free of any confinement, and Ruinir enjoys riding bareback.

STATS:

You can have three 10s, two 9s, two 8s, two 7s, the rest have to be 6 or below. 1 is the lowest you can go.

Ranged Weapons: 10 (Bows, Crossbows, Throwing knives, etc.)

Small Melee Weapons: 9 (Daggers, Short swords, Small axes)

Medium Melee Weapons: 7 (Swords, Maces, War axes, Flails)

Heavy Melee Weapons: 1 (Two handed swords, Battle Axes, War hammers, Lances)

Runes: 3 (These have a multitude of purposes, protection, traps, healing, locking/unlocking, battle)

Light Magic: 1 (Casting shields, healing, Casting light)

Dark Magic: 1 (Shadows, Invisibility, Short range teleportation, weak mind manipulation, Summoning creatures. Not necessarily evil.)

Battle Magic: 1 (Fire, Explosive magic, Ice, Earth, Lightning, Air, )

Potions/Poisons: 8 (Self explanatory. Basically knowledge on how to make various potions and poisons.)

Charm: 9 (How well they can get along with people, or verbally manipulate them.)

Stealth: 10 (How good are they at hiding, sneaking, stealing, assassinating, etc.)

Smithing: 7 (Creating/Repairing armor or weapons)

Attunement to nature: 10 (How well do they get along with animals, 10s can actually communicate with them. Also means how well they are attuned to their surroundings)

Survival Skills: 8 (Cooking with only what nature offers, sleeping in the wilderness, camping out, hunting, etc.)

Again, post apps in the reviews. I'll just delete apps sent to me through PM.