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Overview Of The Zorganian Empire
The Zorganian Empire is a faction that is positioned at the edge of the galaxy, guarding it from all outside threats, and was founded during the Arakos Wars, an event instigated by the species known as the Arakos which saw the entire galaxy embroiled in war and conflict. But despite this, the Zorganian Empire does it's best to keep it's existence unknown to the galaxy, this is do to the possibility of them demanding things such as Territory, Resources, and help in conflicts that would draw the Zorganian Empire's attention away from it's outer borders, thereby potentially weakening it. As such the Zorganian species keeps it's existence a closely guarded secret.
The reason the Zorganian Empire guards the galaxy from all outside threats is due to previous history with species inhabiting the inner areas of the galaxy. Many of the Zorganian Empires leaders believe that the galaxies inhabitants have grown soft since the Zorganians first started to guard the galaxies edges, and wouldn't be able to guard it effectively. Instead, it is widely believed amongst Zorganian Imperial leaders that they would merely take control of the planets on the galaxies edges, and not actually try to reinforce them.
Zorganian Imperial architecture varies from moon to moon, and from planet to planet. In other words, if one wishes to see architecture that is different from others in the Zorganian Empire, than it depends on where one goes. Some Moons and Planets have renaissance style architecture. Whereas Zorgania, all of the moons and planets in it's Star System, and all of the moons and planets in the Zorgania Gate have Gothic style architecture. The architecture of the Zorganian Empire is as random as it is due to how long it originally took to get from planet to planet. Because of this, Viewpoints on which building style looks the most favorable tends to change from the original over the course of years, and even decades. But most of the Zorganian Imperial architecture is Gothic in appearance due to it being the original style.
In terms of the various symbols utilized by the many Zorganian Imperial military organizations, as well as the Zorganian Empire itself, they are as follows. The symbol of the Zorganian Empire is a Zorganian skull with a picture of the galaxy behind it, above crossed plasma swords. The Death Warriors symbol is a Smiling Zorganian skull and has blue blood coming out of the various openings in it, while above it are crossed PRM-25's. The Zorganian Imperial Navy's symbol is that of a Blue Star, with the rest of it being colored black with red lines coming down the bottom of the star. The symbol of the Zorganian Imperial Army is that of a blue and green world engulfed in fire.
There exists two species in the Zorganian Empire. The first is the Zorganians, and the second is the Tezroven. The Tezroven are a sub-species of the Teradox, and both existed side by side in the Tesharn Republic, now known as the Teradox Republic. But an event happened in which the Tezroven were banished from the Tesharn Republic, and afterwards the majority of the species joined the Zorganian Empire. A Tezroven is restricted to a certain set of employments. One of them is serving in the Zorganian Imperial military, and that Tezroven is sent to serve in a regiment that is exclusively Tezroven, as having a mixed regiment would cause large amounts of infighting due to the soldiers being of different species.
The other employments are working within mines, tending crops and livestock, and working in factories. But those who do posses these employments are kept under close watch by guards and cameras, due to the belief by the Zorganian populace that Tezroven would poison food and crops, and sabotage mines, factories, and all objects created within factories. When a Tezroven populace is growing too high on moons or planets, the majority population is conscripted into the Zorganian Imperial military to assist in the many wars throughout the Zorganian Empire. This would mean that there would be less Tezroven to consume the rations assigned to the collective Tezroven population.
In order for there to be as little infighting among the populace as possible, the Tezroven and Zorganian populations are segregated from each other, with specific parts of a moon or planet being assigned to each species. But this has done little but decrease the amount of problems between Zorganians and Tezroven, which range from insults to theft to physical assaults, the first thing being something that can be walked away from, and the second and third being something that the local Enforcers are required to address. The Law keepers of the Zorganian Empire are collectively referred to as the 'Zorganis Enforcers'.
The standard issue weaponry of an Enforcer is PPM-20, a PRM-25, and an EBM-20. But an Enforcer's weaponry is different from Zorganian Imperial military weapons in which they have the option to inflict non lethal injuries upon a target in the form of burns which can be tended to by medical treatment or at the worst of times forces a limb to be amputated, instead of incinerating the target's body. An Enforcer's armor is not as advanced as that of a Zorganian Imperial Army Soldier due to typically not having to participate in wars, but are still adequate enough to allow them to put down riots.
Many species might view the Zorganian Empire as warmongers at first glance, but if they would take a closer look, they would see that the Zorganian Empire is actually quite tired of war, despite it's economy being geared towards fighting in a never ending war. The Zorganian Empire is at the moment constantly on the defensive and prefers to remain on the defensive, and tries to make as little wars happen with other species as possible, despite being capable of being the instigators of such conflicts. But more often than not, this is not possible.
This being due to aggression from other species in the form of the Mozlos's psychological need for war. The Teradox's desire to convert as many species as possible to their religion and kill everyone who refuses, the Dezolus's near constant search for their god Drazon. Supposed Ikelzos manipulations. Raids by the Arakos Empire. And Drach'vor attempts to infect all life on moons and planets they exist on. Or even in the form of Zorganian's being aggressive themselves towards other species. And due to these many things, alongside the history that is shared with all of them, leaves little room to wonder why the Zorganian Empire is more often than not 'trigger happy'.
Biology Of The Zorganian species
Zorganians are a Reptile like species, with the average Zorganian standing at about six feet tall. Due to Zorganians being a Lizard/Reptile like species they are covered in scales that comes in the colors: black, red, blue, green, orange, grey, white, yellow, hazel, turquoise, cyan, and both the light and dark shades of all those colors. Zorganians have two legs and two arms, and have five fingers with claws on the tips of each of them, and five toes with talons on the tips of each of them. Zorganians also have two eyes that have slit pupils that go in the down and up directions, and the eye colors that exist among the Zorganians are: red, blue, green, orange, grey, yellow, hazel, pink, purple, magenta, turquoise, cyan, and both light and dark shades of all of those colors.
Zorganian Females notably have small, one to two inch long needle like spines coming out of the top of their head, with these spines having a slight downward curve and are capable of folding down and pointing up. These spines also allow other species to tell Female and Male Zorganians apart. Zorganians also have a snout that their mouths are positioned at, and they have two slit nostrils positioned above their mouths but still on their snouts that go in the down and up directions. They also have a single tail that is three feet long. Zorganians also have no feathers, fur, or hair on their bodies just scales. Zorganians also have fanged teeth, and a single thin tongue, including two pointed ears, with one positioned on either side of their head. And Zorganians are slightly hunched over.
Zorganians are incapable of being affected by age, Zorganians can however be affected by things such as disease or biological weapons, Zorganians are merely incapable of aging after they reach Adulthood. Throughout the Zorganian species existence has existed two primary sub-species of Zorganians, the Drakolisk Zorganians and the Aquaris Zorganians. The Drakolisk Zorganians have two Dragon like wings on their back, these Zorganians are termed Drakolisk Zorganians in reference to them, and are fully capable of both gliding and flight.
There are also a number of Zorganians with Blue scales who display more fish like traits, these Zorganians (Termed Aquaris Zorganians) have fish like webs going in-between their toes, fingers, have gills in both sides of their heads, and have a fin that goes from the top of the head all the way to the tip of the tail. Both Drakolisk and Aquaris Zorganians have existed since the commonitic Zorganians have. Where the Commonitic Zorganians have inhabited Zorgania's Landmass, the Aquaris Zorganians have inhabited Zorgania's now non-existent waters, and the Drakolisk Zorganians inhabited Zorgania's now non-existent hills and mountains. But regardless of how their environment was effected, all Zorganians were forced to after Zorgania's Nuclear Wars and Religious Wars during their Civilization stage or face death.
In terms a Zorganians insides, a Zorganian might find several similarities from the species native to the planet Earth known as Humans, such as having similar organs. But the differences between a Zorganian and Humans insides are this. Zorganians have two hearts, this means that Zorganians that if a Zorganian were to have it's heart torn out than the other can serve as a replacement. Zorganians also have three lungs, the lungs on the left and right side of the chest allows a Zorganian to breath, while the third one that is in-between the other two serves as an air filter by removing all toxic fumes in the air a Zorganian breaths, while allowing the untainted parts to pass through the lungs.
Zorganians have an acid gland in their throat that allows them to spit acid. And Zorganians also have two stomachs. The first stomach acts like a normal one would, with the second one functioning differently in that it's stronger stomach acids and more durable interior allows a Zorganian to consume materials that would harm or kill other species. A Zorganian possesses two brains, one in the head and the other in the center of it's tail. The first brain acts similarly to a normal brain, and like a Zorganians second heart, the secondary brain acts as a backup in a scenario in which the primary one is damaged or destroyed.
Although the three main sub-species of Zorganians are the Commonitic Zorganians, Drakolisk Zorganians, and Aquaris Zorganians, numerous other subspecies exist as well. However, all of them do not originate from Zorgania. The reason for this is that Zorgania, before the nuclear wars that destroyed it's environment, was a world covered in forests, rainforests, jungles, hills, mountains, and aquatic environments. The Aquaris Zorganians evolved in the aquatic environments or Zorgania. The Drakolisk Zorganians evolved on the hills and mountains of Zorgania. and the Commonitic Zorganians evolved in the dense landscape below the hills and mountains.
Take for instance the 'Magmarius Zorganians'. This sub-species occurred on volcanic moons and planets. And as such, has a high resistance to heat, and thicker scales than other Zorganians, that is almost rock like in appearance, with a large amount of spikes and horns covering the scales. Magmarius Zorganians are most often eight feet tall, with the largest of them being ten feet, however Magmarius are the bulkiest of the many Zorganian sub-species. And their snouts are longer and narrower than other kinds of Zorganians, being crocodilian in appearance. However, due to being smaller in number than the three primary Zorganian sub-species, Magmarius Zorganians are termed 'Zorganis Minoris'. A contrast to the three primary sub-species who are termed 'Zorganis Majoris'.
There currently exist numerous Zorganis Minoris sub-species, and there are more Zorganis Minoris sub-species than Zorganis Majoris sub-species. A Zorganis Minoris sub-species could, if they became large enough in numbers in become equal or greater than one of the Zorganis Majoris sub-species, theoretically, be reclassified as a Zorganis Majoris sub-species. But this is a theoretic assumption, as no Zorganis Minoris sub-species has ever become equal or greater than a Zorganis Majoris sub-species in numbers.
Life Cycle Of The Zorganian Species
Like many other species, Zorganians have females and males and are thereby capable of mating. Upon doing so an Egg will develop inside of the mothers Womb and it will eventually exit through the vaginal area. The Egg will hatch after several months in which the child will still have it's eyes closed which will be opened after several months. It will take eighteen years before the child reaches full maturity. And the time the Egg spends in the Womb will be over the course of six months, and once the Egg exits from the mothers body it will take the nine months until it hatches, it will take three months until the Child is capable of opening hers or his eyes.
Making the time from which pregnancy occurs to the time the child opens her or his eyes roughly around two years. And presuming the child's parents don't die than the child will spend it's eighteen years in their care. And if they do die than the child is sent to an orphanage where she or he will live until the age of eighteen whereupon the child will live her or his life as a Zorganian Imperial Citizen.
Technology Of The Zorganian Empire
Zorganians upon birth are trained to dislike Religion, and instead favor technology. This is do to the Religious Wars that nearly wiped out the Zorganian species during it's civilization stage, and after reaching their Space Stage the Zorganians civilization at the time were constantly attacked by Religious and fanatically Zealous species that were bent on it's destruction, the only survivors being the Teradox, who weren't discovered until the Zorganians were well spread out across the galaxies edges. And that is why Zorganians are trained to frown upon the idea of Religion.
The Zorganian Empire isn't as technologically advanced as the Ikelzos, but are still highly advanced. The Zorganian Empires military have access to things such as Jetpacks, Plasma technology, Spacecraft, FTL technology, Invisibility technology, Shielding technology, Tracking technology, Electricity based weaponry, Radiation based weaponry, Gas based weaponry, Fire based weaponry, and amongst other things. Zorganian Imperial scientists are currently working on making teleportation technology and hover technology, like those that the Ikelzos have access to. As well as weaponry that can effect time and gravity.
The basic Zorganian Imperial gun is the PRM-25 (Plasma Rifle Mark-25). The previous versions of the PR family were unreliable, and when overheated had a tendency to explode. Sometime they even explode randomly when it's perfectly cool due a malfunction. The first Plasma Rifle that is judged to be 'reliable', the PRM-45 managed to somewhat address this 'glitch' by introducing a more advanced cooling systems and reducing the rate of fire. The PRM-25 managed to remove this problem entirely, and exists alongside the PPM-20 as one of the few energy based weapons that doesn't explode randomly.
Though, even modern Zorganian Imperial weapons still has a tendency to explode randomly, although the issue has been mostly resolved in recent times, since as of now the only plasma weapons used by the only plasma weapons used by the Zorganian Imperial Military that explode randomly is the PMLM-25 and the PTM-1. What all members of the PR family have in common with each other (Other than being able to shoot out Plasma) is that Bayonets and scopes are standard issue for the PR family. As of now the PRM-25 is the most widespread plasma weapon in the Zorganian Imperial Military, even being used in case of boarding actions by the Zorganian Imperial Navy.
The standard Zorganian Imperial sidearm is the PPM-20 (Plasma Pistol Mark-20). It looks simple, two cylinder like objects with one end of each connecting with one end of the other. The bottom of it has a hatch in which energy capsule can be stored (These are what powers Plasma and Laser based weaponry). And at the spot where the two meet is a trigger, the function of this is obvious. And at the font end of it is of course the part where the Plasma shoots out of, and above it is an Iron Sight which is shaped like an arrow head. Notably, PPM-20's are capable of having a knife attached to the bottom of the 'barrel' to be used as a bayonet and a scope attached to the top.
Then there is the PMLM-25 (Plasma Missile Launcher Mark-25). This one looks like a long tube with two openings, one at the back where the Plasma Canister (The PMLM-M25'S version of an Plasma Capsule) is inserted, and the one at the front where it is shot out. At the left side of it is a screen, that is attached to the rest of it by a one inch long rectangular piece of metal. This screen has several bottoms at the bottom of it that allows the screen to zoom in and out, see in inferred, see in night vision, and see in day vision. Even though Zorganians are already capable of seeing in day vision.
The next weapon is the PSRM-35 (Plasma Sniper Mark-35). Although Plasma based weaponry are powerful, the most powerful of them and many of the previous types made had a tendency to explode randomly due to overheating. That, and aside from the recently made PTM-1 many of them fire of separate shots. the PSRM-35 weapon by contrast is an exception. The PSRM-35 is less powerful than the PRM-50, but fires off a stream of plasma and overheats less often, that and there has been no known incidents of them exploding. Like the PRM-25, bayonets and scopes are standard issue with the weapons of the PSR family.
There's also the PGM-15 (Plasma Grenade Mark-15). They look like a metal ball with an activation switch. PGM-15's can notably be set for how much time till they explode. The lowest time being one second till it explodes and the maximum being thirty seconds till it explodes. The time can be changed at which a Plasma Grenade explodes can be changed, however it is something that takes several minutes to do, depending upon how fast the individual is at setting it. Not something that can be done in the middle of a battle. This is why there is one or two numbers written on them to show the time they are set to explode at.
The next weapon is the PSM-100 (Plasma Sword Mark-100). The Plasma part of the weapon looks like a double sided Sword with a pointed tip. The difference being that it is made out of Plasma, and is colored dark purple and glows dark purple. The handle looks like an oval shaped cylinder, with the edges pointing in the same direction of the blades edges (This is so that the wielder constantly knows where the blades edges are pointing). Covering the handle is a rubber like substance, meaning if the user is wielding it without gloves or some other hand covering than it will be more comfortable for the user.
At the bottom of it is a spike, which is useful for a pommel strike. And separating the handle from the blade is an cross guard that is made out of metal, with the tips being spiked which can be used to stab into an enemies throat. One might wonder what use that a cross guard will have on it. After all, wouldn't a Plasma Sword just cut right through it? Yes, it would. But the purpose is to prevent the wielders hand from accidentally sliding onto the blade. The PSM-100 succeeds in being both incredibly dangerous and user friendly.
A weapon which is exclusive to the law keepers of the Zorganian Empire, the Zorganis Enforcers, is the EBM-20 (Electric Baton Mark-20). The EBM-20 has a five inch long handle, with the part of it that delivers electricity into the targets body being two feet long. The EBM-20 is composed entirely of metal, with the exception being the handle which is covered in leather. The EBM-20 is able to be modified in the amount of electricity that is delivered to the target, from being able to cause the target large amounts of pain, to causing the victim to be knocked unconscious.
A recent addition to the Zorganian Imperial arsenal is the PTM-1 (Plasma Thrower Mark-1). This weapon was designed after the flamethrower, and is becoming more widespread throughout the Zorganian Empire. The PTM-1 was originally designed to clear enemy trenches and the insides of buildings, but due to the power that the blasts that come from the weapon posses, it has found other uses alongside what it was originally made for. The power that a single blast from a PTM-1 is enough to turn a vehicle white hot and reduce it to a molten slag within seconds, and even one shot is usually enough to collapse an entire building, even if it has been reinforced with metal. This makes the weapon effective against entrenched enemy positions such as bunkers.
The blasts of a PTM-1 resemble a cone, and a person doesn't need to be hit by a blast in order to be killed, as victims who have not been hit by a blast but instead grazed by one or were near one have consistently received fourth degree burns by the heat generated. But the PTM-1 has it's flaws. It has a bulky size making it an easy target for snipers, which is further made a problem by the weapons weight, which would make the wielder move slower than she or he would use using another weapon. And alongside those problems a single PTM-1 is expensive to create, and also has a tendency to explode if shot too often due to overheating.
The PTM-1 in terms of appearance is as follows. It has two handles in the shape of a rectangle, five bumps on each for the wielder to fit hers or his fingers through. These handles are connected to the main part of the weapon, which is in the shape of a cylinder with a hole on the front for blasts to shoot from and a tube on the back. At the top of the PTM-1 is a meter with a needle used to show how much energy is left in the weapon. When the weapon is at full power the needle points to a green part of it, when on average power it points to a yellow part of it, when on low power it points to a red part of it, and when out of power to points to a black part of it. The tube on the back of the cylinder leads to two tubes which is meant to be worn on the wielders back, these tubes contains the energy used for the PTM-1.
The firing process of Plasma weaponry is as follows. The process begins by taking a small amount of gas, introducing it into an arming chamber, and then ionizing it and thereby turning it into Plasma, and then the gas would be detonated. And in order to contain the detonation, the chamber is coated in carbon to contain the explosion, but a small amount of carbon and it would be a relatively small explosion. What is trying to be created is a very small blast that creates intense heat energy. In other words, light. The heat would be absorbed and dissipated by the carbon, but the light would be focused through a focusing array and directed out the front. What one has created through this is a high powered energy based weapon.
With this method being used with a small amount of plasma being used to create heat energy, the temperature of the shot is somewhere in the thousands plus degrees. This makes Zorganian Imperial Plasma weaponry very effective against armor. The shot would strike a small piece of the armor, with incredibly high temperatures, which melts through virtually instantaneously a piece of the armor. But even if it didn't do that, the heat itself would super heat the flesh beneath the armor, which would cause a miniature explosion, as fat and blood instantaneously boils. This would introduce remarkable amounts of trauma upon the targets body, in fact it would be almost guaranteed to be an instant kill.
Even if the shot doesn't hit anything vital, this would cause the victims body to go into shock from all of the pain and the trauma inflicted upon it. And if the shot hits at or near anywhere close to the heart or lungs or kidneys or head, that would be an instantaneous kill, as the shot would literally be exploding major organs, and boiling the victims bones. And getting shot by a Plasma Bolt in the stomach, where all of the bodies low boiling liquids are can cause a rather messy death, and is a problem to clean up. The design for Zorganis Enforcer, Zorganian Imperial soldier, and Death Warrior armor is similar to the Lorica Segmentata armor used by the 'Roman Empire' of the world Sol 3.
The differences are as follows. Zorganis Enforcers and Army Soldiers lack the Galea helmet plume, something that Death Warrior Helmets possess, while all three lack the flap at the back of the helmet. The only parts of the body that aren't covered in armor are the neck, the finger joints, the armpits, the back of the knee, the front of the elbow, the back of the ankles, and the wrists, all of which are covered in a shineless rubber-like substance referred to as 'Black Skin'. The armor for all three is thick enough to stop bullets, except when hit in the black skin of the armor or the lenses, with lenses being something that the helmets of all three groups possess.
Instead of the various pieces of armor being tied and strapped together, the pieces of armor are welded together to form specific pieces. The armor for all three groups also do not posses any fabric. And while the other two uses helmets similar to the Galea, Death Warriors use helmets similar to the Hounskull helmet, but still possesses the Galea plume. The helmets of the Enforcers and Army Soldiers are fully enclosed, with the front having segmented plates covering the face, with all segments pointing downwards directions, but moving closer to the forward direction as it moves upwards, and the segment at the top points between the down and forward directions.
The flap at the side of the Galea helmet is replaced on Enforcer and Army Soldier helmets by one spike for each, that starts off curving between the downwards and forward directions but then curves towards the forward and upward directions, and both spikes are rigid. The boots for all three are also metal with a point at the end. And where the shoulder pads, knee pads, and elbow pads of the Enforcers and Army soldiers are smooth, Death Warriors possess ones that have spike studs covering them. The standard issue colors of the armor for all Army Soldiers and Death Warriors are black with a blue trim, Zorganis Enforcers are different in that their armor adopts the colors scheme of their world.
Despite this, an Army Regiment or Death Warrior Legion is capable of adopting a worlds color scheme if an important enough action is accomplished on said world. The neck for all three is protected by a plate pointing up from the part of the chest plate that is just below the neck. The Black Skin acts as a way for the wearer to activate the different features of the armor, due to the Black Skin connecting the wearers brain to the armors system upon contact with it's insides. The only piece of Black Skin that is disconnected from the rest is the helmet, in which the black skin is attached to the helmet. And as was made clear earlier, the design for armor in the Zorganian Imperial Military is capable of being varied.
After the Mozlos Warlord Garkel gained his moniker 'The Destroyer' by ransacking and wiping out all Zorganian Imperial forces on the planet Skarth, the planets former inhabitants returned after the world was reclaimed to find the planets cities in ruins, and all those left behind on it to be killed by the Mozlos. And so, afterwards all Zorganian Imperial Army Regiments that come from Skarth have designed their armor to look similar to that of Zorganian skeleton, their helmets for instance looks like a Zorganian skull, and their armor is colored black with a bone-white trim.
Zorganian Imperial helmets, when fully closed makes a static sound whenever the wearer talks and makes the wearers voice sound deeper than it actually is. Only those linked to the helmets communication system can understand what the wearer is saying, as they don't hear the static. This function was put in for two reasons. One of them being to prevent enemies from understanding what the Zorganian Imperial soldiers are saying, and the other one is for intimidation purposes. Though, the static function can be turned off or at least dialed down if the wearer chooses to.
One of the primary ground based vehicles of the Zorganian Empire is the Destroyer Class Battle Tank. Developed during the early years of the First Zorganian Expansion, the Destroyer Class Battle Tank has had numerous different varieties throughout the millennia, all fulfilling a specific purpose with varying weaponry, from Plasma Launchers to Plasma Throwers to regular Flamethrowers when being used in an area with flammable materials where a weapon which can be fired faster than the Plasma Launcher or Plasma Thrower is required. Billions of Destroyer Class Battle Tanks are produced each galactic year, and is one of the most widely used ground based vehicles in the Zorganian Empire.
In shape, it is rectangular with a square shaped top and tracks on the side. Whilst the Zorganian Empire has access to repulsor technology and can be used for Destroyer Class Battle Tanks, tracks are used whenever a planets gravitational field results in a negative interference with repulsor technology, as well as when EMP's are in use by the Zorganian Empire or it's enemies. In front of the top section of the Tank is the main weapon of the vehicle, and can be a flamethrower when a terror weapon is required along with their being flammable materials in the area and a weapon with a constant rate of fire and large area of effect is needed. A Plasma Thrower can be used as well when facing enemies in fortified positions or are using heavily armored vehicles.
However, Plasma Cannons can also be used if a weapon that is more stable than a Plasma Thrower and capable of doing more damage to fortifications and vehicles than a Flamethrower is required. The Destroyer Class Battle Tank throughout it's various varieties has consistently had two hatches to enter and exit from, one on the top section and another beneath the tank which can be used as an emergency hatch. In front of the top hatch as well as on the sides and the front of the Tank can be either Flamethrower's or one of the varieties of Plasma weapons. And below the weapon in front of the Tank are either spikes or a Bulldozer.
Above the Destroyer Class Battle Tank in both value and effectiveness are the Colossi. A Colossus is the largest ground vehicle capable of being fielded by the Zorganian Empire, being five-hundred feet tall. The main body of the Colossi is ovular in shape, with it having what appears to be six legs. with three on both sides and each leg segmented into three segments. The foot of each leg has a circular shape with a flat bottom, whilst each leg segment has a cylinder shape. At the front of the Colossi is a Plasma Cannon similar to those used in Zorganian Imperial navy ships, but scaled down to fit a colossi. And on the top is a secondary Plasma Cannon, but the shots fired are singular and arcs, functioning as mobile artillery, whereas the main cannon fires a strait beam.
On the bottom of a Colossus are several hatches from which an individual may enter and exit a Colossi from which may be opened and closed at any time. In-between each leg are Plasma cannons similar to that of Destroyer Class Battle Tanks. On the back end of a Colossus is what appears to be a tail, comprised mostly of flexible alloys, this tail is composed entirely of machinery and so cannot be entered or exited unless dissected to tend to the systems inside. The tail is long enough to position over the Colossus and point in front of it, and when doing so the metal covering the tip opens to reveal a final plasma cannon, which fires single strait shots, and is less powerful than the primary and artillery cannon, but more so than those on the sides. However the tail is durable enough to knock down buildings with.
The metal covering the insides of a Colossi are several feet thick, and are able to withstand sustained plasma fire. The primary defense of a Colossus is it's shielding systems, which are powered by a single plasma generator in the center of it, and are capable of withstanding several shots from a starships plasma cannons, but rarely more than a handful. Whilst Colossi are powerful, they are a rare sight on a battlefield, only being deployed in the most dire of situations, and even then it takes hundreds to operate a Colossi, without those numbers one cannot be operated.
Home World Of The Zorganians
The Zorganians come from the planet known as Zorgania, which serves as the Zorganian Empires Capital Planet. It used to be a planet covered with forests, rain forests, and jungles. But due to the Zorganian's nuclear wars against each other during their Civilization Stage it was reduced into a barren wasteland, and after that massive Cities were built all over the planet, until the entire surface of Zorgania and everything right down to the planets core was turned into a gigantic city. The Zorganian government operates at the largest building on Zorgania, The Zorganis Citadelus, a building that is shaped like a cone and has numerous spires and towers covering it, the closer to the center they are, the higher these spires and towers are.
And at night the planet can be seen with numerous blue lights covering it. Zorgania is the capital planet of the Zorganian Empire, and it's most well defended. Though Zorgania also has it's dark side, beneath the blue lights and towers and spires covering it's surface, large amounts of criminal activity operates at the planets core. And each and every attempt to spread above has always resulted with it being quickly eliminated, sometimes so quickly that it almost seems to have never even occurred.
'Access information on the Zorganian Empire's Hierarchy.'
Hierarchy Of The Zorganian Empire
The lowest in the Zorganian Imperial Hierarchy are civilians, with Soldiers being classified as higher in rank than them, and then Planetary Governors, and then System Governors, and then Sector Governors, and then the High Council, and then the Zorganian Imperial Emperor. Civilians are what someone would expect from something with such a name, normal Zorganians and Tezroven going about their everyday lives in society. The Soldiers of the Zorgnian Imperial military have their own ranking system as is obvious, and the ranking system of the Zorganian Imperial army is as follows.
Conscript, Private, Corporal, Sergeant, Major, Colonel, Lieutenant, Field Marshal, Vice Commander, Commander, Vice General, General, Supreme ranking system of the Zorganian Imperial Navy is as follows: Crewman, Captain, Commodore, Vice Admiral, Admiral, Grand Admiral. Vice Commander's, Vice General's, and Vice Admiral's serve as advisors for Commander's, General's, and Admiral's, and in the absence of those that they advise are to serve as leader until a replacement is sent. The Grand Admiral is in command of the entire Zorganian Imperial Navy, and the Supreme General is in command of the entire Zorganian Imperial Army.
Note that the rank of Conscript is only applied if said Zorganian is forced to join the Zorganian Imperial Military, and Zorganians of that rank are only given a weapon and armor and told to fight in a war-zone after being assigned to a Regiment. Only when a conscript achieves the rank of Private can a former Conscript receive training. And if a Zorganian goes beyond the rank of Lieutenant, than she or he cannot participate in battle, unless she or he denies to proceed any further in the ranking system.
Planetary Governors are Officials who are in control of entire planets and said Planets moons, and are entrusted with watching over them. System Governors are entrusted with the task of keeping Planetary Governors is check, and would become involved in the problems of a Moon or Planet if it starts to spiral out of control. Sector Governors watch over entire Space Sectors of the Zorganian Empire, which are clusters of Systems that have been divided into what are referred to as sectors, this makes monitoring the Zorganian Empires territories easier. High Councilors are Zorganians who manage different aspects of the Zorganian Empire.
Some of the High Councilor positions include: The Supreme General. The Grand Admiral. The Master Of Assassins. The Captain Of The Praetorians. And The Grand Administrator. The Supreme General is the Commander-In-Chief of The Zorganian Imperial Army, this person controls all Zorganian Imperial ground forces. People who held this position in the past quite often had a rather fierce rivalry with The Grand Admiral at the time. The Grand Admiral is the Commander-In-Chief of The Zorganian Imperial Navy, some might view the person in this position as one of the more important High Councilor positions, while the Zorganian Imperial Army does all of the ground work, the Zorganian Imperial Navy gets them there and fights in Space Battles.
But the Zorganian Empire cannot maintain it's dominance without both. The reason that the positions are split instead of having someone control both forces at once is that if someone controlled both the Zorganian Imperial Army and Armada, and said person were to rebel in a bid to take control of the Zorganian Empire or for another reason, than there would be only the Death Warrior Legions to stop that person, and the Death Warriors can't fight both the traitor forces and the other threats that assail the Zorganian Empire at the same time.
And so the positions are split, so if one were to rebel than the traitor would be crushed quickly due to being incapable of conquering and holding Moons and Planets effectively and in the other case having no Ships to get around in and call Air or Space support with. And the very few times such a thing happened the strategy has proved to be remarkably effective at it's intended purpose. The Master Of Assassins is the person controls all Spies, Assassins, Saboteurs, Infiltrators, and any secretive part of the Zorganian Empire that is generally kept secret from prying eyes.
This position was made to keep the other High Councilors in line when the Empress/Emperor isn't around to do so, and there has been times when The Master Of Assassins kills other High Councilors whenever said High Councilor proves to be corrupt and/or ineffective. And this has even happened to Empresses and Emperors who also prove to be corrupt or ineffective. An interesting thing to note is that nearly all Master Of Assassins are female, this is due to female Zorganians being smaller, lighter, more agile, nimbler, and having quicker reflexes than male Zorganians, who tend to be larger, physically stronger, and having a higher pain tolerance.
Some individuals might ask why this matters. The assassination of a civilian is easy when one is a High Councilor, The Master Of Assassins simply has to send someone else to do it, and it will be done. But when it's a High Councilor or in some cases an Empress/Emperor, who tends to be guarded by Praetorians, some the best fighters and duelists in galactic history, it's smart to have the best to help. And who could be better than The Master Of Assassins? And also, because of how often the position of Master Of Assassins tends to be held by a female, many Empresses tend to be a Master Of Assassins before managing to attain the position of Empress.
The Captain Of The Praetorians is exactly as it says. This person is the leader of the Praetorians. The Praetorians guard the Zorganian Imperial Empress/Emperor. And consist of some of the best fighters and duelists in galactic history. They are to Death Warriors what Death Warriors are to regular soldiers. Praetorian's sometimes even guard High Councilors, but more often than not, this is to watch over them and maintain their loyalty. Praetorians are occasionally sent by the Empress/Emperor at the time to do highly important missions, but not all of them are sent. They still have their guard duties after all. And The Captain Of The Praetorians is chosen from the largest, physically strongest, smartest, and most loyal Praetorian that there is at the time.
The last High Councilor that will be mentioned is The Grand administrator. This person has the duty of overseeing all non military organizations in The Zorganian Empire, and is arguably the most important. It's this persons job to make sure that all resources, ammunition, weapons, drinks, and food actually gets to the soldiers. Without this position the Zorganian Empire likely wouldn't last long. And then there is the final position, the position of Empress/Emperor. This position without a doubt holds more power than any High Councilor position holds. In order for someone to be made Emperor, that person must be voted into it from a High Councilor position by all Governors, Generals, Admirals, and in some rare cases other High councilors to the position of Emperor.
The current Zorganian Imperial Emperor is Emperor Zekintos. The Zorganian Empire is a form of Elective Dictatorship. Elective in the way that the position of Emperor is Electoral. And a dictatorship in the way that all power in the Zorganian Empire lies in the hands of the Zorganian Imperial Emperor.
Special Forces Of The Zorganian Empire
There are two groups that hold a special place in the military of the Zorganian Empire, and they are the Praetorian's and the Death Warriors. The Praetorian's guard the Zorganian Imperial Empress's and Emperors and act as their Bodyguards, and are given the best training and equipment that the Zorganian Empire has to offer. Their weapons and armor is painted gold with a blue trim, and each Praetorian is assigned a servant to keep their equipment in prime condition, as well as perform any other service that is demanded of them by the Praetorian that they are assigned to. However, unlike the Death Warriors, the Praetorians only have one task, to guard the rulers of the Zorganian Empire. And as such, the Praetorians rarely ever leave Zorgania.
And whilst a significant portion of the Praetorians spend their time guard the Empress or Emperor of the Zorganian Empire, a small group of Praetorians hold the position of guarding the High Councilors.
The Death Warriors are the the genetically enhanced super soldiers of the Zorganian Empire, and the genetic enhancements that they have received performed the base work for what was later applied to the Praetorians. The Death Warriors are deployed for the most important tasks that must be performed for the Zorganian Empire, performing missions that to other military groups in the Zorganian Empire would be seen as suicidal. Death Warriors are divided into Legions, with a single Legion possessing at minimum ten thousand Death Warriors. As of now, there currently exists one thousand Legions in the Zorganian Empire.
The standard Death Warrior color scheme is black with a blue trim, the colors of the Zorganian Empire. And it would be the colors of the legion until it has done a great deed or accomplishment, in which upon doing so would have their equipment repainted to be colors of the moon or planet they accomplished it at. Certain Death Warrior Legions however take the colors of the world they were founded at upon their inception. Death Warrior Legions that come from Skarth have had a consistent history of taking the black and bone white colors of that world from the moment of their creation.
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Zorganian Imperial Emperors And Empress's
The position of Emperor in the Zorganian Empire isn't a hereditary position like someone might believe. Instead, A Zorganian Imperial Emperor or Empress is chosen by instead being elected that position. When a Zorganian Imperial Emperor or Empress dies an election is held for the position of Emperor or Empress. The votes are made by Planetary Governors, System Governors, Sector Governors, Admirals, and Generals whom elect who among the High Councilors they wish to become Emperor. After the votes are collected, the one with the most votes is made Empress or Emperor, and is in command of the entire Zorganian Empire, with the High Councilors handling to matters that may be considered to be 'beneath' the Emperors or Empress's notice as well as acting as advisers for the Emperor or Empress.
The first Zorganian Imperial Emperor was Nevial Kaverk, whom founded the Zorganian, led it throughout the Arakos Wars, and was later assasinated shortly before the Second Zorganian Expansion. The Second Emperor, Krovius Neshtal led the Zorganian Empire throughout the Second Zorganian Expansion. Krovius Neshtal was removed from power shortly before The Betrayal Of The Legions, due to proven corruption which involved dissolving the High Council in an attempt to gain whatever power they have for himself and then executing them on charges of corruption and planned assassination against their Emperor, both of which were later proven false.
This led to a small scale civil war amongst the ranks of the Praetorians, with those supporting Krovius assisted by whatever were forces stationed Zorgania at the time that were loyal to him, and the ones attempting to overthrow him supported by the surviving High Councilors and whomever remained loyal to them, as well as the other military forces stationed on Zorgania. This event lasted only ten hours and ended with a Praetorian killing him in his sleep whilst in bed. A mere week later The Betrayal Of The Legions occurred, and in that time no Emperor was chosen due to the chaos that followed amongst the Zorganian Imperial hierarchy.
The time after The Betrayal Of The Legions were partly spent hunting down those whom had remained loyal to Krovius and partly preparing for a war with the Ikelzos Confederacy which never came. The third in line was Empress Vaklinus Kelsh, whom led the Zorganian Empire throughout the aftermath of The Betrayal Of The Legions, the agreement which restricted it to parts of the galaxy outside of the Ring Of The Dead, and the last days of hunting the remnants of those loyal to Krovius. Empress Vaklinus was a former Master Of Assassins and led he Zorganian Empire longer than many Empresses and Emperors that ruled the Zorganian Empire, having ruled it for three-thousand years, with her rule ending when her ship was attacked by Mozlos during a meeting with the System Governor of the Star System of Circe.
Although the Mozlos were all killed, the attack saw both the Governor and Empress Vaklinus dead with the Governor killed whilst in his quarters with the bodies of three Mozlos nearby with a single plasma rifle with him, and the Empress's body found in the bridge surrounded by the corpses of the Mozlos leading the attack and his retinue. The most recent Emperor is Emperor Zekintos. Emperor Zekintos takes a more proactive role, and involves himself in the High Councilors matters.
You have reached maximum amount of information on the Zorganian Empire provided by the High Councilors and The Emperor.
