By royal decree of his highness, King Christoph of Castle McLean, first of his name, we call upon the mightiest of warriors and heroes to compete in a contest of champions.
Only fourteen of the boldest and brightest in the land shall be accepted into his majesty's games. These fourteen will face the gravest of dangers, unimaginable perils, and monsters beyond their wildest nightmares… but they will know glory beyond any other. Songs will be sung of their deeds, their names will live throughout history, the gods themselves will shape their likeness into the stars… and one, only one, will take the grand prize of one million dollars!
So come, heroes of the land, to Castle McLean on Nettleoak island. The adventure of a lifetime awaits you! Only fourteen will be accepted on Total Drama… hey, dude… DUDE!
The fat intern snapped out of his typing trance, finding his boss, infamous reality tv host Chris McLean, glaring down at him, still wearing that ridiculous plastic crown and tacky cloak. "What the hell are you doing?" Chris demanded.
"What?" the fat intern questioned, clearly irritated. "You've been calling me your scribe for weeks now. I'm scribing."
Chris groaned and rubbed his temples. Why do the riffraff always make such simple things so difficult? "Quill and parchment, fool! Quill and parchment! We're going full method here. Actually, forget it. I think I'll demote you to fool. Now go get your funny hat and get out!"
The intern slammed his laptop shut and grumbled as he stomped off. "Never wanted this job in the first place. Everyone told me he was crazy."
As the intern shuffled off, Chef approached Chris with a tablet in hand. "Hey, boss. We got one already."
"What? But that's impossible. We haven't even announced the season yet." Chris took the tablet from his lackey and hit play on the video.
"AAAAAAAAAAAAAAAHHHHHH! PICK ME PICK ME PICK ME PICK ME PICK ME PICK-"
Chris stopped the video. "Ugh. Its Leonard again… what do you think, Chef?"
"Well he would be genre appropriate." Chef said.
Chris sighed. "I guess… well that leaves eighteen slots. I wonder what morons will sign up this year?"
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So… I tried writing this story a little over a year ago but had to abandon it for reasons beyond my control. But now I'm in a better position to write it so I'm trying again! Hopefully history doesn't repeat itself here.
Okay I want to make a few things clear before we begin. Firstly, this is NOT total drama in a fantasy setting. This is total drama in a SIMULATED fantasy setting. Anything mystical or whatever will be explained as special effects and animatronics.
As such, I am looking for modern, ordinary teenagers. No elves, orcs, etc. No actual wizards or witches. Just 12 normal teens (and yes they'll dress normally throughout the show). However each of your characters will have to choose a class for their character, which will be explained below. Id like at least one of each class.
Now your character can be any kind of character you want within normalcy (I do want a diverse cast of course), be as creative as you like. If you like, your character doesn't have to know a damn thing about the fantasy genre. Just try to make them interesting (I will say that I prefer characters without tragic backstories. I'm not saying your character can have a dark or tragic background, but a relatively normal background is my preference).
And lastly, please PM me your app. I won't automatically disqualify you if your app comes via review, but PMing is my preference so the apps can be kept hidden.
Oh, and I'll say right now that I'm making no promises about how often this story will update. My goal is every two weeks or at least once a month, but I make no guarantees.
With that out of the way, there are 12 slots open. Let the games begin.
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GENERAL
Name -
Nickname (if applicable) -
Age -
Gender -
Nationality -
Label/Stereotype -
APPEARANCE
Body (build, height, weight, skin tone, etc.) -
Eyes -
Hair -
Clothes -
Sleepwear -
Swimwear -
Winterwear -
Other (jewelry, piercings, tattoos, scars, etc.) -
PERSONAL
Background -
Personality -
Likes -
Dislikes -
Talents/Skills -
Fears/Phobias -
Habits/Quirks (little things that make your character unique) -
Sexuality -
Romance (yes or no, and if yes what kind of person) -
FANTASY STUFF
Moral Alignment (see description at bottom of page) -
Choose a class (see list at bottom of page) -
Weapon of choice (no firearms or advanced weaponry, only genre appropriate weapons) -
Favorite fantasy creature (optional) -
QUESTIONNAIRE
Why do you want to compete in total drama? -
What would you do with the prize money? -
How would you greet your king (how would you say hi to Chris)? -
Do you know anything about the fantasy genre or have an appreciation for the fantastic and magical? -
Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death? -
Would you rather fight one horse sized duck or one hundred duck sized horses? -
Audition Tape -
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Moral Alignment explained: in d&d, players choose a moral alignment for their characters. This alignment can be:
Lawful Good: A lawful good character typically acts with compassion and always with honor and a sense of duty, and a respect for the law.
Neutral Good: against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would.
Chaotic Good: better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society.
Lawful Neutral: such as honor, order, rules, and tradition, and often follows a personal code. Examples of lawful neutral characters include a soldier who always follows orders.
True Neutral: A neutral character is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance.
Chaotic Neutral: A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.
Lawful Evil: A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits. Examples of this alignment include tyrants, devils, and undiscriminating mercenary types who have a strict code of conduct.
Neutral Evil: A neutral evil character is typically selfish and has no qualms about turning on its allies-of-the-moment, and usually makes allies primarily to further their own goals.[9] A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves.
Chaotic Evil: A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative.
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Class List: please choose a class which best suits your character from the following list. (Note: your character doesn't have to have any of the skills described to choose a class. If you want they can be nothing like their chosen class. This is simply something fun to add flavor to the character), (note: for those who choose the ranger, witch, or druid classes, please pick what animal you want your companion/familiar to be. Your character will not bring a live animal on the show with them, their companion/familiar will be provided by the show).
WARRIOR CLASSES
Knight - noble practitioners of sword, shield, and other weapons. Knights are chivalrous and kind, usually, but always deadly. Head on combat is where they shine brightest.
Ranger - quick of wit and foot, rangers are scouts where knights are soldiers. Proficient with bows, dual wielding weapons, and throwing axes or knives. They have some minor healing abilities and may have an animal companion.
Barbarian - scoundrels, highwaymen, and bandits, barbarians are as deadly as any knight but are self-taught. They live hard, dangerous lives where the strong reign supreme. They prefer light armor for speed and use of guerrilla tactics rather than a knights tried and true methods.
ROGUE CLASSES
Thief - thieves can go unseen even in plain view. They know how to blend in, get in and out of anywhere he pleases, and slip anything from your pocket into his without notice. Roof tops, rat ways, and back alleys are their playgrounds.
Assassin - whether they lurk in the shadows unseen or ply their trade in broad daylight, an assassin kills proficiently. Typically not versed in head on combat, their skill lies in quick, unexpected strikes and quick getaways.
Alchemist - what they lack in physical prowess, alchemists make up for with their minds. They mix together all kinds of potions which can mimic many magical abilities, heal injuries and illness, or simply create the deadliest of poisons. A skilled alchemist may even know how to make bombs.
ARCANIST CLASSES
Wizard - arcane spell casters who gain magic through years of study and experimentation. Wizards carry books of all the spells they know, and might channel their power through a staff or other focus item.
Witch - witches gain arcane power through a ritual to summon a familiar, mischievous spirits which take the form or a small animal. Their spells take the form of curses or hexes. Their lives are bound to their familiar, so if one perishes the other does as well.
Bard - bards gain arcane power through their own will, but must channel it using the performing arts such as song, musical instruments, poetry, or dance. They specialize in healing and support (giving an extra boost to their companions).
DIVINER CLASSES
Cleric - channeling the celestial power of gods and angels, clerics use their abilities to heal the sick and injured, cast out undead and demons, and even summon the spirits of righteousness to their aid.
Infernal Priest - like clerics except their power comes from demons. For the glory of their infernal lords, they cause mayhem and chaos, banish angels and holy beings, and can summon lesser demons into the world.
Druid - a divine caster who channels the power of nature itself. They use their abilities as guardians of the forest, can communicate with animals, manipulate plant life, and summon animals and nature spirits to their aid. They typically have an animal companion who is constantly at their side.
