Disclaimer: The Stock setting, Classes, Characters, and Backstory of TF2 belong to VALVe, not us. The character interpretations, random storylines, and purchased hats, however, do.

This is going to be the spot where all our pieces for TF2 will go, (Though since Scout is more of a semi nerd over the game compared to me, most of this will be mine) and with some work, hopefully it'll mold into some semblance of a proper story. It'll have a little man love, and most likely some het somewhere, though I'm not sure just when.

I want to apologize in advance for: Accents, Poorly Translated Languages, Confusing Present Timeline (because we were too lazy to use the real one), having Pauline as a random Secretary instead of simply having a random secretary, lvl 2 sentries, our Spy (No, really. Sorry about him), calling maps maps, and making maps more confusing than they should be.


Danny, BLU Scout: Born to a family of seven older sisters, the fights that resulted from the Douchebags of the Day breaking their hearts were never-ending. Danny had his hands full keeping the men that entered each one's life on the straight and narrow, but he was always one to face a challenge. His cocksure attitude is simply a side effect of that, immature outlook notwithstanding. But hey, he'll be sure to run past that one RED that's destroying his team to annoy another no one cares about.

Percival, BLU Pyro: Having always had an affinity for fire, Perry never really found an affinity for interacting with others well. He certainly got enough talk on right versus wrong as a child and makes it a part of life to remember the rules, but in the end, it seems he fails to make those around him happy even with that. Though it's certainly not for want of trying. In the end, his mask and flamethrower, Daisy, give him the surest sense of security, purpose, and direction. And for now, that's more than good enough. Rule 1: Only burn the RED team. Rule 2: Only do this when it's mission time. Rule 3: Use the compression blast Engineer gave you to put out BLUs on fire. Do NOT stare. (it only makes them mad at you after)

Red, BLU Soldier: There is nothing wrong with this name. There is nothing wrong with this name. ...There is nothing wrong with this name. It's not as if anyone knows, right? Fine, that's just fine then. He's a BLU Soldier, dammit! He wears his colors with pride, just as every good patriot should. Okay, he may not always be up at the right time, or have his rocket launcher loaded. But it's the *thought* that counts!

Duncan, BLU Demoman: There is nothing wrong with wearing a kilt. Insult it again, mate, and you'll be missing an eye too. Honestly, Duncan sometimes believes he's the most mature one of the group, even their Engie has been known to kiss and coo to his toys on occasion. Duncan on the other hand, handles his own job with finesse and experience. It's not like one needs full attention to blow a person up, slipping in a peek at a comic here and there won't hurt. But if the team catches it it's 'oh, you're gonna get us shot', or, 'oh, you blew up the common room', or 'oh, it isn't real, how about you focus on taking out some REDs'.

This is why he drinks. And the TARDIS is quite real, thank you very much.

Wyatt, BLU Engineer: He's a problem solver by nature. His RED counterpart may have the lady up top's favor and a nicer resume, but Wyatt was born with ingenuity, something that has served him in life better than a paper could any day. Nothing is a lost cause to him, everything has some purpose, even when the original one has run out. And he always aims to expose it. He is often the voice of reason on the team and it is for that very rationale. Because even the dullest stone can shine in the right light.

Except Pyro. That boy is an honest to God nutcase and if he tries to dress up the turret and dispenser one more time, drastic action will need to be taken.

Siegward, BLU Medic: There are few things more enjoyable than tending to his aquarium and experim-treating his patients. That is, when they actually come to his clinic. Honestly, suggest adding gills to a person and they clam right up as if you were asking to give them extra hands. The very idea is just ridiculous! Now, small hands are actually feasible, better blood flow and ease of placement. But getting them is another thing.

Really, he'd much rather stay in his clinic all day than be outside, pointing a gun at teammates and having them run away and expect him to keep up. As if he cared, not when there are body parts that need to be put on ice from the RED team.

Irvine, BLU Sniper: Ego? Isn't he that hunchback bloke in Frankenstein wot's on the telly every once in a while? Irvine has always had a strong, steady aim in spades and an even stronger opinion, on just about everything. He may not be the nicest man around, or the most humble, but he can and will (frequently) assure you that he can shoot that bottle on the fence a mile away. No, really. He can.

Antoine, BLU Spy: Ever the slightest bit bitter and sadomasochistic, Antoine is a man that is plagued by paranoia. Everyone is out to get him in one way or another, and if they're not, then it's most likely because he hasn't done something to make them want to just yet. His wrists are covered with cloaking watches, some that don't even work anymore. But just because he has a new upgrade does not mean that he should just throw away the others, right? Sooner or later, they will short and fail him. Just like people, really.

Yefim, BLU Heavy: A giant man that is mistaken for simple minded by the fact that English is his 4th language and in effect, not his best. He's a gourmet at heart and takes pleasure in preparing new dishes, and as many as possible. Eating in the field during mission time - he has found - is heavily frowned upon. But you gotta do what you gotta do. (He's learned that certain dishes are less suitable than others. Soup, for instance, is not a good dish to be having at that time)

The only thing more dear to him than his gun and food is 'his' medic, a man who he can't seem to keep alive, even from himself it seems. But aim was never one of Yefim's strong points.

Morgan, BLU Lady Scout: Granddaughter of an infamous Italian mafia leader, her connections made it possible for this short-fused woman to get on BLU. But her resolve to obsessively try and cap, even when that's not the objective, has made her BLU teams best 'Target'. Needless to say, while RED team may love her, her own team is less than pleased.

Shelby, BLU Lady Engineer: Growing up in the south always had its ups and downs, but it wasn't until dear old Uncle Wyatt made her a BLU that her life really took a turn for the worst - no, she shouldn't say that. Frankly, she was caught with her pants down and was busier than a stump-tailed cow at fly time. But, even through her troubles, she was convinced that with a sprinkle of Texan hospitality, southern cooking, and exploding tomahawks – everyone's life would be a little easier.