Hello, this is Nari Serpens with a new story. Just like many others I am in love with the new Super Smash Bros. Ultimate game, but a low point for me is the Adventure Mode piece: World of Light. Its plenty of fun, of course, but the fact is: it's no Subspace Emissary. So, this little idea came to mind and my brain decided to make it a priority for some reason so now I'm writing it. Because…. Reasons I guess…

Anyway, this is Subspace Emissary Ultimate. As the name (and probably the summary but I haven't written that yet so who knows) suggests; I'm basically rewriting Subspace but adding in all the characters in Smash. This obviously does raise several questions so this first "chapter" is here to answer as many of them as I can think of right now. If this doesn't answer one or more you might have, plz let me know via reviews or private messaging, I try to stay on top of them and edit this chapter to answer them. Of course, if you feel like all of this doesn't really matter, feel free to skip on to the story in the next chapter.

Character Questions:

Q: Will the Mii Fighters be in this story?

A: I'm afraid not. The Mii fighters aren't exactly 'normal' characters. Yes, I know I could just have them in with their default look, but I feel like dealing with them is an extra task I don't need to deal with. Trust me, some of these characters are ridiculously difficult to deal with as it is.

Q: How will I deal with Link (normal one)?

A: I've decided to use the version from SSB4. I love BotW but I always felt that they should have left Link as he was, maybe made the BotW look as one of his skins, but I'm not a fan of what they did to him in Ultimate. Please do not try to start a debate with me at on this point, I'm not changing it. In other words, he has normal bombs, gale boomerang, and a green suit. That said, I am considering letting him have the skyward strike as used in Ultimate, jury's still out on that one though.

Q: What about Echo Fighters?

A: That's easy: they will be in, I plan to keep their movements mostly separate from the original character for a while to help make it easier to give them their own moments.

Q: What about Sheik/Zelda?

A: For those that don't know: in SSBB Sheik and Zelda were the same character, and you could change between the two with your downward special move. In SSB4 forward the characters were split as two separate fighters. Thing is, in Subspace Emissary the character does change between her two forms a fair bit, so what will I do? I will simply change the original story format (which I will have to do for more than a few other characters as well) to accept the change. In other words: Zelda and Sheik can be in the same place at the same time.

Q: What about Zero Suit Samus and Samus?

A: Basically, the same as Zelda/Sheik. The two changed via Final Smash in Brawl but were separated in 4. Again, I will just rework the story a bit to accommodate.

Q: Young Link and Toon Link, how will I do them?

A: These guys will be treated as separate character from each other and regular Link. All three exist and can interact with each other.

Q: Which version of Ganondorf am I using?

A: BTW, I mean the moveset, for the most part, character's looks are not going to be specified as in which game they have their looks from. Link aside of course. All this is about is saying that Ganondorf will be using his gigantic sword in battle. AKA: SSBU moveset applies in this story.

Q: What about Pokemon Trainer/Charizard?

A: I will keep Pokemon Trainer right where he is int his story. The thing is, in SSB4 Charizard was split from the group set and made his own character, only to be returned in Ultimate. I am playing with the idea of having Charizard appear as a separate character, but it's unlikely.

Q: What about Toon Link/Wolf/Jigglypuff?

A: In the original Subspace storyline, these three did not get added to the story, I am happy to say that they will be added in this story.

Q: What about the Koopalings?

A: I have decided to treat each individual Koopaling as separate characters for this story, this decision was made for a specific reason, that would involve spoilers to explain. The same goes for the various skins of the Inklings.

Q: What about the bosses that got turned into characters?

A: I'm referring to Ridley and Piranha Plant here. In Subspace, Pidi Piranha and Ridley are fought as bosses and are included in the main story, but then Ridley and Piranha Plant were added as playable characters, with Pidi Piranha as the Plant's Final Smash. I will be handling this differently for each of them. Pidi will still appear at the beginning of the story, but Piranha Plant will appear at a completely different part of the story. Ridley will appear right where and when he is supposed to but downsized to his fighter size in Ultimate. When defeated, he will revert to trophy form and the story will continue. He may or may not have more to do later in the story.

Q: Will Joker and the rest of the unknown DLCs be added?

A: As I learn who they are/what their moveset is, yes. I actually have a very special role in mind for Joker especially. Thing is, I can't exactly plan parts for characters that I don't know yet, so I could be very far down the line when they show up in the story. Given that Sonic doesn't appear till the very end of Subspace, I think that's okay.

Storyline Questions:

Q: How will I translate a non-worded story into a book?

A: The easiest way (though still pretty tough) is to add dialogue. So that's what I'll be doing. The first chapter will go over that pretty easily.

Q: How will I add so many new characters to this story?

A: Well, in a lot of ways. Some will show up during the story that already exists. However, there's just way too many to add all of them that way so I will add a lot of them in separate sections that will move towards the canon ones as time goes on.

Q: What about new bosses?

A: Several new bosses have been introduced since Subspace has happened. All I will say is that I might add some or all of them, but that borders on spoiler territory so that's all I will say on this subject.