This is the list of characters who appeared in my story, HV-S01: Red Knight Redemption, in alphabetical order. Do check out the story first, because the list below contained unmarked spoilers.
C
Cheryl Khan Prime
Title: Elven Princess
Predicted Class: Berserker
Gender: Female
Height: 140 cm
Weight: 45 kg (the weight of her fist is another matter)
Alignment: Chaotic Good
Strength: A
Agility: A
Endurance: C+
Mana: B
Luck: C+
Class/Personal Skills:
Mad Enhancement: D
Increases Cheryl's Strength and Endurance. However, because of Cheryl's intense training, it's possible for her to retain complex thoughts in the middle of battle. Genial conversation in this mode is impossible, though.
Aptitude for Slaughter (Humans): D (B)
Cheryl is raised and trained to kill humans her grandfather seemed to hate. This skill is stunted due to her affection to her late husband, who possessed a human soul reincarnated into an elf's body and taught her human values. However, she can activate this ability to the fullest any time she wishes.
Charisma: B-
Despite her relatively young age, she holds enough within her to lead a diverse group of elves, from various tribes and with differing values. Her rank in this skill can be higher given enough time for her to grow and accumulate experience. It mostly stems from her unyielding and forceful nature, though.
Eternal Arms Mastership: B
By competely merging her mind, body, and technique, Cheryl is able to make use of her full fighting skills even when under the influence of her Mad Enhancement. However, it's possible to dull her movements with a strong enough mental interference from a higher rank.
Eye of the Mind (False): A
An ability to avoid danger with a seemingly superhuman reflex and prediction. It is born of Cheryl's natural talent, not something she gained through experience or effort. This skill offers resistance to visual obstructions, although due to her young age, a skilled enough opponent can take advantage of this skill and reverse the momentum.
Demon's Kin: C
Born of a demon father and elf mother, Cheryl possesses a measure of demon's blood flowing within her. Apart from her snow-white hair and red eyes, unique among elves, it doesn't change her appearance whatsoever, although it seems to stunt her physical growth slightly. This skill increases her magical capacity to some extent.
Chatacter Description
A lovely young elven girl with long, snow-white hair and ruby-red eyes. Her petite body looks young, but her age far surpasses her appearance, although in elven society she can still be considered very young. Her behavior, at first glance, is suitably childish and flighty, but her innocent face hides a sharp and intelligent mind.
She was engaged to a brown-haired elven boy, who was actually a reincarnated human in an elf's body. Her grandfather was surprisingly estatic at the union, given his strict and overbearing nature, but her time with these two men was sadly short. After their deaths, she was taken under Sumiko Sumimura's tutelage to prepare her as an elven leader, changing the elves' point of view regarding humans and the Outside of the World. Her middle name, 'Khan', denotes her as the current elven leader and a member of nobility.
She has few friends, if any, and only Ellis can be remotely considered as such, or an elder sister figure. Due to her intense and (maybe) far too harsh training by Sumiko, she develops an intense dislike of Japanese culture, much to Imina's dismay, although nothing more comes out of it than some childish tantrums.
Like her grandfather, she likes combat, and judges people based on what she sees in them during battle. She's a firm believer of 'talking with one's fists', but her judgement of people is frighteningly accurate. She relies on physical combat rather than long-range Magecraft or Magic, and thus all her skills are honed towards hand-to-hand killing methods, of which she is peerless through elven history, surpassing her grandfather and husband.
E
Ellis Khan Iivi-Endveil
Title: Bloodrain Princess
Predicted Class: Caster
Gender: Female
Height: 150 cm
Weight: ?
Alignment: Chaotic Neutral
Strength: E
Agility: E
Endurance: C
Mana: A+
Luck: B
Class/Personal Skills:
Territory Creation: C (A)
By scattering minute, near-invisible droplets of her own blood throughout her surroundings and mixing them with the surrounding moisture and/or liquid, she can control organic material around her as both offense and defense. The strength and size of the affected area depends on the amount of blood used and organic material around her, so this ability is reduced in strength inside urban areas or as static defenses. She prefers to infuse these flecks of blood inside the respiratory system of her opponents, allowing her to control their lives with a snap of her fingers.
Blood-Soaked Recklessness: A
The occasion of absorbing blood brings a sense of euphoria to Ellis, increasing her bloodthirst and reducing her mental capabilities. This skill grants an increase in Agility and Endurance. As her built aren't suited for fighting at the front, this skill is also a double-edged sword that tempts her to perform reckless attacks while vacating her original supporting position. However, showing such appearance in front of her husband rouses shame in her, so she supresses this skill as much as possible, although some of it still leaks out unintentionally.
Blood-Sucking: A
Normally the skill of a vampire, Ellis's unique Magecraft allows her to manipulate her opponents' blood that come into contact with her own, as well as absorb magical energy from them. This skill is remarkably efficient with little to no drawbacks. The higher a person's Conceptual Weight, the more delicious their blood will be for her, and the more magical energy she can extract from them. Despite their intimacy, she hates the taste of Imina's blood, as it harbors bad memories for her.
Magecraft: A
In a sense, she is a genius among geniuses, parallel to the current elven leader, Cheryl. If the younger, white-haired girl possesses an unnatural talent towards close-quarters combat, Ellis has an equally large inclination towards Magecraft. She can learn and master advanced spells in a very short amount of time, but because she prefers her own unique brand of Magecraft, Crimson-Stained Water Lily, these spells end up unused. As a child, her capacity has already surpassed her elder brother and her father, which allowed her to defeat them easily during the elven invasion.
Crimson-Stained Water Lily
Ellis's original brand of Magecraft, taking the form of haemokinesis and haemogenesis. Its practical use is limited only to her imagination, from direct physical attacks or manipulating her blood into complex magic formulas to execute higher-order spells. She nourishes herself back by absorbing her enemies' magic energy, preferrably through blood. She is less adept in converting Mana from her surroundings than normal elves.
Character Description
An adorable young girl with sky-blue hair and an unusually large bust for a woman her size, Ellis is a demure, polite girl on the outside who always has a warm smile for everyone. On the inside, she is an overly passionate woman towards the things she likes, and very protective to those she considers precious. Her attire as the current elven leader's attendant is relatively simple and down-to-earth, mostly combinations of a dress and a coat of various colors. She likes to visit the Outside of the World under disguise, which was the cause of her and Imina's first meeting.
A broad-minded and kind-hearted person, she views all races equally without discrimination, a far cry from her father's views, especially towards humans. She tends to see the best in people, no matter who it is, but merciless against those who are proved wrong. She's a good wife, skilled in both housework and culinary arts.
Initially, her relationship with Imina was supported by her brother, but he succumbed to their father's pressure and ended up as vanguard in the elven invasion, his first victim being Imina, his best friend. Blinded by rage and grief, Ellis butchered the entire elven advance party with her Magecraft, including her brother and father. Her crimes were pardoned when Cheryl took over the elven leadership shortly after the invasion commenced, and she was branded as a war hero who maintained peace between the Reverse Side of the World and the Outside of the World by killing the aggresors. She has little guilt over her sins, and now prefers to work behind desks to push forward her ideas. Her middle name, 'Khan', notes her noble lineage as the daughter of a former, albeit temporary, leader.
The current and former elven council are secretly terrified of her, more so than they fear Cheryl. Even Imina shares some of this feeling, but he's too scared to say it to her face.
F
Filvis Chalia
Title: Maenad
Predicted Class: Caster
Gender: Female
Height: 165 cm
Weight: ?
Alignment: Lawful Neutral
Strength: D
Agility: C
Endurance: D
Mana: A+
Luck: C
Class/Personal Skills:
Item Construction: C
Elves generally rely on their natural, innate magical talent as offensive tools, so their magical technology is some way behind other races that embraces magical research. Filvis has studied under Merlin for some years, but her skill in this area is average compared to her fellow students.
High-Speed Divine Words: A
Filvis is able to cast High Thaumaturgy with the speed of Single-Action spells.
Magecraft: A
Filvis's Element is 'Light Wave'. She excels in the ability to concentrate and transform light into physical presence, mostly controlling it through her beloved rapier which also acts as a wand or conduit for her Magecraft. An offensive specialist, she struggles with the actual control of the light itself, and as a consequence, her ability to use illusions is average. She requires natural light to use her power to its full potential. During new moons, she relies on basic Magecraft taught by Merlin or several spells she prepared beforehand.
One Hundred and One Moonlight
The calm, pale moonlight, whose sad beauty, beaming,
Sets the birds softly dreaming in the trees,
And makes the marbled fountains, gushing, streaming —
Slender jet-fountains — sob their ecstasies.
An original spell created by Filvis. Using High-Speed Divine Words, she shortens the chant time to closer to a single line. Taking inspiration from viewing the moon, she visualizes its silver light as a thin silk veil, enchanting and entangling her victims' minds into her grasp. The amount of control and quantity of affected victims are proportional to the density of magic energy used. She deliberately restrains this spell's usage to be performed solely under a strong enough moonlight to boost its power when the conditions are met.
Character Description
Filvis inherits the typical appearance of an elf: thin and delicate. Her favored clothing is anything colored white or blue, preferrably with some decorative frills. Her black hair is unusual among elves, inherited from her birth father. Contrary to her fears, her heritage wasn't discriminated upon by her peers, but her crimes ostracized her even after her return and clemency.
She has a strong personality... or, should one say, a strong sense of self-justice. A stubborn woman by nature and nurture, she is kind at heart, but often hides it under a constant expression of critique. She is weak to things not going on as she predicted. She is not as naturally gifted as her peers, but made up for it through hard work, which is why she is contempt of others not taking things as seriously as she always does. She defers to authority, diligent, and obedient to those she respects.
Being a single child, she dotes upon her half-sister, Cecilia, and is depressed when the younger girl considers her to be a nuisance. Conversely, she dislikes Shirou for his easy-going and unreadable nature, being a victim to his teases and unintentional pranks.
I
Imina Haimatie
Title: -
Predicted Class: Saber
Gender: Male
Height: 165 cm
Weight: 61 kg
Alignment: Chaotic Good
Strength: C
Agility: C
Endurance: B
Mana: D
Luck: D
Class/Personal Skills:
Magic Resistance: C
Cancel spells with a chant below two verses. Due to Ellis's blood flowing inside his body, her magical power is converted into this instead. Imina is unable to use any Magecraft whatsoever aside from self-enhancements and self-hypnotism.
Battle Continuation: B
Imina can continue fighting even after sustaining mortal wounds. This is brought by a combination of his own undying will and Ellis's blood flowing within him, making his body far more durable than normal humans.
Eye of the Mind (True): C
A heightened capacity for observation, refined through training, discipline, and experience. As long as there's a 5% chance of comeback, this skill greatly improves Imina's chances of winning. This ability is distilled from his knack of defense with his sword, waiting and calmly observing his opponent's habits to launch one deadly counterattack.
Character Description
A nondescript young boy with ordinary brown hair and equally ordinary brown eyes. In fact, his appearance is so mediocre it's a mystery on what parts of his appearance his wife likes about him. Reasonably well-built after a tough teenage years, his body is littered with horrific scars, especially around the joints of his limbs and chest. These were a result of an elf invasion during his youth, which ended up in him being cut apart by Ellis's brother into many parts when he resisted their attack. Saved by Ellis, he now dedicates his life to this childhood friend of his.
His swordsmanship can be characterized as 'stalwart', dictated by the peculiarities of Exellis, his favored sword. He uses his experience to reduce as much damage done to him by parrying or blocking attacks, not counterattacking until absolutely necessary. He prefers to lure his enemies into a false sense of superiority by constantly defending, before unleashing Exellis's full power and ending the match in one blow. He has trouble against opponents who can finish him in one blow despite his defenses, or a pragmatic opponent who dictates their own pace regardless of their emotion.
He's not the jealous type, but anything he considers a threat to Ellis will be responded with heightened, unappropriate aggression. However, sometimes he's bothered by Ellis's overwhelming affection for him getting in the middle of his duties. Somehow, he's a fan of Japanese culture, even though he never went there.
M
Mordred Pendragon
Title: Dragon Knight Princess
Servant Class: Saber, Berserker
Gender: Female
Height: 154 cm
Weight: 42 kg
Alignment: Neutral Good
Strength: A
Endurance: A
Agility: B+
Mana: A
Luck: C
Noble Phantasm: A
Class/Personal Skills:
Magic Resistance: A
Being a descendant of dragons with even thicker blood than her father, she possesses tremendous resistance to Magecraft even in her era, when Magecraft was far stronger than it is today. Her enchanted armor gives a boost in this parameter when donned as well.
Dragon Riding: A
A prestige bestowed to her by a Millennium Dragon, this skill allows her to tame, command, and ride Dragon Kinds, though the compatibility between her and the dragon itself is important. Due to this skill, she has a negative penalty to her normal Riding skill.
Mad Enhancement: D
An incredibly low rank, given her legend as a Berserker. This is due to her embracing and assimilating her 'dark side', and as such this skill makes no difference to her reasoning or way of life. Upon activation, it gives a slight boost in all parameters except Prana and Luck, but this is merely her 'letting loose' instead of 'turning mad', so the skill's full effect is reduced.
Breath of the Dragon: C
The ability to release a torrent of mana in a manner similar to dragons in the legend. It can be more powerful if she possesses an additional elemental attribute, but her poor talents in Magecraft makes improvements impossible. It's Prana-expensive for its rank, so she uses it rarely.
Prana Burst: A+
This skill recreates the effect of a jet burst through her body and weapon by expending a considerable amount of Prana. Her massive reserves allows her to usethis skill liberally, but her relatively poor control compared to her teacher dampens this skill's full potential, leaving her effective rank around B~A.
Noble Phantasms:
Clarent: Hymn of the Dragons
Rank: A++
Type: Anti-Fortress, Anti-Army
Range: 200
Max. Targets: 1000
An artificial Noble Phantasm, designed to be filled with a different history than the original template its based on. It's unique in its creation, the final version being an amalgamation of three powerful beings: a Hero Vessel, a Faerie Queen, and a Millennium Dragon. Bestowed to the knight Mordred, it can only be wielded by someone with thick dragon ancestry or connection. It provides a boost in physical parameters for the user as long as they possess sufficient quality of dragon blood. Its Prana consumption is inversely proportional to the aforementioned attribute.
It takes the form of a dazzling, sparkling silver sword with ornate crimson decorations. Red fairy letters mark the side of the blade near the guard, signifying this is not of mortal creation. Its quite a bit slimmer than its predecessor, almost to the same size as Excalibur or Arondight, but heavy beyond compare, requiring the use of Prana to move it efficiently. When activated by pouring a significant amount of Prana into it, vermillion markings begin to unravel from the decorations in a manner similar to a dragon's wings.
Swung at full force, the power is comparable to a volcanic eruption, causing great destruction to its surroundings. It originally has a 'Fire' attribute, but since Mordred is poor in Magecraft, she cannot use this power effectively. It has a strangely explosive Prana usage and storage, so delicate handling is required to wield its more esoteric powers. It grants the user an increase in defense against dragon-slaying weapons, though Anti-Dragon Noble Phantasms above rank B will still have a reduced effect.
Unlike Excalibur, which symbolizes the prayers of humans for 'glory', it contains instead the wishes of the dwellers from the Inside of the World, of 'balance' and 'peace'. Rather than aiming for the destruction of humanity to preserve the World, it strives for balance between the Outside and the Inside for continued survival of the system.
Crimson Rose: Flower Blossom Armor
Rank: A
Type: Anti-Unit
Range: 0
Max. Targets: 1
A set of armor presented to her by the blessing of the Lady of the Lake. Crafted from her own desires to protect her Kingdom and the people in it, it grants her protection from 'hostile attacks' by reducing the damage in half up to rank A. Due to the quirks of her swordsmanship, this Noble Phantasm has little opportunity to showcase its strength, although it's almost always active, consuming barely any Prana.
When activated, it transforms Mordred's appearance to the ideal 'Princess Knight'. Silver breastplates, silver gauntlets, and silver skirt armor covers peach, red, and gold underclothes and skirt. The whole set resemble a blooming rose upside-down. The armor part leaves a sizeable gap on her shoulder and back, giving a skimpy impression, but the armor's effects actually cover the entirety of her body, rendering any attacks aimed in these area moot.
Described as 'airy' and 'mobile', it is the finest armor ever crafted by the Realm of the Faeries. Built-in Fairy Letters allow her to channel her Prana Burst through the armor as well, enhancing its defensive capabilities. When used this way, crimson markings similar to tribal fire tattoos grows alongside the armor, with a wastegate to regulate excess Prana located on her back, giving the impression of dragon wings.
R
Rimuru Tempest
Title: Great Demon Lord
Predicted Class: Caster, Berserker, Foreigner
Gender: ?
Height: 45 cm (slime form); 140 cm (human form)
Weight: 3 kg (slime form); 40 kg (human form)
Alignment: Chaotic Good
Strength: B
Endurance: EX
Agility: A
Mana: EX
Luck: B+
Noble Phantasm: A++
Class/Personal Skills:
Existence Outside the Domain: EX
As a reincarnator or Traveler, Rimuru is able to not be affected by local laws governing reality. In this case, Gaia has little or no influence on them or those inside their domain, allowing them to seemingly grow into absurd levels of strength. It is a skill of an archetypal [Protagonist]. This skill dulls the mental impact of Mad Enhancement greatly.
Mad Enhancement: A
A Class Skill Rimuru rarely uses, because it clashes with their actual personality. It's a skill gained during their first ascension as a Demon Lord. When active, all of Rimuru's parameters receive a Rank-Up, but their sanity remains at the cost of reduced dexterity with magic.
Animal Dialogue (Mystical): B
Rimuru can converse naturally with beasts and monsters due to their own constitution. Speaking with normal animals from the Outer World is more difficult.
Demon King: A
In life, Rimuru is feared by humans as the ultimate Demon Lord, who has conquered the others and created the strongest monster country. Only a select few individuals were aware of their true nature as a kind person and a great, just ruler. Also, being a slime, they're able to alter their appearance however they like, although they prefer either a globular slime form or an androgynous pre-teen form.
God Slayer: EX
As a Demon Lord, Rimuru is a notorious hunter of beings from a higher magnitude or realm of existence. The number of Divine Spirits they killed and devoured are countless, each increasing their might even more. This skill allows them to continuously and easily deal critical damage to any being with a [Divine] attribute.
Mana Tuning: A
Through demonic contracts of servitude, Rimuru is able to regulate their mana and those of their subordinates' in tune with each other, either increasing said subordinates' might or concentrating the scattered energy into Rimuru himself.
Self-Evolution + Self-Modification: - (EX)
Skills synthesized from Rimuru's trait (of being a slime) and Existence Outside the Domain. It allows Rimuru to improve dramatically just from self-reflection depending on the situation, and assimilate the powers of those they devoured into their own, assuming they're compatible. It eventually evolved into their Noble Phantasm, thus this skill is no appropriate to be categorized as such.
Noble Phantasms:
Manas Ciel: God's Wisdom Core
Rank: EX
Type: Support
Range: 0
Max. Targets: 1
A synthetic Noble Phantasm, accumulated from the various skills Rimuru acquired in life. An intelligent computer residing inside Rimuru's soul, 'she' is able to calculate and predict future possibilities with great speed and precision. As a Noble Phantasm, it can approximate various skills it was born from, such as thought acceleration, parallel processing, fusion and separation, instant chanting, comprehension, and ability assimilation, along with skill synthesis and promotion.
It was born when Rimuru whimsically granted a female name to this Noble Phantasm, initially named 'Raphael' by the Voice of the World. Slowly, 'she' gathered emotional intelligence, and gained great affection and loyalty towards 'her' master.
Void God Azatoth: Ruler of the Outer Gods
Rank: EX
Type: Support, Anti-Life
Range: 50
Max. Targets: 10
The ultimate representation of Rimuru's existence as a slime. Originally a monster of extreme omnivorous tendencies, their ability and appetite for prey and skills are otherworldly. This Noble Phantasm, once purified and synthesized to this point, is able to devour everything, even the target's soul. Other than its predation ability, one other characteristic of a slime is its ability to store objects bigger than itself inside its body without an increase in weight or decrease in mobility. This is achieved through rudimentary mastery of space and dimensional magic. Naturally, Azatoth's version is much stronger, and able to isolate any and all targets, as well as accumulate stored energy for an explosive release.
Its other abilities are crafted after devouring two dragons of Divine Beast-rank, which is spatial and time manipulation. It allows Rimuru to teleport and stop time to within one-millionth of its normal flow, however, when this ability is active, Rimuru can't cause any physical effects. A projection of dimensional gaps as a barrier, or creating a true clone by manipulating reality are also possible.
Harvest Lord Shub-Niggurath: Lord of the Wood
Rank: EX
Type: Support
Range: ∞
Max. Targets: ∞
The ultimate representation of Rimuru's existence as a ruler. After gaining conscience as a reincarnator, they sought to create a place where beings like them, ostracized and hunted, could live freely and happily. This Noble Phantasm has several attributes similar to Charisma, and its main ability is to process various raw skills into new, stronger ones, as well as transfer them to those Rimuru trusts. It's the so-called 'cheat' ability, allowing Rimuru to use any skill they acquired perfectly without much training.
Through this Noble Phantasm and Ciel, Rimuru is also able to monitor their subordinates' general situation, as well as resurrect them from death as long as Rimuru has enough energy without any additional penalty. Stronger members of their kingdom are able to converse telepathically with Rimuru, along with the ability to sense Rimuru's hidden intentions through vague connections.
Character Description
A slime born from a human soul, having travelled through countless dimensions to be reincarnated. They quickly gained power through guile and opportunism, before shortly establishing a country where monsters can live without being hunted down by humans. They normally are an easygoing person, although merciless to those who threatened their subjects.
Rimuru was tested frequently during their rule, especially by the other demon lords and a light-based divine being. Eventually, after a prolonged war and with the assistance of various acquaintances and friends they made in that life, they triumphed and unified the world they're in, creating a place where all races, humans and monsters included, could live together in peace and harmony.
Currently, Rimuru's world has drifted close to Gaia, allowing easy transfer into it without much energy loss. Technically, this world is Rimuru, much like Sumiko Sumimura, although they gained this ability after consuming two Outer Gods who were adept at controlling dimensions. As a result, in combat, Rimuru is able to summon their subject contained within itself, an ability created from a combination of a slime's innate predatorial traits and the aforementioned Outer Gods.
Occasionally, Rimuru also has their own whimsical traits, mainly through the use of their androgynous human form. With long blue hair and an otherworldly beautiful face, since it was created from their own imagination and memory of a dear friend, they can wear both male and female clothes very well indeed, enough to fool many male heroes to dance on their palm. On the other hand, they are often forced to cosplay by their female subordinates who are captivated by their cuteness.
S
Shalltear Bloodfallen
Title: The Bloody Valkyrie
Predicted Class: Lancer, Caster, Berserker
Gender: Female
Height: 140 cm
Weight: It's rude to ask, you know~
Alignment: Chaotic Neutral
Strength: A
Endurance: C
Agility: A
Mana: A
Luck: C
Class/Personal Skills:
Item Construction: A
Unlike most Casters, Shalltear's Item Construction skill focuses on creating undeads and monsters as her minions, instead of magical items and potions. Her skill in this area is such that she can create a body double with the exact same physical performance as herself, though the double's Magecraft skill is reduced by half.
Mad Enhancement (Blood): C~A
Unlike a normal Mad Enhancement, the activation of this skill can't be invoked voluntarily by Shalltear, but instead increases in proportion of the amount of blood in contact with her skin. Bathed in blood, she can go as far as losing most consciousness and turns into a blood-starved beast with an increase in all physical parameters, except for Mana and Luck. This skill, when fully active, reduces her Magic Resistance significantly.
Magic Resistance: B (A)
Shalltear's natural resistance cancels spells with a chant below three verses. As a True Vampire, she's supposed to have weaknesses towards light- or faith-based Magecraft, but since her body is also a hybrid of the Holy Valkyrie race as well, they turned to be much less effective. When boosted with her full armaments, her Magic Resistance increases even more.
Magecraft: A+
All her Magecraft are oriented towards combat, but it's precisely her specialization that makes this skill so powerful. Possessing two Elements, the 'Vampire' and 'Valkyrie', she is a master of both dark- and light-based Magecraft. This skill is lost when under the influence of her own Mad Enhancement and/or one of her Noble Phantasms.
Noble Phantasms:
Spuit Lance: Blood Proboscis
Rank: B
Type: Anti-Unit
Range: 5
Max. Targets: 1
An artificial Noble Phantasm given by her own creator. It takes the form of an oversized jousting lance, colored the same way as her suit of armor: red. It's originally a cumbersome weapon based on its size and weight, and only Shalltear's incredible physical abilities make her able to wield it. At its base, it's connected to a chamber located at the back of her armor through a small tube.
It's only ability is to absorb energy through contact with her opponents, regardless of Magic Resistance or physical obstruction, including clothes and enchanted items. The energy is converted into liquid form, similar to blood, and pumped into a small chamber built into her suit, allowing her to fight multiple enemies for prolonged periods. Due to its meager effects against stronger opponents, or magic masters that can cast one-hit kill spells regardless of physical condition, she prefers to rely on long-range Magecraft instead, using the lance as a last resort, or when she's feeling particularly playful with weaker opponents.
Blood Valkyrie: Swans and Mosquitoes
Rank: B
Type: Support
Range: 1
Max. Targets: 1
Shalltear's beloved crimson full-plate armor. It has design clues similar to ancient Norse Mythology, inspired by a blood-soaked swan, but its secondary function complements Shalltear's blood-sucking tendencies. Aside from the feather-like decorations on the sides of her helmet and the wings at the back she uses to levitate and fly, the rest of the armor is quite practical, offering excellent defense with minimal impact on mobility.
On its back is a small cylindrical chamber where the energy stolen by Spuit Lance can be stored. Acting like a life support pack, it constantly supplies Shalltear with life energy to prolong her stamina and magic energy. This place is difficult to destroy, partly because of Shalltear's mobility, and partly because it's buried deep under the wing mechanism and several plates of armor.
This armor provides some defence against Magic or Magecraft, but a sufficiently powerful practitioner can bypass its defensive effect. It's physical defence is somewhat stronger, and it provides great resistance to negative status effects.
Lamprey: A True Vampire
Rank: A+
Type: Support
Range: 1
Max. Targets: 1
Shalltear's true form. Losing her other two Noble Phantasms, this Noble Phantasm activates her Mad Enhancement to its full effect, and boosts her physical ability even further. In this state, her beautiful, dainty body is transformed into a wretched, blood-starved lamprey, completely unrecognizable apart from her silver hair.
In this form, she is at her physical peak, able to outrun many Noble Phnatasms' effect by sheer speed and punching through castle walls like cardboard. Her Magecraft skill is reduced not because of this Noble Phantasm, but because she lacks the presence of mind to cast Magecraft. Also, her Magic Resistance is reduced even further, equating to a net loss in defensive ratings. That is, if her opponents can even hit her...
This Noble Phantasm is lost if she is not placed under the Berserker Class.
Character Description
A lovely and beautiful young girl, Shalltear possesses an angelic albino appearance, with her ghastly pale skin, silver hair, and blood-red eyes. She has a public persona in tune with her appearance: that of a demure, polite, and elegant girl. That said, despite a completely opposite true nature, she is actually kind and loyal at heart for those she respects and loves.
To those that know her closer, she is an arrogant and selfish woman that places importance on elegance and ability in battle above all else. She is short-tempered for those whose abilities and performance she finds lacking, often resorting to quick and lethal violence. To potential victims for blood, she combines her innocent appearance with extreme sexuality to seduce her targets, before turning them into dried husks of meat, or if she fancies them, into vampire servants. A self-proclaimed lesbian, she has lost the two men she ever loved, leading her to collect beautiful maidens as 'consorts'.
Due to past experiences, she hates being manipulated, directly or indirectly, and extremely hostile to those who attempt such things. In this phase of tranquil anger, she is at her most dangerous, able to formulate political and battle plans with eerie efficiency. During battle, she prefers to take to the field herself, often finding her minions to be too inadequate for the job despite their potential.
An otherworlder, similar to Sumiko and Komamura, she originates from a world compiled from digital data given life. As such, she is one of the few residents in the Reverse Side of the World that actually possesses Noble Phantasms without any connection to the Throne of Heroes, as her original world dictates she has them in the first place. After she lost her master and the place she called home, she wanders about through the dimensions, having isolated her own realm from the destruction that befell both her first and second world. Eventually, she drifted to this world, the world where both her first and second master was born, and decided to stay.
Now, living a leisurely life, she's somewhat more laid-back than her younger years, though still impatient for those she considers incompetent. At the very least, she's now able to hold her tongue and listen to people's opinions, even though she finds them useless. Her existence can be called a Demi-Servant: one called without the assistance of the Holy Grail or the Throne of Heroes, due to her origins.
Sajin Komamura
Title: -
Predicted Class: Saber
Gender: Male
Height: 288 cm
Weight: 301 kg
Alignment: Lawful Good
Strength: A+
Endurance: B
Agility: C+
Mana: B
Luck: C
Class/Personal Skills:
Magic Resistance: C
Unusually low for his class, Komamura's constitution doesn't have a general advantage against Magecraft. As an anthromorph, he is naturally susceptible to wide-area Magecraft, though with his keen senses, he has enough skill to reduce tis effects somewhat. The nature of his Noble Phantasm reduces this skill even further.
Animal Dialogue: B
He is able to convey simple conversations towards animals, likely due to being a wolf anthromorph himself. He usually uses this ability to converse with his pets while playing around with them.
Battle Continuation: B
Komamura is able to continue combat even after receving a grave injury. Combined with his sturdy physique and stubborn personality against his enemies, his abilities are reduced very little after being injured. However, his Noble Phantasm lacks this skill, making it redundant when using his full might.
Magecraft: B+
He is reasonably well-versed with the intricacies of Magecraft, able to flawlessly execute even difficult rituals if given enough time. However, this side of him is not his forte, merely a result of intense training and effort.
Shapeshift (Human): C
A derivative of his Noble Phantasm, he is able to go back-and-forth between three forms: human, anthromorph, and true fox. However, this skill has a time limit, although he has managed to reduce this Skill's burden on his body throughout the years. Once, he was stuck in the third form after a gruelling battle, but he recovered after a few years. His anthromorph form is his most natural one.
Noble Phantasms:
Divine Retribution: Black Ropes of Ruination
Rank: A
Type: Anti-Army
Range: 50
Max. Targets: 100
Komamura is able to summon a giant armor in his likeness and physique, wielding an equally gigantic Eastern sword. Standing at about 100 m tall, it resembles an armored samurai. Naturally, its strength is proportional to its size, and even slightly above that, but its speed and agility is also astounding. Its true form is a phantom warrior inside the armor, and when the armor itself is stripped off, it gains a tremendous boost in both strength and speed, not to mention its true spectral form is impervious to physical attack.
This ability's downside is its strong connection to Komamura's body. If it gets injured, so will Komamura and vice versa. A sufficiently skilled and powerful opponent may just forgo targeting Komamura for the bigger, easier-to-hit target: the giant. In return, any of Komamura's natural healing ability is also transferred to the gigantic armor.
Humanification: Transcending Races
Rank: EX
Type: Support
Range: 1
Max. Targets: 1
By ritually ripping out his heart and offering it to the gods, Komamura is able to obtain an immortal body, impervious to all attacks. This Noble Phantasm forces his body to assume his human form, and initially, the use of this technique is fatal for its one downside: stamina. When Komamura's will faded, his empty shell of a body, bereft of a heart, perishes. Due to luck or certain coincidences, he survived and actually ascended into a higher spiritual form, having cast aside his physical constrain.
This ability has tremendous defensive potential, making him and his other Noble Phantasm practically invurnerable from any attacks, with the side effect of increasing his offensive prowess as well. Despite being immortal, the use of this technique still drains him greatly, so he uses it sparingly.
Character Description
To many, Komamura poses an imposing figure, both because of his size and appearance. In his youth, many mocked him as 'ugly', making him feel insecure about his appearance and start to wear concealing clothes and armor. As he approached his later years, this sensitivity wore off, and the change of culture around him had encouraged him to be more open and relaxed around people, even strangers.
He possesses an upright character, not necessarily to the written law, but what he considers as 'right', based on the old laws of chivalry, morale, and honor. Despite this, he's remarkably flexible in his duties, often pragmatically allowing negative actions as long as they result in positive results. However, don't expect the people in question to earn his favor much.
As a young child, he was taken in by one of the most powerful people he knew. As the person who first saw him for more than a man-sized bipedal wolf, Komamura was very attached to this first master whom he served. After his master's death, he was lost in despair and revenge, and after finally invoking his final Noble Phantasm which burnt out his own life, he received a revelation about all the things in life he previously missed. Now, as an immortal being, his view on others are relatively benign, rarely taking action unless absolutely necessary.
In combat, he utilizes a balance of swordsmanship, Magecraft, hand-to-hand combat, and the giant that accompanies him to battle. Usually, the giant provides much of the wide-scale brute attacks, while he pincers the enemy with more precise offense. His strength is proportionally large, even in his hybrid-human form.
Despite his rough outer appearance, he has a soft spot for cute things, especially little animals. People often wonder how he manages to eat in a similar manner to humans with his canine snout, but it's a mystery of the ages.
Hero Vessel SHIROU
Title: Phantom Sword
Class: Grand Archer
Gender: Male (subject to mission requirements)
Height: 187 cm (subject to mission requirements)
Weight: 78 kg (subject to mission requirements)
Alignment: Neutral Good
Strength: C – A
Agility: C – A
Endurance: A – A++
Mana: B – A+
Luck: C – B
Class/Personal Skills:
Independent Action: EX
This being, summoned either as a Hero Vessel or a Servant, is practically impossible to control. That said, the summoners capable of summoning him in the first place must have very high compatibility with him, so cooperation shouldn't be an issue. He can gain strength from a different fuel source, and a Prana link from the summoner isn't a necessity.
Eye of the Mind: A+
Insight born through experience, his vast array of knowledge and skills allow him to predict and react to any and all possibilities in the battlefield. He can calculate to the point of reading the future, but he has a tendency to overlook the worst in people because of his personality. This skill allows him to overturn a disadvantageous situation to a sure-fire victory even with near-impassable odds.
Clairvoyance: B+
A representative of his superior visual perception and dynamic occipital capture to supplement his long-range attacks. Originally of a lower rank, it receives a boost from his 'Eye of the Mind' skill, allowing limited future sight.
Magecraft: C
Capable of using orthodox Thaumaturgy. Even with his superior insight and knowledge, it is only a matter of 'knowing', which is an entirely different league from 'using', so his rank is limited. For Thaumaturgy more suited to him, such as his Projection, a rank is entirely pointless, as his ability can only be called 'unparalleled'.
Prana Burst (Sword): A+
Nicknamed 'Sword Burst', it is a technique created by SHIROU after observing the mechanisms of a similar skill. He can use it to infuse items which mimicks a 'sword' effect, or encase it around his body parts. Due to its nature, it's ill-suited for defense, but the Agility penalty associated with 'donning' the skill on his body is negated.
Noble Phantasms:
Unlimited Blade Works: Boundless Phantom Forge
Rank: EX
Type: Anti-Country, Anti-World
Range: ?
Max. Targets: ?
Just as the Ultimate Ones possess powerful Marble Phantasms to shape the terrain to their advantage, so too the Hero Vessels are armed with specifically modified Reality Marbles to combat threats at their levels. Using an already existing Reality Marble as the template, this Noble Phantasm is the crystallization of the powers of Hero Vessel 'SHIROU'.
Updated with all existing bladed weapons and defensive armaments from the Akashic Records, it is able to produce weapons with quality in no way inferior to the original at the cost of a Prana penalty, relative to the objects' Conceptual Weight. Modifications are possible, though because of the created objects' perfection, it is very difficult.
The Reality Marble manifests itself as a field of blades and armaments stabbed to the ground in a manner of tombstones. The sky is ever-changing from one side to another in a continuous cycle of time, from a golden dawn, bright blue sky, crimson sunsets, and brilliantly silver midnight, hovering over a lush grass field. The ground is somewhat undulating and uneven, but the Vessel can alter the terrain to his liking.
Anything entering the Reality Marble is in essence entering the Vessel's soul, and as such, space and time is meaningless to him inside this space. It's not wrong to compare the Hero Vessel 'SHIROU' to a God if it's active, though only to the extent of weapon creation.
The World has no influence inside the Reality Marble, as is Alaya and other Marble Phantasms, if any are active. The boundary can sufficiently be distrubed from the outside if the interference is powerful enough, but by spending a specific amount of Prana, the Vessel can resist the destruction of the space somewhat. A sub-species of this Noble Phantasm is the ability to accurately replicate the soul of each of the weapon's wielder inside the armaments, allowing SHIROU access to their skills and combat experience.
Due to its immense power, currently, it is sealed by SHIROU himself to avoid irreparable changes to the World.
Heroic Vessel SOUL OF CINDER
Title: Incarnation of Lords
Predicted Class: Grand Saber, Grand Archer, Grand Lancer, Grand Caster, Grand Berserker, Grand Avenger
Gender: - (subject to mission requirements)
Height: 250 cm (subject to mission requirements)
Weight: 120 kg (subject to mission requirements)
Alignment: Lawful Neutral
Strength: A
Endurance: A
Agility: A
Mana: A
Luck: B
Class/Personal Skills:
Avenger: A
This skill represents the state of an Avenger which gathers people's minds and souls towards itself. While receiving damage, mana generation is increased. While dealing damage, it can perform a Luck check to increase one of its attributes.
Independent Manifestations: A
A skill which permits unsupported manifestation into reality. Due to the immense weight of the curse binding it into form, it has no need for an energy cost or summoning by another. This skill even defeats death, with the only penalty being a rank down in Endurance temporarily. In essence, it is immortal, both in life and after death. This skill serves as an enhanced and combined version of Independent Action and Battle Continuation.
Mad Enhancement: A
All parameters are ranked up, but is deprived of most reason. Only the goal of 'Linking the Fire' keeps it going single-mindedly against any enemies which threatened it.
Magic Resistance: C (A)
Unbefitting for its most of its class, it is susceptible to most high-ranked ritual Magecraft or True Magic. One exception to this rule is fire-based attacks or defense, during which this skill receives a massive rank up. However, because of its nonchalant attitude towards death due to its other skills, this weakness is rarely exploited.
Charisma: B+
A natural talent to charm and command other people. The Soul of Cinder is unable to precisely control an entire world to bow down before it, but it's able to inspire a select amount of die-hard followers which will follow it until death, as well as altering history to favor its description for the future.
Divinity: A
A curious skill it possesses, due to it constantly flitting between [True] and [False] versions. As an amalgamation of the lords of its world, its existence is created from the souls of the holiest of divine beings and the lowest of abandoned undeads, mixing until it's unrecognizable. When faced with armaments with Anti-God or Anti-Divine properties, a Luck check is performed to half the armaments' effects.
Dragon Slayer: A++
During its lifetime, both as divine beings and lowly peasants, the Soul of Cinder has slayed many dragons, either with powerful attacks or underhanded means. As a result, all attacks receive Anti-Dragon attribute and receive a plus-modifier.
Eternal Arms Mastership: A
Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
Eye of the Mind (True): A
Capable of calm analysis of the abilities of the opponent as well as the battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
God Slayer: A
The continual slaying of Divine Spirits in its lifetime grants the Soul of Cinder this skill. A plus-modifier is gained when attacking Divine Spirits, wraiths, and Servants with Divinity skill (including itself).
High-Speed Incantation: C ~ A
A skill which allows it to compress chanting time severely. Depending on the class it's summoned to, the power of its spells vary, although the chanting speed will remain roughly the same.
Magecraft: C ~ A
Being the amalgamation of various spellcasters and warriors across various timelines and dimensions, the Soul of Cinder has a wide repertoire of Magecraft from all ages. However, depending on the class it's summoned into, the power of its spells will vary.
Mana Burst (Flame): D ~ A
A physical manifestation of the fire curse which binds the Soul of Cinder. Depending on the class it's summoned into, the power and effectiveness of the skill vary.
Multiple Summon: EX
The Soul of Cinder is able to simultaneously possess Class Skills from many different Classes, barring the ones directly opposite of each other conceptually. Such skills receive a rank down in effectiveness. For example, its Riding skill is practically removed from its repretoire due to this effect.
Noble Phantasms:
Firelink Greatsword: Coiled Sword of the End
Rank: A+
Type: Anti-Unit, Anti-Army
Range: 25
Max. Targets: 15
A gigantic longsword with a coiled blade. Inherently dull as its sharp sides are all twisted against each other, the Soul of Cinder uses it more like an edged club. It has a crude, four-pointed guard and hilt, with the weapon itself pulsing with a fiery aura running along the blade while hiding the rust and wear it received during multiple battles.
Its main ability only activates when bathed in the Soul of Cinder's Mana Burst (Flame). It's able to shift and morph into various weapons according to the situation. The Soul of Cinder prefers the straight sword, scimitar, pike, and staff, although it can shift into anything its wielder desires.
Originally, this sword isn't meant to be used as a weapon, merely a method of sealing, protecting, and transporting its wielder into its various (inferior) copies. It still retains these attributes, although rarely used, because only those which are strong enough to withstand its intense flames are able to be sealed by it, acting as its scabbard.
This weapon is connected directly to the Soul of Cinder's soul, allowing immediate resuscitation if it's slain. A piece of it can be broken off as a gift to protect any allies and granting them its secondary defensive powers.
First Flame: Curse of the Gods
Rank: EX
Type: Support
Range: 1
Max. Targets: 1
The power which acts as the engine for the Soul of Cinder, also a curse which binds it into an eternity of servitude, condemning it to perpetuate a pointelss cycle. This flame grants the Soul of Cinder tremendous power and control, even able to breathe life into inanimate objects, albeit with low intelligence.
This Noble Phantasm's passive skill grants Mana Burst (Flame), boosting all physical attacks with a fiery ardor. Inadvertently, because of their opposing powers, this Noble Phantasm automatically seals off another, more potent Noble Phantasm originally available to the Soul of Cinder, which controls the dark instead of the light.
Character Description
The amalgamation of various champions, lords, and gods in its original world. This template was what inspired Alaya to create the Heroic Vessel system, albeit with some modification. In a way, the Soul of Cinder is the first ever Heroic Vessel, as its latter incarnations are all sponsored by Alaya itself, taking over the system from the world's original gods.
The Soul of Cinder's original world revolved around the cycle of light and dark. Its first incarnation tried to subvert the natural rhythm by prolonging the age of light, breaking the balance, requiring said incarnation to sacrifice itself to maintain the status quo. Its successors, all bearing the same title, did the same, although it only prolonged the inevitable.
At the near collapse of its world, a last champion vanquished the Soul of Cinder with the aid of the power it feared most: darkness. However, it rested in peace, knowing the balance of the world was restored by combining the light and dark, as the last champion showed. Having contacted Alaya beforehand, it let itself be reborn as a Heroic Vessel, atoning for its mistakes in condemning its own world, desperate to save another.
It has no gender, as both male and female individuals had assumed the title 'Soul of Cinder'. Ironically, despite being a proponent of the light, it's also capable of using a good variety of darkness-based spells, as the various Souls of Cinders brought with them their knowledge in life. However, its potential in using this attribute was greatly neutered, rendering it nearly useless against the beings it faced on a regular basis.
However, despite its immense strength, it ultimately failed to handle all the souls poured into him to create a proper Heroic Vessel of an acceptable level, going insane and unresponsive in the end. Alaya attributed this to the still-unrefined process of creation at that time, and made the Soul of Cinder's data available to all successive Heroic Vessels to study or use.
Sumiko Sumimura
Title: Bakemono
Predicted Class: Caster
Gender: Female
Height: 170 cm
Weight: 65 kg
Alignment: Neutral Good
Strength: ?
Endurance: ?
Agility: ?
Mana: EX
Luck: ?
Class/Personal Skills:
Item Construction: D (A)
Sumiko lacks magus training in a formal way, and has little experience creating and/or improving actual objects, though not for a lack of imagination. Her 'tenketsu' staff is her sole creation. This skill is boosted multiple times when performed inside her Workshop.
Territory Creation: EX
Sumiko is a practicioner of a forbidden Shinto art: Shinkai, an art to create a new, separate world or dimension. Having casted aside her humanity to save her son who initially performed this technique, she herself has transformed into an Aonyōbō, a powerful female spirit that inhabits castles and palaces, a theme prevalent in her Shinkai. Inside her territory, she's practically a god, able to manifest various uncomprehensible objects at will without the cost of magic energy. However, maintaining Shinkai consumes a large amount of power, leaving her weaker whenever she ventures outside of it.
Presence Concealment: C
Despite being closer to a Caster-class, Sumiko is skilled in concealing both her spiritual presence and magical output. As always, this skill is reduced in effectiveness before an attack.
Divinity (Fake): A
Sumiko has transcended humanity into a pseudo-Divine Spirit, an Aonyōbō. As such, she has no physical body outside of her Territory and travels to others' Territories with a fake Shikigami body. Practically immortal both inside and outside her Shinkai, this skill has little benefit otherwise.
High-Speed Divine Words: EX
Inside her Shinkai, Sumiko can launch any magical attack at the level of True Magic with a mere thought. Outside, her chanting speed remains, but her energy consumption intensifies and her efficiency worsens as her Shikigami body is less powerful and robust.
Magecraft: C (A+)
Her knowledge in the Shinto arts is specialized in barriers of various effect, dubbed 'Kekkaishi'. In this aspect, she is considered to be at the pinnacle of her family arts. However, her knowledge of other techniques, though profound, is not backed up by practical skills.
Hazama-Ryu Kekkaijutsu
Sumiko's traditional family arts, specializing in using barriers to isolate, exorcise, and/or eliminate demons and other malicious spiritual beings. In its purest form, a cubic wall will enclose on her opponents and crush them to death, but the size and geometry of the barriers depend on the practicioners' skill and imagination. For example, a thin rectangular barrier can be used as a spear, or an aggressive negative-energy sphere barrier can be used like a giant grinding machine. For defense, a thin, dense film takes form as a transparent armor.
Shikigami
The art of creating a fake body similar in appearance and behavior to its original creator. Sumiko has great skill in creating these, so much so they possess their own independent will and thoughts, though they remain voluntarily obedient to her. As a method of communication, it can be said these are no different than the real Sumiko, and will speak, act, and think like her remotely.
Character Description
Sumiko is a relatively tall Japanese woman in her early thirties, with long brown hair stretching down to her butt and brown eyes. She normally dresses in simple, traditional Japanese clothing of various kimonos and hakamas of muted colors. Her overall appearance is plain and old-fashioned, although it merely enhances her mature beauty. Giving birth to three sons graces her with a warm, motherly aura, one which Cheryl Prime never appreciates.
When she was still human, to prevent a country-wide disaster that can spread across both the Reverse Side and the Outside of the World, she and her second son activated the forbidden world-creating art, Shinkai, to isolate the threat. However, she was unwilling to let her son sacrifice his life to forever be trapped inside the Shinkai, thus she forcefully took control of the newly-created dimension and ejected her son.
Her Shinkai is a separate dimension that floats freely across time and space, latching on here and there randomly. It was a mere coincidence she arrives in Medieval Britain in its Reverse Side of the World, right next to the elven territory. Having earned the then-leader's trust, who was Cheryl's grandfather, she settled down temporarily to look after the young elven girl.
Due to work, she had never had much time for her own sons, thus she cared for Cheryl like her own child. However, precisely due to that inexperience, her methods of raising Cheryl was... dubious, at best, causing the girl to respect her out of fear, not love. At the very least, Cheryl has grown into a dependent, mature leader, so she felt satisfied.
Her power is near-omniscient inside her own territory, but due to the peculiarities of the Shinkai, she cannot leave it, therefore using Shikigamis shaped like her to interact with others outside of her Shinkai. Because of her Shinkai's high consumption rate for magical energy, it is naturally drawn to nearby major leylines to seep power from the land, giving potential access to speak to her from both the Reverse Side and the Outside of the World.
