Potions
Skill, Expense, Time
Deep Sea Diving Potion 5,4,4 A potion with the combined effects of preventing deep sea pressure, preventing the cold of the sea and allowing under water breathing
Translation Solution 4,5,4 - Potion which allows the user to speak and understand a language. This potion is brewed in a cauldron with the memory of a language soaked into it.
Food Purifying Solution 2,2,2 - A small dash of this potion in pot, pan etc. get rid of any impurities in it. Note effects will most likely not work on poisons, this potion is to prevent sickness.
Metal Verifying Potion 3,3,2 - A potion that identifies real metals. If a fake metal is places inside it will erode or in a watered down version drop to the bottom.
Matron Aid 2,1,2 - A potion developed in the 13th century by a matron of a large magical family. After having problems getting the children to eat certain foods she made this potion. Three drops on the tongue dulls the users tastes for around one hour allowing them to eat foods they normally wouldn't like but may need too.
Hair Growth Potion 3,2,2, - This potion speeds up the growth of hair for a period of time. The time depends on the dosage.
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Truth Potions
Orus Nuket Serum 5,4,5 - This highly advanced truth potion causes the drinker to answer truthfully for a length of time but forget everything that happened while they were under it's effect.
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Emotion/Love Potions
Emotion Numbing Potion 3,3,1 - A potion which numbs the emotions of the drinker. This potion is famously dangerous as over use can lead to a lack of or extreme emotions. This potion has been used is several wars to numb soldiers so they could kill more effectively although this occasionally leads to murder as they don't have the normal levels of remorse or fear.
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Healing Potions
Basic Infection Salve 2,1,1 - This salve when applied to wound prevents serious infection. It only has mild success in cleansing already existing infection.
Burn Salve 1,1,1 - This salve can be used to help to heal burns.
Numbing Salve 2,1,1 - This salve causes numbness where it's applied.
Sleeping Solution 3,1,2 - This potion puts the drinker to sleep.
Awakening Solution 2,2,2 - This potion wakes the drinker up.
Healing Salve 1,2,3 - This salve when spread over small cuts, bruises and other simple wounds can heal them.
Resurrection/Regeneration Potion 5,5,5 - This ritual like potion returns the user to their "prime" that is to say the peak of their physical and magical potential. The three ingredients of the ritual part are bone of the father (unknowingly given), blood of the enemy (forcibly taken) and flesh of the servant (willingly given), the strength of the potion is affected by these ingredients. The bone can be from any male ancestor but the closer the better and the full potential of the potion can only be met by using the father's bone. The more devoted the servant the stronger the potion, true consent is also important. The more hatred the enemies feel for each other the more effective the ingredient. Each of these ingredients have a magical creature counterpart in the potion which are: unicorn blood, dragon flesh and giant bone.
