Sorry

By: ..Yuzuki.

Summary:Everyone has to say it at some point in time.

Disclaimer: I don't own Yu Yu Hakusho or the game "Sorry!"

Sorry

The sound of shattering porcelain sprung from the silence, the noise breaking through the humdrum monotony of the day with pristine clarity. Upon entering the kitchen, Kurama was blessed with the sight of Aku-chan (whom he hasn't seen in months, pending the result of their latest vocal sparring match) staring wide-eyed at the very expensive, very broken china dish which currently rested in pieces on the tanned linoleum kitchen floor.

"Oops. Umm…Sorry?"

The objective of the game "Sorry!" is to move your pieces from the "start" location to the location of "home." In short: to make progress…

Kurama constantly felt as if he was in a "one step foreword, two steps back" situation when it came to the Nekomata. Being tossed endlessly on waves of uncertain changes in their state certainly called for a very impressive amount of repentance—for simple misunderstandings and minuscule mistakes to the rapidly unpredictable nature of their relationship in general—on both of their parts. He found himself frequently attempting to find steady footing, tantalizing any type of logic available merely for the simple purpose of grazing the fraying strings of sense their interactions made.

From the very beginning, the situation was synonymous to an uphill battle. Needless energy was extended on strategies, arguments, the constant testing of waters and checking where the other stood. As worthy as they found each other in means of intellectual companionship, they seemed to constantly rely on petty arguments and disagreements to keep the other (and themselves) in check.

They are two people who are too different, and they are getting too close. So they resort to these disputes, these pointless games of strategy, for the sake of the selfish desire to remain unscathed.

Occasionally, moving backwards can be beneficial and a good strategy.

It is a senseless endeavor. It was from the beginning, because no matter what they do that surge of energy is still there, attracting them like magnets, despite how they try so desperately to stay apart.

It is a senseless endeavor, the kind that ends with a senseless word.

In the game, the condition "Sorry" allows the using player to switch places with one of the opponent's pieces and in doing so send the adversary's pawn back to the "start" position.

In any normal, healthy relationship there would not be so much need to say it. "Sorry" is apologizing for something done incorrectly. "Sorry" means something is wrong.

But it's "Sorry" that starts the game all over again.

A/N: That turned out a lot differently than what I expected…