In the land of Spira, there is an old legend.

One that predates Yevon.

One that predates even Zanarkand.

The land was once barbaric.

Destructive.

Chaotic.

Under the control of great flying beasts.

Dragons.

With Words of Power and their own immortal and everlasting souls, they enslaved the growing human race.

For centuries man languished under their rule.

Until the first of the Dragonborn came.

With the body of a man, and the soul of a dragon, this unique individual sought power. And he gained it.

He had the power to absorb souls, enabling him to truly kill dragons.

Learning the language of dragons with ease, he gained truly immense influence and power.

Once serving the dragons as a priest and loyal servant, he turned upon them.

In rage over this betrayal, hundreds of dragons confronted him.

Though he struck down dozens upon dozens, he was overwhelmed, his temple ravaged into nothing but ruin. He himself waited for the death so anticipated by the dragons.

It was only when the ancient and primordial deity of knowledge, destiny, and fate, whose name is known to nobody now, called him.

Saved by this deity, he was sealed away in the realm of Apocrypha, the teachings of Yevon now calling it the Farplane.

Serving the deity, he once again betrayed his master.

Stealing the secrets of the ancients themselves, he destroyed the deity and absorbed his soul as well.

However, this deity was clever in the end. Knowing that his defeat drew near, he allowed himself to be struck down…but the betrayer was cast into the deepest depths of Apocrypha.

And so time passed.

The dragons died out, and humanity came into dominance.

The legends of old were forgotten, replaced by Yevon and Sin.

Heroes who slew the dragons and saved humanity…replaced by summoners like Yunalesca, who died for a mere glimmer of hope known as the Calm.

But the betrayer still existed.

While sealed away, he further buried himself in knowledge.

However, nothing he discovered led to any hint as to his salvation.

The only way to escape was to have a part of himself in the living world as well.

Until the arrival of Sin.

When the thousands of innocents died in Zanarkand in those short hours, he was reawakened. As were his ambitions.

Consuming the souls of those who died, he discovered a way to escape the Farplane.

He needed a Fayth.

If he could consume one, he would be able to project himself through to the world of the living. Once he did that, all it would take is a visit to the Farplane.

And the betrayer would be free.

Immortal and powered with thousands of souls, he would be able to singlehandedly conquer the world, as he once desired before.

The day of his release was approaching.

His loyal followers, long ago influenced through their visits to the Farplane, would be able to bring him his Fayth.

And thus, Lord Miraak would finally be free.

OOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO

It's been a real long while since I've talked here, so I might as well.

Due to my co-writer Kel's…change of plans as regarding to our little story, I'm moving everything ahead of schedule.

If you play Skyrim, then you likely have heard of Miraak the First Dragonborn.

The reason as to why this story is not listed under Crossovers is because of two irritatingly simple answers: for some reason, my computer refuses to cooperate when I try to put crossover stuff up most of the time, and because it is very unlikely anyone is going to find my story under FFX-Skyrim, because I don't imagine there are a lot of those stories.

Anyway, the main plotline for this is going to be very complicated as compared to Eye for an Eye.

Most of the story focuses around some of his specific Cult members, who are the most responsible for bringing him back.

In case any of you were wondering, this is not in relation to Omnem's story. This is a different Spira, so don't expect him or anything relating to him to show up.

Anyway, as I said, this story is going to be complicated.

Miraak's cult isn't the only one around, and when the Fayth gets stolen…all hell's gonna break loose.

Coupled with the actions of Kel's storyline, this could get very, very dicey.

As of now, I have three other factions to reveal to you, because again, it's a complicated story, and it also helps me to remember to write it down.

The Lennox: One of the older yet more secretive groups in Spira, the Lennox are responsible for keeping the ancient knowledge safe. They are heavily neutral representatives of the Goddess of Harmony, Cosmos. If anyone knows anything about Miraak and his return, it'll be them. Based in Luca, and led by Grandmaster Jynna Lennox.

The Kliva: A very, very large and again…very, very influential cult stemming from the darkest depths and the brightest heights in Bevelle, they worship an ancient demon called Nephis, who is a paragon of the God of Discord, Chaos. Unlike Miraak's preference for order and control, the Kliva are chaotic, unstable, and dangerous. They are singlehandedly responsible for almost all organized crime in the world, and thus are a major headache towards Yevonites. Their leaders are the Darkseeker Darius, the Alsaceseeker Alia, and the Rageseeker Regent.

The Guild of Prinnies: Based in Kilika, and in "Fort Fish", a force of three thousand prinnies are squeezed in with each other. Despite the fact they're a bunch of idiotic prinnies, they are also in possession of a strange map. The map in particular leads to a tomb full of "gold, gil, rubies, loot, and more fish than a prinny could shake a machete at, dood". Although, the map in question is drawn on a Luca cafe napkin, so the legitimacy of the map is in question. "Led" by "King Prinnip of Spiradonia", all they do is eat fish all day and causing ridiculous fires that end up causing massive damage to the forest.

I hope I didn't bore you to death with the long, long intro, but it needed to be done.

Anyway, before I finish up for this gloriously boring first chapter, I want to offer my not-so-trademarked warning as per the usual.

There's some "disturbing" stuff that'll happen in this. To list a few under that description, sexual themes, extreme violence, swearing, occasionally some major drug themes, and gore.

You've been warned.

Anyway, I hope you enjoy my new story, and that it brings another interesting story into the FFX fandom.