A/N Yea folks I'm starting a codex like story cause I am suffering from some pretty bad writers block, I have not stopped Halo Mass Convergence but I hope that this allows you all to better picture the universe I am trying to build.

UNSC Global Databanks
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Hello I am UNSC A.I. Four Seasons, I am here to answer and questions you may have.

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You have selected to view Galactic Factions, before you are the currently known Galactic Faction in our Galaxy the Milky Way, for known Extra-Galactic entities please select that now.

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Conclave of Independent Species CIS:

The Conclave of Independent Species is a organization created by the former species of the Covenant that decided to stand together would be more beneficial then to stand alone. Several species have joined the Conclave over the years and the people are generally happy. The species/governments in the Conclave will be listed out in order of joining.

(Uses Halo 5 style vehicles, Ground Forces use Halo Reach and Halo 3 style armors, the Halo 3 style being used mainly by the Sangheili Navy)

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Sangheili Empire:

The Sangheili Empire were one of the two original founders of the Conclave of Independent Species, seeing that due to their reliance on the Covenant they could not stand alone else face extinction. The Sangheili Empire was formed after the Swords of Sangheilios officially claimed their home planet of Sangheilios.

Their Military makes up the primary naval and ground forces of the CIS due to their knowledge of warfare and culture. Most CIS fleet commanders are Sangheili but they have been very open about letting other species into those same roles.

In recent archaeological excavations of Forerunner ruins Sangheili were mentioned to be the span style="text-decoration: underline;"Knights of the Reclaimers/span a title most Sangheili were shocked to hear and made many Sangheili that fought in the Great War feel even worse then they already did.

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Unggoy Democracies:

The Unggoy after the Great war were shattered and did not know how to function without the Sangheili and San'Shyuum controlling them and fell into a period of civil wars until the UNSC 'lost' a probe containing old earth knowledge on the United States of America several centuries prior. This probe crashed on the Unggoy homeworld of Balaho and led to the creation of the Unggoy Democracies which one the civil wars.

With the knowledge of the probe the learned also of the ancient United Nations and agreed with the Sangheili that unified they were stronger and helped create the CIS.

Due to the hardiness of the Unggoy species they mostly became miners farmers, and other positions of manual labor. While the Unggoy still occupy their position as 'Grunts' in the CIS it is not forced upon them and due to Overpopulating issues popping up the Unggoy Senate instigated breeding restrictions having to get consent form the local governor.

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Lekgolo Colonies:

The Lekgolo colonies while large, were not interested in further colonization of planets aside from theirs and their seven moons and seemed only to join the CIS due to their close relationship to the Sangheili, while unclear as why they seem to be close to the Sangheili some theorize that due to their nature that they were not affected by the Halo activation to destroy the flood and due to genetic memory remembered something about Sangheili but the Lekgolo do not seem to acknowledge our questions or seem to care at all

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Yanme'e Hives:

The Yanme'es government is a form of Matriarchy that is pretty typical among insects. The Yanme'e are controlled by Queens that dot their planets and are over all ruled by the Queen Mother, the oldest Yanme'e Queen.

It is unknown how old the Yanme'e Queens live and their seemingly telepathic abilities have shown them to be quite intelligent. The Queen Mother of the Yanme'e was once quoted as saying "My life is like the life of the Yanme'e as a whole, I remember much and have seen much, I heard our distant cousins cry as they were killed, by who we did not know". Due to recent influx of information the idea has been brought forward that the distant cousins the Queen Mother spoke of were the Rachni that the Citadel Council brought to extinction. This would indicate she is thousands of years old at the least.

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Kig-Yar Confederation:

The Kig-Yar Confederation is one of the newest members of the CIS joining one year ago. Their Government is based an a semi-feudal clan system, all of them separate and autonomous but ultimately in one alliance. After the Great war the Kig-Yar stole as many Covenant ships and equipment they could in order to be better merchants and pirates. A fact that they did not wait to show when they declared war on the CIS and Humanity. It wasn't until the Countess Chur'R-moq Rac came to be the ruler of the Confederation that she instigated peace treaties with the UNSC and CIS showing the desire of the people to be of peace.

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UEG/UNSC:

The UEG/UNSC while staunch Supporters for the CIS creation they did not immediately join, joining but a few days ago in light of the Reaper threat. The UEG and UNSC are a heavy militarized government which saved them during the Great War.

Humanity has always seemed to have history of war and it shows in their culture and personality.

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Shana'lek Republic:

The Republic of Shana'lek are the newest members of the CIS and is actually two separate species, the Twi'lek and Togruta. The Twi'lek and Togruta people met approx. two hundred years ago after a Twi'lek ship crashed on the Togruta world of Shili. They were quickly picked up by the Togrutan military and realized how similar their species were. The Togruta Empress at the time Auxi Kray Korbin decided to use the wreckage of the ship and some of their own technology to build a ship to not only send the Twi'lek home but send a diplomatic envoy as well.

While peace talks were underway a Monitor current designation Preservation made itself known and has assisted both species in small technological advancements and gave them the idea of the Ryloth-Shili halfway station to be able to travel easier between planets.

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Jiralhanae Empire:

The Jiralhanae are a mammalian species and are currently in a ceasefire with the CIS. The Jiralhanae Empire are currently lead by Atriox, former leader of the Banished but after the Covenants fall he has gathered great numbers to him and unified the Jiralhanae now wielding both Chainbreaker and The Fist of Rukt, how he came to be in possession of the Fist of Rukt is unclear.

Many Unggoy and Kig-Yar are under the rule of the JiralHanae Empire as are some Sangheili.

(Uses Halo Wars 2 Banished equipment as well as all variants of Brute armor throughout the series)

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Covenant Remnants:

The Covenant Remnants are a collection of faction that either follow the old Covenant religions or oppose the CIS. There are three main factions

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The Storm Covenant:

Created by Jul'Mdama the Storm Covenant followed the old religion and believed that Humanity was still a great threat and needed to be wiped out in order to guarantee the survival of all the Former Covenant species. They are more fanatical then the Former Covenant and are the largest of the Covenant Remnant.

(Uses Halo 2, 3 vehicles but Halo 4 and 5 style armor)

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The 'Refumee Sect:

The 'Refumee Sect was created by the survivors of the Heretic group led by Sesa 'Refumee. Thought destroyed after their leader and base were taken by the Arbiter it was discovered that they had a small base on one of Thresholds moons, after High Charity left the system they quickly packed their equipment up and left to the unknown regions of the Galaxy. After the Battle of Requim they returned and declared themselves their own Government and they would be sovereign. The CIS approved their Sovereignty and they have left everyone alone but have had skirmishes with the Jiralhanae Empire and the Storm.

(Uses Halo 2 Heratic equipment and style vehicles, including the Halo 2: anniversary Heratic Banshee)

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The Servents of Abiding Truth:

The Servents of Abiding Truth are a group of Sangheili that turned back to the old Sangheili beliefs of the Forerunners as gods and worship their artifacts. While they are in the top three Covenant Remnant factions they pose no threat to anyone as they have all but abandoned the use of Forerunner derived technologies and have resorted to using UNSC and Sangheili only made technology such as the Type-33 Guided Munitions Launcher (Needler), Type-31 Needlerifle, Type-66 Anti Vehicle/Anti Aircraft Munitions Launcher (Needle Cannon), the type-20 Needle Pistol, and the new Type-37 Compact Munitions Launcher, (Needler Scattergun and cannon awesome concepts not created by me). This use of Blamite-based weapons that the Sangheili Created before their introduction to the Covenant has left them with highly explosive and deadly weaponry. Their armor resembles that of ancient Sanghieli armor similar to Kaidon and the Arbiters armor being based on actual metals to prevent injury instead of energy shielding.

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The Citadel and the Terminus:

The Citadel and Terminus systems are one of the newest Governments to appear due to the activation of the Galaxy Gate. We know much about them due to Commander Alexia Shepard of the CSS Normandy providing a detailed document called a Codex that contained much of their unclassified information.T he Citadel Races also has multiple Client Races that ask for protection by rendering services.

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Asari Republics:

The Asari governmental structure, known as the Asari Republics, is relatively broad. The Asari came late to the notion of world government. For centuries, their homeworld of Thessia was dotted with loose confederacies of great republican cities. The closest Earth equivalent would be the ancient Mediterranean city-states. Since the Asari culture values consensus and accommodation, there was little impetus to form larger principalities. Rather than hoard resources, the asari bartered freely. Rather than attack one another over differing philosophies, they sought to understand one another. Only in the information age did the city-states grow close; communication over the internet evolved into an "electronic democracy".

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Turian Hierarchy:

The turian government, known as the Turian Hierarchy, is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility turians learn during their childhood.

Turians have 27 citizenship tiers, beginning with civilians (client races and children). The initial period of military service is the second tier. Formal citizenship is conferred at the third tier, after boot camp. For client races, citizenship is granted after the individual musters out. Higher-ranked citizens are expected to lead and protect subordinates. Lower-ranking citizens are expected to obey and support superiors. Promotion to another tier of citizenship is based on the personal assessment of one's superiors and co-rankers. At the top are the Primarchs, who each rule a colonization cluster. The Primarchs vote on matters of national importance. They otherwise maintain a "hands-off" policy, trusting the citizens on each level below them to do their jobs competently.

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Salarian Union:

The salarian government, since at least the formation of the Council in 500 BCE, is called the Salarian Union. It is a labyrinthine web of matrilineal bloodlines, with political alliances formed through interbreeding.

In many ways, the salarian political network functions like the noble families of Earth's Medieval Europe. Structurally, the government consists of fiefdoms, baronies, duchies, planets, and marches (colonization clusters). These are human nicknames, as the original salarian is unpronounceable. Each area is ruled by a single Dalatrass (matriarchal head-of-household) and represents an increasing amount of territory and prestige within the salarian political web.

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Systems Alliance:

/Error\

/I apologize but UNSC High Command has Classified the System Alliance Information\

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Batarian Hegemony:

The Batarian Hegemony is a slave based caste system lead by three individuals, The Hegemony Grand Admiral, The Hegemony Grand Speaker, and The Hegemony Grand General, these three are known as the Grand Triad and are responsible for all decisions in the Hegemony. Not much is known about the Batarian Government due to their isolationism and probably propaganda broadcasts.

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Quarian Migrant Fleet:

There are roughly 17 million quarians on the Migrant Fleet (also called the Flotilla). It is technically still under martial law but is now governed by bodies such as the Admiralty Board and the democratically-elected Conclave, though ship captains and onboard civilian councils tend to address most issues "in-house" before it gets that far. Quarians are divided into several clans that can be spread across several ships, or restricted to one. The Conclave seems to make most decisions wile the Admiralty Board make larger decisions mainly of a military nature but all members of the Admiralty board can overrule the Conclave decision but as a result have to stand down. Currently the CIS deem the Quarians the next Race to join though their hatred of AI will cause tensions.

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Geth Consensus:

The Geth are a secretive race of AI that seem to have attacked the Citadel several years ago with a Reaper leading them. All other knowledge of the Geth is speculative.

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Terminus Systems:

The Terminus is viewed as a lawless section of space not under Citadel Law and while it may be a haven for pirates it seems that it has its own section of rules and laws created by one Aria T'Loak an Asari and defacto ruler of Omega and the Terminus.

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Reapers:

/Error\

/I apologize but UNSC High Command has Classified the Reaper Information\

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Forerunners:

The Forerunners were an ancient species that have created wondrous objects and technologies but were ultimately destroyed by the Flood. Many of their Technologies help us today.

/If there are no other Inquires I am logging you out\

/Goodbye\

A/N and that is the end of the first Codex chapter, next ones will be going to detail about new weaponry for the Covenant species and after that UNSC. Again I am not ending Halo: Mass Convergence.