Journal of Arabelle Mistrunner
Dongyrn's Notes: On one of my many playthroughs of Skyrim, I decided to try something a little different and roleplay to an extent previously untried. I downloaded an excellent mod called "Take Notes" which allows for in-game journaling (along with other mods mentioned herein; I'm a bit of a mod-aholic).
I wanted to explore some new territory, and tried to capture the adventures of a young (romantically adventuresome) Bosmer girl on a journey to discover what happened to her family. I don't really consider myself to be much of a writer, I've always had these creative ideas but little talent to express them. This might be one of my better efforts.
Please note that when I started this journal I was woefully uninformed as to the Elder Scrolls history and lore, including that of the Bosmer. So some of this may be contradictory to what an actual Bosmer might think of feel.
-Last Seed, 17th, 4E 201-
I came to Skyrim to find my family. And I've had nothing but trouble since I started my journey. Damn all Nords, anyway.
I've had my money stolen at the first inn I stopped at. My second night, almost to the border, some thieving brigand snuck in and stole the rest of my gear while I was sleeping. And the very next morning, busy trying to track the rogue down, I stumbled across an Imperial patrol who SOMEHOW mistook me for a "Stormcloak" rebel, whoever they are. I've somehow stumbled into the midst of a civil war, of all things.
So there I was, feeling like a failure and facing the headsman's block (my mother always said I was far too young to be adventuring, and here I was proving her right before I could even find if she were alive or not), I knelt down and put my cheek against the bloody stump... And then somehow my bad dream became an even worse nightmare. A dragon! Of all things, a dragon attacked Helgen and saved my life!
Well, I certainly had help from a young Imperial soldier by the name of Hadvar. We escaped through the tunnels under Helgen and avoided the beast's fiery breath somehow. So now I start over again, on the road to a town called Riverwood (such a name could be a town from my home country, perhaps finally a good omen), only things have become so much more complicated...
-Last Seed, 17th, 4E 201-
What a stroke of luck! Hadvar's uncle, Alvor, is the blacksmith in Riverwood! Sure enough, he was able to outfit me with decent steel arrows, and a nice Imperial-made bow (not nearly as nice as the one stolen from me, but beggars cannot be choosers!) - as well as a good stock of food. I tried to make some discreet inquiries about my family, and there may be someone in town who can help, the local trader. However, it's late, and their shop is closed.
Tonight I will cook some of the food I have gathered here and on the road from Helgen. I shall rest in a nice warm bed (alone, sadly), and in the morn I will assist Alvor at the forge, as he has offered to teach me a few things which should come in handy. Then I will visit this shopkeeper and see what he knows before I head off to Whiterun, the seat of the local Jarl (who would seem to be the King of this region, in the Nord sense). Alvor has asked me to pass along word, and I cannot refuse after all the generosity he has shown me.
Ah, now if only I could share the bed of Alvor's beautiful wife, Sigrid... Behave Arabelle, behave...
-Last Seed, 18th, 4E 201-
I just spoke with a brother and sister by the name of Valerius, who run the trading outpost. I'm so giddy I can barely write fast enough - he's heard of my family! They have a house just down the road, and on the way to Whiterun no less! They haven't seen them for some time, maybe six months or so, which they felt was odd as they were regular suppliers. He does also have a script for goods still in Whiterun which belong to my father - I'm surprised he actually procured them legally! - which he will provide to me if I would do them the favor of retrieving an ornament in the shape of a dragon's claw which was stolen from their shop. Thievery certainly runs rampant in Skyrim, I can see why my father would want to move here! Most likely got my sisters embroiled in whatever scheme he has running, I just don't understand why I haven't heard from them in almost a year now...
So, I will go to this spooky barrow (ugh, more underground, why couldn't it be a bandit camp in the woods!) that my Imperial rescuer is certain contains haunts of some sort. Likely just the bandits trying to scare off the locals. First, though I'll stop by the inn and stock up more rations.
Lucan's lovely sister, Camilla, offered to show me the path to the barrow. Hmm, maybe she would be suitably grateful for the safe return of their trinket and offer a substantial "reward"...
-Last Seed, 18th, 4E 201-
Ha, the arrogance of some men never ceases to amaze me... So in the inn, after stocking up I was accosted by a bard named Sven, who was quite full of himself and of his amorous virtues. Fortunately they were not directed at me - but at the lovely Camilla instead. And, as it turns out, another Bosmer named Faendal is vying for her affections. Not content to win her hand like a real man, he asked me to deliver a fake letter to Camilla in Faendal's name. Fah - I am my father's daughter, and I can appreciate a good con as much as the next girl, but not in the matters of the heart!
I exposed his vile scheme to Camilla, who then asked me to convey the news to Faendal. He, in turn, was so grateful he has offered to be my travelling companion into the barrows! It will be good to have someone watching my back again, and the elf is a much better archer than I. Hopefully I can pick up a few tips from him in the process!
-Last Seed, 18th, 4E 201-
On the trek up the mountain we ran into a small bandit outpost and dispatched them handily. Some decent but small loot. The barrow itself had a handful of guards who put up a better fight, but we prevailed nonetheless.
Inside it was child's play to sneak up on the pair of sentries by the fire - they were evidently preoccupied with the aftermath of killing numerous large rodents they called "Skeevers".
I could learn to like crypt robbing, except for the enclosed spaces - lots of goodies to be found.
And of course, a giant spider - ugh how I despise those things. It had entrapped the original thief of the trinket, who promised to return the golden claw if I were to release him. My father would be so disappointed in me at the ease in which this Arval the Swift escaped down the tunnel - too swift, apparently as he blundered right into a trap.
And then we came across yet another nightmare - the Draugr. Living corpses! Like something out of a campfire story to frighten children. I may be young, but I am not a child - and yet these abominations have me quaking in my boots! We doubled our efforts to remain stealthy lest one of the creatures sneak up on us...
Arval's journal described the use of the claw as a key to the secrets of this tomb - I suppose all those stories and days of instruction from my father might actually pay off as I put his experience to the test.
Several traps, Draugr and tunnels later, we emerged into a large cavern fed by a winding stream. It overlooked an icy chasm where I could snipe another wandering Draugr before we made our way down. I stopped to take a drink of the cold yet pure stream - I should find a way to bottle this, it tastes so much better than the coppery stuff available further south!
Forward though more halls of stinking undead and another scythe trap. And finally I come to the locked door - simplicity itself, as the pattern is on the key! As the door descended into the ground with an ominous thud, I was aware things would only get worse from here on in...
I stood in awe of the crystalline cavern ahead. The ornately carved wall beckoned to me, and my feet moved almost against my will towards it, heedless of any danger that might lurk. My vision grew dim, and suddenly a word inscribed seemed to jump out at me, searing into my head - I could understand it, somehow! I didn't have time to reflect on the meaning as another Draugr pushed aside the lid of his tomb and attacked, with some sort of Shout like the dragon at Helgen did - it was a terrific fight but we put him down and looted what was there. Which included some strange rune-carved stone. I should hang on to that, see if someone wiser than I can interpret it.
And what of that word, which now echoes through my head, aching for release?
-Last Seed, 19th, 4E 201-
We exited the barrow in the wee hours of the morn, and made our way down to the river. I spotted the familiar Standing Stones across, so we waded over and got our bearing back to Riverwood. Passed what seemed to be an abandoned mine, but upon investigation took down two more bandits. They seem to be more plentiful than wildlife here!
Speaking of which, after encountering yet another wolf, spotted a magnificent specimen of a male deer across the river. I took careful aim, held my breath as Faendal had advised, and made a shot that would have made my mother proud. Took the mighty beast down in one shot! We shall feast well, once we return to the inn and get this venison cooking. While I usually prefer some sort of a fruit tart for breakfast (oh, I wonder what I could craft with these wild winterberries I keep coming across here in the elevations?), this meat will taste all the sweeter for the accomplishment!
-Last Seed, 19th, 4E 201-
After a few hours spent at the inn relaxing, mixing up a few healing potions (can never have too many of those), breakfast (the innkeeper makes delicious sweet rolls!) and a short catnap, I arrived as Lucan was opening his store. He was overjoyed, and gladly handed me the manifest for the supplies in Whiterun. And so, after a short visit back to the blacksmith's family to avail myself of the cooking pit, Faendal and I will hit the road. Hopefully we will have an uneventful trip to my family's home, and all will be well.
By the Nine, let everything be well...
-Last Seed, 19th, 4E 201-
I found my family home, Riverside Lodge, right where the traders said it would be. No sign of life, though the house certainly didn't look deserted. The trunk on the porch was locked, but it was a cunning combination that only family members would easily solve. Just a key in the bottom - no note, nothing else to say what had happened.
Everything is dusty, as if it had sat for months without care. Where is everyone?
I suppose I shall take custody of the house now. Faithful Faendal shall stay and oversee the cleaning and other details. This is close enough to Riverwood that he can still visit with Camilla, the lucky Bosmer. I will explore a bit, store some items, and then head on to Whiterun in the morning. I can see it from the lodge. My new home.
Maybe I will find the answers I seek there, about my family, about this strange carved stone, about the dragon, and maybe about this word, this infernal booming word that keeps me from sleeping at night...
I will tell you this, though. The sauna? Makes being in Skyrim all worthwhile. Perhaps these cold Nordsmen are on to something after all...
-Last Seed, 20th, 4E 201-
Set out first thing in the morning. Met some old Orc on the road, muttering something about being granted an honourable death. He ignored me when I skinned the two great cats lying dead at his feet. Crazy Orc.
Then, on a farm outside of Whiterun, I saw a small party taking down a giant with ease. The magnificent woman in charge, Aela, told me about the Companions, a guild of warriors. Ah, and now the struggle between my two sides begins anew - do I follow the warrior's path as my mother did, or the rogue's as did my father? Why can this not be as easy as it was for my older sisters? Regardless, I shall look into these Companions, if for nothing else to gaze upon fair Aela's face once more...
-Last Seed, 20th, 4E 201-
With the coin I found stashed away in a private nook at the lodge, I was able to buy a horse, Allie. She's a fine mare, only seven years of age. The stable outside of Whiterun is a fine farrier outfit, this will greatly help me if I have to travel far for answers, as I suspect.
-Last Seed, 20th, 4E 201-
Whiterun looks to be a fine, comfortable town. The blacksmith, Adrianne, has a shop with her husband right at the entrance called Warmaiden - what a nice name! She had the materials all ready for me, but it will be expensive to haul all of this back to the lodge. The ingots and ore alone... I think I shall entreat upon the Jarl's wizard to let me use his enchanter to break down some of these items, as I'm sure that was my father's intent. He always said I needed to better my enchanting skills if I were to become a serious adventurer...
In the marketplace I chatter with a pair of lovely women who were in a bit of distress. Ysolda is seeking a Mammoth Tusk in order to get in with Kajit traders; I shall definitely be on the lookout for one. I certainly cannot go up against a live one! I've heard of the size of those beasts... And fair Carlotta, devoted to her lovely daughter, wants me to knock some sense into an overly amorous bard before she has to take drastic actions of her own. What is it with the male bards in Skyrim? Hopefully I get to give him a good beating, haven't had a decent tussle since I beat my cousin Shamus for breaking the heart of my one good friend Menolly. I wonder how she's doing now...?
My next stop on my way up to the castle of Dragonsreach was Belethor's general good shop. I was perusing an interesting recipe book, when my eyes fell upon a what looked to be a dusty piece of curved wood in the corner - but what the Breton shopkeeper assured me is a genuine Mammoth Tusk! Well, if Ysolda doesn't believe it to be the genuine article then I shall come back and have some words with the man, but for now I am happy with the turn of my fortunes!
As expected Ysolda was overjoyed, and gave me a few tips on dealing with shopkeepers such as the crafty Breton I just left. Hmm, and she's single too. I wonder if she would like to express her appreciation in any other manner... Alas for my duty, time marches on and I have yet to make my way to the Jarl! I took a quick stop to the inn and straightened the young bard out fast - Carlotta as well was very appreciative of my efforts!
-Last Seed, 20th, 4E 201-
The speed at which I was able to get an audience with the Jarl was dizzying - certainly a far cry from most Imperial bureaucratic circuses! He thanked me, and asked me along to speak with his wizard, conveniently enough. And with that several pieces fell into place: The man immediately recognized my surname, but before I could inquire further, he revealed his quest for the very stone in my possession! This "Dragon Stone" would be instrumental in his research into the dragon threat facing Skyrim. My head still spinning from this turn of events, the Jarl's Housecarl (a sort of bodyguard and head of the Jarl's guardsmen in one) rushed in to declare of an attack in progress at a watchtower! I am to accompany them as see what I can do to help, though my knees are knocking with terror I shall not shirk from this. None of my family would! And I aim to make them proud of me. Hopefully, though, this will not be my last journal entry...
-Last Seed, 20th, 4E 201-
I have never in my life fought as I did this day. Arrow after arrow I poured into the beast's hide without seeming to even slow him down. He would snatch a guardsman in his jaws, bite down and then throw away the remains in a grisly display of force. Myself, I barely escaped being roasted alive, with only the quick application of a couple of healing potions to save me.
And then, finally, he was down. His skin glowed bright, and he seemed to disintegrate... the light flowed to me, through me, no INTO me... and that word suddenly wanted OUT, and I shouted it, and the force of it blew the dragon's remains aside.
In talking to one of the Whiterun guards afterwards, he claimed I had just absorbed the dragon's soul, and since I could "shout" as well, I was something called a Dragonborn. Is this true, am I something now out of the history books? And is this somehow tied to my family's disappearance? I must return to the Jarl and his wizard, perhaps they can tell me more...
And then on the way to Dragonsreach, I heard a great chorus of voices shout out "Dohvakiin", loud enough to make the very mountains tremble... now what could THAT mean...?
-Last Seed, 21st, 4E 201-
One unexpected turn after another. So, I am indeed this "Dragonborn", or Dhovakiin. And the shout was a summons to the Greybeards - but I think I shall put that off until I can find further information on my family. I'm not trekking up the tallest mountain in Skyrim, to talk to a bunch of hermits, without knowing the fate of my parents and sisters!
However, the Jarl has granted me title of Thane of Whiterun for my efforts! In speaking to his steward, I was able to dispense of a good portion of my parent's materiel good inside the city, and in return have purchased a little abode by the name of Breezehome. It's a tidy little cottage, but with a little help from a local handyman (who seems to still have trouble walking off his sea legs), I've been able to convert much of the basement into a prime crafting area. I can keep most of the raw materials here in the city, and not put out the expense to ship it out to the lodge! In addition, I've been assigned a housecarl of my own, a beautiful Nordic lass by the name of Lydia. Her sword arm may come in handy very soon! Such trivial matters did not deter me from approaching both the wizard and steward about word about my parents - however I have very little to go on.
There's a chance the next town over to the west, Falkreath, may have some word, as they were a prime supplier of my father's. Fortuitously, I received an invitation this very night from the Jarl of Falkreath to attend to him, so I have my "in", as my father would say. Also, the city of Riften, far to the East, may have further clues, as rumours of a Thieves Guild persist there. If there was any such criminal activity, my father would find a way to be in the thick of it, and likely my oldest sister as well...
-Last Seed, 21st, 4E 201-
I have spent the day getting acclimated to my new crafting area and putting it to good use. I brought with me a journal of sorts from my father, in which he and my mother compiled some instructions on the construction of good steel armor (which I laboriously toiled on for Lydia) and a beautiful bow (with a little Magika draining enchantment, I now christen "Magebane").
Speaking of Lydia, I have been somewhat at odds with her all day. I haven't yet told her about the armor I crafted for her, and I'm about ready to just sell the set off! She has been discreetly condescending about my age, even though she shows me deference as her Thane I know she does not yet respect me as she doesn't know my abilities. But before we head out towards Falkreath, by Dibella I shall show her that I am NOT a child! We'll just see how she reacts this evening when I show up to her chambers after she has removed her armor!
-Last Seed, 22nd, 4E 201-
Well, that was... exhilarating. Say what you will about these Nordic women, they have stamina! Lydia is all set to head out, and I feel as if I need a full day to recover! Well, we have come to a new understanding, at least. And, thank the Nine, I no longer have to spend my nights in a cold bed alone!
So, towards Falkreath, myself alongside the somewhat self-satisfied Lydia in her very nice new armor of Nordic steel. And woe to any who stand in our path in opposition!
-Last Seed, 22nd, 4E 201-
Couple of errands to run before I leave the town. Interrogated a prisoner to find an assassin leader that needs dealt with to assist a Redguard woman at the inn. Sounds like a handful, I will attend to him after gathering more help.
On the way out, on retrieving my horse, Lydia and I happened upon a naked woman sleeping in the stable hay. This eccentric yet charming woman by the name of Sofia had been following me, and asked to join us - I'm not sure if I trust her just yet, but a spellsword will be a welcome addition to the party.
With our numbers growing, however, I'll have to leave my horse at the lodge so we may all travel together and at the same speed... Hopefully I'll be able to pick a few more mounts up across the countryside!
Faendal asked me to pick up a few things for him from his house in Riverside as I passed through, though I cannot say the next time I will be back at the lodge. The path to Falkreath takes us through Helgen again - I am not looking forward to reliving the memories of that day!
Sofia, meanwhile, is proving to be a constant source of amusement - and flirtation. It is obvious to me now why she was so intent on joining us. I don't know if she heard about me as Dragonborn or sees me an an exotic Wood Elf. In any case, she was walking along, humming a popular local tune, "When the Dragonborn Comes", and then she asks me, "Is it true what they say about you? Maybe you could show me what really happens when the Dragonborn comes?" My oh my, a lustful girl after my own heart. I must say though, if she has the typical Nordic stamina as Lydia, the two will wear me out in no time! I'm beginning to wonder if I should use my meagre alchemy skills to craft a few stamina potions for myself!
-Last Seed, 22nd, 4E 201-
We arrived at the burnt-out husk of Helgen to find it already overrun with bandits. They are like cockroaches up here! Cleaned them out in short order in time for dinner.
-Last Seed, 23rd, 4E 201-
Finally arrives in Falkreath, that was a difficult journey with the bandits infesting the roads. Had to deal with several ambushes set for for unwary travellers. Spent a very cold and wet night in the wild - we all snuggled up for warmth when not taking turns on watch. Unfortunately not as cozy or entertaining as I'd have liked but we were all too miserable for anything else - Sofia's innuendoes notwithstanding. We got some lunch at the inn before I presented myself to the Jarl.
Well, this Jarl Siddgeir certainly doesn't fit what I've come to expect. At least, he does not hold a candle to the Jarl of Whiterun. This Jarl here, seems a bit inexperienced. Oh, honestly, he comes off as a spoiled dandy. I see the Imperials have set up shop here, which makes clear the reason behind his rise to the throne, and demoting of his uncle to Thane. Obviously the old Jarl was a Stormcloak sympathizer and subsequently ousted. Well, I'll play along, talk to the people here and see what I can do for them, if I can ingratiate myself with enough in Falkreath I may obtain more clues as to my parents location...
I took the opportunity to look at the Legate's very detailed map to update my own. Curious, most Imperials I've met here and even outside of Skyrim have a very low opinion of this "rebellion", yet I see maybe half the towns and castles in Skyrim are under Stormcloak control... Well in any case, I've heard about the "Nords before all" attitude of the Stormcloaks, they don't seem very welcoming to outsiders. Just as well I consider myself an Imperial subject then! Not that I'd go out of my way to enlist in this conflict, of course. Wars are an ugly business, even I know that much...
-Last Seed, 23rd, 4E 201-
One of my tasks is to slay a dragon. I write that so nonchalantly! Creatures from legend, big as a house, and I'm going to go hunt one. As I was standing in the rain pondering my lack of sanity, Falkreath itself came under attack by a Blood Dragon, as the guards named it. And somehow, we managed to bring it down. I seem to be getting better at this now, finding the weak spot in the dragon scales, coaxing them to land so they can be dealt blows by mighty Lydia's sword. So, maybe, it's not all that outside the realm of possibility. Mother, you were always more disappointed in my combat prowess compared to my sisters. What would you think of me now, Arabelle the Dragon Slayer? Hmm, Dragon Slayer or Dragon Hunter? And how does that fit with me being Dragonborn...? Faugh, I'm going to end up speaking to those old men on the mountain eventually, aren't I?
-Last Seed, 24th, 4E 201-
On the way from killing a werewolf (who had slaughtered a poor village girl), Sofia brought up an interesting point. If I'm a Dragonborn, does that mean that I have similar ancestry further up the tree? Do my parents know of this lineage? And which side does it come from? Could this have anything to do with their disappearance, or is it just coincidence that the minute I step foot in Skyrim, the dragons have returned? More question to buzz about in my head...
We rescued a hunting party from Falkreath that was set upon by something called a Spriggan - we've faced one of these woodland guardians before, though I don't recall hearing of them back home. A Daedra of some sort? I have to look at my father's library at the lodge when I get back, maybe there are references...
Next we cleared a bandit camp, on orders from the Jarl. I suppose his previous dealings with them went bad. Ah well, some stealthy attacks and they were taken care of.
-Last Seed, 24th, 4E 201-
Halfway up the mountain range looking for this damnable dragon. I hope this is the right path. We came across a beautiful grove, embedded in the side of the mountain, marred by three very tough Spriggan Mothers who packed a mean punch. Nothing else of note inside. Stopped to eat a late dinner and heal our wounds. Hope we find this dragon soon - starting to run out of food.
And now there's a blizzard moving in...
-Last Seed, 24th, 4E 201-
Finally crested a ridge and saw the beast sleeping atop some sort of monument. Took careful aim and let fly right at his scaly rump - of course all that did was make him mad!
I ended up dodging flaming balls falling from the heavens to put as many arrows in him as I could. Finally when he landed I drew my sword and dagger and set about carving him up, but he had other plans! Took a nice hunk out of my own hide with that great maw of his! If not for the timely ingestion of several healing potions while Lydia and Sofia attracted his attention, I'd likely be in his gullet right now!
After a terrific fight we finally took him down. I'm almost getting used to the rushing sensation of absorbing his soul. And there, the monument he was resting on, another wall of words in that familiar language, just at the edge of understanding... But one word leaped out at me, and suddenly I knew how, of all things, to call for the aid of woodland creatures! Remarkable - I will have to test it out when we are clear of this mountain.
Further down we found a path, easily accessible, through a gorge populated by an Ice Troll and what Sofia called an Ice Wraith. Both tough opponents. But at the end of this passage, a clear trail out the other side of the range. If only we had found this path before, we could have been back to Falkreath a day ago!
-Last Seed, 25th, 4E 201-
Well, after a long and arduous journey, we finally arrived this morning back in Falkreath. I must say, we now know western Skyrim like no other place! I collected the bounty for the dragon (Sofia was all for heading straight-away for the inn to blow it all on booze, and I was tempted to agree), but instead we proceeded to speak with the Jarl.
He was overjoyed with our work, and granted me a title of Thane in his court. Ha, now a Thane in two provinces! I'm beginning to see why my parents moved out here, the opportunities are far greater than back home!
As part of my title, I have a new housecarl, Reyya. She seems to be a Redguard, and wields two scimitars. She seems very fierce! I think, though, instead of bringing her long to our adventures, I'll leave her at my abode to guard things.
Speaking of which, I also was able to purchase a small plot of land nearby in order to build a house. This seems to have been my parents plan, or at least my father's as I can see his hand in such things... The deed has been held in my name! I just had to put down a final payment, most of the materials are already waiting for us! I think it will be good to spend a few days recuperating, while getting the house up - plus I'll be able to help out the local economy with the Dragon's bounty, hire some help from Falkreath. Good deeds come back sevenfold, my mother always said... of course, my father would then whisper to me afterwards, "and it never hurts to have more people in your debt!"
Sometimes I miss them so much it hurts. My parents, my three sisters... And even though I can see their work here in Skyrim, evidence of their passing, I am still no closer to the truth... Well, except for one tidbit...
Along with the deed in the envelope was a scrap of paper with a hand drawn crudely on it. Neither the steward nor the Jarl knew how it got in there. But Sofia recognized it - something about the Dark Brotherhood, a league of assassins. Was my father somehow wrapped up with them? Is it a warning to me from him, or from them? Is it a clue to his whereabouts? From what Sofia could tell me, there is not connection between the Dark Brotherhood (which has no discernible location) and the Thieves Guild (which seems to be based in Riften).
I have one rumour to go on. A lad up in Windhelm who is trying to contact the Dark Brotherhood himself. Perhaps he has been successful? I should try and stop by there before heading to Riften.
In any case, that is a long journey ahead of us, even if we stop by the lodge and then Whiterun on the way to reprovision. I think we shall stay my course, build ourselves a nice large house to hold our ever-growing group, as well as the many goods my parents have left behind.
With a very large bedroom, and a very large bed. And, once we have a nice, large, warm bed available, I will finally see if Sofia is all talk or if she has the courage to back up all the innuendos and flirting of the past few days! And perhaps, see if Lydia wants to join us... Hmmm, yes I think we shall get to building this house right away!
-Last Seed, 25th, 4E 201-
So Lakeview Manor is taking shape nicely. The view is magnificent! And just down the hill is a little village called Oakwood. It has a nice little inn we've been frequenting. Keeping Sofia out of trouble is a job in itself!
We finally finished the bedroom wing. And let me just say, having such a large bed was all I ever dreamed it could be. And more. And I shall just leave it at that.
Several stamina potions later, and a few hours of decent sleep, we set out in the morning, to stop first at the lodge and then Breezehome to drop off more crafting supplies. We've gotten things a bit dinged up, so I'll need to make repairs and re-enchant some items before we try the run up to Windhelm.
I understand that city is heavily under the Stormcloak's influence. I suppose we shall see the face of that side of this rebellion now...
-Last Seed, 27th, 4E 201-
Lydia's armor was pretty much a total loss. I don't know how it was stopping anything from cutting into her! I tried to bang out the dents and patch things together, but even with her help it looked to be a better idea to start over. She had some ideas on what she'd like to wear this time, so together we crafted up something functional, yet pretty damn sexy. Can't wait to get her lovely rear end out of it again! As if it weren't distracting enough walking behind Sofia's firmly rounded rear end! Fortunately I end up taking point most of the time, or I'd fall prey to every bandit ambush on the journey...
On the way to drop an item off at the Temple of Kynareth that I retrieved, we ducked under an overhang behind a house to escape a sudden downpour. It was quite early still, and what we thought was a pile of rags turned out to be a little orphan girl by the name of Lucia that I've seen begging around the Gildergreen tree. The little Imperial waif lost her mother, and then her aunt and uncle threw her out when they took the farm over. My heart broke listening to her story. By the gods, I'm barely at a marriageable age by Bosmer reckoning, and yet I couldn't let her continue this way. So, right there on the spot, I adopted her.
Lucia Mistrunner. May she make our name proud.
Faendal is going to be heading over to Lakeview to tend to the place, I've asked him to be steward there. He'll take Lucia with him, she'll have a roof over her head and a warm bed to sleep in.
I feel... inordinately good with myself. Is this what being a parent feels like?
Oh, and Faendal managed to procure two more horses for us - we'll be riding together in style now!
-Last Seed, 27th, 4E 201-
Well, that was short-lived. We made it a day of hard riding, within sight of the city walls and lost all the horses to a bear and a wolf pack. By the time we took them all down, the horses were all dead.
Trying to seek refuge in a castle ruin before we entered the city, we were set upon yet again, this time by some novice magi who didn't wield their ice or fire spells very effectively. Suppose we might as well explore the ruins here after resting up.
-Last Seed, 27th, 4E 201-
What a bleak, miserable place this Windhelm is. The Dunmer here are kept in a slum quarter, and treated with hostility and racism, as are most of the other non-Nord folk. I haven't exactly received the warmest greeting myself. So this is the true face of Nordic nationalism, eh?
Found the house of the little boy, Aventus Aretino. His mother died, and he ended up in an orphanage out in Riften, apparently run by some monster of a woman. Aventus is convinced I have come from the Brotherhood to answer his prayers. Well, I cannot disabuse him of that notion, not if it can get me close to the Dark Brotherhood myself - I can only hope this will get their attention somehow, if the rumours get back around that this "contract" was "fulfilled". Ah, it's a long shot - but we were going to head to Riften anyways.
We'll spend the night here before heading South in the morning - though I am loathe to spend any coin in this town, they cannot ALL be as bad as the drunken louts I have come across so far...
Wandering through the town in search of the inn that we had to pass coming in (this stone-lovers maze is maddening!), we came across yet another homeless waif. Sofia was gently trying to dissuade me from adopting yet another child, when the little girl said her name - Sofie. And that did it for Sofia.
I'll bring her with us to the inn, and in the morning set her on a carriage to Falkreath with a note. The Jarl's steward should be able to get word to Faendal to come pick Sofie up.
I seem to be collecting a family of my own before I can find out what happened to my parents and sisters!
-Last Seed, 28th, 4E 201-
In the morning, just outside the city, another dragon attack. This one was incautious enough to simply land and try to snack on the horses in the stable. Fortunately we were right there and put a fairly quick end to it - must have been on the small size for a dragon! The Windhelm guards were, of course, no help, simply staying by their posts and watching us have all the fun.
By afternoon we had reached a great expanse of wastelands; our destination lay on the other side, though the path split to go around both sides. We, being the incautious sort, opted to cut through. And shortly thereafter heard the bellowing cry we have come to associate with dragons - a bit in the distance for a change. Up ahead, circling a spear of rock jutting out in the center of the waste, was the beast in question. Must be his lair up ahead - since it has taken residence I'm sure there would be a bounty somewhere for its head! Might as well stage a pre-emptive raid. Ah the arrogance of youth (I can hear my father's voice speaking in my head)...
And what a terrific fight it was - it soon spotted us and descended right away. But, instead of the usual fire or ice attack we've some to expect, it instead spewed some sort of poison green acid breath. And it attracted the attention of what woodland creatures there were nearby - a frenzied deer knocked me over as I was valiantly pumping arrows into the dragon's hide! Still we managed without much effort, though Sofia's cloak was ruined beyond hope. I lent her my spare before she could mope too much about it.
At the crest of the high rock, we found the dragon's lair, with some nice treasure, and another wall with those damnable words! Lydia seems to think the script might be in the language of the dragons, else how am I the only one able to decipher some from each wall we've come across? Is this how they fight then, these dragons? With shouts of great force, not by spell or innate ability? How curious...
I was more certain, however when I tried to use the word I had just learned - well, "shout" more like. The very ground before me froze solid! Similar to the icy attack by that dragon over Falkreath, albeit weaker... And part of me thinks, what I have learned is just a part, a fragment of the full... shout. Like the beginning of a sentence, or the first component of a spell. Now, part of me is wanting to explore more of Skyrim just to find more of these walls. And another part, that can see the giant Spine of the World mountain jutting up in the distance, also realizes my path will lead up to those old men at some point to learn just what it is that is happening to me!
-Last Seed, 28th, 4E 201-
Took shelter for the afternoon in a community called Darkwater Crossing. Miners and fishermen mostly. We relaxed for the rest of the day, helping them out with some chores and such, getting to know some folk. Met a former adventurer called Annekke and her husband Verner, good people. She mentioned two rumours of bandits nearby - one smaller one she knew of when she was out exploring (much to her husband's chagrin) and another across the bridge. The other was a bit of a stretch, something about a gathering of bandit leaders. Not too sure we could tackle them by ourselves. Might wait to check on them, but the riches could be vast. And I'm also thinking there might be more clues as to my parents in there...
Only drawback to the visit were the presence of Stormcload soldiers. We weren't openly hostile to them, but they kept us in sight, mistrustful as always of strangers... Annekke and Verner didn't have anything good to say about them, the settlement that Annekke founded as a whole wanted to keep out of this war by not taking sides, and the soldier's presence here threatened that, if any Imperials were to happen by...
Before it got too late we headed up to the Lost Knife cave where Annekke saw the one brigand heading. Pretty straightforward fight, good bit of sneaking and sniping. Annekke was suitably impressed afterwards, and we sat around the fire that night. She reminisced about her adventuring days, showed me a few tricks (she's a ranger type like myself, proficient in bow and sword). And before we bedded down in our rolls for the night, as she headed back to her husband in the only building in the settlement, she left a not-so-subtle hint that if I were in need of another adventuring companion, she'd be more than willing to pick up her bow and sword again...
In the morning, after conferring with my other companions, I approached Annekke and asked her along. It was an almost magical transformation, as the years dropped from her face, she was so excited! Her husband was less than thrilled, but I promised to take good care of her.
-Last Seed, 29th, 4E 201-
We crossed the bridge, heading southward towards Riften. Along the way we came across the corpse of a bandit girl, younger than even myself. On her was a note describing the very bandit gathering Annekke had heard rumours about. Rather than investigate now, we're going to continue on to Riften first. If we find nothing there, we'll head back along this way, and hopefully they will still be there!
Good hunting on the path there - got a bear pelt and numerous wolves, as well as some goat. Roast goat is a little tough, but my mother had a recipe to soften it up in an herbal mixture of garlic and lavender. Bet that would taste good with snowberries as well! Of course, I love those little red berries any way I can eat them...
Annekke told us we would be passing through Shor's Stone, where last she heard her daughter Sylgia resided as a miner. She's looking forward to the reunion.
Just before we reached the town, though, we passed by a watchtower where all four guards lay slain. They had Riften colours, but a note inside warned of Imperial movements, promising reinforcements from Stormcloak soldiers. Well, I suppose now I know which way this hold leans... Pity about the soldiers though, I'm sure they were here to keep Shor's Stone safe from brigands and the like.
-Last Seed, 29th, 4E 201-
I was smitten with the beautiful Sylgia as soon as I lay eyes upon her. She was overjoyed to see her mother again, and the two sat and talked for an hour or so. I was content in this as it let me observe her from across the room. You could tell she was once a very graceful girl, though she'd recently taken a nasty fall, partially healed by a passing priest of Mara.
Sylgia's house is modest yet very comfortable. I was just as loathe as Annekke to leave it, but we must press on if we are to reach Riften before nightfall. Sylgia gave us some letters and gifts to give to her father, who she obviously took after with her dark hair and aptitude for mining. With her injury though she's not able to do as much. Ah, maybe I can give her a reason to give it up at some point...
We'll head back to Darkwater after Riften to give Sylgia's package. Annekke says her husband would certainly have something to pass along in return, which would give me an opportunity to visit again with the lovely Nordic lass...
How is it I am so attracted to these wonderful Nord women?
On the way out, we spoke to the blacksmith who expressed concern over the number of spiders in the mine, while cursing the uselessness of the guards more concerned with looking out for Imperials. Though I do loathe these damnable spider I'm willing to clear the mine out if it means protecting Sylgia until I can return again. Fortunately it was an easier task than I expected.
-Last Seed, 29th, 4E 201-
Riften is... interesting. Definitely my father's type of place, a veneer of civility over a vast depth of corruption. Would you believe the guards at the front gate actually tried to shake me down for a "visitor's tax"? Ha! Evidently my denunciation reached the ears of a local muscle inside the gate, as he greeted me brusquely and required my discretion. It would seem my entry to the Thieves Guild might be easier than I thought.
The city, though run officially by the Jarl who seems to be oblivious to the problems under her nose, is in reality run by a wealthy family by the name of Black-Briar. They've made their money off of the Meadery. The amount of intrigue in this town makes me think I can spend some time here, ferreting out what secrets I can...
This muscle, by the name of Maul, works for the Black-Briars, and his brother Dirge (lovely names their parents came up with) is a bouncer underneath the city in the Thieves Guild inn. He directed me to a more conventional contact aboveground who can possibly get me further into the Guild...
-Last Seed, 30th, 4E 201-
It's been odd, working both sides of the law. I mean, I've been ingratiating myself with both the Thieves Guild, doing small jobs for them to gain their trust, but at the same time I'm doing small favours for the townspeople to get into their good graces as well. So far, both have paid off.
From my Guild contact, he had heard of my surname from another asking questions. By the description, it could very well be my sister Chaconne! She wasn't in town for very long, certainly not long enough to get far into the Guild. But after a few days she was seen to board a wagon heading north. A favor I did for a stablehand, getting him out of debt, returned sevenfold, as he overheard the girl tell the wagoneer her ultimate destination of Solitude! As that is the stronghold of Imperial presence here in Skyrim, it would not surprise me if it were indeed Chaconne - she was always fervent in her admiration of the Empire. I expected her to end up in their service eventually, unlike our older siblings who likely got caught up in my father's affairs... Even though she was a spellsword of some talent (magick never ran strong in our family except for Cha) she always took more after our mother.
So now I'm torn. Should I continue with my efforts here? Or head across the breadth of this realm to Solitude?
In addition, I received a missive from Faendal, reporting the safe arrival of both children, and the completion of Lakeview Manor - or at least, the first phase! The manor itself is complete, but our hold has attracted some attention within this land. Some good folk are flocking to our home, offering services and servitude. Faendal and the bard he hired have put their heads together and come up with a much larger holding. He has asked me to come by to give my blessing... I suppose with everything going on, I now have the responsibility to my hold as well, which was unanticipated!
I believe I will finish up what immediate tasks I have here - I must speak with the Jarl concerning some Skooma deal operating right under her nose (one which, from my inquiry, is not affiliated with the Guild, and thus I have their blessing as well to deal with them). I will hold off on the contract killing though - not quite the time to attract that kind of attention.
Then we will head north - first to drop off dear Sylgia's package (and hopefully get one in return so I might see the lovely lass again). And perhaps look into the bandit hideout thereby. Then, to Whiterun to stock up, and to Lakeview to rest.
And then, to see if my sister is indeed still in Solitude... by the Nine let it be so...
-Heartfire, 1st, 4E 201-
The Manor is amazing. It was a long journey to get here, but worth the travel. This place is truly a refuge - and I am very excited about what Faendal has planned for the expansion. I've given approval for him to begin immediately, along with most of the rest of the gold I had received.
Unfortunately I have had to change my plans - after here I must return to Riften. I dealt with the Skooma dealer, and travelled north to deal with the supplier as well. The Jarl will need to know of the results quickly. I can pass by Sylgia's and spend a little time with her again, perhaps a bit of courting? And then on to Riften to speak with the Jarl. Once I am done with that, the Guild business is fairly open-ended and can wait a bit. Perhaps we can take a carriage up to Solitude to make up for lost time...
-Heartfire, 3rd, 4E 201-
Well, it's been an eventful day.
In chatting with Sylgia, we realized that we both felt attraction to each other - and, in true Nord fashion, decided on the spot to wed! We headed down to Riften to the Temple of Mara and were wed this same day! She will take the carriage to Lakeview. I suppose that makes Annekke my mother-in-law now!
The Jarl received my news with enthusiasm, and gave me a title of Thane in her court (that's three Thane titles now!) as well as a small house. I also have a new housecarl, Iona - a fiery redhead who will serve us well on our journey. Her axe is impressive, as is her armor!
We will travel by foot (since Sylgia has taken the last wagon out of Riften) and tackle the bandit hideout, hopefully there will still be some brigands left for us! I think between the five of us now we can handle just about anybody!
And then, on to Solitude!
-Heartfire, 3rd, 4E 201-
On the way to the bandits, we spied a trail up the side of the cliff. On Sofia's urging we explored a bit, came upon a mine with some animated skeletons in it - not much of a threat. But, out the other side of the mine, we came upon a slumbering dragon!
My first stealthy shot was not as effective as I'd have hoped, really just pissed it off to be truthful. But after it circled a bit throwing ice at us, it landed and we made short work of the beast. This time I didn't even bother with my sword, just kept winging arrows into its hide alongside Annekke while Iona and Lydia hewed at its flanks. After the dust settled, I found another wall of words, and managed to decipher another one - this was a little different though. Seems to be more of a... whisper I suppose? Not a shout of power like the others. And, instinctively, I know that by using it I can determine the approximate location of nearby life, other beings and creatures. That could come in handy! I'll have to test it out next time we go dungeoneering - not that it will help with the bloody Duergar and skeletons we seem to find infesting most ruins!
-Heartfire, 4th, 4E 201-
Well. What a fight, what an adventure, and what a haul! Magic tomes, weapons, potions, and plenty of gold! Banditry is obviously a much more lucrative enterprise that I had thought! Of course, from the fight we just barely survived (many of us would not had it not been for the healing potions I had passed out beforehand!), these were a much better class of brigand.
We are loaded down with loot. Lakeview is too far out of the way, but we can stop by Breezehome and drop some things off, maybe do some disenchanting of some items. This one mace in particular, seems quite powerful, if I can just unlock its secrets...
-Heartfire, 5th, 4E 201-
We arrived at Breezehome late in the evening, and I was up even later, after we finished storing things, to craft a new bow. I placed the new enchantment on it, and I'm very pleased with the results.
By the time we all settled in for bed in the wee hours of the morning, I was almost too tired to do more than snuggle down with Sofia and Lydia. Well, almost...
Speaking of which, I had a twinge of conscience on the road and had a long conversation with first Iona, then Annekke (which, because of the topic, was a little awkward). Marital fidelity is a nebulous things where I come from, and while they are not as socially loose as the Bosmer are they are still quite flexible. In fact, multiple marriage partners are accepted, so long as they are accepted by the existing partner(s) first. But, I don't really intend on marrying either Lydia or Sofia - the former because it's more of a convenience on the road for the both of us, and I am technically her Thane while she is my Housecarl. Not that I care for the class distinction, but it matters to her. And for Sofia... I really cannot ever imagine her settling down. She has too free a spirit, and what happens between us (and with Lydia) is just fun, enjoying the here and now.
In any case, I really wish I had the time to swing down to the Manor. I had far too brief a time with dear Sylgia, and though my night spent with Lydia and Sofia was quite pleasant (and exhausting as always) in the morning I find myself missing my wife all the more.
But, this morning we head north to Solitude. There are some bandits and such that require my attention, which the Jarl of Whiterun let me know about via missive left at my door. That can be on the way, and report of my success can be done on the way back again.
I hope Annekke is up for this trip. She's not quite slowing down, but I believe the strenuous pace we've been setting, in my haste to reach Chaconne, is starting to wear on her. She refuses to complain, and I will not infringe upon her honour by suggesting otherwise. But, perhaps when this leg of the trip is complete and we reach Lakeview again, I can convince her to settle down with her daughter. Maybe as my Captain of the Guard? Divines know, I have enough Housecarls now!
In recognition of this, though, I decided to lay out the extra money for the five of us to take a wagon up to Solitude. We won't get to see much of the sights in-between, but at least it will be an uneventful and somewhat more relaxing journey.
-Heartfire, 5th, 4E 201-
We arrived in Solitude this evening. I was able to get in to see the General of the Imperial garrison - someone I already knew. He was also at Helgen. It's going to take a bit to get into his confidence to find out more about my sister. He had me speak with his Legate who tasked me with clearing out a nearby fort for the Imperials.
I can't get anything concrete from him, but from his nonverbals I'm pretty sure he knows who I am looking for, but she isn't here now. Reading between the lines, I expect she will be returning soon, but I'll need to complete this task, and maybe a few others before I will get any concrete information out of him.
I don't really mind too much, I've seen the various faces of this Stormcloak rebellion and I know Skyrim is better off for being in the Empire. I can't exactly speak for the Nords and I am not a native of this land, but the rest of my party, Nordic women all, agree wholeheartedly with my opinion.
So we'll do some errands, maybe see if there is anything else we can do within the city to help people out. Seemed to work well in Riften. Help out the right people and all sorts of information can reach the right ears...
-Heartfire, 6th, 4E 201-
Clearing out the bandit's fort was child's play. Easily accomplished. I returned to the Castle Dour in the early evening and reported to the Legate. I was sworn into the Legion, and afterwards the General just looked intently at me... and said he highly recommended the Winking Skeever, the inn by Solitude's front gate, for dinner.
Well, without much else to do anyways, we headed over. As soon as I walked through the door, through the din or noise I heard my sister's voice call "Ary!" I squealed "Cha!" in return, and we proceeded to make a noisy nuisance of ourselves as sisters are wont to do.
I am beyond ecstatic to have found my sister again, alive and well (and apparently an Imperial agent, just as I suspected). It is only tempered by the fact that she was able to tell me a little of the fate of our family.
The reason for Chaconne's involvement became clear when she described a web of conspiracy from the highest Imperial levels that ended with our parent's deaths. I have a few names, a Commander Maro in particular who is none other than the leader of the Penitus Oculatus, the Imperial bodyguards. Which, unfortunately, leads us to believe that he wasn't working alone, and there is but one person who gives Maro his orders...
Emperor Titus Mede II.
Here I just took an oath to the Legion, to the Empire, and to the Emperor himself. And Chaconne believes that he is likely the man responsible for my parents murder.
Our two older sisters have gone their own way to try and find the truth, to avenge our parents, but Cha believes we might have the best opportunity, especially when I tell her of the Dark Brotherhood. She whispers that she has learned of a possible contract out from the Brotherhood for high-ranking Imperials - this was the assignment she just returned from, to discern the nature of this threat.
She will report back to the General with misdirection, that it was the Stormcloak's doing. Let the Legion and the Stormcloaks wear themselves out on each other's swords. Together, my sister and I will work our way into the Dark Brotherhood, which means that an old hag of a orphanage denmother must die.
I have spoken in very general terms with the others on what is to follow; alluding to a cause that while not in conjunction with the Stormcloaks, nonetheless will likely pit us against Imperial concerns.
Fair Lydia is the only one who will accompany us. We will travel back to the Manor first, drop off the others as well as some of the loot we carry. And then we shall set off yet again to Riften.
And we shall see where this journey carries us.
-Heartfire, 7th, 4E 201-
We arrived at Lakeview Manor in the early morning after an uneventful journey. Cha and I managed to catch up on all we had accomplished.
I think Sofia is itching a bit to go out on her own. She'll stay at the Manor a bit, and then do some adventuring on her own.
I have introduced Iona to the others, and she is well settled in as another housecarl, determined to keep my wife and my children safe. They are in good hands.
And Annekke, I have indeed left in charge of the guard here. It has grown, as has the Manor itself. We have an outdoor pool for Divine's sake! But, also gardening, another villa for the guards and servants, and a wall around the compound. It is truly a hold to be proud of. Faendal has done well.
We shall spend a day here, and I shall spend time with my wife. And then Lydia, Chaconne and myself will head on.
-Heartfire, 8th, 4E 201-
We travelled to Riften and did the deed. A quick dagger in the back of the loathsome woman when nobody was looking, in the dead of night.
We then went back to Windhelm to inform the child that the deed was done. Now we shall see.
-Heartfire, 9th, 4E 201-
It was fun playing the hero, but that chapter of my life is over, or at the very least on hold now. I have started on this path towards vengeance, we shall see where it leads me.
After several days I received a mysterious note with the imprint of a hand, and the words "we know". I have gotten their attention. Now to bait the trap...
I'd rather not involve the others of my household in this, so we shall travel to Breezehome and await developments. In addition, while Sylgia was up in Whiterun, she has had several dealings with a lovely lass by the name of Ysolda, who I had helped open her own shop. Evidently I had made quite the impression as she's been making inquiries about me. Sylgia indicated her own admiration of Ysolda - so I find myself in the position to possibly obtain another spouse! If this is agreeable to all parties, then at least Sylgia will have someone to keep her bed warm in my absence. And, with both beautiful Nordic women with me in bed, my own nights would be that much sweeter...
Now, if I can just survive what will follow... But yes, first things first. To Whiterun, and Ysolda.
-Heartfire, 9th, 4E 201-
Met with Ysolda. She's receptive to our proposal. We'll discuss further perhaps tomorrow. It's late, so we're going to bed down at Breezehome, taking turns standing watch. I'll let Lydia and Cha sleep first while I write down a few things in_
-Heartfire, 10th, 4E 201-
Well. They certainly do deserve their reputation. I never even saw it coming, one minute I was writing in my journal, the next I woke up in a shack, with a mysterious woman ordering me to kill one of three bound and masked individuals. A mercenary likely guilty of war crimes, some pompous upper crust milk drinker woman, and a shifty Khajit who had the gall to threaten me. And I thought: okay Arabelle. You are now your father's child, the instrument of his vengeance, and this is your chance to impress them enough to get into their confidence. What would he do?
So, naturally, I killed all three.
And Astrid, suitably impressed, offered me a place in the Brotherhood. I have the location and the passcode. Now to figure out where they dropped me in Skyrim, round up Lydia and Chaconne, and make our way there.
Divines save me.
-Heartfire, 10th, 4E 201-
Lydia and Chaconne had been tracking me. They woke up for their shift to discover me gone. The abandoned shack I left was far to the north, outside of Solitude. I found their location by the great big dragon circling their heads, raining lightning down in their midst. Between the three of us we made short work of it.
A bit further south we came across the town of Morthal, and from there figured out our bearings. The Brotherhood's hideout is actually just to the west of Falkreath, so we have a cold and miserably wet trek ahead of us.
They both asked me what I went through, but I cannot bring myself to tell the full details just yet. I am sure before we are all done, we will go through worse together in any case.
-Heartfire, 11th, 4E 201-
I'm in the family now, part of the Dark Brotherhood. Astrid is working on a major contract to assign me - no idea if this is the Imperial one I so desperately seek - but in the meantime I have three targets. We've made our way to Whiterun to take the wagon up north, to Dawnstar, for the first.
-Heartfire, 11th, 4E 201-
First target was easily found, she was walking about Dawnstar. Tracked her movements, then eliminated her with a long bowshot. Evaded the guards, and head to the next on foot through the fortuitous blizzard, a bit southwest of Winterhold.
It would seem we did not get away as cleanly as I thought from Dawnstar, as a bounty hunter caught up to us. Fortunately it was just one man, and the three of us dispatched him quickly.
Our next target was alone at a camp site. One arrow, nice and quick, no witnesses. Straight south and upwards, towards the Spine of the World. (Was it so long ago that all of this Dragonborn nonsense was so very important to me?)
A few hours later we came across yet another bounty hunter, this one a dark elf. Not much more of a challenge, except for the fact that he surprised me. And then, some mad old woman came up muttering something about a blue palace. How in the Nine has she survived out here by herself?
Our feet grew wings as the path flowed beneath us, urging us forward to reach the last target before night had passed. The troll that barred our way barely slowed us down.
And then we came upon him. One poor, lonely old beggar on the outskirts of Ivarstead. One arrow, very quiet, no witnesses. Time to trek back and report our success.
Should it worry me how easy this all was? The cold-blooded murder of three people? Strangely enough, it doesn't worry me at all. In fact, it's somewhat...
Liberating.
On the way up and across the Spine, we came across an abandoned alchemist's shack. No clue what fate befell the hermit who resided here, but there are some meagre supplies still good, and we shall rest here until the morning.
-Heartfire, 12th, 4E 201-
The day dawned clear and bright, and we hastened to take advantage of the weather to make our crossing. Before the day was out we arrived at the Brotherhood headquarters, having bypassed Lakeview (as much as it pained me to do so).
I was paid for the three contracts, and then Astrid had a more complicated one for me. I was to contact an apothecary in Markarth, one major city I haven't been to before.
Oh, and while there, I saw a creepy little jester guarding the corpse of an ancient woman. Of all the creatures, demons and monsters I have faced so far in Skyrim... he disturbs me out the most.
-Heartfire, 12th, 4E 201-
Markarth is a huge, ancient stone city built into a mountain. We arrived in the evening, fortunately they let us in. We stopped at the first inn we came to, in order to wait for the apothecary s shop to open in the morning. But, to my surprise, our contact was there at the Silver-Blood Inn.
She has tasked me with killing a traitorous ex-lover who used her to rob another family. He's holed up in dwarven ruins outside of Windhelm - back across the land again, but this time I will take a wagon.
The woman also asked me to kill the daughter of the family that abandoned her, blaming her for the robbery. I will fulfill the original contract, but what morals I have left will not allow me to kill this family's only remaining child...
Took a bit of tracking down to find the heart-breaking bandit leader. But eventually we did, and managed to recover some decent loot from him and his men. Back to Markarth for the reward...
-Heartfire, 15th, 4E 201-
The contact wasn't pleased I let the optional target live, but as we fulfilled the original contract it was honoured. Payment received, back to the Brotherhood headquarters to see what is next... Divines know I don't particularly want to see that creepy jester again...
And yet I was thrust into the deep end on this one. Astrid asked me to spy on the jester Cicero to find out what he was scheming, yet it was the corpse, the Dark Mother, who spoke to me. Now I'm the "Listener", which Astrid cannot cope with just yet.
So instead of doing the Dark Mother's bidding, I am off to do two more contracts - a deplorable orc bard, and a vampire lord. At least these will prove to be more satisfying as well as challenging...
-Heartfire, 15th, 4E 201-
First target, the vampire. Runs the mill we passed earlier. Took out from a distance without detection. Killed his vampire mate as well for good measure. Too easy.
Resting up before we move on to the next. On the journey, Chaconne was questioning my firm belief on the architect of our parent's death. I can't explain how I came to this conclusion, based only on the flimsy evidence and rumours she and I have collected... but something has convinced me. Could it be, before I even found Chaconne, that the Dark Mother was whispering in my ear? Has she been cementing her hold on me for that long?
I started out wary of the Brotherhood, using them only as a means to an end. But now, I'm starting to feel more loyalty to them. Is it because I have started to view them as family, to replace the family I have lost? Is it because killing has become so easy, and I find easy appreciation for my talents from my brothers and sisters in the Blank Hand?
Or is it because of the Dark Mother's subtle influence?
As I stated before, I no longer care. The mission is all.
-Heartfire, 16th, 4E 201-
Found the orc bard in an inn at Morthal. Snuck up and planted a dagger in his ribcage. Thought I was quiet enough, but must have been spotted as the guard descended upon us as soon as we stepped outside. Made fast tracks out of town and evaded them - guess we won't be returning to Morthal anytime soon.
Making our way back to the Brotherhood again, maybe Astrid will have made up her mind by now...
-Heartfire, 16th, 4E 201-
At last, Astrid has consented to my undertaking the Night Mother's task, thank Sithis. I'm off to the north again, perilously close to the Pale where I already have a bounty on my head. Must step lightly...
Being this close, I can feel a certain pressure in the back of my head. I can feel Her presence. Urging me on. If I can fulfill her will, I will be granted my vengeance...
Chaconne has her doubts - at night I can hear her whispering to Lydia, but the replies are firm and unquestioning. Cha will come around in time, when she sees the truth. And faithful Lydia will always remain at my side.
Speaking of Lydia, our current arrangement works well. When Cha is on watch at night, she gives me extreme satisfaction, and when I am on watch, Lydia switches her attention to Cha. When Lydia watches over us, we sisters actually get some sleep. Lydia seems to get by on short naps, and the energy she seems to gain from her activities between the beddings. While Cha and I, we consume far fewer stamina potions to get through the day! All around, most satisfactory...
I do still miss my wife, and even Sofia at times. But they would not understand the path I have set myself upon. Best they remain outside my life right now, as the mission must come first...
-Heartfire, 17th, 4E 201-
By Sithis. It has begun. This contract - it leads to the Emperor himself! I read the letter to be passed along, and on the path to him is indeed the architect of our parent's betrayal.
And this mysterious patron did, indeed, have further information regarding our parents, confirming the rumours we had heard. Even Chaconne cannot doubt the path we are on is both righteous and just.
Revenge will be ours. The Emperor and his cronies will fall, and another will take his place as politics are wont.
All praise to the Dark Mother.
-Heartfire, 17th, 4E 201-
Astrid was enthusiastic about the contract - such glory for the family! - but still unsure as to the events within the Brotherhood. While she digests the contents of the letter and decides the course of action, I am to take the payment for the contract, the amulet, to the fence within the Thieves Guild back at Riften.
We are becoming quite the travellers across the breadth of Skyrim.
On the trail there, we pass the Spine of the World again. I look up and feel a twinge, almost a small pull towards it. Was there another destiny for me? Another path where I could have turned left rather than right? Up or down? Right or wrong?
No. Vengeance is all. I will stay our course. The Emperor will fall, and my parents will smile upon me from the afterlife.
-Heartfire, 18th, 4E 201-
Talked to the fence inside the Ragged Flagon without incident. He was very pleased to receive the amulet, which turned out to be from a member of the Emperor's High Council. At least our benefactor's identity is a little clearer, as well as his motivation. Received a letter of credit for Astrid.
Stopped at Honeyside for lunch before we headed back. Can't afford the time to rest here, must continue on the path...
The Dark Mother calls to me, even here. I can hear her voice more clearly now. She is urging me forward, promising that which my heart holds dear...
-Heartfire, 18th, 4E 201-
I have been pushing us too hard, too fast. I realize that now.
We have stopped at Riverside Lodge to sleep for the night. It has rained most of our journey, it will be good to be warm and dry, and safe. I spoke with Cha on the way up, and we agreed that the Lodge should pass to her until the fate of our sisters becomes known.
Lydia and Chaconne have already stripped and snuggled into bed. I will finish storing the books I found into father's library, then shed my clothes and join them.
-Heartfire, 19th, 4E 201-
Morning dawned (I think) to a cold and dreary day again. Will this rain ever let up?
At least we all got to enjoy the steam bath together. Though Chaconne and I avoided each others eyes. We will not speak of what happened last night. Though to be honest, in the dark it is often difficult to tell who is whom. I don't believe Lydia thought anything of it.
To be honest, though, we all woke very refreshed and feeling well-treated. Back on the road again to the Brotherhood's cave.
-Heartfire, 20th, 4E 201-
My first task will be tricky. Well, easy enough to accomplish, but it's the getting away that's the rub.
Assassinate the first cousin of the Emperor at her wedding. Force him to come to Skyrim to deal with the aftermath.
Spoke with Gabriella after Astrid gave me my orders. She scouted the reception while I was at Riften, found a good sniping spot and left me some presents there.
I have a small tingling in my depths, almost like the feeling before Lydia does her best to me. But it seems to be the anticipation of this kill. Ooohhh I think I will enjoy this.
If I am to survive, though I will need to move fast, silently and nimbly. I will leave both Lydia and Chaconne behind at Riverview Lodge where they will be safe, and out of my way... Then, to Solitude...
-Heartfire, 20th, 4E 201-
A clean kill. Was able to get away undetected, thanks to the assistance and timely distraction of another Brother.
I escaped outside the walls of Solitude, and steal a horse from the stable there. Now, on to the Dark Brotherhood's stronghold, as if death hounds themselves were in pursuit...
-Heartfire, 21st, 4E 201-
Arrived at the cave's entrance this afternoon. Let the horse go, it was a good ride and he deserves his freedom.
Astrid was, as usual, overjoyed with the results. She had me work with Gabriella, who marked my next target, one near and dear to my heart. The son of Maro is to die, in order to weaken him. I am to slay him in a major city, plant incriminating evidence on him, and then flee.
One step closer to my vengeance. How sweet this blood will taste.
I believe I will remain alone - my escape was that much easier without Lydia and Chaconne along. When the time comes to make the final blow, I will bring them along to bathe in the blood of our enemies and drink of their tears.
-Heartfire, 23rd, 4E 201-
I trailed the son for a time, into Solitude, where I had just recently put an end to another life. I figured I'd try something different, rather than tie the two deaths together, so no bow this time. Instead, I approached him directly, and with a few quiet words antagonized him into attacking me, in front of the Solitude guards, a clear case of self-defence. The joke of it was, I told him the truth - that I was an assassin after both his father and the Emperor!
As he gasped his final breath on the end of my sword, with deft fingers I removed one letter and replaced it with the incriminating evidence.
I returned to the Sanctuary, to find chaos. The jester tried to kill Astrid, and did wound several of the others. Astrid's husband set off in pursuit, and I discovered the location from another of Cicero's journals: The first Brotherhood Sanctuary, in Dawnstar, unused for the past hundred years or so.
To aid in my pursuit, Astrid has given me the use of her ethereal horse Shadowmere, a magnificent animal. This one, at least, will stay alive.
I've no time to gather reinforcements, Lydia or Chaconne would have proven valuable. No, this task I must do myself. The jester will die. The Dark Mother whispers her agreement, Cicero has outlived his usefulness...
-Heartfire, 23rd, 4E 201-
Arrived at Dawnstar. Cognizant of my bounty there, I skirted the town to find the Sanctuary on the north end. Just as I came across a badly wounded Ambjorn, two Pale guards happened across us and I had to take them down. Hopefully they won't be missed until my business is done.
Followed the trail of blood from Cicero's encounter into the Sanctuary. I gave my password to the black door and entered.
The jester's maddening voice taunted me as I snuck into the depths, battling the ghostly remains of the Brotherhood guardians. Even a troll that had made its residence there. Following the trail of blood, I realized he would have bled out long ago if it had truly been all his - so I was wary of a trap at the end when I found him.
He implored me to let him live, but I saw the cunning gleam in his eyes, and at the Dark Mother's urging I slew him quickly.
-Heartfire, 24th, 4E 201-
Travelled the rest of the day on swift Shadowmere's back. Astrid was grateful upon my return for the safety of her husband. In fact, she's let me hang on to the noble steed.
My next task is to impersonate a mysterious yet famous chef for the Emperor's visit. First by finding the receiver of a signed copy of the Gourmet's cookbook.
We rode out to Markarth, Shadowmere and I. I left him at the stables there - the stablehands certainly looked at him askance! I told them to just leave him be and he'll fend for himself. (I did leave Shadowmere with the gentle reminder that eating the other horses would attract unwanted attention.)
Unfortunately the mark was a cook inside the keep. Although I was able to kill him quietly, I wasn't able to get away cleanly. They didn't have anything concrete on me, as the act itself wasn't witnessed, so after paying off a fine I was released again. And now I have the name of the orc who is known as the Gourmet.
Back across Skyrim to the Nightgate Inn.
-Heartfire, 26th, 4E 201-
Arriving at the Inn in the early hours of the morning, it was simplicity in itself to find the orc sleeping in his bed. I killed him quickly and silently, dragged his body to a hiding place in the cellar, took the Writ of Passage and exited up a back ladder.
Shadowmere and I now return to the Sanctuary.
-Heartfire, 26th, 4E 201-
The time has come. I am to impersonate the Gourmet and poison the Emperor's dinner. Commander Maro will be there, but I will have to wait just a bit longer to kill him. It will be all the sweeter knowing that not only did he fail his son, but he failed his Emperor as well...
I will collect Chaconne, she deserves to be in on this. She can pose as my bodyguard. I will send Lydia back to Lakeview to help protect the hold in case things go sour...
So first to the Lodge, then to Solitude again...
-Heartfire, 28th, 4E 201-
Betrayal. Thrice I have been betrayed.
The assassination went smoothly, the poisoning flawless. Yet, it was a decoy, not the real Emperor. Someone from the Brotherhood let Maro know about the plan and was waiting for me on my escape route.
I was to be the price of the Brotherhood's continued operations. But, as is wont to happen in such exchanges, Maro went back on his word and sent troops to clear out the Sanctuary.
I escaped the Guard, and along with Chaconne sped back to the Sanctuary. I will save those of my brothers and sisters that I can. And I will, by Sithis, have answers...
-Heartfire, 28th, 4E 201-
I still cannot believe it. Astrid betrayed us all just to return to the way things were. Well, she is now dead, as is the rest of the Brotherhood. Only myself, Nazir and the little vampire girl Babette remain.
I will fulfill the original contract. The Emperor will die. And so will that bastard Maro, by Sithis. He will not get away from me a second time.
-Heartfire, 29th, 4E 201-
Maro is dead. I have bathed in his blood as he kicked and screamed on the end of my blades. It was glorious.
Can you hear me mother? Father? Can you both see me?
I have avenged you - but only in part. The instrument is dead. The puppet master must also fall.
And no arrows. The blade is so, so much more satisfying...
-Heartfire, 29th, 4E 201-
I leave the Katariah a ghost ship. All the sailors and soldiers, dead. The Emperor, dead.
Hail Sithis.
-Heartfire, 30th, 4E 201-
It is done, my family avenged and the world trembles as the power shifts. I have killed an Emperor, and I now lead the Dark Brotherhood of Assassins. We collected our pay, and can now join with the rest of the Brotherhood in the new Sanctuary north of Dawnstar - not that I can show my face in that town yet...
I dropped Chaconne off at the Riverside Lodge, now hers. She will keep inquiring as to where our other sisters might be. I wish her well, but I will not accompany her. I know she still has her doubts on what we accomplished. But not I.
The Dark Mother guided me to my vengeance. And I now dedicate my life to her service.
Thanks for reading!
In case you're curious about some of the mods I used for Skyrim I've listed the relevant ones below. They should explain some of the custom followers and housing tweaks I mention, as well as the reason for the large party I traveled with. If you haven't used the Sofia mod, I highly recommend it, she's the best follower ever!
Amazing Follower Tweaks
Better Alchemist's Shack
Blacksmith Chest
Breezehome FullyUpgradeable
Chaconne Follower
Deadly Dragons
Enchanting Supplies
Gold Heist from Bandit King Vault
Hearthfire Supplies
Ingredients Chest
Lakeview Extended - Hearthfire
Multiple Marriages
My Home Is Your Home - a mod for followers
Places: Oakwood -Hearthfire Edition-
Places: Laintar Dale -Hearthfire Edition-
Riverside Lodge
Sofia - The Funny Fully Voiced Follower
Take Notes - Journal of the Dragonborn
