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Read and review – thanks! This is the third part of an eventual 8-part trilogy:

Part 1: Mushroom Wars: Shell Shock (written February 2004)

Part 2: Yoshi Wars: Domination (written March 2004)

Part 3: Mushroom Wars: Koopa Storm (written April 2004)

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Mushroom Wars: Shell Shock

Chapter 1: The Beginning

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Tínja was not always a calm place. The divine winds sweep across the continent, blowing down branches, poles, and sometimes destroying buildings. A place of nothing but forest, sand, and water, Tínja remained uninhabited for billions of years as the Earth took its form and life began to emerge from its dark shadowy grave to life upon the surface of the Earth.

65 million years ago, dinosaurs made its great mark on the planet as they were invincible. Nothing could stop them from taking their prey to the depths of them. The smallest dinosaurs were known as the apparel-bearing Yoshis. The besieged Yoshis were far cuter than any of the other dinosaurs, and it was obvious the others simply did not want them there and began to compress them with pure size. Escaping the terror of flying pterodactyls from the air, the denounced Yoshis, led by the Great Yoshi, the bravest and most courageous Yoshi in ancient times, dispatched them into small and sturdy caves where they made their battle plans against the much larger predators of war. With Yoshis being top on the dinner list of other carnivores, the Yoshis doused their enemies with water and did as much damage as they could and retreated, expressly living off of shrubs and fruit that were among their hideouts. After years of fleeing from the beasts, the famished Yoshis finally decided they couldn't live that way any longer. Forsaking their former holdings, and grabbing their few belongings, some fruit, and some logs, they began to work together to build some rafts to sail from their Californian homeland into the waves of the vast Pacific in hopes that they would get a gainful prize for going on this immensely difficult journey.

As the few thousand Yoshis sailed around looking for new lands, the Yoshis quickly finished their diet of fruit and veggies. Many inept Yoshis were not up to the challenge, and set off into chaos, attacking other Yoshis and many Yoshis were killed, either by their own kind or by starvation. The Great Yoshi, gave them ingenious hope that they would reach a promised land with his speeches on the abated wooden planks. However, it would be not instantaneous, for the irking of a small group of Yoshis kept the entire community on the edge with libel.

After three long and misgiving, dreadful weeks, they spotted land in the distance. It turned out they weren't oafs after all, and even receding from California didn't hurt them. Cheering happily at the sight of a land where they could do as they pleased, without being threatened to die, was a pleasant sight for everyone. Landing at an island that the Yoshis called Yoshi's Island, they formed the first clan of Tínja and trekked across the island, looking for a place to settle permanently and eat a repast. They came across a strange tree that consistently grew fruits year-round, which became known as the Super Happy Tree after the fruits they ate kept them warm and happy. Clearing the area around it for settlement, they named the mountain nearby Kappa Mountain.

Suddenly, an adverse asteroid appeared in the sky that was prone to change the world forever. The Yoshis did not notice until the initial impact of the space rock, which triggered a crater in the Earth's surface and setting alight parts of the Earth to block the Sun, hence starting the arid Ice Age. The asteroid was somewhat like an assailant. Many Yoshis died of the billow, then the impact and later of the cold, and the few remaining ones began asking "Why is it so cold? Why isn't there any sun?". Shivering next to the Super Happy Tree, they lost their will to develop and lost much of their talking, only now able to say "Yoshi." They would not regain it until foreigners came around. Most Yoshis had died, like the Great Yoshi, but they decided to live on, and so they did, for millions of years, confronting the eagerness to live.

In the rest of the world, the rest of the dinosaurs had died out and a new species had taken over as ruler of the world: the humans. In their abridged history, they had conquered rapidly, and sent the other species of Yoshis, which lived in mainland Asia, constrained and sprawled against the ground. At about 1200 A.D., the contemporary Chinese empire was growing, depicting a navy which would rival even many in the early 20th century. A disinterested Chinese sailor sailed eastward, reaching a land later known as Tínja. After discovering it, he noticed the lush green forests and fruits in the region, as well as lots of space to settle in. With his hands on the area like pure gold, he returned after encompassing the world, telling the Chinese people about the groundless region of interest. The Yoshis remaining in Asia had also received word, and with it, the news spread globally. Across the world, hypocrites wanted to reach Tínja to get its wealth and with other incomprehensible reasons, they sailed to the new region. By 1237, the first new Tínjans had reached the land by boat, reaching islands all around Yoshi's Island, but especially an island to the west of Yoshi's Island known as Hesperia. There was freedom and joy in Tínja unlike in the rest of the world, so they started factions everywhere, manipulating others at the maximum every now and then. Mimicking the Yoshi faction, Y'oster Isle became the center for Asian Yoshis, and to make it more ruffling, one became the Koopa faction. The turtles became a major threatening presence to the Yoshis of Yoshi's Island, unlike the serene Y'osters.

The dawn swept across the now-sheepish Yoshis of Yoshi's Island, which were furious at the newcomers' invasion of the region. Their stamina back, the Yoshis brought their wooden sticks and logs and began to make rafts to invade Hesperia from the Koopas, which was immediately followed by the Koopa clan. The Yoshi clan and the Koopa clan began an arms race for power in Tínja, clashing in barrages once in a while. The isolationist bigots, consisting of primarily humans and Mushrooms, left the Koopa clan to designate areas for their new clans: the Kingdom of Sarsaland and the Mushroom Kingdom. The enigma between the Eastern alliance of the Mushroom Kingdom and Yoshi's Island became unknown, but the gloat for Koopaland was gone. Koopaland quickly maneuvered to diplomatically take Sarsaland and Y'oster Isle as allies to prevent a naval advantage for the Eastern Alliance, forming the Western Alliance. It became a global policy to negotiate for allies in major conflicts. The illusions of both sides led to a much larger armed race, and each side would get infuriated in an attack from the other alliance. This motivated both sides to create new weaponry such as swords, bow-and-arrows, spears, and of course, galleys and transport ships for the seas. More of the Koopa clan left to form their own Nimbus Land government in Sarsaland during 1342, further spreading the chaos of Eastern Tínja and sparking the six-century long Power Wars between the Sarsalanders and the Mushrooms, with support coming in for the Sarsalanders from Koopas and Y'osters and support to the Mushrooms through the Yoshis. Even pacifists agreed to fight the war, for the queue of attacks just kept coming in the seas between the enemies. Koopaland-sponsored forces invaded the Mushroom Kingdom itself and restricted their access to major naval ports and seized the Kalimari Desert. Yoshi sages prepared to slake the war with concessions, but the Western Alliance argued that it was not enough terrain for their vocation on providing for Kalimari Mushrooms. These Power Wars, later known as the first Nintendo War, was deadly.

The longest war in Tínjan history went on, and neither side vowed to keep the peace. Mushrooms, struck on three sides by Y'osters, Sarsalanders, and Koopas, used stealth forces to waylay Shy Guys in the Koopa armies in the middle of the night, surprising them and keeping their morale down. By 1898, the Mushroom Kingdom was mostly devastated. The Sarsalanders, off on an island just north of Hesperia, could harass the Mushroom forces in Northern Hesperia and still be acquitted, not receiving much damage on their home island. The Koopa nation's forces were in Southern Hesperia, and was separated from the vast sea from the Yoshis of Yoshi's Island. Therefore, they were able to deem that the discredited Yoshi navy won't come and devastate their homeland, for they also had an elusive navy. The Yoshi's Island forces were barely able to hold off the vastness of the Y'oster and Koopa navies, as they generated a powerful presence in trade with other parts of the region near Tínja, such as the newly formed nations of Orange Star, Green Earth, and Yellow Comet to the south deep in a land called Cosmo Land. With the war of idolized chiefs going to their sons and descendants, ingratitude came quickly. No one wanted to have a continued war as a keepsake for the throne, and by then, the mortals had trouble keeping the war going. The Eastern Alliance was in sharp decline. In the West, ovation came with their grand victories, but even they were exhausted from a war of well over five and a half centuries. They signed a temporary truce on August 9th, 1898, but by then, Tínja had lost 25 million of its best soldiers in the wars. The population in its entirety, a population of two billion, were not ready to continue the war. Cosmo Land and other nearby nations took a petty two billion people in its region. Regardless of these troubles and advancements, the Power Wars resumed a month later when a Koopa galley fired on the Mushroom ships, starting another plight.

Repenting to their own countrymen, many Western leaders fell into reverie. A decade later, the Eastern leaders decided to start a revocation to end the war once and for all, handing over half of their entire territory to the West. The Y'osters scanned the documents the Yoshis had appealed to the Western Allies, and rejected it out of hand though their allies agreed on it, and sent forces across the sea to seize a strand of the Yoshi's Island coastline, causing a continued strife for territory. With Kamek, a flying Magikoopa, becoming a hardline opponent of the Koopa government, the Koopa forces were forced to fall back on the Mushroom front, which only had the capital intact of total destruction. The Koopa government feared Kamek and his supporters would seize power so they were forced to bring their forces back to fight a civil war in Koopaland.

With acute eyesight to the Koopa government moves ahead, Kamek blustered at the bungled Koopaland forces and provoked the government forces to attack his rebel army. His rebel army, fresh from training and morale-boosted, were far different than their counterparts who were weary from years of combat that gained them barely anything, if at all. Yoshis on the sidelines in Koopaland took down commentary as they watched the duration of the war. Without most of their Koopa allies in combat, the Sarsalander and Y'oster armies, made up of mostly sword-wielding infantry, were quickly ousted from their beachheads in the north and east of the Mushroom capital, and the remaining Koopa army that stayed north of the Kalimari was unable to do much but hold the line. In the naval waters, there were also significant victories for the East. Kamek's rebel navy nearly matched the Koopa government navy, giving the Yoshis plenty of room to flank Y'oster ships and besiege the Y'oster forces on the northwestern beachhead, leaving an eerie sinking of ships in the seas. Both facets for the West were stalemated, at least by 1920. The fidelity of the Mushrooms and Yoshis returned, after the shocks both nations emerged seeing after their comrades fell in newly liberated areas. With millions joining both armies and navies again, they joined the fray. The headstrong Western forces refused to give in, however, and with it came the powerful revolt of the inhabitant Goombas and Shy Guys in the Koopa Army in the Kalimari Desert. The Koopa government army suddenly became numb from the reprisal attacks of Shy Guys and Mushrooms in the north and gave up all its holdings in the north to focus on defeating Kamek's rebels and the new rebellion force of Kokoland, a group closely allied to the Mushroom Kingdom to sabotage the Koopa Army. With the Koopa Army's collapse near, Kamek's Koopa forces moved into the capital and pacified the area, scattering ravenous government forces in the remainder of Koopaland.

A decade later, in 1930, the remainder of Koopa government forces had fallen and a major setback to the Western Alliance came about. The smug Eastern effort was now focused on the invasion of Y'oster Isle and Sarsaland itself. In a synopsis stated the naval blockades of both islands to force a surrender in the center. However, the West were not finished yet. Even with their islands completely blockaded to prepare for an amphibious invasion, Kamek's Koopa army became powerful, far more powerful than their predecessors, and were ready to face off against the new Eastern Alliance of Yoshi's Island, the Mushroom Kingdom, Kokoland, and the Republic of Shy Guyland. While the Mushrooms tarried their army to invade Sarsaland, the Koopa forces led by Kamek had swept through Kalimari Desert and the heart of Shy Guyland. The Shy Guys, once trained in the Koopa Army's elite, fought back savagely and kept them out. The agenda of Yoshi's Island was to march straight through Y'oster Isle, but even the amiable Y'oster Isle forces fought everywhere to keep the Yoshis from gobbling the island up. The befuddling campaign was successful, and the Eastern campaign failed to materialize into a devastating threat, though the naval blockade continued. Despite so, by 1935 the Eastern Alliance had swept far into enemy territory and were going for a knock-out. With a few of Kokoland's divisions marching in from the east, the Shy Guys led a crippling blow into Kamek's fortress, seizing a major portion of Koopaland and setting it on fire. The blight in Western territory seemed to be it.

In 1941, a world crisis finally attracted the boisterous attention of all Tínjan forces. In clarity, the vast military reserves of the Japanese Air Force and Japanese navy were sailing eastward to meet the American Armed Forces in early December, shocking Tínja, who was in the middle of both Great Powers. With the Shy Guys deep inside Koopaland territory with their Kokoland allies, and the Yoshi and TMK forces way inside their enemies' island territory, Japanese bombers started to bombard Tínja day and night on December 7th, 1941, the same morning Pearl Harbor was attacked. Both alliances, in the midst of their own fighting, were willing to compliantly conserve their forces from fighting each other to fight the modern Japanese force. Furious from the Pearl Harbor attack, the Americans made their debut in the Tínjan theater by starting a power struggle between the Americans and the Japanese. The Yoshis were forced to create gory and gross guns and artillery weaponry to fight back against both forces, while the Shy Guys improved on them to create long-range artillery to fire on mostly American ships, as well as anti-aircraft guns, modeled to fire down Allied aircraft and induce the Major Powers to leave. Millions of Tínjans fell trying to defend against the two largest naval forces in the world, and there wasn't much leeway for error if they wanted to oust the Americans. With their best armed and limber anti-aircraft gunners as Shy Guys and Yoshis, they set off a maze that even the Americans had trouble penetrating if it weren't for massively powerful bombers. An oracle predicted that even with Tínja's outdated technology, they would be able to oust American forces from the island. World War II ended peacefully with a nuke in 1945, with both Japan and the United States leaving the partisan region at last. The Tínjans wanted to celebrate their victory, while they had downed 349 American planes, 159 Japanese planes, 21 Japanese ships, 121 American ships, and even two American aircraft carriers. However, there was simply too much destroyed for the Tínjan side. The Shy Guys lost a whole fifth of their populations while Yoshi's Island and TMK lost about a seventh. The Western Alliance had gotten lucky and lost only about a twelfth, but even they are surprised at the losses they can take.

Quite simply put, the Tínjan alliance didn't reimburse each other or vacate former enemy territory. Like a vagabond in a swamp, the nations simply couldn't do much. The winds blew to war again, as the Yoshis from Asia and some from Yoshi's Island fled from Yoshi's Island to Y'oster Isle to form a new peaceful government. The Yoshi's Island military took that as a chance to authorize power to seize Y'oster Isle, and an invasion force was formed to seize booty. Many civilians from Y'oster Isle fled to Yoshi's Island, where they were classified as both Western and Eastern Tínjans: West for backing the Koopas and therefore culprits, East for backing the Yoshis. The war began to dawdle, as both Yoshi islands deteriorated, unlike the other nations who used the time after World War II to recover from the devastation of bombed buildings in the war. The invention of guns and artillery apparently didn't do much to help either side. With forces dissected to only a couple of small divisions in fighting, expending for a bigger military was not possible. Kamek's Koopaland military was the fastest to be rebuilt, and by the start of 1971, they had amassed 35 divisions of 15,000 men each, poised to seize Shy Guy and Yoshi lands in the region. In comparison, the fatality of the entire Allied armies in the east consisted of 6 Yoshi divisions, 7 TMK divisions, 5 Shy Guy divisions, and a Kokoland division. Three Y'oster Isle divisions defended their island, and only 4 divisions were in Cosmo Land. Three gullible Koopa armies of twleve divisions marched into Shy Guy Land to seize all territory lost in the previous war, and succeeded in taking illicit territory. Immersing himself into combat, Baby Bowser, with Kamek's guidance, sent their vast navy of 573 ships to meet the Coalition navy of 245 in the seas, while 1,589 Koopaland artillery fired on 528 Coalition artillery. Before long, the inflammatory Yoshis fell apart in the shocking invasion from the west. All six divisions were defeated by the Koopas, at the cost of four Koopa divisions. 5 1/2 divisions fell in direct combat with the Koopas, while the rest either fled to fight guerilla warfare or were captured by Koopa forces. In the west, Shy Guy forces managed to hold off the Koopa advance by destroying three divisions by losing two divisions, but still lost substantial territory. In a memorandum, the Shy Guys mourned the falling of their ally. The pathetic Koopa forces were to be stopped in phase two of the Coalition-Koopa war. Six Yoshis persevered in sabotaging Koopa efforts to take complete control of Yoshi's Island, and attacked Koopa positions, backed by Shy Guys turned POW in the conflict. The guerilla Yoshi forces not only prevaricated to Koopa forces, but they also were impossible to quash. Sabotaging the Koopa strongholds on the island were a relish to Yoshis of Yoshi's Island, who would reminisce of the times in the past when they were independent. With it, the Yoshis retook their entire territory at the cost of just half a division of the two underground ones they created in the war, destroying a whole twelve divisions by the fall of 1972. Scouring the seas for Koopa ships, the Koopa navy was writhed when the remainder of the Yoshi navy's night raids devastated the Koopa navy completely.

Affluence was a key issue in the third phase, as with only eight Koopaland divisions of 120,000 troops fighting a Shy Guy-Yoshi coalition of 3 1/2 divisions, which consisted of 52,500 troops, things were nearing the end. With arrears in sight for the Shy Guy forces, they marched back into Koopaland to encounter the final Koopa forces in that region, while Yoshi forces from the west landed amphibious invasions from the east in December 1972. By the end of the year, the superior fighting abilities of the Yoshis and Shy Guys brought them to Baby Bowser's doorstep. A fight between the new great Yoshi, a descendant of the first Great Yoshi, and Baby Bowser himself got the Koopas a cascade cringe and peace agreements came about. The Shy Guys regained every territory they lost in the war that was originally Koopaland's, and Yoshi's Island was rewarded with naval rights near Koopaland.

The inhabitants had grew tired of those crotchety wars. They wanted glory to the common Tínja, who was the most technologically advanced civilization in 1237. They fell behind in the 15th century, but they hoped to be abstemious and give the format another shot. Kamek's kidnapping of Mario Mario and Luigi Mario's objective at the beginning of the Coalition-Koopa war was to stop them from defeating Bowser in the future, but it failed. The vast armed forces of Koopaland had failed.

In January 1988, a united Tínjan representative team went to the United States and Japan to repay for damage caused in World War II. Neither accepted to do so, but the United States gave a small one-square mile big base in California to the Yoshi's Island forces, known as Tínjan America but Aiyee Milano to the future Aiyee faction. It was to be immobile but it would give Tínja impassable rights in the region.

New innovations brought way in 1988, as the air began to swell again. War had slowly came back to its toes, as the Koopas prepared for yet another invasion of Yoshi's Island. Commanding a respectful army of about sixteen divisions, it introduced stronger artillery and guns on both sides. On August 1st, jovial Koopas were ordered to invade the manacled Yoshis, consisting of just four divisions. And just like the 1972 invasion, the Koopa casualties were reduced to a minimum while the nimble Yoshis were swept backwards. At the onset, the Yoshis were doomed, but with Yoyo Yoshi, a young, energetic, and egotistical green Yoshi, born on August 9th, and willing to fight on against Bowser, TMK and Y'oster Isle allied against the Koopas, and with diverted Koopa forces, Yoyo Yoshi was able to pull of aero blasts on Bowser and keep him at bay even with Bowser directly breathing fire on him. He fired eggs directly at Bowser, forcing Bowser to temporarily retreat. However, it was enough for the Yoshis to kick them out for years to come.

The building of the turtle ship gave the great Yoshi a chance in the fighting. The Koopa forces became partitioned between flanks of Y'oster and TMK ships in the west, while Yoshi's Island turtle ships decimated the powerful Koopa fleet. The perishable navy came to an end, and the Coalition was able to retrieve all lost territory and move into the sinister Bowser's Castle, the center of Koopaland action. In two days, the 10th and 11th, the taut Koopas were driven off all Coalition territories. The Yoyo and the small Yoshi army of about five thousand sailed to Southern Hesperia to avenge the devastation on Yoshi's Island, where the Koopa fortress was. On August 28th, rams and trebuchets were built on the beachhead to bombard the Koopas into submission. Stronger battleships, frigates, and galleons in the Yoshi navy helped to proved the demise of Koopa war rafts. A deluge helped devastate the fortress to ruins and on September 8th, the Koopas were forced to flee. The egoistic Yoshis had won, with limited Coalition help, for the time being. English quickly began the major language of Tínja, and soon it was widespread, even amongst the Yoshis themselves. It was discretion as the world's major language was giddy English, but it also was a major impact to Tínja. They now had a major language to communicate to each other in. The Yoshis of Yoshi's Island kept on provoking Bowser during the peace, for that was the first crucial Yoshi victory over Bowser in ages.

Three years after a major Koopa defeat, Bowser and Kamek decided to move into TMK without fighting the Yoshis or their allies. Sweeping across the Kalimari Desert where the Goombas laid, Goomba nationalists cut off supply lines to both the TMK and the Koopas. Regardless, in two years of war, the Yoshis were intimidated by the Koopa presence way into TMK, as TMK fell to Koopa forces, along with their heroes Mario and Luigi. The great Yoshi's goals were to liberate TMK and with logical moves, storm Bowser's Castle once again. Bowser had given the Yoshis a misrepresented view, for the Koopas had no real chance of invading Yoshi's Island without a proper navy. In 1993, the Yoshi army transported from elite turtle ships to the shores of Koopaland, where they once again, optionally assaulted the enemy fortification. Firing aero blasts at Bowser, his now numerically stronger Yoshi army won an outright victory over the demoralized Koopas. The rendezvous plan succeeded. The rotund victory came, as the Koopas were forced to give up all territorial gains once again. Bowser would try to attack Yoshi's Island again, but it was no longer a saunter through the park. Even Yoshi subordinates were much better armed and trained than the Koopas. With the tint pointing to the east, Yoyo Yoshi took his time in 1996, as a seven-year old, to head east with his cousins to catch some Pokémon and enter the Pokémon League, but Bowser used this to his advantage and sent a military section of twelve Koopas, including himself, to capture strategic locations on Pokémon Island, seizing the smaller island of Cinnabar Island to the south, and during the Pokémon League in Indigo Plateau at the north of the island, changed the variable of small-scale warfare forever. The Pokémon Island police were frighteningly scared of the Koopas from the south, and were on the verge of falling when Yoyo Yoshi himself sent for his own Yoshi military section of twelve Yoshis to take out the Koopas, after they had seized Virdian City and Pallet Town, and even a chunk of Indigo Plateau. Yoyo Yoshi won a victory in the tournament, though barely.

Abominable hatred still came up from the fires of Yoshi's Island rivalries, and in the Go-Kart Race during late 1996, there was a war on the racetrack between Yoyo Yoshi and various other racers for first place. Yoyo Yoshi and his allies encountered rapid firing of fruits and the like by enemy racers who hoped to seize the victory. Neither side ended up winning, so it was settled by a matchup of an Age of Empires II beta battle, on a PC in which the strategy game could be played on a LAN. The PC was introduced to a bumbling Yoshi when he visited the United States to encounter new technology the past year. As a consequence, more video game systems, mainly N64s, came to Yoshi's Island and two tournaments -- of Mario Kart 64 and Diddy Kong Racing -- took place before the Chaotic War of 1997-1998 took form. Yoyo Yoshi won some tournaments, much to his own surprise. That major conflict, fought between Anti-Koopa and Koopa forces, ended in complete victory for the Anti-Koopa forces but as usual, was never significant enough to delude the Koopa forces. Doled land was handed to the Shy Guys and Goombas. The introduction of Birdo's Yoshis, Bomb-ombs, Wart, Smithy, and anti-Goomba republic Goombas handed a psychological victory to the Koopas, who rebuilt forces again in the hopes of engulfing their enemies. Goomba forces, led by a new general named Raize, were surprised by the defections, while the new Shy Guy leader, General Guy, won big in the border disputes. A formulated strategy by Bowser on January 1999 led a new invasion into TMK, but he avoided provoking war with their allies. The Yoshis helped Toad and the TMK forces force the Koopas back to their castle.