Name: (y/n)

Last: 'Six'

Age: 19-20

titles: Slayer of Caesar, Savor of the brotherhood of steel, Founder of the new Enclave, Bane of fiends, Vault hunter, Big Mnt.'s favorite, Brother of ulysses, Courier six, The new courier, Joshus Gram's partner, The master thief of the Sierra Madre, Master of machines, Dead man, King's second, owner of 38, and the owner of Vegas's strip.

Kama: Very good.

Releationship

Freeside-Idolized

Goodsprings-Idolized

The Strip-Idolized

Novac-Idolized

Primm-Idolized

Brotherhood of Steel-Idolized

Caesar's Legion- Vilified

Great Khans- Accpeted

NCR- Dark hero

Followers of the Apocalypse-Idolized

Boomers-Idolized

Powder Gangers- Hated

White Glove Society- Mixed

S.P.E.C.I.A.L

S- 8(+)

P- 7(+)

E- 7(+)

C- 6(+)

I- 10(+)

A- 6(+)

L-6(+)

Appeal

Elite riot gear- (DT) 22

Riot's Ruin:

Critical Chance +5

Guns +10

Charisma +1

Elite riot helmet-(Modded- Ulysses mask and re-breather attached)-

(DT) 7

Red Scare:

Sneak Sight

Speech +5

PER +2

Underwater Breathing

+50 Radiation Resistances

Weapons:

Ranger's sequoia

A shining light in darkness

Anti-Material Rifle(fully upgraded)

Blood nap

Holorifle(fully upgraded)

All american

Holy frag grenades (x3)

Katana

Dinner bell

Esther(with big boy and MIRV mods)

Sprtel-Wood 9700 (GRA) (fully upgraded)

Alien blaster

Plamsa grenades (x12)

Two step goodbye

Perks:

Subdermal Implant- Generates iron into cells to make your flesh tougher +4 damage Threshold

Monocyte Breeder Implant- adds Regeneration factor.

Implant C-13- Increased damage to Cazadores.

Implant M-5- increases sneak speed Implant.

Implant Y-3- removes radiation from drunken fluids Implant.

Implant Y-7- Nutrients from eaten food generates more action points.

GRX Implant- you can activate this 10 times a day to give you a nonaddictive dose of Turbo.

Big Mnt. Heartless Implant- Your heart has been replaced with advanced technologies: You cannot be poisoned, and filters in your heart will also regulate bleeding and healing, allowing all healing items(chems) to function at a higher level. Robots are now confused by you and 50% less likely to scare a critical hit.

Big Mnt. Brainless Implant- Your brain has been replaced with advanced technologies, Your head can no longer be crippled and is resistant to chem addiction (+25% resistance) and shock from bodily damage (+5% Damage Threshold, minimum +1).

Big Mnt. Spineless Implant- your spine has been replaced with advanced technologies: your torso can no longer be crippled and your Strength (STR) and Damage Threshold (DT) have been increaseed (+1)

Adamantium skeleton- Your skeleton has been fused with indestructible metal, limbs have 50% less chance of be crippled

Rangers take down- Take your enemy with speed and strength

Thought you died!- Your storied past has fallen from memory because everyone thought you died. Your Karma is reset, you inflict +10% damage, and for every 100 points of Karma, you gain 10 Health. You are also immune to critical hits.

Light touch- +5% crit chance, enemies suffer -25% crit chance.

Junk rounds- Able to make ammo out almost anything!

And stay back- With a shotgun knock your enemies back.

Chem Resistant-Half as likely to get addicted.

Life giver- you gain an additional 30 Hit Points.

Terrifying Presence- Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.

In shining armor- Beams reflect off the mirror-like finish of your gleaming armor! You gain an additional +5 Damage Threshold against energy weapons while wearing any metal armor, +2 while wearing reflective eye wear.

Old world Gourmet- thanks to unclean living you've learned the secrets of the lounge lizards! +25% Addiction Resistance. +50% Health bonus from Snack Foods, Scotch, vodka, and wine now give you Health in addition to their normal effects.

Heavy weight- Have you been working out? Weapons heavier than 10 lbs. now weigh half as much for you. (Modified weapons that drop below 10 lbs. will not gain this benefit.)

Hobbler- With the Hobbler perk, your chance to hit an opponent's legs in V.A.T.S. is significantly increased.

Sierra Madre Martini- You've learned to make a mysterious edible substance at a Camp Fire out of scrap materials (Cloud residue, Tin Cans, junk food) that provides +75 HP, +4 END, and +2 STR... but watch out, it's also highly addictive (15% chance of addiction).

Alertness- You've learned to keep your senses alert to any danger. When crouched and not moving you gain a +2 to your Perception attribute to help you find enemies before they find you.

Lessons Learned- The wasteland has taught you some hard lessons, but you've remembered them all. You gain +1% to earned experience per level gained. (+26% experience at level 26, +27% at level 27, etc.)

Certified Tech- Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. You have a +25% chance to score critical hits against robots, and you'll also find more useful components on robots you destroy.

Divide survivor- he Divide broke cities, flayed skin from bone and threatened to destroy the world, but you survived it - and stopped it. You can put a single point into any of your S.P.E.C.I.A.L. attributes, and you also gain reputation with the Followers of the Apocalypse and the Brotherhood of Steel for stopping another Armageddon.

Irradiated Beauty- Any time you sleep, you remove all of your Rads in addition to regaining all of your health, you still don't regain Health, but you lose 100 Rads.

Walkers Instinct- Your senses have become so keen that you can feel the slightest vibration in the ground. You gain +1 Perception and Agility attributes while outside.

Atomic!- With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

Mile in Their Shoes- You have come to understand Nightstalkers. Consuming Nightstalker Squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and stealth (+5 Sneak) in addition to the normal benefits.

DNAgent- Studying schematics on the abominations created at the Big MT has granted you a damage bonus (+10%) against nightstalkers.

Sneering Imperialist- You don't take kindly to raiders, junkies, or tribals trying to "settle" or "stay alive" in civilized lands. Against dirty raider and junkie types as well as Zion's tribals you do +15% Damage and have a bonus to hit in V.A.T.S.

Tribal wisdom- Your limbs take 50% less damage from Animals, Mutated Animals, and Mutated Insects, you gain +25% resistance to Poison Damage, and can eat Mutated Insects when you're in Sneak mode.

Grunt- just good, honest infantry work! You do 25% more damage with 9mm, .45 Auto pistols, SMGs, service rifles, assault, marksman carbines, light machine guns, frag grenades, grenade rifles, and combat knives.

Jury Rigging- You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a Plasma Defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows... except you.

Nerves of Steel- With the Nerves of Steel perk, you regenerate Action Points much more quickly than you normally would.

Nuka Chemist- You have unraveled some of the greatest mysteries of pre-War masters: formula for developing special Nuka-Colas! This perk unlocks special Nuka-Cola recipes at the workbench.

Weapon Handling- Grants +3 to your Strength for the purposes of using weapons.

Better Critical- The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.

Splash Damage- When you're deep in enemy territory, you just start chucking grenades and hope for the best. All Explosives have a 25% larger area of effect when they detonate.

Mister Sandman- With the Mister Sandman perk, when you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP.

Animal Friend- Animals will not attack one of their friends, unless the animal is threatened or attacked first. Exactly what an animal is in this world is open to debate.

Strong back- AKA Mule. You can carry an additional 50 lbs. of equipment for each level of this Perk.

Quick draw- Faster to equip your weapon.

Commando- While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased.

Cowboy- This perk increases damage dealt with dynamite, lever-action firearms, hatchets, knives and revolvers by 25%, as well as any unique variants of the weapons.

Shotgun Surgeon- With this perk, your precision with a scatter gun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.

Bloody mess- With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% more damage with all weapons.

Aid:

Stimpacks (x110)

Super Stimpacks (x20)

Buffout (x5)

Nuka cola (x15)

Med-x (x20)

Rad away (x25)

Rad-x (x15)

MRE (x10)

Vault 21 canteen- filled

Nuka cola quantum-(x2)

Nuka cola Quartz (x4)

Nuka cola victory (x3)

Sunset Sarsaparilla (x10)

Antivenom (x4)

Equipment:

Roughin' It Bedroll kit

Deck of cards: Lucky 38 edition

Courier's mix

Nuka cola recipe

Sunset Sarsaparilla recipe

Blue star badge


With this out of the way let the story begin