AN: Even though school houses are a British thing and it might not completely make sense for all the schools I list to have them I think houses are probably the most iconic part of the series and I like imagining what they'd be in other places. Also, I really would love to write a fanfic about one of these schools but I just don't even know where to start or what to do with them so if literally anyone wants to use one of these houses I would love for that to happen because I would love to read it.


The school is in China and it's a little different than most others. They teach students using wands the first year and before the end of the school year there's a big test you study for all year. If you pass, you can continue studying there. If not, you have to transfer somewhere else to continue your schooling. From year 2 onward you learn wandless magic exclusively. Also, members of different houses are taught separately and they devote most of their time to learning subjects their house excels in. Another also, over the school years scouts that need wizards that do well in each house's specialty subjects come by every year during a month of big tests and showcases of each students' magic to see if they want to hire students after they graduate. This is a very prestigious school and many families pride themselves on all their members attending it. If you get kicked out you get judged by your family and most others but nobody will say anything.

Sorting is done by giving students a special drink. What they say it tastes like decides their house (bubble tea for duck, soy milk for dragon, soda for jingwei, green tea for fox). If they say it tastes like water they're expelled immediately and if they say it's a combination of two flavors they can choose between the houses the flavors represent. The drink is laced with veritaserum since the test isn't kept a secret like the sorting hat and they need an honest answer.


Húli Jīng:

Mascot: A purple nine-tailed fox.

Personality Traits: Cunning, wisdom, self-sufficiency, efficiency, calm nature, philosophical thinking and at times manipulative behavior.

Best Subjects: Transfiguration (they're frequently taught to be animagi since it awards extra credit), magical theory, charms and divination.

Common Professions: Inventors, writers, philosophers, teachers and prophets.

Common Room Entrance: After a student leaves in the morning they can't enter the common room through the door they left through. Another door in the school will let them in if they use a charm that's the same all year. Since the right door is different for each student everyone has to find a logical way to narrow down the door search or let their intuition guide them to the right door. It's annoying but some students who excel in divination help others or calculate their routes around school the night before based on signs they see somehow.

Jingwei:

Mascot: A soaring yellow bird.

Personality Traits: Extroverted, bubbly, optimistic, kind, hard-working, energetic, determined, adventurous, honest and extremely chatty.

Best Subjects: Flying, apparition, care of magical creatures and muggle studies.

Common Professions: Muggle ambassadors (they help parents of muggle-borns understand the magic world better and when muggles find out about magic they either explain things to them or obliviate them,) quidditch players, players of any other team sport, motivational speakers and anything that requires a kind and social person so they have a lot of options for careers.

Common Room Entrance: The door tells you something about one of your housemates that few people know of every time you go to it. The thing it tells you changes every time. It also doesn't tell you who it's about so you'll see house members running around the school like chickens with their heads cut off everyday looking for people and shouting things like "Did you pee your pants at your 7th birthday party?" or "How many sisters do you have?" which leads to conversations and getting to know house members you've never really spoken to.

Yuānyāng:

Mascot: A mandarin duck.

Personality Traits: Quick to trust others, loving, passionate, loyal, emotional, flirtatious and imaginative.

Best Subjects: Potions (specifically love potions,) legilimency, art and music.

Common Professions: They don't really have a specific profession that's common among them since they usually do whatever they're passionate about. Some of them are matchmakers that use magic to help find someone's soulmate.

Common Room Entrance: There's a tall flight of stairs that stops out of nowhere. An open door is at the bottom that's built into the ground. To get into it you have to be pushed down by someone you trust and you can't look backwards. It's like an extreme version of a trust fall. The person has to look over your shoulder and guide you to the right place before pushing you off. If you don't trust them enough or try to do it on your own you bounce back up like the door's a trampoline. That defense system doesn't keep out most people from other houses since Yuānyāng members are so trusting by nature. A lot of people have used the entrance as an excuse to make a move on their crush. The last house member to enter has to find someone they trust enough to push them through that isn't a member of the house.

Dragon:

Mascot: A Chinese dragon that's red.

Personality Traits: Ruthless ambition, value of power, courage, stubbornness, leadership, will, introversion, nerve and strength (physical or magical.) They're the most powerful wizards typically. Wizards in other houses can be strong individually but, as an entire house, Dragon is the most powerful. Their only weakness is that they don't work together since they're so self-serving.

Best Subjects: Defense against the dark arts and dueling.

Common Professions: Aurors and politicians.

Common Room Entrance: The door to their common room is made of fogged glass. In order to enter you have to use a reductor curse to shatter it. The door gets stronger against a particular wizard every day and requires them to learn to cast it with more and more power everyday. If a wizard can't improve on a daily basis they have to wait to get through with someone else. It's like an elevator door so after nobody goes through for a while it a while it reforms.