Prologue

In creation, there is only one Earth that we know of. But, in the multiverse, there are

several million Earths in existence, some very similar to ours, and others vastly different. Upon one of these Earths, one much more similar to our Earth, life for the dominant species change very early on in their development.

Upon this Earth, which we will nickname Earth II, the most dominant and intelligent creatures are the Umoid. Umoids are human-like creatures, very similar to us in many ways, except for the fact that they can access half of their brains full potential, rather than our meager ten percent. Their knowledge was also increased when the fateful day of the arrival of the Linax

happened.

The Linax, varied creatures of six elemental tribe bases, escaped their home planet shortly before the internal gases of the planet sent its surface into a violent, explosive frenzy. They searched the galaxy, searching for a new home planet on which to live and thrive. When they found Earth II, a planet which shared many traits with their own planet, they began their descent toward the surface.

When their descent led them to the shore of a large land mass, the Linax discovered the Umoids. The Umoids being fairly small in comparison to most of the Linax were frightened by the Linax, but for some reason, did not hide from the Linax. This intrigued both the Linax and the Umoids, for the Umoids were normally very shy. Over time, the Linax learned the Umoid's language and came to an agreement. This agreement stated that all Umoids and Linax should live together in peace and harmony. It also stated that they should help one another to be better races altogether.

As time went on, technology was established and cities were built, sending Earth II into a prosperous time. While technology increased, so did the need for recreational ideas. One such idea was a card game. But the Linax and the Umoids wished to make the card game more exciting than just a simple piece of cardboard or plastic and a rulebook. They wanted to give the game spirit, to make it truly challenging.

The Linax Gods, the Hellfire Dragonlord Mars, the Plate Hydra Pluto, the High Elf Priestess Gaia, the Windsister Katrina the Wise, the Lightray Guardian Cassandra, and the Dark Chaos Blader Luke, decided that the Linax themselves would become the cards. At any time, a card could be cast and a Linax could assist an Umoid. The Gods went a step further and said that this should be a privilege that only the Umoids should get to enjoy, so at every birth of an Umoid child, the Elemenstone would grace the child with a symbol and a Linax. The Umoids rejoiced at the idea and treated the Linax with the best of care. Thus, the Linax became the cards and the best friends of the Umoid race.

This alliance would continue on well after the Linax treaty was long thought a myth and the Elemenstone was buried under the planet's soil. People greeted children, and when they did, also greeted the birth of a new Linaxion partner. People would continue to greet Linax at the birth of Umoid children up until the boy Marcus Radine was born. Upon the day of his birth, no mark graced his body, nor did any Linax appear to befriend him. Our story will follow Marcus and his five friends along their journey through the void…