DUELISTS PRO Disclaimer

Unfortunately, I don't own Yu-Gi-Oh! and it's cards/characters, but I DO own my new cards and characters.

Duelists Pro is set 60-65 years after the battle city tournament, and many new cards have been made, so at the end of this disclamer I will have a list of new cards, and I will update them, so stay tuned to this Disclamer.

This Disclaimer also has a short profile on the main characters of the story, so here it is. Any new duelists made by all of you people will have their profile done is well.

CARLO/YRS -15. RAREST CARD - Varson, Lord of Corruption. EYES - Blue. HAIR - Black

ANDREW/YRS - 15. RAREST CARD - Guardian Shpinx. EYES - Green. HAIR - Blonde

SAMANTHA/YRS -15. RAREST CARD - Force. EYES - Blue. HAIR - Blonde

ZEKE/YRS - 15. RAREST CARD - Blue Eyes Black Dragon. EYES - Blue. HAIR - Black

KEVIN/YRS - 15. RAREST CARD - Valkyrion the Magna Warrior. EYES - Blue. HAIR - Blonde

DRAKE/YRS - 17 RAREST CARD - Dragon Nobleman EYES - Icy Blue HAIR - Blonde

NOTE:

IF YOU WOULD LIKE TO HAVE A NEW CHARACTER IN THE STORY, PLEASE TELL ME IN YOUR REVIEWS WITH YOUR DECK, AND I WILL POST IT IN MY STORY. THANK U!

NEW RULES: Their are now [Demension] monsters and they have their own set of rules. Demension monsters may only be summoned by tributing a certain monster while the card [Demension Portal] is on the field. When you summon a demension monster the monster tributed for the demension monster are placed under the [Demension Portal] and are called "Demensioned" and may not return to the field unless [Demension Portal] is destroyed. If [Demension Portal] is destroyed the "Demensioned" monsters are put onto the top of your graveyard and the [Demension Monster] is left on the field, but has its attack and defence lowered to the same as the "Demensioned" monster. That monster may not use its effect.

CARDS: Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defence strength FT= Flavour Text

DP01 Varson, Lord of Corruption

Dark/Fiend/8/2900/2400 Effect: During the attack phase, you may destroy any field magic card on the field. FT: A monster enhanced by secret, arcane powers kept indise a magical orb. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP02 Animation of the Corruption Lord Type: Ritual Magic To Ritual Summon [Varson, Lord of Corruption] from your hand you must tribute monsters, from the field or hand, with Level Stars equal to 8 or more. This is considered a Special Summon. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP03 Arcane Thief Dark/Spellcaster/2/200/400 Flip: When this monster is flipped, destroy 2 of your opponents magic cards on the field. You may flip this into face-up defence positin. FT: This thief was influenced into stealing magical srcolls and stones while low on power. Secret Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP04 Trap Thief Dark/Spellcaster/2/400/200 Flip: When this monster is flipped, destroy 2 of your opponents trap cards on the field. You may flip this into face-up defence positin. FT: An expert theif controlled by an ancient mage, combined they make a perfect theif. Secret Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP05 The Destruction of Spells Dark/Spellcaster/5/1000/2000 [Trap Thief] + [Arcane Thief] Effect: When this monster is fusion summoned, destroy 2 of your opponents trap cards and 2 of your opponents magic cards on the field. If this monster inflicts life points of damage by destroying a monster, destroy 1 of your opponents magic/trap cards on the field. FT: This monster knows how to turn invisible, becoming the perfect stealth theif, as he must steal a new treasure everyday. Secret Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP06 Mega Scramble Type: Normal Trap Shuffle all monsters on the field together and then randomly deal each player a number of monsters from the pile equal to the number they had on field. All cards which target a monster that were on the field remain targeted on that monster. Promotional Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP07 Blue Eyes Black Dragon Light/Dragon/11/3650/3000 [BEWD] + [REBD] FT: This monster uses its magical infernos to capacitate any opponenet. Ultimate Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP08 Polyfusion Type: Normal Trap When your opponenent tries to summon a fusion monster with the magic card [Polymerization], stop the fusion and return all the monster/magic cards needed for the fusion back to their hand. If they try to fusion summon it again, they must use 2 [Polymerization] cards instead. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP09 Amnesia Bug Earth/Insect/2/100/500 Flip: Switch this monster with one of your opponents for 1 turn. You may not destroy the Amnesia Bug when you switch. FT: A bug the size of a coin, that confuses monsters with it's changing colours of it's shell. Super Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP10 Blunt Traps Type: Normal Magic Destroy all trap cards on the field. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP11 Mage of the Arcane Sanctuary Dark/Spellcaster/5/2100/2100 Effect: After this monsters first attack, lower this monsters attack by 300. If Mage of the Arcane Sanctuary is on your field when its your standby phase, gain 300 lifepoints. FT: An acient mage protecting a vast area of death. Super Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP12 Double Trap Type: Normal Magic Discard 1 trap card from your hand. Choose 1 trap card in your opponent's Cemetery, and use it as your own. Secret Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP13 Magical Mayhem Type: Normal Magic For the next 4 turns, magic cards cannot be played or used. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP14 BlueGum Earth/Plant/3/900/1100 Effect: If [BlueGum] and [Koala of the BlueGum] is on the field, you may search your deck for 1 [GumKoala] and place in play. FT: A giant tree know to "drop" koala's on passing tresspasers. Common Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP15 Koala of the BlueGum Earth/Beast/4/1300/1200 Effect: If [Koala of the BlueGum] and [BlueGum] is on the field, you may search your deck for 1 [GumKoala] and place in play. FT: This koala has gets it's full potentioal while in the branches of a Bluegum. Common Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP16 GumKoala Earth/Beast/5/1600/1600 Effect: Once per game, you may search your deck for a [Polymerization] card and gain 500 lifepoints. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP17 Return of the Forbidden One Type: Normal Magic Return 2 or less exodia pieces from your graveyard to your hand. You may only have 1 copy of this card in your deck. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP18 Gaurdian of the Deminson Hole Dark/Spellcaster/5/1800/2200 Effect: Your opponent may not destroy your [Deminson Portal] while this monster is on the field. FT: This monster was sent to another deminson while a youth. It now has increadible powers. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP19 Deminson Portal Type: Continuous Magic When you play this card, both players must discard a card from their hand. Super Rare Posted by Mystic Avenger, mysticavenger@hotmail.com

DP20 The All Powerful Dark Magican Dark/Spellcaster/8/2550/2700

Effect: You must tribute the [Dark Magican] while [Demension Portal] is on the field to summon this monster. Attack plus 500 for every monster in the [Demension Portal] Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP21 Chaos Zone Dragon Dark/Dragon/4/1500/1100

Effect: When this monster is summoned onto the field, destroy all of your opponents magic/trap cards on the field. This monster is not effected by monster effects. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP22 Transformation of the Chaos Zone Dragon Type: Ritual Magic To summon the [Chaos Zone Dragon] from your hand you must tribute monsters, from the field or hand, with Level Stars equal to 4 or more. This is considered a Special Summon. Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP23 The Fortress Wall Type: Continuous Magic When you play this card, choose 3 magic cards on your side of the field. Those 3 magic cards can't be destroyed by magic/trap cards. The [Fortress Wall] may not be destroyed, unless the 3 magic cards protected by the wall are used. If your opponenet has 4 magic cards & 4 monsters on the field, this card is destroyed. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP24 Magical Plasma Arena Type: Field Magic All Spellcasters gain the effect, [May not be destroyed by trap cards]. Super Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP25 Encryption Type: Normal Magic Select an equip magic card. All versions of that card gain the effect, [If this card is destroyed, your opponent losses 1500 life-points] or it may gain the effect [This card may not be not be sent to the graveyard, if it must be sent to the graveyard, by being destroyed or by a card effect, it's put onto the top of your deck] Flip a coin and call. If you're correct choose the effect, if you're incorrect, your opponent chooses the effect. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP26 Mr. Sparkle Light/Beast/4/2500/0 Effect: When this monster is summoned onto the field, it must be in defence mode, after every attack, it must be switched into defence for a turn. This monster may not be equipped with magic cards or monsters. FT: An immatation of Homer off the simpsons. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP27 Jungle Vine Beast Dark/Plant/4/1400/1800 Effect: If you have any other 'Jungle' monsters on the field, you may search your deck for [Jungle Kingdom]. FT: This monster is know to slide down the roots and branches of a vine tree and capture anything lurking beneath it. Super Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP28 Harsh Jungle King Dark/Plant/5/2000/2000 Effect: When this monster is summoned you may search your deck for [Violent Jungle Queen] and it put on the field. FT: Harsh as it is, it's the king of the Jungle Kingdom, and contains a posionus juice that may give any thing that tries to attack it a harsh sting. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP29 Violent Jungle Queen Dark/Plant/5/1700/2500 Effect: When this monster is summoned you may search your deck for [Harsh Jungle King] and put it on the field. FT: This monster is the queen of the Jungle Kingdom, and for self defence, she folds over her arms and creates a barrier of posinous thorns. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP30 Jungle Kingdom Type: Field Magic This card powers up all plant type monsters by 200 attack and defence, and all monsters with "Jungle" in their name by 500 attack and defence. All monsters with "Jungle" in their name gain the effect, [may not be destroyed by monster effects & trap cards]. Super Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP31 Dragon Nobleman (version 1)

Dark/Dragon/9/3000/2950

Effect: Gains 350 Attack and Defense for every dark Dragon and Warrior in either players' field or graveyard.

FT: A Dragon who has developed the traits of a human by means of rigorous training. Posted by CyberDrac, busterblader16@yahoo.com

DP32 Flame Soilder Dragon Fire/Dragon/4/1200/1400 Effect: If this monster is sent to the discard pile, your opponent loses 1000 lifepoints. When this monster is summoned, you may search your deck for a [Flame Soilder Dragon] and put it into your discard pile. This monster may not be destroyed by level 9 or higher. FT: This dragon may burn an opponent even when dead and near dead. Ristricted to 2 per deck. Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP33 Burning Soilder Dragon Fire/Dragon/4/1750/1000 Effect: When this monster is summoned, search your deck for a [Burning Soldier Dragon] and put it into your hand. This may be used once per game. FT: A dragon of great power who's heart is of pure fire. Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP34 Morph of the Souls Type: Normal Magic Change all monsters on the field to the attribute of your own desire. Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP35 Suicidal Scarcrow

Dark/Fiend/5/1500/2000 Effect: Whenever you want, destroy this monster. Then choose 1 of your opponents monsters and destroy it. Super Rare FT: This scarecrow is packed with explosives, and is trigged at will. Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com

DP36 Hazadours Rituals Type: Continous Trap When this card is in play, no monsters may be Ritual summoned. Ultra Rare Posted by Arcane Fuzzball, arcanefuzzball@hotmail.com