Lodossians aka Druids are a race of sentient omnivorous humanoinds who live on the continent of Lodoss (aka Druidia); it is an island south of Tamriel
& is nearly twice its size. Lodossian myth states them to have once inhabited the large blue moon named Vearth (which they call Lodossea) that oribits Nirn
alongside Masser & Secundus (its smaller than the latter but larger than the former). This is actually true (although this knowledge has been lost throughout
the ages, few Lodossians are even aware of this and most believe it to be a myth) and they were once a highly technologically advanced people well
established in space exploration and technology. roughly 50 thousand years prior to the beginning of the 4th Era, a global catastrophic natural disaster occured
on Vearth that desimated the planet wiping out 90% of the Lodossian race and their once great civilization was destroyed & rendering their home planet nearly
inhabitable. Only a small portion of the remaining population were able to escape on an island sized spaceship named Lumina that crashed landed on Nirn in
the island that would one day come to be known as Lodoss. The remains of the colossal spacecraft (called the "Ancient City of Lumina" by Lodossians) can still
be seen today stretching an astonishing 150 square miles and is mostly intact yet unfunctioning and almost unrecognizable due to being almost entirely
overgrown with flora and fauna of the vast primal bioluminescent toxic forest of Illum where it crash landed. It did not crash initially upon arriving on Nirn but
remained suspspended in the atmosphere 500 feet above sea level for 1 thousand years until it's fuel reserves were severed due to a massive electrical storm
causing the ship to crash into the primordial forest below it. Thus the surving Lodossians were eventually forced to leave it behind and begin life anew
(although there is rumors of a hidden vast underground city called Raftel hudreds of feet below Lumina). While still within their technological graces (pre-Lumina
crashing), the ancient Lodossians constructed 6 towers scattered throughout Lodoss surrounding Illum in the form of a 6 pointed star which when activated
resonate with the Ether Tower on Vearth and supplies energy to Lumina as the Lodossians originally planned to return once enough time had passed to heal
their ravaged home planet but this forgotten over time & the the Ether Towers now stand as mysterious monuments to their ancient monolithic society. Many
artifacts (both functional and non) can still be found within ruins of Lumina which are refered to as "ancient technology" & are extremely rare and as such are
astronomically expensive, these inlcude but not limited to "energy swords", "stun blades", "gaion canons" & "energy shield bracelets" & "Luminian helmet" (a
dark grey metallic helmet covering the entire head w/a "T" shaped visor in either red, blue, green, purple, black, grey, white & silver, in front of the eyes is a
black slit screen w/a "ball of light" that can come in various colors & moves back and forth, this helmet is extremely sturdy, it was once used by ancient
Lodossian armies) & "Luminian mask" (it is a metallic helmet that resembles a mix between an insect-like head & the cultist masks found on Solstheim, it is
amoung the least common of ancient Lodossian
technology & one of the most sought after, the mask is black & silver, sports a metal forehead protector yet leaves the back of the head partially exposed, thick
circular glass-like eyeshields that fill with light when activated w/the colors coming in red, blue, green, yellow, orange, purple & white, a mouthpiece w/slits
which acts a respirator that supports easier breathing as well as purifying oxygen intake & two cyndrilical inward facing metallic chambers on the bottom left &
right side at the bottom which store reserve oxygen, it has various abilities such as shrinking down into a earpiece that is on the back of the user's right ear,
decontructing itself, alter's the user's voice to sound more intimidating (not by design but merely a byproduct which sounds alien to the
inhabitants of Nirn), provides warmth or cooling air inside as needed, protects the wearer from toxic atmosphere (which is one of the reasons its so coveted as
it allows the wearer to safely inhale the poisonous air of the toxic jungle of Illum provinding far easier exploration) & able to breathe underwater, the unknown
metal the mask is composed of is harder than diamond & protects against most slashes & blunt force (one of the few things capable of damaging the mask are
Lodossian "energy swords" while "gaion canons" can completely destroy it) without injuring the one wearing it as well as providing night vision & detection of
heat sources. Due to its unyielding protection, immunity to hostile conditions, vision capabilities, eerie glowing eyes & voice synthesizer; those bearing this
mask are often mistaken as Daedra by those unfamilar with it). These remnants of ancient Lodossian tech are highly valued by Lodossians, thieves,
adventurers, collectors, scholars, merchants, mages, warriors & bandits of all races. Deep inside Lumina is a large computer mainframe moniter & keyboards
that is overgrown w/vines and moss etc yet is still functional and has been on low power mode for thousands of years which contains a comprehensive
database of ancient Lodossian history, technology etc and many video logs of what transpired before, during and after the cataclysmic events on Vearth. They
had brought many plants (inclunding the Aijisa plant; a flowering tree famed for its tranquil beauty & the Papara fruit which aside from food they also use to
make their distinctive spirits) & animals mainly herbivores, some omnivores, w/a few carnivores some of which were kept as embroyo's in cryogenic stasis until
Lumina crashed onto Lodoss. These animals included grounded, sea-dwelling and flying species of their native homeworld with them which they eventually
released into the wild where they adapted to their new home, more or less coexisting with the already present wildlife and vegetation. The ancient Lodossian's
even saved a species of aquatic carnivourous reptile from possible extinction, (they are very large reaching lengths of 100 feet if they live long enough & have
been known to live 500 years old, they look like a mix of an eel, a turtle and a lizard, however females usually give birth to a only one or two offspring at a time
and their pregnancy a decade & reach adulthood around 50 years, (a society of mainly benign sea-faring mages who practive water based magic called
"Wizards of the Coast" have been known to tame these animals & use them as battlemounts) which they introduced into the sea of Lodoss, these creatures
altough comparitively few in number now flourish in the waters of Nirn and are the oceans top predators (even surpassing the native "sea serpents" or "sea
dragons") and are a bane to sea-faring merchants, sailors and pirates. Due to the abundance of large reptiles, Lodossians have learned to create various
unique "scale armour" from these creatures, a concept similar to Dunmer's "bonemold" & "chitin" armours.
The Lodossians are spike tailed humanoids and are easily identifiable due to their unique distinctive apperance; they range in height typically from around 5.5
to 6.5 feet tall (roughly the same variety as seen in humans, elves etc) and have either navy blue, forest green, burgundy, dark purple or grey colored
skin, these colors are also seen in their hair which is akin to fur (similar to the Khajit except only atop their heads & tail as well as pubic area) & varies in hue
depending on the individual w/most being darker in color while black, white & grey are uncommon hair colors while silver is rare. Lodossians have
distinctive teal colored irises w/slight variations per idvidual (such as darker or lighter) but a small percentage of Lodossians have amber colored eyes, males
also posses a pair of fangs protruding from the top or bottom of their mouths sometimes its just one or even both on either side (females fangs do not naturally
protrude but bare their fangs at will for a variety of social reasons or for self defense), these fangs can secret a venom (in a manner similar to snakes, female's
have more potent venom that can affect male Lodossians but vice versa less so, although typically non-fatal, the effect spreads quickly & causessevere pain
throughout the entire body, the pain is an intense burning sensation & causes similar skin irriation to that of a fire ants sting but fades gradually), slight sexual
dimorphisism exists in this race through w/males having proportionally two medium or large sized sharp horns on either side of their foreheads (females have
smaller horns) *rarely just one in the middle or even 3* lol the color is the same as their skin, they're ears can be either long, thin & pointy or shorter, wider &
pointy w/a small tuft of hair at the end similar to a bobcat, they can move their ears independently allowing for directional hearing which is akin to canines. They
possess sharp claws on their large four fingered hands (slightly larger than humans) w/an oppossable thumb (females are smaller, slender & more delicate)
and on their three digit feet which somewhat resemble bird feet yet are functional for grasping and climbing, the back of their foot is a small opposable clawed
"toe". Another example of
physical differences between the sexes are that males have 7 inch blunt horn-like protrusions jutting out from their elbows formed from especially hardened
bone, the protrusions can be jagged or smooth/streamlined (their clothes are designed to accomadate this feature both w/and w/out holes). All Lodossians
have just above their hindquaters a long sinuous smooth flexible prehinsile tail w/a silver metallic esque thick spike surrounded by a concentric gold-like
ring/tuft of fur at the end partially obscruring the middle of the spike, the color of their tail's hair and skin depends on the individuals skin tone & hair, (their
attire is also designed to allow their tail to go through a hole in thier breaches, robes etc) and it is typically half their height i.e. a 6 ft tall Lodossian would have
a 3 ft long tail. Many Lodossians wrap their tails around their waist, this practice stems from the idiocincricy that while in childhood their tails are a near
debilating weakness and so they learned to wrap their tails around themselves to make it harder for others to grab and cause them harm although this is
widely unknown to the other races in general is it considered socially awkard to have one's tail freely waving about in public in Lodoss as it is considered either
a sign of aggression or arousal (with few exceptions) a subtlety only they understand xD (but perfectly fine in private such as in ones home or bathing etc) after
maturity a Lodossian's tail is also their strongest limb capable of lifting a fully grown adult off the ground which is another reason for this social restriction and
soliders are specifically trained to make their tails even more formidable, when outside of Lodoss they tend to flaunt their tails as a sign of freedom & pride as
their is no social stigma against this outstide of their homeland and most are unaware of it partially due to Lodossian residents of Resembool in Cyrodil mostly
leave their tails waving about lol xD very small fraction of this race posseses two or more tails which is considered to be a blessing amoung their people as it is
deemed beautiful & powerful, the spike at the end aside from being useful for potential goring and slashing; has the ability to inject a powerful temporary
paralysis venom that also induces hallucinations though they themselves are immune to it (the venom from the tails of females is also more potent than their
male counterparts & can also affect them although a male's toxin is useless against either sex of their race a female's toxin can affect a males & females but
w/a lessoned affect than other races but will still stun briefly), Lodossian's hearts are located on the right side of their chests (while the other races have this
organ on the left side) they have luminous dark violet colored blood, their senses of sight, hearing & smell are much more advanced than humans being almost
animalistic, their healing factor is also much higher as they quickly heal from injuries that humans cannot even survive and even regrow lost limbs including their
tails, they are resistant to poison, venom, disease & sickness but far more susceptable to the negative side effects of alcohol than other races of Nirn.
Lodossians often have distinguishing tribal tattoos & piercings which vary upon the culture; those who live in the eastern region are known for their strikingly
disticntive tattoos & piercing jewelry. This race is physically much stronger than ordinary humans (3 times as much, even their bones are much sturdier as well
as their skin), their reflexes are also amazingly quick, they commonly live up to 330 years (a small percentage have been known to live around 400 in rare cases
& females typically live slightly longer) and reach young adulthood (late teens or early twenties) at around 65. Curiously the most common ailment seen
amoung Lodossians is narcolepsy, affecting aprx. 15% of the population, fortunately around 20 millenia past, a Lodossian alchemist concoted a potion which
releives the individual Lodossian for about a week w/the only side-affects being increased energy, sleep aversion and appetite for several days and there exist
various variations of the potion this curiousity is often seen as humorous amoung the other races (& potentially disasterous for Lodossian thieves, assassins,
soliders in battle, riders, shopowners and any Lodossian unfortunate enough to be steering a ship, fishing, swimming, wandering the wild at the time or
basically any other activity! xD) Their is typically much less violence between Lodossians as opposed to Humans who are well known for enmity, battles and
wars w/eachother even w/in the same culture such practices are uncommon amoung Lodossian society.
The 7 Lodossian Kingdoms are Alecrast, Shamballa, Liore, Florensia, Shandia, Bilka & Skypeia. Each kingdom has its own coat of arms or banner, Alecrast's is a
red background w/the face of a golden Vestrel, Liore's symbol is a gold background with an emerald bodied silver eyed serpent coiled around a downward black
sword facing left breathing a red flame. For 5000 years (after their spaceship crash landed) Lodossians shunned magic as they had nothing like it on their
homelworld viewing it w/suspicion and disdain as to them it was uncontrollable dangerous and corruptive (with some justification) but eventually a brave few
open minded Lodossians tried their hand at the magical arts and found they excelled at it (even more than the Bretons but typically less so than the Altmer)
and in time invented their own unique brand of magic which involves air manipulation which many proved to have a natural affinity for (basically airbending
which proved invaluable for Lodossian thieves! lol)
and eventually formed a magical guild which grew into a prestigeous spectacular college called the Grand Arcanum which specializes in "Lodossian Alchemy" (i.e.
fullmetal alchemist style alchemy sorta! xD) this particular form of alchemy was invented in Shamballa the western Lodossian kingdom by a Lodossian named
Van. However necromancy is outlawed in Lodoss and thus has few practioners as most Lodossians find this branch of magic appalling partly due to their
respect for their ancestors and own race. The capital Lodossian city of Alecrast (founded by the legendary first Lodossian King named Artax in the central
kingdom of the country) in the land of Arda which borders the beginning of the Endor Forest which is the largest forest on the continent. The deadly pollen filled
atmosphere of the bioluminescent toxic jungle Illum in southeastern Lodoss which houses their ancestors relic spaceship which they call the Holy City of Lumina
(pronounced "loo-me-nuh") or The Ancient City of Lumina and is considered amoung their people to be sacred ground which they revere as a kind of shrine but
seldom venture there due to the air being toxic (although Lodossians naturally have some resistance to it yet prolonged exposure can be fatal even for them),
trecherous terrain, being overgrown w/poisonous plants and dangerous giant insectoid wildlife; because of this it is rarely visited. Lodoss has four ancient
organizations; Illuminati (Lodossian Mages Guild based in the Shamballa Kingdom), Terraria (Lodossian Adventurer's Guild based in the Alecrast Kingdom, similar
to Cyrodil's Fighters Guild), Luberia (Treasure Hunter's Guild based in the Florensia Kingdom, similar to the Thieves Guild of Tamriel) & Praetorian Guard
(Lodossian Assassin's Guild based in the Liore Kingdom) and unlike the others isnt sanctioned by the Lodossian monarchial government.
Lodossian soliders
main weapons are distinctive pole-arms of which their is a large variety in style depending on the city as the cultures differ somewhat, their swords, axes,
bows, arrows and daggers are also unique and readily identifiable to the other races and are famed for their phenoumenal craftmanship, beauty and power.
Almost all of their weapons are made from a metal only found on Lodoss which they call Dragonite (which is far superior to steel) many of which are made using
magic and or magical crystals embedded in the weapon itself called Crystalis; a mineral found only in Lodoss, vast deposits can be found all over the continent
and is harder than diamond yet can be made into weapons itself although only the most talented Lodossian smiths can accomplish this feat, it is teal colored of
varying hues such as light, medium and dark colored. In the southern & eastern regions of Lodoss there exists many mines dedicated to unearthing obisidian
(volcanic rock) which can also be made into distinctive armour and weapons. The southern captial city of Erudite is famous for its obsidian blacksmiths. In the
distant past, Lodossians had friendly relations with the Dwarves but this gradually dwindled over time as the Dwarves steadily grew more secretive and greedy
eventually shunning contact w/all other races entirely and had similar relations with the Snow Elves. Their clothing is generally considered outlandish by the
other races such as Nords, Orcs, Redguards, Wood Elves & Argonians but many wealthy Imperials, Bretons, Khaijit, Dark Elves & Altmer find their attire and
accessories pleasent and even beautiful esp the style of clothing that their women typically wear which is distinct from their male counterparts. They are called
Druids by the other races who call their homeland Druidia. Few Lodossians live outside of Lodoss especially compared to other races outside of their own
homeland & travel to Lodoss is difficult and limited, thus seeing one is rare. Horses are sparse in Lodoss due to not being native to the continent, Lodossians
main method of personal transporation is a large deer-like yet reptillian animal w/scales, feathers & fur (which rivals the horse in size and is known to be
significantly stronger, faster & intune to magic) called Vestrels and have a similar relantionship with them as Humans have w/horses yet are not amoung the
many animals species they brought with them from space but formed a spiritual bond with these creatures over time, they typically dont use these creatures as
a food source which is punishable by law as the animal represents their ancient and cultural heritage, the soliders also use them as battlemounts and many are
highly skilled archers even while riding them. The continent of Lodoss has much natural flora, fauna and features not present in other parts of Nirn due to it
being unconnected to Tamriel, The Summerset Isles & Akavir etc. Compared to other regions, Lodoss features an abundance of natural waterways. Lodoss is
unique and famous for its tropical & subtropical environments. Lodoss has a variety of natural environments unseen in any other single Kingdom of Nirn (i.e. no
desert in Cyrodil or jungle in Skyrim etc) including various volcanos, a temperate forest, a rainforest, grasslands, large hill-like ground formations in its forested
& grassy plains, plateaus, an expansive toxic jungle filled w/volatile oversized insects, carnivorous & hazardous terrain, a network of underwater caves and
caverns in its sea, a desert in the eastern hemisphere (called the Namek Desert where lies kingdom of Liore founded by King Leto) and an enormous forest at
its center called the Wilderland Woods (wherein lies the secretive tribal city of Elbaf) and but a single expansive mountain range (unlike other regions) in the
northern hemisphere. The beautiful tranquil beaches of Lodoss also attract many Lodossian tourists and is the only inhabited country to have resorts and spas
which is unheard of and foriegn outside of Lodoss. Fruit is a major export in Lodoss and is the countrys main agricultural business as many fruits here can only
be found & grown in Lodoss esp in the sourthern region which has the most variety, the most famous of which is Papara fruit. Many of the waterways and lakes
etc of Lodoss while although are w/out slaughterfish are home to blugori; a carnivorous robust long limbless sinuous dark blue skinned fish w/a fluid tappering
sail along its upper body from its head to its tail, this fish emits electricity to stun its prey, it reaches lengths of 3 to 6 feet long depending on region and size of
the body of water it inhabits. Although Lodoss doesnt have dragons, a wide variety of large reptiles (some being carnivores while others are herbivores, some
live in the sea (thus mainly piscivorous or prey on other sea reptiles), others on land and even several species can fly) are native only to Lodoss and are
fearsome beasts in their own right. Another curious and strange creature w/in the seas of Lodoss are "shell squids"; squid-like creatures housed w/in hard
coiled shells similar to snails that "spit ink" when threatened & are abundant in Lodossian waters. The main mammalian predator is called a "horn bear"; a
species of rhino to elephant sized carnivorous beasts that look like a cross between a bear and a lion w/large horns on their heads, their bodies and heads
look like a fusion between bear and lion, have a lion-like mane & tail, some have one horn others have 2...& on rare occassions 3! xD they have either brown,
black, grey, maroon, navy blue, dark purple or forest green fur, they have a highly toxic bite to due to the bacteria in their mouths, they are extremely ferocious
aggressive and highly territorial animals who live & hunt in small packs and are apex predators known to even prey upon the large reptiles of the land. Lodoss
is in some ways the "opposite" of Morrowind which is seen by outsiders as exotic yet dark, strange, foriegn, hostile & rife with turmoil, while Lodoss a
fantastical far away land largely unexplored (by other races due to it being its own continent & homogenous which makes it seem more mystical) that is warm
and pleasent with a lush environment and is substantially generally more peaceful than Tamriel partly due to the fact it is inhabited by 97% Lodossians (whose
culture greatly differs from the other races) whereas its neighboring continent of Tamriel has many warring races and factions all competing for supremecy.
Lodoss is famous (or infamous depending on who your talking to) for its exotic expensive brothels esp the southern city of Vestory (whose sigil is a vestrel).
Lodoss has 7 regions each ruled by a different royal family, the eldest child ascends the throne when their high king or high queen passes away regardless of
their gender and each Lodossian captial has a total of 7 noble families who sometimes marry into their city's royal family & occasionaly from other cities. Lodoss
is not apart of the Imperial Empire but are allied with them politically & commericially yet are also allied with the Summerset Isles through trade thus they
remained neutral during the Great War and the Three Banners Wars the latter of which Lodoss became infamous for its neutrality and ever since the other
races have made jests of their neutralism concerining Lodossians and their politics. The East Empire Company has a headqauters in the commerce hub port city
of Kefalonia a large southeastern city which is home to Luberia the Treasure Hunter's Guild (something of an officially sanctioned thieves guild) by Lodossian
Royalty who operate independent of the similar faction in Tamriel. Lodossian currency is called "Gammels", oval shaped coins made from platinum with the
symbol of whichever Lodossian kingdom it came from & vary slightly in shape, meaning a gammel from Alecrast might be worth more than a gammel from Liore,
depending on the economy. A gammel is roughly twice the value of an imperial septim, making trade with Tamriel very profitiable and expensive for imported
items to there for Cyrodil and the provinces.
Lodoss is also home to a few native sentient & semi-sentients beings such as the
diminuitive Plumaren's (pron. "ploo-mare-ren"); a peaceful friendly roughly mouse sized fair skinned translucent winged humanoids w/insect-like closely spaced
antenna's on their upper foreheads, bushy furry tails, & feather-like growths on their forearms; their capable of flight w/distinct facial features, they wear
leaves & other foilage as clothing, have powerful & unique nature based magic which they use for everything and live in the largest of Lodossian trees w/a
smaller culture who live in underground cities which can usually be accessed under bushes, fallen trees, rocks & through tree trunks, they often ride rodent-like
animals called fox-squirrels as well as the cat/racoon-like remlits who are also used as pets by Lodossian children. Both cultures eating fruit and other
vegetation. They live in simple fashion & in harmony w/nature doing as little as damage to the environment as possible. Another species native to Lodoss are
the Grundo's who are gruff, primitive and tribal hunters (more intelligent than Giants but less so than the sentient races of Tamriel) yet generally more or less
peaceful but can be aggressive, they are bulky, stocky & physically powerful exclusively carnivorous humanoids w/fleshy dual antenna-like growths on their
foreheads who have similar facial features to that of Plumaren's yet stand are only slightly shorter the sentient races of Tamriel, have dark yellowish, dull
orange or brownish skin w/both spikey and blunt osteoderms covering parts their bodies w/very thick and tough skin that is resiliant to magic but cannot use it.
The other race native to Lodoss are the Lemmings a curious race of humanoids w/mammlian features (fur, fangs, claws & small antler-like protrustions of their
foreheads) who range in height between 3.5-4.2 feet tall, they have a hunter-gatherer society and live in various settlements in the forests & open fields in
stone dome-like buildings. They are more socially & techologically more advanced than the Plumaren's & Grundo's as they have a political system, written
lanaguage, skilled archiecture & metalurgy. They hunt the various indegenous fauna (even some of the more dangerous ones herbivores & predator alike) &
have special magic to help them in the hunt & use alchemy as well. They employ the use of strange hawk-like birds native to Lodoss in their hunting. As for the
plant based portion of their diet, some of it consists of roots and other plants that only they find edible. The Lemmings have good relantionships (trading,
political etc) w/eachother as well as w/the other natives of Lodoss and even the unintentionally interloping Lodossians, they have domesticated remlits & fox-
squirrels who breed them and are sometimes given as a gift as a token of friendship or more rarely sold to Lodossians as pets.
Unlike the people of Tamriel and the Summerset Isles the Lodossians worship a single ethereal Goddess named Soa (sometimes called Druithea by those is
Tamriel one of the 10 divines) who is their creator. This religion evolved over thousands of years on Lodoss and was not a belief on their native planet of Vearth
despite their other spiritual beliefs. When Red Mountain erupted in Morrowind (where else would it erupt?! lol) many Dark Elves immigrated to Lodoss and
recieved a warmer welcome than they did in Skyrim, although most could not afford the seaward journey the Kings and Queens of all 7 Lodossian Capitals
arranged for their transportation at their kingdoms own expense for which they were dutifully grateful and gladly accepted to follow the laws & customs of the
land in exchange for citizenship, professions and shelter, the eastern region has the highest Dunmer population in Lodoss while the western region has the
lowest. In Tamriel Lodossian blood is worth 1000 septims an ounce on the black market due its rarity (outside of a Lodossian lol) and its invaluable usefullness
as an alchemical ingredient as well as its famed eerie beauty. Lodossians cannot be affected by lycanthrophy but are susceptable to vampirism. Approximately
0.25% (half of half of 1 percent) of Lodossians have the natural ability to undergoe a physical transformation that greatly increases their height, size, strength,
speed, susbstantially enlarges their fangs, claws and esp horns as well as growing a mane that reaches down to their back and turns their eyes a glowing red
and sprout several more tails with its venom becoming much more potent, during this transformed state Lodossians have been noted to easily overpower horn
bears, werewolves, werebears, sabertooth cats, mammoths, giants and even dragons. This ability is mostly involuntary (except at night during which a
Lodossian can enter this state willingly & slightly increases its power yet also retains more their state of mind compared to a daylight transformation), normally
this transformation must be triggered by an intense emotional state or trauma, typically their mental faculties while transformed are mostly unretained w/out
training & while in this form they are highly aggressive, irrational and volatile making them a danger to any present, transformation normally last up to a few
hours but duration may vary upon the individual and cicumstances, few Lodossians have been known to master this ability and use it at will, one such example
is Renick the Dark Beast who not only had 3 horns on his head but also had the largest number of tails in recorded Lodossian history a total of 5! he is a
legendary Lodossian warrior who lived 3 millenia before the events of the Stormcloak Rebellion, individuals w/this power are legendary and known as
Beserkers.
When a Lodssian's two types of venom are combined the result is a "middle affect" which when swallowed or injected causes the person to fall into a long deep
sleep which is often used by Lodossian doctors as a sedative on patients (while alone neither toxin affects them combined it can), as a potion & alchemical
ingrediant and even amoung thieves, spies & assassins. A special type of Lodossian knight are called Paladins and are well versed in armed/unarmed combat
and sorcery, they are the pride & joy of Lodoss as it is considered a great honor and privilage to be counted amoung them. Generally speaking Lodossian's do
not consider themselves to be the "superior race" as seen with Humans & Altmer, but there exists exceptions such as the anomaly Thule Society a cult based in
the city of Thrace and is a Lodossian supremecist group which has existed for thousands of years who have started various wars with the races throughout the
ages but have since gone into obscurity to due an uprising being put down by the Lodossian Armies two thousand years prior to the Oblivion Crisis. Lodossian's
are more technologically advanced than the other races of Nirn (although their current level pales in comparision to their ancient ancestors) as they have
invented many fairly complicated ideas and machines such as astrology, navigation, compass, astronomy, large mechanical planetariums, telescopes, abacus,
various musical instruments such as the ocarina, lyre, harp, flute, cello & pipe organ, sundials of varying sizes, primitive eyeglasses, gunpowder, fireworks,
canons, hourglass, spinning wheel, primitive printing press, moats, ballistas, catapaults, tribuchetes, blast furnace, irrigation, flying bustress, stained glass
windows, aquaducts, ploughs, windmills, waterwheels, even a complex system of stone sewers & an inovative shipbuilding technology well beyond that of the
other races.
