In the city of Tex Mara, there exists two scientists, Dr. Gabriel Parker and Dr. Jack Connor. They've developed the Pulsars, little crystals that someone can liquefy and inject themselves with to be granted certain abilities. This short little guide will take you through the twenty different pulsars are and what their function is. The guide will also take you through how to use them without injuring or killing yourself.

Pink Pulsar - Equivalent to Love potion (Negatin affect)

Maroon Pulsar - Makes things grow (Can be used on almost anything;Use PINK alongside for some 'FUN')

Illusionist Pulsar - Turns any bleak situation into a fun one (Only a mental veil, does not affect physical reality)

Yellow Pulsar - Timelord (Control over time (Will only affect user))

Blue Pulsar - Standard base ingredient (Use alongside toxxin, positin, negatin, etc.)

Red Pulsar - Speed enhancers (Breaks sound barrier)

Green Pulsar - Strength and radiation protection (inflicts radiation on others)

Grey Pulsar - Invisibility and phase through things (Prevents ground phasing)

Purpur Pulsar - Flight (Combine with Red Pulsar for supersonic flight travel)

Orange Pulsar - Speed enhancer Lvl. 2 (Provides superluminal travel | Combine with Purpur Pulsar for superluminal flight travel | Breaks light barrier)

Magenta Pulsar - Morphing (Shift into organic and inorganic matter)

Tan Pulsar - Elemental control (Summons metals and such from the earth | Can also generate it)

Mahogany Pulsar - Heightens standard five senses x6 (Also adds three more: Electrical energy sensing, heat seeing, true 7.1 surround audio soundscape)

Cyan Pulsar - Generates positin and oxytocin (Requires Blue Pulsar to function properly)

Silver Pulsar - Generates neutratin (Renders all emotions as neutral/undecided)

Violet Pulsar - Used to combine different pulsars to make new effects (Similar to CRUDE GOLD but less dangerous)

Crystal Pulsar - Magnetism, works well with neodymium, iron, etc.

Æble Pulsar - Linguistics enhancement (Encodes English, Spanish, Swedish, Danish, Norwegian, Dutch, German, etc.) Charred Pulsar - 100% DO NOT MESS WITH THIS | Control things with your mind (Does not require any pulsars to work, but is recommended to be mixed with BLUE)

Chartreuse Pulsar - Creates life | DANGEROUS | (Mechanical, bio-mechanical, and organic life (Is only accessible by pulsar experts))

Tawny Pulsar - EXTREMELY DANGEROUS | Controls and generates cosmic forces (Can also be used to generate solar systems)

Crude Gold Pulsar - INSANELY DANGEROUS (requires REFINED GOLD and TEX MARA to be used) | Possesses the power of all the Pulsars (When used, it will require the REFINED GOLD + TEX MARA pulsars to function without killing the user)

Refined Gold Pulsar - Counterbalance with Crude Gold Pulsar and acts as an absorption buffer for excess energy

Tex Mara Pulsar - Processing power for the CRUDE GOLD to keep it in check; works with GOLD to keep it running (dampens certain pulsar aspects to prevent EU death)

Slick Pulsar - Is used to make CRUDE GOLD (ingredients found on various planets throughout Solar system; collection ETA: 53 years)

Now that you've learned the basics of what these pulsars can do, here's how to use them.

Most pulsars get liquefied through the Ostergaard Processes in which the crystal is tossed into a furnace and melted into a molten liquid than chemicals are added to it to thin it out (most prominently tendrak). Then, the liquidized pulsars are poured into flasks with osmium needles that break apart upon contact with the user's blood and add to the pulsar's energy.

The pulsars can also be used as a solid energy source instead, yet the administration technique is more complicated. The solid method requires the Robertson Processes where the pulsar is placed inside a special magnetism chamber and the energies extracted and transferred via jumper cables into the user. This method would be considered more dangerous especially with objects like CHARTREUSE where the mixing process needs to happen before administration. The solid-style Robertson way requires the administering and mixing to happen simultaneously which results in a higher chance of serious injury or DEATH.

Pulsar Danger Ranking - Higher is Deadlier

Crude Gold Pulsar - INSANELY DANGEROUS (requires REFINED GOLD and TEX MARA to be used) | Possesses the power of all the Pulsars (When used, it will require the REFINED GOLD + TEX MARA pulsars to function without killing the user)

Tawny Pulsar - EXTREMELY DANGEROUS | Controls and generates cosmic forces (Can also be used to generate solar systems)

Chartreuse Pulsar - Creates life | DANGEROUS | (Mechanical, bio-mechanical, and organic life (Is only accessible by pulsar experts)) Charred Pulsar - 100% DO NOT MESS WITH THIS | Control things with your mind (Does not require any pulsars to work, but is recommended to be mixed with BLUE)

Tex Mara Pulsar - Processing power for the CRUDE GOLD to keep it in check; works with GOLD to keep it running (dampens certain pulsar aspects to prevent EU death)

Slick Pulsar - Is used to make CRUDE GOLD (ingredients found on various planets throughout Solar system; collection ETA: 53 years)

Violet Pulsar - Used to combine different pulsars to make new effects (Similar to CRUDE GOLD but less dangerous)

Yellow Pulsar - Timelord (Control over time (Will only affect user))

Red Pulsar - Speed enhancers (Breaks sound barrier)

Orange Pulsar - Speed enhancer Lvl. 2 (Provides superluminal travel | Combine with Purpur Pulsar for superluminal flight travel | Breaks light barrier)

Green Pulsar - Strength and radiation protection (inflicts radiation on others)

Grey Pulsar - Invisibility and phase through things (Prevents ground phasing)

Purpur Pulsar - Flight (Combine with Red Pulsar for supersonic flight travel)

Mahogany Pulsar - Heightens standard five senses x6 (Also adds three more: Electrical energy sensing, heat seeing, true 7.1 surround audio soundscape)

Maroon Pulsar - Makes things grow (Can be used on almost anything;Use PINK alongside for some 'FUN')

Illusionist Pulsar - Turns any bleak situation into a fun one (Only a mental veil, does not affect physical reality)

Cyan Pulsar - Generates positin and oxytocin (Requires Blue Pulsar to function properly)

Silver Pulsar - Generates neutratin (Renders all emotions as neutral/undecided)

Pink Pulsar - Equivalent to Love potion (Negatin affect)

Blue Pulsar - Standard base ingredient (Use alongside toxxin, positin, negatin, etc.)

Æble Pulsar - Linguistics enhancement (Encodes English, Spanish, Swedish, Danish, Norwegian, Dutch, German, etc.)