THIS FIRST CHAPTER IS JUST INFORMATION ON THIS AU. YOU CAN READ TO UNDERSTAND HOW THE STORY'S ALFHEIM WORKS INSTEAD OF THE ANIME'S. THE RACES ARE DIFFERENT, AND ETC. GO TO NEXT CHAPTER FOR STORY IF YOU RATHER SKIP.

I totally changed how all of the fairy races work… I'm so sorry… Spriggan is just my favorite! First though, here are all of the races. I have the official information (O) and alternate universe information. (AU) Official information is from the SAO Wikia or the anime.

Spriggan-

O- From the Ancient Runes Area of the Northeast. Their color is black. They are masters of illusion magic and are great at treasure seeking.

AU- The Spriggans are the Master Race, (not including the World Tree, not completed yet) and are most noted to have real life scientists, mathematicians, and programmers/technology experts working. They prefer to control other races and the battlefield, so they are a secretive and manipulative race. This serves them well, though. Instead of the normal governing system, Spriggans have three main leaders. (look below to Political System for more) Then they have different classes of the Army unlike other races. Most of them have used their expert illusion and light magic for different purposes than intended. (In the anime, Leafa says Spriggans don't have the best choice in mastered magic)

Sylph-

O- From the Grassland area of the Southwest. Their color is green. They are known as the fastest race and excel at wind magic.

AU- The Sylphs are, at the moment, one of the Spriggan's main pawns. Their leader, Phenaran, or Connor in real life, is the way the Spriggans are controlling the Sylph. The Sylphs believe the Spriggans can help them become a stronger race.

Salamander-

O- From the Desert area of the South. Their color is red. They are known to be strong in attack power and are masters of fire magic.

AU- The Salamanders are still the bad guys, but not completely, in a way. They are against the Sylphs, because of Alfheim's power struggle. The Salamanders are so far stronger than the Sylphs, but because of the Spriggan and Sylph's alliance the Sylphs could easily over power them. The Salamanders will do just about anything to make sure they stay as strong as possible.

Undine-

O-From the Wetland area of the East. Their color is blue. They great and water and healing magic.

AU- The Undine are working for the Salamanders, actually. Since the Undine rather not fight back, they assist the Salamanders. The Salamanders who watch the Undine aren't the best, though. The Spriggans are still controlling part of the Undine because of this.

Cait Sith-

O-Live to the west of the World Tree. They are noticed by their cat ears and tails. They are great beast tamers with the best eyesight and a high speed.

AU- The Cait Sith have stayed out of the power struggle as much as possible, trying to just power up without having much contact with the others. Their power with animals caught the Spriggan's 1st Leader Ruith's eye. The Spriggans are pondering the idea of using the Cait Sith's tamers.

Gnome-

O- From the Frost Areas of the North. Their color is brown. They are the largest of races and are great at earth magic.

AU- The Gnomes' commanders have given up on the World Tree. The Gnomes are confused and angry at their leader's decisions and are therefore having an in-race war. Only the Leprechauns and sometimes Pookas are affected by this sometimes since they are the only races in the North.

Imp-

O-From the Alphine Areas of the Southeast. Their color is purple. They have great night vision and therefore are masters of the night.

AU- The Imps have always had a long-term contract with the Spriggans. Illusion magic and nighttime goes well together, right? The Spriggans, treating the Imps as pawns as usual, mainly tossed them to the side as soon as they became a more dominant race. The Imps are very mad at this and want to take revenge but don't like Salamanders since they light up the night, taking away the Imp's advantages.

Leprechaun-

O- From the Frost Areas of the North. They are a blacksmithing race and have mechanical wings.

AU- The Leprechauns are neutral. They haven't fought any wars except for the game's main quest of conquering the World Tree. They sometimes help the Spriggans, but in return help other races with the same generosity. At the Race Council Meeting of 2023, all the races agreed that the Leprechauns would stay neutral and no one would ever use them against other races. This has stayed true since the meeting. (check below at the Political System/Matters for more)

Pooka-

O- From the Northwest. Specialize in music combat to confuse and attack.

AU- The Pooka work with the Salamanders sometimes but keep to themselves a bit more. They are a lower race (according the power chart in the Political Matters section below) and they just feel like pawns to the Salamanders. The Salamanders find their music combat useful, and rather have a stronger alliance but the Pookas won't agree.

Political System

In Alfheim, there is one main government structure. There is the Leader. The Leader is the ultimate ruler of the whole race, and there is one leader per race. This excludes Spriggans. All races have a commander, and depending on the race you can have one or multiple co-commanders. Along with race rulers, there is the Race Council. The Race Council is made up of all the race's leaders and meet once a year or at times of distress. (In the anime, when the World Tree was conquered, that would have been a distress meeting for example) The Race Council simply exists to make sure races have what they want, not including things like power. (For example, the Leprechauns wanted to be neutral and got that) Then there is Alfheim's ultimate ruler, King Oberon. (No one has seen or met him though)

Spriggan's Political System- Unlike most races, the Spriggans have three leaders. They have three departments, in a way: science, technology, and math. They value these in the same order. The 1st Leader, the scientist, is Ruith. The 2nd Leader, the computer programmer, is Adanrienn. The 3rd leader, the mathematician, is Taruken. They also have their commanders, of course, and each section has a commander, three co-commanders, and warriors.

Political Matters

Obviously, every race wants to be the most powerful. At the moment, the Spriggans are the most powerful. This list changes a lot, so to keep it as simple as possible if you want, think of this list as the power list. The top four or so are the only changes you need to pay attention to.

Power List:

Spriggan

Salamander

Cait Sith

Sylph (These is the lowest you need to pay attention to)

Undine

Imp

Pooka

Leprechaun

Gnome

Detailed Summary:

The races of Alfheim Online are in a power struggle. It's 2026 and the latest full-dive technology is time travel through the system. It's only available in Alfheim Online, and Oberon only let the players hungry for power know of it. He watches them use time travel to try and obliterate their enemies. The first person to go is Phenaran, leader of the Sylphs- but instead of murdering the adult in real life, the Salamanaders decide to go back to when Phenaran- also known as Connor- was a young 8th grader. The Sylphs are the Spriggan's main pawn for power right now, so they send their second leader, Adanrienn, back to Phenaran's 8th grade year. She must blend in with them, look like a normal 8th grade English honors student, and keep her being a fairy a secret. This proves to be harder than Adanrienn thought, and she's getting impatient- she's been stuck in America in 2015 for two months so far having to pretend she was a student and the Salamander's spy/murderer hasn't struck yet.