So, this is practically the FS/N stats-listing of the Nations. Note: This will only cover the Battle-related stats of the Nations.
Name: Japan
Class: Saber
Alignment: Lawful Neutral
Parameters:
Strength: B
Endurance: D
Agility: B+
Mana Capacity: D+
Luck: D
Personal Skills:
Swords Mastery: C
Due to Saber wielding many sword-weapons and learned many sword forms in his life, Saber knows a lot Sword forms and how to use them effectively.
Magic Resistance: D
In terms of dust-enhanced attack, it negates nearly a tenth of dust-enhanced attacks.
Sheer Will: D+
Even when inflicted with grave injuries, Saber can still do one last, important decision.
Noble Phantasms:
Blades of Wrath: B+
When Saber feels an impossible to resist urge of anger form inside of him, he lets out a Sure-kill, inavoidable attack, which attacks the opponent from all sides with Blades created from sheer anger. Only works if he is truely angry, and not just some petty anger.
Curse: D
Saber gathers all negative emotions and expels it out to his opponent. It has different effects depending on the Alignment of his opponent. If his opponent's alignment is Lawful, the opponent's AGI and STR stats lowers by one rank. If his opponent's alignment is Neutral, the opponent's AGI will decrease by two ranks. If his opponent's alignment is Chaotic, he will damage the opponent by a mediocre amount and decrease his opponent's STR by one rank. Due to it's strange behavior, it ignores any Defensive Noble Phantasm or any skills such as Magic Resistance.
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Name: Prussia
Class: Saber
Alignment: Lawful Good
Parameters:
Strength: C+
Endurance: B
Agility: C+
Mana Capacity: C+
Luck: C
Personal Skills:
Magic Resistance: C
In terms of dust-enhanced attacks, it negates nearly a quarter of Dust-enhanced attacks.
Riding: C
Most vehicles and animals can be ridden flawlessly, with proper training and equipment.
Battle Continuation: B
Saber can still continue to fight even with deadly injuries.
Noble Phantasm:
The Sword who bears the Shining Cross: B(+)
Saber's sword changes with his state of mind. When he focuses on battle (and not thinking about girls), the sword loses all rust and allows him a special attack. Similar to Excalibur, it allows Saber to fire two silver beams, each beam forming a Crosslike-beam. '+' Modifier is achieved when Saber focuses completely at the task in hand and doesn't think anything else but the battle in hand.
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Name: Russia
Class: Berserker
Alignment: Chaotic Good
Parameters:
Strength: A+
Endurance: A
Agility: D
Mana Capacity: E
Luck: E-
Personal Skills:
Malevolent Other Personality: A
Replaces Mad Enhancement. Instead of making Berserker insane, it instead replaces Berserker with a more violent version of himself, Adding a '+' modifier to all physical stats. Replaces the luck '-' with a '+'. Lasts for up to Fifteen minutes total.
Magic Resistance: B+
In terms of dust-enhanced attacks, two thirds of dust-enhanced attacks are negated.
Noble Phantasm:
Strange Pipe that turns to a Sword: D+
Berserker transforms his Pipe-club into a Longsword, allowing him to change modes of attacking style. The change of technique will catch most opponents off guard. It also -you guessed it- fire off a beam of insanity, making the target act insane, dropping their defenses but increases all parameters by a rank.
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Name: Canada
Class: Archer (A/N: Who saw that coming?)
Alignment: Lawful Neutral
Parameters:
Strength: D
Endurance: C
Agility: A
Mana Capacity: B
Luck: D
Personal Skills:
Presence Concealment: A
Archer, although not an Assassin, got a rather high skill in this particular skill. It was due to him being almost 'unnoticable and unhearable' by majority of his friends, and even his brother. At this rank, makes Archer rather hard to notice. Drops when preparations are made to attack.
Eye of the Mind (True): D
Archer is able to see and track any moving object, no matter how fast, in a 2 km radius.
Noble Phantasm:
Revenge of the Ghost-Archer: A+
Presence Concealment won't drop even as he makes a preparation to attack. He nocks a dozen of explosive arrows then rains them down on his opponent, destroying everything in Archer's wake.
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Name: Germany
Class: Rider
Alignment: Neutral Good
Parameters:
Strength: B
Endurance: C
Agility: B
Mana Capacity: D
Luck: C
Personal Skills:
Riding: A+
A Rider's signature skill. Rider can ride Phantasmal Creatures. However, he couldn't ride any members in the 'Dragon' species.
Sheer Will: C+
Even if Rider is injured with deadly injuries, he can still live enough just to make one last important decision.
Noble Phantasm:
The Whip of Aurora: B+
Rider charges his whip with dust, then unleashes it, creating a multi-colored wave of brilliant light. Similar to a real Aurora, The wave shocks and damages anything in it's wake.
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Name: Italy
Class: Caster
Alignment: Lawful Good
Parameters:
Strength: E-
Endurance: D
Agility: A
Mana Capacity: A+
Luck: B
Personal Skills:
Sheer Will: EX
Even if Caster is inflicted with 'bordering-unto-death' injuries, he can still use one final Noble Phantasm.
Holy Magic: B
Caster knows advanced Holy Magic, allowing him to pray to God in order to restore something as impossible as a chopped off arm. It also gives Caster an advantage over Demonic and Unholy beings.
Noble Phantasm:
Grimoire of Time: A+
Caster, with his Bible and after falling into a state of desperation, will be able to turn back time, just enough to change a major event that happened. Drains Caster of all his Energy, making him fall to a weakened state where all his stats except LUC are temporarily lowered by two ranks. "With Great power comes a great price" Due to his STR and END stats being a low level, it will instead add a '-' modifier for each successive level, making STR become 'E-' and END become 'E-'.
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Name: France
Class: Saber
Alignment: Lawful Good
Parameters:
Strength: D++
Endurance: D++
Agility: B+
Mana Capacity: E+++
Luck: D-
Personal Skills:
Magic Resistance: B+
In terms of Dust-enhanced attacks, two thirds of dust-enhanced attacks are negated.
Riding: E
In Saber's life, he used horses to impress the ladies. Can ride basic mounts like bicycles and horses.
Noble Phantasm:
Fencing Practice Target: C++
Saber casts a spell which completely freezes his opponent for one second. Saber releases a massive combo that lasts for five seconds. If Saber manages to hit his opponent with half the number of his thrusts, Saber gains a temporary rankup in STR. If he doesn't, he will lose a '+' modifier from his STR stat temporarily.
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Finally, the Nation you've all been waiting for... England, I guess?
Name: England
Class: Caster (What else? Saber?)
Alignment: Chaotic Good
Parameters:
Strength: E
Endurance: D
Agility: C
Mana Capacity: B++
Luck: N/A. That is not something that Caster has. Luck is never on his side. Misfortune also is absent.
Personal Skills:
Chaotic Magic: EX
Caster mastered the arts of chaotic magic, allowing him to control it definitely. While using it, Caster also turns somewhat chaotic himself.
Magic Resistance: C
In terms of dust-enhanced attacks, it negates nearly a quarter of dust-enhanced attacks.
Noble Phantasm:
Beam of Stability: B+
Caster fires off a beam, making his opponent suddenly focus. However, it also lowers all of the opponent's stats by two ranks. If ever so happens the opponent has a D or E ranked stat, it will merely add a '-' modifier for each rank surpassing the rank E.
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Name: America
Class: Archer
Alignment: Lawful Good
Parameters:
Strength: A
Endurance: A
Agility: A
Mana Capacity: E-
Luck: D
Personal Skills:
A Hero's Power: B+++
Automatically ranks up all physical stats to 'A'. Lowers Mana Capacity by Two ranks.
Sheer Will: C
Even when inflicted with grave injuries, Archer can still do one last decision to protect those around him.
Noble Phantasm:
The dawn of the Gunslinging Hero: A
Archer will whip up his Pistols, and fire them with incredible accuracy. Instead of just a One-shot pistol, his Pistol's Magazine Capacity wil also magically increase, bordering to infinity. Lasts for 30 Seconds of pure doom (or dodging, which ever comes first)
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Name: China
Class: Saber
Alignment: Lawful Neutral
Parameters:
Strength: C+
Endurance: B
Agility: B+
Mana Capacity: D
Luck: C
Personal Skills:
Master of the Trade: EX
Saber's negotiating skills are so good, that he can buy something at the cost of 10% the original cost.
Sheer Will: C
Even when inflicted with deadly injuries, Saber can still do one last important decision.
Noble Phantasm:
Dragon's Scimitars: A
Saber will coat his Scimitars in Draconic Flames, and he will unleash a combo of slashes and thrusts, piercing through most Defensive Noble Phantasms and Skills such as Magic Resistance.
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Meh, everything I thought off and if you seem to feel like the Nations are too OP-ish, keep in mind that they're around Lvl 12-14 in the HetaOni game at the point where they find the rope ladder. Meh, see you in the next chapter. I know ya want to click it, let's see them rollin'...
