Tokyo, Japan
Minato Ward
Senshi of the Dead
Map information:
Playable characters :
Minako Aino/White
Ami Mizuno/Blue
Rei Hino/Yellow
Makoto Kino/Green
Demonic announcer:
Usagi Tsukino
Power Ups Avalable:
Max Ammo: Refils your reserve ammo to the maximum capacity.
Insta-kill: Any damage done to zombies will kill them instantly, regardless of what round-Lasts 30 seconds.
Double Points: Doubles your points outcome-Lasts 30 seconds
Nuke: Kills all zombies currently on the map, will give all players 400 points.
Carpenter: Repairs all barricades on the map, will give all players 200 points.
Fire sale: Mystery box will spawn on every position on the map, and box rolls are reduced to ten points, rather than the usual 950 points-Last 30 seconds (The box needs to have move once for fire sale to appear.)
Zombie Blood: All zombies will ignore the player that is doused in zombie blood-Lasts 30 seconds.
Crystal Power, Make Up: The character who picks this up with transform into their retrospective Sailor Senshi Forms (Minako Sailor Venus, Ami Sailor Mercury, Rei Sailor Mars, Makoto Sailor Jupiter), this will replace all weapons and equipment with each Senshi's retrospective abilities, and will be immune to all forms of damage (excluding falling off the map)- Lasts 15 seconds.
Bon-firesale: Pack-a-Punch appears in designated spots around the map, and reducing the cost of the pack-a-punch from 5000 points to 1000 points. Can only be obtained by defeating Luna and Artemis without anyone downed by them – Lasts 60 seconds
Boss Rounds:
The boss rounds will include mutated forms of Artemis and Luna. They are slow moving enemies, but to compensate they down players in one hit and they have a lot of health. Once they are defeated, they will always drop a max ammo. They will also drop a bonfire sale if no players aren't down by them. Luna and Artemis will begin to spawn starting from round 4,5,6 or 7, and will spawn every 5 rounds onwards.
Perk-a-colas available:
Quick Revive: Revive downed players faster: 1500 (co-op)
Revive yourself when downed, can only use a maximum of 3 times per game: 500 (solo)
Juggernog Soda: Increases health. Takes 5 hits to be downed by a zombies rather than 2: 2500
Speed Cola: Reload weapons faster: 3000
Double Tap 2.0 Root Beer: Increases fire rate and bullet damage to zombies: 2000
Phd Flopper: Become immune to explosive splash damage and fall damage. When you dive to prone from a height that would normally damage you, it creates a mini explosion that damages all nearby zombies: 2000
Stamin-up: Makes you sprint as fast as you would if you were carrying a knife, regardless of what weapon your currently holding. Also Sprint for longer periods of time: 2000.
Deadshot daiquiri: reduces weapon sway, when you aim down sights, the aim assist will aim towards the head(this feature is absent from the pc version): 1500 (console), 1000(pc)
Mule Kick: Hold 3 weapons, if you go down you lose a weapon at random: 4000
Electric Cherry: When you reload it sends out an electric shock that damages all nearby zombies, the less bullets in the magazine when you reload, the higher the damage: 2000
Vulture Aid: All zombies when killed will either drop a small amount of ammo of points, also some zombies will have a green aura around them, when killed, the corpse of the zombie will emit a green aura, and when the player steps in this aura, it will deter all zombies until the aura disappears: 3000
Multitasking Tea: Reload while sprinting, fire from the hip while sprinting and move faster while aiming down sights: 3000
Other Buyables
Pack-a-punch: Upgrades your weapon: 5000
Changes your attachments: 2000
Mystery box: Gives you a random weapon (Never gives you a wall weapon): 950
Wall weapons: You can buy weapons and ammo from chalk outlines from across the map: Price varies.
Doors: You can buy doors to unlock new areas of the maps: Price varies.
Buildables:
(Item/Parts)
Zombie shield: Car door, hand trolley, bungee cords.
Turbine: Mannequin, Fan, Tail
Pack-a-punch machine: Body of the machine, legs of the machine, Sailor Moon's Silver crystal.
Elemental staffs:
Ice Staff (can later be upgraded to Ami's Fist): Base of staff, Body of Staff, Head of Staff, Sailor Mercury's Transformation Item.
Fire Staff (can later be upgraded to Rei's Rage): Base of staff, Body of Staff, Head of Staff, Sailor Mars' Transformation Item.
Lightning staff: (Can later be upgraded to Makoto's Might): Base of staff, Body of Staff, Head of Staff, Sailor Jupiter's Transformation item.
Staff of Light (Can later be upgraded to Minako's Beauty): Base of staff, Body of Staff, Head of Staff, Sailor Venus' Transformation Item.
Weapons
Wall Weapons:
(Weapon name/cost/PaP name)
M1911/Starting pistol/Mustang and Sally
M14/500/Mnesia
Oylimpia/500/Hades
Ak-74u/1200/Ak-74fu2
Mp5/1000/Mp115 Kollider
Peacekeeper/1000/Destroyer Of Souls
AN-94/1000/Actuated Neutralizer 94000
Uzi/1500/Uncle Ga
Remington 870 MCS/1500/Refitted-870 Mechanical Cranium Sequencer
Claymores/1000/Cannot be upgraded
Semtex Grenades/1000/Cannot be upgraded
Bowie Knife/3000/Cannot be upgraded
Galvaknuckles/6000/Cannot be upgraded
Random Weapons (all cost 950 points)
(Name/Pap Name)
FN FAL/EPC WN
Galil/ Lamentation
M27/Mystifier
Ak-47/Reznov's Revenge
KSG/Mist Maker
P90/P90xTreme
Scorpion EVO/Evolved Death Stalker
SIG P220 (Single)/The Endymion
SIG P220 (Dual Wield)/ Endymion and Serenity
Python/Cobra
Desert Eagle/Scorching Hawk
Intervention/Hand of God
Barret 50cal./Marco Annihilator
Striker/Strike-Out
LSAT/FRIST
RPK/ R115 Resonator
SMAW/LARGE
War Machine/Dystopic Demolisher
Ballistic Knife/The Krauss Refibrillator
Monkey Bombs/Cannot be upgraded
Ray Gun/Porter's x2 Ray Gun
Ray Gun mk 2/Porter's Mk 2 Ray Gun
Map Areas:
Hikawa Shrine (Starting Area), Streets of Juban, Streets of Shiba Koen, Ami's Apartment Building, Shopping mall, Juban Municipal High School, Arcade, Command Center, Power Station, Hospital.
Begin Carnage?
A/N: This was just the description of what the map that's in the following story. Also This is for Sailor Moon fans who have never played Cod Zombies in their life, for you to learn a thing or two. Anyway this is how the story will go, I will have the 'Intro' Cutscene Next Chapter and after that, every chapter will be one round. So stay tuned.
