Gravity
Hers was a long walk.
A way out falling through a way in, a full circle with variants in method and danger. It had a shape linear and clear, in the treacherous way that disguises the truth — traced by the panels, swollen by all that they hid, it became wider and distant as she walked away.
She constantly thought of the hollow spots she was passing by in silence, both aware and oblivious, without ever knowing when or where. Even the neon tubes, her only guidance, swarmed with shadows — she could feel them down her spine, struggling to break loose from their fake prison of light.
The more she progressed, the darker it grew — every step was the new ring of a chain, a spiral growing wider as it approached the centre. The origin felt farther with each of her breaths. Still, there was just one place this evil sprang from, and she knew what two endings were up to her choice — a dead end, or one foot closer to the chance of death.
This was no different from any other walk. It couldn't escape calculations, nor the laws nature imposes on each of its fragments — there were firm, certain rails, leading to one of many possible outcomes.
There was, in any case, the certainty it would end. She entrusted herself to it — it rang true in the fabric of the world, just like gravity makes things bound to crash.
There was a procedure, a percentage of failure and success. There had been a way in.
She could, she would, find a way out.
Small drabble - or, should I say, yet another description of the marvelous setting of the first game? I love it too much. Lonely, eerie, yet so full of unspoken things. Inspired by Self Esteem Fund.
