62442.

Welcome. Go ahead and state your name and purpose. Enunciate, please. You don't want to end up with a badge like Gertie Boue's.

You are now at the Atrium. Walk across, no need to rush, now. Time is just another Mystery where you're headed.

Get your wand checked, just a simple formality. Best not to turn up with a stolen wand, though, like poor Gertie Boue.

Into the lift. Any one of them. You'll have to go all the way to Level 9. Not too far, now.

The corridor is different now, colder, but don't let that deter you. There is a black door at the end of the corridor.

Think of what you want. The Library awaits, just as much as you pine for it. Turn the doorknob. The door will open.

Now, this is important. When you enter the circular room, DO NOT OPEN ANY DOOR. Other than the one on your right. If you do open some other door, well, good luck.

If you chose the door on your right, you should be in a vast, sparkling, tinkling room, filled with clocks of every size, type and provenance. Don't touch anything. DO NOT TOUCH ANYTHING. DO NOT TOUCH THE BELL JAR.

Seriously.

There is a door at the end of the room, behind the giant Bell Jar that you must not touch. Don't go through that door. The Hall beyond is being reconstructed.

Instead, to your left, there is a book cabinet. Open the doors. Push the shelves.

Enter the room.

Welcome to the Library of Mysteries.

You are in a vaster, darker, quieter room. Shh. Some things are sleeping. Take care not to wake them.

Walk down the aisles to your heart's content. But quietly.

Here and there are chairs of varying degrees of support and softness. Pick your choice and sit down.

Seriously, sit.

And then, finally, when you're comfortable, the books will come to you themselves. Don't worry. They won't bite.

That doesn't mean they don't hurt, though.

See you on the other side.