The Heir of Kaiba
Kyuubi
Card Activation/Summon/Jutsu
Thoughts
Speaking
AN: Alright so this is an idea I've had for a few years though it took me a while to create a deck where I could eventually make a Kyuubi card without it totally ruining the flow of the deck, real or not. Now the Kyuubi card will not be a ritual card or a fusion card it will be an effect card that can be summoned by the effect of a spell card over a period of nine turns. The card will be called The Nine-Tailed Demonic Dragon. It will fall under the classification of Divine Beast and only be able to be used by Naruto since the Kyuubi's spirit will eventually become attached to this card.
The Demonic Dragon Deck (29 Monster Cards; 29 Spell & Trap Cards):
-(1)Red-Eyes Darkness Dragon
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Dark Level: 9 ATK: 2400 DEF: 2000
Card Text: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes B. Dragon" and cannot by Special Summoned by other ways. This card gains 300 ATK for each Dragon-Type monster in your Graveyard.
-(2)Red-Eyes B. Chick
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Dark Level: 1 ATK: 800 DEF: 500
Card Text: You can send this face-up card to the Graveyard; Special Summon 1 "Red-Eyes B. Dragon" from your hand.
-(2)Red-Eyes B. Dragon
Card-Type: Normal Monster Sub-Type: Dragon Attribute: Dark Level: 7 ATK: 2400 DEF: 2000
-(3)Masked Dragon
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Fire Level: 3 ATK: 1400 DEF: 1100
Card Text: When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
-(1)Red-Eyes Darkness Metal Dragon
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Dark Level: 10 ATK: 2800 DEF: 2400
Card Text: You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".
-(2)Vice Dragon
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Dark Level: 5 ATK: 2000 DEF: 2400
Card Text: If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF are halved.
-(1)Meteor Dragon
Card-Type: Normal Monster Sub-Type: Dragon Attribute: Earth Level: 6 ATK: 1800 DEF: 2000
-(2)Blackland Fire Dragon
Card Type: Normal Monster Sub-Type: Dragon Attribute: Dark Level: 4
ATK: 1500 DEF: 800
-(3)Red-Eyes Wyvern
Card-Type: Effect Monster Sub-Type: Dragon Attribute: Wind Level: 4
ATK: 1800 DEF: 1600
Card Text: During your End Phase, if you did not Normal Summon or Set a monster this turn: You can banish this card from your Graveyard; Special Summon 1 "Red-Eyes" monster from your Graveyard, except "Red-Eyes B. Chick".
-(2)Dark Lucius LV4
Card-Type: Effect Monster Sub-Type: Fiend Attribute: Earth Level: 4
ATK: 1000 DEF: 300
Card Text: The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
-(1)Dark Lucius LV6
Card-Type: Effect Monster Sub-Type: Fiend Attribute: Earth Level: 6
ATK: 1700 DEF: 600
Card Text: If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
-(1)Dark Lucius LV8
Card Type: Effect Monster Sub-Type: Fiend Attribute: Earth Level: 8 ATK: 2800 DEF: 900
Card Text: If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated.
-(2)Kuriboh
Card Type: Effect Monster Sub-Type: Fiend Attribute: Dark Level: 1
ATK: 300 DEF: 200
Card Text: During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.
-(1)Summoned Skull
Card Type: Normal Monster Sub-Type: Fiend Attribute: Dark Level: 6
ATK: 2500 DEF: 1200
-(2)Snipe Hunter
Card Type: Effect Monster Sub-Type: Fiend Attribute: Dark Level: 4
ATK: 1500 DEF: 600
Card Text: You can discard 1 card to target 1 card on the field; roll a six-sided die, and destroy the target unless you roll a 1 or 6.
-(3)Wall of Illusion
Card Type: Effect Monster Sub-Type: Fiend Attribute: Dark Level: 4
ATK: 1000 DEF: 1850
Card Text: A monster that attacks this monster is returned to its owner's hand after damage calculation. Damage calculation is applied normally.
-(1)Crush Card Virus
Card Type: Normal Trap
Card Text: Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.
-(1)Deck Devastation Virus
Card Type: Normal Trap
Card Text: Tribute 1 DARK monster with 2000 or more ATK; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
-(1)Eradicator Epidemic Virus
Card Type: Normal Trap
Card Text: Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards; check your opponent's hand, all Spell/Trap Cards they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of the chosen type.
-(1)Mirror Force
Card Type: Normal Trap
Card Text: When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
-(3)Sakuretsu Armor
Card Type: Normal Trap
Card Text: Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
-(1)Mispolymerization
Card Type: Normal Trap
Card Text: You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.
-(1)Destiny Board
Card Type: Continuous Trap
Card Text: At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A" and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to the Graveyard immediately
-(1)DNA Surgery
Card Type: Continuous Trap
Card Text: When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.
-(1)Divine Wrath
Card Type: Counter Trap
Card Text: When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
-(1)Fusion Sage
Card Type: Normal Spell
Card Text: Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck
-(1)Monster Reborn
Card Type: Normal Spell
Card Text: Target 1 monster in either player's Graveyard; Special Summon it.
-(1)Cup of Ace
Card Type: Normal Spell
Card Text: Toss a coin: * Heads: Draw 2 cards. * Tails: Your opponent draws 2 cards.
-(1)Burden of the Mighty
Card Type: Continuous Spell
Card Text: Each face-up monster your opponent controls loses 100 ATK × its own Level.
-(1)Spirit Message "A"
Card Type: Continuous Spell
Card Text: This card can only be placed on the field by the effect of "Destiny Board".
-(1)Spirit Message "I"
Card Type: Continuous Spell
Card Text: This card can only be placed on the field by the effect of "Destiny Board".
-(1)Spirit Message "N"
Card Type: Continuous Spell
Card Text: This card can only be placed on the field by the effect of "Destiny Board".
-(1)Spirit Message "L"
Card Type: Continuous Spell
Card Text: This card can only be placed on the field by the effect of "Destiny Board".
-(1)Mystic Plasma Zone
Type: Field Spell
Text: Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.
-(1)Multiply
Card Type: Quick-Play Spell
Card Text: Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
-(2)Malevolent Nuzzler
Card Type: Equip Spell
Card Text: The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to return this card to the top of your Deck.
-(1)Darkworld Shackles
Card Type: Equip Spell
Card Text: The equipped monster cannot attack, and its ATK and DEF become 100. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
-(1)United We Stand Card
Card Type: Equip Spell
Card Text: The equipped monster gains 800 ATK and DEF for each face-up monster you control.
-(2)Polymerization
Card Type: Normal Spell
Card Text: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
-(1)Fusion Recovery
Card Type: Normal Spell
Card Text: Target 1 "Polymerization", and 1 Fusion Material Monster that was used for a Fusion Summon, in your Graveyard; add them to your hand.
-(1)Future Fusion
Card Type: Continuous Spell
Card Text: Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
-(2)Different Dimension Capsule
Card Type: Normal Spell
Card Text: Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.
Fusion Deck:
-(1) Meteor B. Dragon
Card-Type: Fusion Monster Sub-Type: Dragon Attribute: Fire Level: 8 ATK: 3500 DEF: 2000
Card Text: Red-Eyes B. Dragon + Meteor Dragon
-(1) B. Skull Dragon
Card-Type: Fusion Monster Sub-Type: Dragon Attribute: Dark Level: 9 ATK: 3200 DEF: 2500
Card Text: Summoned Skull + Red-Eyes B. Dragon
-(1) Five-Headed Dragon
Type: Fusion/Effect Monster Sub-Type: Dragon Attribute: Dark Level: 12
ATK: 5000 DEF: 5000
Text: 5 Dragon-Type monsters This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Damage calculation is applied normally.)
Summary:
When Naruto is failed for the second time in the Ninja Academy he decides to leave Konoha since he feels that he would never be able to become a ninja without proper training which he is not getting from the Academy. He makes the decision to leave Konoha and Hi no Kuni as a whole in order to start a new life for himself.
He heads to the port town of Aratana Sutāto (New Start) in order to leave the Elemental Nations. According to a few of the sailors he has met there was a civilization beyond Kiri that was hidden from the Elemental Nation and that was rarely visited by those from the countries beyond the mist. Naruto had decided that if he wants a true fresh start he should leave the Elemental Nations.
When they reach the port city they see a man in his late twenties to early thirties being attacked by multiple bandits, Naruto quickly dispatches those that attacked the man who offers to buy him lunch as thanks for helping him. As they eat Naruto inadvertently tells the man that he is an orphan to which the man gave him a look of understanding before formally introducing himself as Seto Kaiba; the man who would change Naruto's life.
AN: OK so that's the summary of the story along with the deck that Naruto would use. I figure the mix of dragons and the fiends I chose would work perfectly. The reason I went with Red-Eyes instead of Blue-Eyes is because the Red-Eyes card aren't generally looked at as the best dragon cards even after Atticus uses Red-Eyes Darkness Dragon. As for the Dark Lucius LV cards I am of the opinion that all decks should have a set of LV cards in them, heck my own personal deck has two Horus and the Armed Dragons.
