NOTE: I used the translator gizoogle to create Mike's dialogue.

Felix Hossil: Huh? Where am I?

Felix Hossil's vision shifts from darkness to a group of 7 other people, all arranged in a giant circle. Confused, he makes a quick 360 to observe the situation: endless grass field on all edges, with only a single, large platform supporting the group. Felix observes those around him more readily - two women, four standing men, and one guy... sleeping on the floor? Strangely enough, Felix could see text visible above everybody's heads! Could this be... their names?

Midgeot: ZZZZzzzzZZZZzzz

Mike: How tha fuck did I git here?

Jerome: You're in the same boat as everybody else, I'm afraid.

One of the women looks up into the bright blue sky.

Claire: Ooohh... the sky's so pretty..

Charles: *whispers to Lee* Hey, that chick over there looks pretty cute, don't you think?

The second man checks her out.

Lee: I guess I can agree to that. But I don't judge before clarifying things. There are plenty of traps out there, man...

Charles: You really need to chill dude, unless those are some mighty fine implants, then-

Rachael: Oh shut up. Why would us women need implants with guys like you out there who would do anything to get laid?

Charles faces the other woman and gives her a mean look. Jerome sighs.

What is their purpose in life? What makes them so special?

Charles: Oh, trust me, I wouldn't go near girls like you with a 20 foot long pole.

Rachael: You don't got the balls t-

*Rachael is cut off as a large sizzling sound resonates throughout the place*

All: !?

Suddenly, the players hear a voice from the sky.

G-Man: Welcome, welcome my precious gamers!

All the players, save for the sleeping man, Midgeot, look up into the sky.

Rachael: And who the actual fuck are you?

G-Man: I, ma'am, am the Administrator. I run the place. The highest ranking you could possibly conceive. Please let me give out instruction without interruption, or there will be consequences.

Mike: And whoz ass tha fuck made you up in charg- *mute*

*Mike suddenly finds himself unable to speak*

G-Man: Well, I did warn you. Any other outbursts?

Everybody became dead silent.

G-Man: Great! Now then, I have gathered you lucky souls to participate in a social experiment: a game if you will. You will each be divided into two teams: the Innocents and the Traitors. Please note that using our advanced technology, things that you would have thought impossible before might be very basic procedures for us. If you have not yet noticed, every player here has a handy device strapped to their arm.

The crowd looks at their own piece; some knew it was there but hadn't paid much attention to it due to the short amount of time they had been awake.

G-Man: These devices are specialized for the user, and only that user can see the interface on their own device. Using this machine, you can utilize many nifty features, such as a clock that states the amount of time until the end of the round. But most important of all, it signalizes which team you are on. For the purposes of this round, there are two possible teams to be a part of: the Innocents or the Traitors. If you are chosen as an Innocent, you will observe your device and only your device flash a bright green. If designated as a Traitor, your device will turn red, and you will also be able to see the red glare from other traitors' devices as well. This way, the Traitors will easily recognize who is on their team, for that is the whole point of the game!

The Administrator claps his hands together in excitement.

G-Man: The Traitors, being the minority, must work together to eliminate the Innocents.

The group's mouths fall in terror. Eliminate each other!?

G-Man: My players, you haven't even gotten to the interesting part! The Traitors can determine the Innocents from the Traitors very easily. However, players on the Innocent team CANNOT tell the difference in anyone's identity but their own. From their perspective, the target could be anybody.

G-Man: In short, the Innocents must kill the Traitors for them to win the game, and vice versa. The normal ratio is 1 Traitor per 4 players, indicating that there will be 2 Traitors and 6 Innocents in this round. You will be at a distinct advantage in terms of firearms if you are a Traitor, something which you will likely find out this very round.

G-Man: You also hold a special number dubbed your "karma", which directly associates itself with the amount of damage your weapons deal. You all start at 1000 karma. The greater your karma, the better. It may seem like a strange concept at first, but if you lose enough karma, your gun bullets can drop to the level of paintball damage or even weaker. If an Innocent kills another Innocent, or a Traitor kills another Traitor, their karma will drop significantly. Avoid this at all costs. Note that karma calculations only come into effect for future rounds, not the existing one. Going a round without such mistakes will raise karma back to its maximum state.

Looking around the stage, the Administrator can visibly detect the unease in his human guinea pigs. He chuckles, as if this was exactly what he wanted.

G-Man: There are three modes available in this game. Preparation Mode, a short amount of time before the teams are selected. Usually, everybody is given at least a crowbar and a magneto stick to start out with and must quickly find their own weapons. Haste-Mode, which is designated as the time of a game. This is typically when the bulk of the action occurs. Lastly is Over-Time, which is extra time given in accordance to the number of innocents killed. Sometimes, special stipulations are added depending on the round's rules.

G-Man: The rest is for you to experiment with! For now, each player will receive a standard M16 and a pistol since there is no real space to roam freely. This is an experimental round, so for this round exclusively, you will not actually die if you are "killed"! Oh no, in upcoming rounds, you will truly be playing with your life on the line, and only the survivors will continue to the next stage!

Felix grits his teeth together. He had sincerely hoped that players could at least re-spawn for future games... but it turned out that this is the only case!?

G-Man: ... However, the Traitors will lose 100 karma for the next round if no Innocents are killed this round, and every player killed now will also lose 100 karma. The mentioned teamkilling rules still apply all the same! Think wisely, because for the next round... death will face you at every corner. Have fun!

The sizzling sound returned, and the G-Man disappeared. Felix feels the device on this wrist vibrating relentlessly. He glances down to see what could be happening. What he sees makes his heart skip a beat.

Preparation Mode: 00:10 - a mere 10 seconds to prepare, and the clock was ticking down.