Final Fantasy IX – The Rise of Ivalice
Disclaimer: Square owns everything except the characters that are listed below.
Please be kind to me and review my prologue.
Characters:
Alexandrian Court
Sine Tribal
Prince of Alexandria. The only heir to the throne of Alexandria. A free spirit by nature but a noble by heart. His adventurous personality almost always gets him into trouble with the castle's chamberlain.
Job Class: Gunner
Weapon: Gun
Age: 17
Job History: With the advancement of technology, new job classes have been introduced to the world, among these jobs is the job 'Gunner'. A gunner uses artillery and small firearms. A rumor has it is that a gunner can summon an eidolon through specialized bullets known as the jewel bullets or the 'eidomo' yet this seemingly tall tale has been nothing but a rumor.
Skills: Snipe, Summon
Job Origin: Kaze of FFU
Riley Steiner
Son of Aldebert Steiner and Beatrix. Was trained to become a knight yet he set his mind into becoming one of the new job classes, a Defender.
Job Class: Defender
Weapon: Shield
Age: 17
Job History: A new technique was developed by the Order of Acheron, an order of knights under the Knights of Pluto; it is by following an old saying that the best defense is the best offense. Using shields as blockers and using them as pounding weapons the next, this job class may be the best there is.
Skills: Block, Ram
Job origin: Goofy of KH
Mimi Orientier
One might say that she is the daughter of Vivi, the black mage. A quiet girl by nature and perhaps the greatest magician after her father. Now she is training to be a green mage, a new job class developed by Vivi.
Job Class: Green Mage
Weapon: Gloves
Age: 16
Job History: As the first four mages have distinct powers. The black mages with offense magic, The white mages with healing magic, The red mages with status magic and the blue mages with monster magic; Vivi found a new class of mages, the green mages. The green mages holds the power over enchanting weapons and to cure ailments; this mage class uses gloves instead of staves.
Skills: Enchant, Remedy
Job Origin: None
Treno Citizens
Frigg Crescent
A Burmecian girl who has an IQ that surpasses that of her age. She is a student at the University of Scholars founded by the kingdom of Lindblum and is situated at Dragon Hair's Island. She has an anti social and superiority complex due to her IQ and due to what happened to Burmecia. She is the oldest in the group and currently lives in Treno at the house of Doctor Tot because she chose an Open University program.
Job Class: Scholar
Weapon: Book
Age: 24
Job History: As a Scholar, they have the duty to find out the cause of certain events and their possible solution. Most scholars has superiority complex.
Skills: Study, Record
Job Origin: None
Beowulf Russ
A wealthy noble in Treno, at a young age he already reached the apex of success. Though wealthy he still wants to discover new things but his duty to his businesses hinders him from doing so. He is an example that money can't buy everything.
Job Class: Morphist
Weapon: Whip
Age: 18
Job History: Together with technology, magic advanced with an exponential rate creating many different arts such as morphism. A morphist takes a signature part of a monster and uses it to take their form and ability. One might say that this art of magic might be descending from the blue mages.
Skills: Assimilate, Morph
Job Origin: None
Trine Coral
A boyish girl who was abandoned by her real parents, she was found by Amarant on the bell tower in Alexandria and was taken care of a moogle. Amarant decided to adopt the child and raise her as his own. Now she lives in Treno and is training to be a soldier to join the forces of the Alexandrian Empire. For unknown reasons she did not continue to pursue her dream of being a soldier.
Job Class: Minstrel
Weapon: Tambourine
Age: 17
Job History: As entertainers of the court they were also trained to defend the royal family. Using skills such as entertain and annoy, they can damage enemies or heal allies.
Skills: Entertain, Annoy
Job Origin: Zorn and Thorn of FFIX
Tantalus Omega
Dane Magus
A boy who is cocky and very sure of his abilities. He revived the famous band of bandits, known as Tantalus and renamed it as Tantalus II. His abilities as a thief are cunning and almost perfect though it is not known why he has the abilities of exorcism.
Job Class: Exorcist
Weapon: Beads
Age: 20
Job History: As the black mist started to emerge 2 years after the battle against Necron and the fall of Iifa tree. Spirits have started to take over humans and monsters and made them deviant to their true nature. Because of this the high priests at Esto Gaza have formed a new order known as the Order of Perishers.
Skills: Exorcise, Chant
Job Origin: None
Lhasa Hyde
A girl with beauty and brains, her wits have aided her in times of her needs she has a strong intuition and uses her looks to get what she wants. She ended up joining Tantalus II.
Job Class: Elementalist
Weapon: Clips
Age: 19
Job History: As elementalists they have the ability to summon the elements to their side without focusing and using magic spells. This job of magicians might have been descendants of the black mage class.
Skills: Call, Conjure
Job Origin: None
Tan Aviate
Hailing from unknown origins.Her past still remains as a mystery but she seems not interested by those things. Born with the ability to make dolls move many considered her as a freak. For that reason she always ran away and at the age of sixteen she ended up in Lindblum and joined Tantalus II.
Job Class: Animist
Weapon: Dolls
Age: 17
Job History: Even with the advancement of technology and science no one has explained why such ability like animism has occurred. Just by transferring thoughts and energy to a doll, an animist can make dolls move and do their bidding. If an animist gets a hold of a doll, he/she can draw its mysterious powers out.
Skills: Animate, Draw
Job Origin: None
Skills Explanation
Gunner
Snipe: Gunner has the ability to paralyze his enemies using Gunner techniques or to shoot them dead.
Summon: Gunner mixes three eidomos to summon an eidolon. There is no MP required just the number of bullets.
Attack: Attacks using bullets.
Defender
Block: Defender blocks any form of attack from the enemies.
Ram: Defender uses Defender techniques to attack enemies.
Attack: Attacks using shield.
Green Mage
Enchant: Green Mage enchants an ally's weapon and makes them attack.
Remedy: Heals abnormal status.
Attack: Attacks by slapping.
Animist
Animate: Uses Animist abilities to attack.
Draw: Draws out a doll's hidden power to make a powerful attack.
Attack: Makes a doll attack.
Morphist
Assimilate: Absorbs an enemy's appearance as well as its technique.
Morph: Transforms into a monster.
Attack: Attacks using a whip.
Minstrel
Entertain: Deals recovery effects to allies.
Annoy: Deals damage to enemies.
Attack: Attacks using a tambourine.
Exorcist
Exorcise: Banishes dark spirits from monsters to make them weaker.
Chant: Miss one turn to make a powerful attack against the enemy in the next turn.
Attack uses beads to call upon holy energy and attack.
Elementalist
Call: Calls upon the strongest element in the battlefield.
Conjure: Uses learned techniques as attacks.
Attack: Uses air blasts for attacks.
Scholar
Study: Attacks using scholarly techniques.
Record: Analyzes the enemy to know its weaknesses and strengths and adds information on the bestiary.
Attack: Uses the book to make a book bash.
PROLOGUE
Two years after the defeat of Necron and the fall of Iifa tree an unnatural event shocked the world
of Gaia, Black Mist started to cover the world, many scholars have went to Ispen's Castle to find
clues about the origin, but with no luck they found nothing. The scholars have found that the black
mist did not originate from the Iifa ruins, but the mist's origin had been found to be where the
Shimmering Islands used to stand in the Lost Continent, in Oilevert on the Forgotten Continent, in
the Iifa ruins in the Outer Continent. All location is seemingly connected with Terra. With these
findings the scholars have theorize. The theory is that the roots of the Iifa tree has not yet died and
is continuing to circulate the souls but with the destruction of Terra the souls have nowhere to go
and instead they go to the places connected with Terra and started to emit black substances
believed to be the black mist itself. The signing of a treaty between the four great nations in the
Mist Continent to be held in Lindblum has begun and all those in charge of the preparations for the
said event has been busy ever since the planning. Everyone in the continent has been enthusiastic
but some had a different opinion. The treaty is about the concentration of the black mist to the Evil
Forest alone. For the Alexandrians this will mean less access to the outside world in the
Alexandrian borders, for the other three the effects will be minimal. The real threat is that they will
have to use the stellazios. It was only recently that they found that the stellazios have the ability to
attract or to draw the black mist to themselves. By using the stellazios, the beast that has been
sleeping within them will be released; the power of these beasts was not yet seen. Whether they
are beneficial or destructive has yet to be found out. Of course the world the academes have
disputed whether the usage of these coins is the only and last result to, if not to permanently
remove the black mist, minimize the scope of the area that the black mist has. A faction in
Alexandria known as the Tantalus Alpha, under Tantalus II, has requested for the treaty not to be
signed. Queen Garnet has decide that in order to preserve the solidarity between the four super
powers; she set aside the possible negative impacts of the treaty. The Tantalus Alpha contacted the
main branch in Lindblum, the Tantalus Omega, they asked for assistance and they were gladly
helped. The story begins in the briefing room at the Lindblum theater district in the old Tantalus
headquarters.
