This is a psuedo self-insert fic, that assumes I learn those skills I've been putting off for a while. It is set with myself being older and having made some different choices and experiencing different things. The me I will be writing this as is a fictional representation of what I think I'd be like if I experienced everything this representation has.

So really this is a story about a fictional alternate me being put into the world of fallout, I'm not sure if there is a technical name for that hence why I say psuedo self-insert because it is but at the same time isnt. Another thing I should note is that as cliche as it may be story version of me is going to be the Lone Wanderer, mainly because I started writing that way before I even thought about it and I haven't seen a self-insert done from that perspective.

This fic also assumes that any mods that add partially realistic (to the fallout world anyways) content are already possible; as such makeshift weaponry, sexual encounters, DIY crafting, lock bombing/smashing, robot repairs, refurbished working vehicles, hacked/upgraded pipboy, and any other such things are possible.

Please note that hacking and upgrading the pipboy has been done before, so I can't possibly take any credit for it, when I get to that scene please don't flame... if it looks like somone else's work, then they're story probably inspired it. I'm not attempting to steal their ideas or claim their idea, merely use something similar. Besides let's face it, if pipboys were real we'd all be hacking them and trying to upgrade them.

On another note I plan on using a "psuedo-system", where the world's numbers on stat responses (lockpicking, speech checks, etc.) are compared to a skill level as follows: None (0) Novice (25) Average (50) Advanced (75) Mastery (100) although the level may use a different title specific to the skill field the rating will be put in brackets. Any other numbers will be rounded up or down to the closest level for responses.. I'm not sure if I'll put it at the end of every chapter but a sort of stat page will be put for you readers to see where a character is at with skills and such, mainly me and followers but reviewers could request another character be done if they want. I'm not too concerned with SPECIAL stats as they'd add extra calculations while trying to write but I may add them as a reference if enough people want me to.

This is a breakdown of the skill list I'll use and a description of what they're for. Some of the descriptions aren't the same as the game ones and alot of real skill are pushed into a skill so mechanics and carpenters would both have a specialty in repair.
Barter – Proficiency at trading and haggling.
Big Guns –
Proficiency at using less than conventional firearms. This is for the "heavy" stuff like missle launchers and miniguns.
Energy Weapons –
Proficiency at using energy-based and alien weaponry.
Explosives –
Proficiency at using and crafting explosives as well as disabling mines and other explosives.
Lockpick –
Proficiency at picking locks. This along with Stealth effect your skill at claiming things that aren't yours.
Medicine –
Proficiency at using medical tools, drugs and crafting medical supplies excluding chems. Aslo effects how well utilised medical tools and drugs are for healing.
Melee –
Proficiency at using melee weapons. (Melee is a broad topic so the preferred type goes in brackets after the level, if they have a preferred type.)
Repair –
Proficiency at repairing items and crafting items and ammunition. Used with Science this determines how well you can build, repair, and program computerized devices.
Science –
Proficiency at hacking terminals, recycling energy ammo at workbenches, crafting chems, and understanding scientists (science-based dialog checks). Used with Repair this determines how well you can build, repair, and program computerized devices.
Small Guns –
Proficiency at using conventional firearms, from pistols to rifles, from SMGs to assault rifles.
Stealth –
Proficiency at sneaking around and remaining unseen. This along with Lockpick effect your skill at claiming things that aren't yours.
Speech –
Proficiency at persuading others. Also used to negotiate for better rewards, to talk your way out of combat, and convincing people to give up vital information.
Survival –
Proficiency at cooking and surviving in harsh environments (in this case the wasteland).
Thrown – From knives to hatchets to spears. If you want to throw it this is the skill you need.
Traps – Proficiency for making, setting, and disarming traps safely.
Unarmed –
Proficiency at hand to hand fighting and martial arts.

I don't have too many titles thought up yet so if anyone has a skill title to suggest then feel free. As a final note I will eventually be going through the DLCs in the order they are in the timeline posted on the wiki. I'm not sure if I'll go through all of them but I can say for sure that I'm not fond of the idea of losing part of my brain.

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Prologue

War... War never changes. Since the dawn of human kind when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything. In the year 2077 after millenia of armed conflict the destructive nature of man could sustain itself no longer, the world was plunged into an abyss of nuclear fire and radiation. But it was not, as some had predicted, the end of the world. Instead it was merely the prologue to another bloody chapter of human history. Man had succeded in destroying the world, but war... war never changes. In the early days thousands were spared the horrors of the disaster by taking refuge in enormous underground shelters known as vaults. But when they emerged they had only the hell of the wastes to greet them. All except those in Vault 101, for on that fateful day when fire rained from the sky the giant steel door of Vault 101 slid closed and never reopened. (slightly modified but mostly from the intro of Fallout 3) It is there you were born and there you will die. Atleast that's what they all say. This tale however is slightly different.

A young man sits in front of a large flatscreen tv playing a game that seems to involve using magic to blast goblins. "I can't believe I stayed up all night and forgot to save, now I've got to go through the prison start again." He growls seeming fairly annoyed, "Why did I turn off the system while it was auto saving anyways? Oh right I was more concerned with the spilt water frying my PS3 than saving my game." He continued to play for awhile before he checked the time and the color faded from his face as he dropped the controller and bolted to his bedroom. Tossing on the outfit that was laid on the bed he started shoving things in pockets and putting on a small pack. "Shit I'm gonna be late meeting that chick from the last convention I went to, no time to walk there and the roads are too packed at this hour to take my skyline." He says as he walks out the door of his apartment locking it behind him. Heading towards the stairs leading up he grins, "Looks like my only chance of being on time is to take the fun route."

Fade to modern looking city, a rooftop where the man from earlier is crouched tieing his shoe lace. "Alright let's do this." he whispers still smirking as he stands up. As if by some unseen signal he starts running. From roof to roof vaulting any obstacles until he turns and grabs a ladder sliding down to the street below then running across the street. As he moves to turn and jump the barricade his knee twists uncomfortably. 'Oh shit' is the last thought in his mind before having his head smashed off the concrete.