Another story, yay. I decided to write this one after getting back into the Kirby series (not that I left, just that I didn't play the games for a while), and I think I'm one of only a few to write a fanfic regarding Kirby Air Ride. Yay, uniqueness!


In a faraway corner of the universe, there was a star-shaped planet. This planet went by the name of Pop Star, as it looked quite a lot like a star, complete with atmospheric gases turning it bright yellow from space. On that planet, there was a great diversity of creatures, each with their own special talents. These creatures ranged from the ever-peaceful and lovable Waddle Dee to the somewhat frightening Wham-Bam Rock. Perhaps the most well-known of all of them were the Cappies, because not only were they the best of friends with the powerful fighter, Kirby, they also came up with the most popular past time of all of Pop Star; Air Racing. Air Racing, as the name suggests, is the equivalent of racing, complete with challenges, practice called Free Run mode, as well as time challenges. The only thing different was that the Cappies had all sorts of machines specialized for different racing preferences. There were machines for the speed demons, like the Turbo Star and Formula Star, those for tricky racers, like the Slick Star and Swerve Star, those for general racing, like the Wagon Star and Warp Star, and quite a few others.

There was a grand total of sixteen Air Ride machines created for the purpose of racing, and even Meta Knight and King Dedede joined in the fun, but the Cappies did not stop there; they went around Dream Land in search of potential courses. They found a peaceful meadow, a mystifying forest, a cool desert, a facility in a cold glacier, an active volcano, a large group of huge plants, an unused research facility, a checkered castle, and a grand figure-8 in outer space. Each track had its own secrets, as well as its own special strategy for success, yet they all had one thing in common; they attracted attention from all of Pop Star's racers. After a while, the Cappies further expanded upon the foundation of Air Racing by having smaller, simpler tracks found reminiscent of the tracks they found for Air Racing; they found one for all but the glacier and castle tracks. They then built two more machines with straightforward, equally balanced capabilities; the Free Star and Steer Star. There were major cosmetic differences, and there were two minor differences for the two machines in regards to steering; the Steer Star was built so you would lean to the side to steer it, like the classic Air Ride machines, while the Free Star was built so you would apply weight to the side of the machine you wanted to turn to, so, for instance, leaning back would make the machine turn 180 degrees. The new Air Ride type was called Top Ride, since the camera was held in the sky.

Then the Cappies returned to their Air Ride mode and an idea came to them; they could use a city filled with special power-up items to add to the thrill of Air Racing. After creating countless patches for each specific attribute, they came up with the name City Trial. They found an abandoned island and had a city built there. When the builders were cleaning up, they found large pieces of what seemed to be two new machines. They laid them on the ground, and sure enough, they fit together perfectly. These two machines were called the Dragoon and the Hydra, the former because of its resemblance to a dragon, to include flight capabilities, the latter because of its raw destructive power and monstrous speed once fully charged. They were both dismantled and spread throughout the city with their parts in red boxes. They had two more machines built especially for this type of Air Ride; the Compact Star and Flight Star. However, since the massive crowds of racers and spectators demanded they get to racing on the new Air Ride mode, the Flight Star's full development couldn't be finished, and only one fully functional Flight Star was available to the masses, so it was put in the Free Run part of the City Trial course. After one race on the Air Ride tracks with their powered-up Air Ride machines, however, the Air Racers demanded that there be special challenges that were different from racing, and soon the Cappies had specialized stadiums built throughout areas in their tracks and city, ranging from a straight-up speed contest to a demolition derby, which more than pleased the Air Racers for a long while.

However, after 10 years of racing and competing, Air Racers have unanimously signed a petition; this petition demanded that an Air Ride Tournament be held, and the winner of these annual tournaments win a commemorative trophy. The Cappies fully accepted this idea, since the total number of competitions to host would be around forty, giving them time each year to prepare for the next tournament. The only stipulation being that each competition be held once a week, to give amateur Air Racers the chance to have fun without having to worry about tough competitors ruining the fun. The compromise was accepted, and soon the Cappies began organizing the first tournament, which they called the Cloud Tournament. Now, let's follow the race with our own eyes, shall we?


Alright, news time: I have put CoS on hiatus for a while, until I come up with more ideas for (possibly pitiful) humor. I am trying to decide whether or not to continue writing out my RDF story; I like writing, but it takes too long. Any thoughts, people who read my stories?

Anyway, since summer break is about to spread its wings and take flight for a few weeks, I can get more writing done than usual (hopefully).