For those of you who were following and enjoying EmeraldDragon1's "New Earth Chronicles," you probably know that it was up for adoption. I recently talked with this brilliant author, and I have officially adopted this story!

I hope to do a good job with this, I have some ideas of my own, and I hope you like it! I really enjoyed it when EmeraldDragon1 was writing it, and I'm sure the old readers did too! So now I hope to continue its brilliance with my own personal touches along the way.

So, to you lovely readers, new and old, please enjoy and send helpful criticism along the way! I'll get to typing the actual story as soon as I can, as this is just the prologue! :)

By the way, EmeraldDragon1 has given me permission to copy and paste the prologue, so no piracy issues there or anything like that. There will just be a few edits here and there. :)


New Earth Chronicles; Prologue

The year is 10,000 AD, and humans and pokemon are extinct. What is left is a race of beings that greatly resemble humans, but have strange powers that resemble a pokemon's. The remainder of what lives on the earth takes the forms of, to put it mildly, mutant people. They each have strange powers that are defined by the type of power they wield. This chapter will give you the information necessary to understand the story better.

Pyrus- (Pie-ris) - Fire. These are beings that utilize the power of fire. They all have an internal flame which fuels their abilities. If it is put out, the Pyrus dies. This group is known for their insatiable love of heat, and the lengths they might go to attain it. Mortal enemies with the Aquas and tend to make their dwellings in volcanoes.

Aquas- (Aw-kwus) – Water. These are humanoid creatures with the ability to warp water at their will. Their skin is absorbent, and they tend to get deathly ill if their skin dries out. Excellent swimmers, they have gills and lungs, able to survive anywhere with a source of water, inside or out of it. With a mortal vendetta against the Pyrus, they tend to live in underwater colonies or anywhere away from excessive heat and dry climates.

Ventis- (Vent- es) – Flying. Creatures with the ability to control the air currents around them. The first Ventis had wings, but now, only the elders and leaders of flocks still have them. They love to fly and often challenge one another to races. They have a tendency to overdo it, however, and generally cause chaos wherever they roam. They also travel on a regular basis, challenging each other to see who can get there first.

Terras- (Ter-uhs) –Ground. These beings love dirt, simply. Many colonies have an intricate underground system that is unique to each colony and can stand up to earthquakes. They tend to work together with the Firmen, and Multi between the two aren't uncommon.

Firmen- (Fur-men) –Rock. A group that coexists along the Terras groups, often providing support in their underground homes. They have the ability to move and reshape rocks to suit their desires.

Toxus- (Tox-is) –Poison. One of the first beings to arrive on the planet, given that they consume any toxic substance; sewage, nuclear waste, etc. While not very pretty (or particularly hygienic) they are powerful due largely that any other being that comes into contact with them can become severely ill. If contact is made on broken skin, a quick, painful death is assured.

Glacieus- (Glay-see-us) –Ice. A rather cold group (pardon the pun) they are namely solitary beings who rarely gather for any purpose. One exception is when trying to find a partner, in which case males attempt to court females, especially with presents made of their own powers. Their population isn't very big, but it is stable.

Psychus- (Psy-kiss) –Psychic. An amazing group whose powers are mainly found to reside in their minds. They have the ability to peer into the minds of others, except those who can block them, as well as manipulate objects with their thoughts. They tend to meditate for long periods of time while levitating, strengthening their powers. Even while asleep, they practice their powers. Have a large rivalry with the Darkus.

Darkus- (Dar-kiss) –Dark. Bitter enemies of the Psychus, they have a long developed method of keeping their thoughts hidden from them. They exhibit powers of the night and tend to be at full power during a New Moon. Not fond of sunlight, they are mostly night roamers.

Phantos- (Fant-ose) -Ghost. Very odd beings, as no one is quite sure of their origin. They resemble normal humans, or other mutants, if they are Multi, except that they can change their body at will, from solid to phantom. This helps them move through walls, or prank others, which is the youth's favorite pastime. They prefer the night, and tend to leave others alone, though they do enjoy messing with the Psychus.

Plantas- (Plan-tahs) –Grass. Very mild, they have an affinity for nature. Planta dwellings are usually found in forests, especially tropical forests. Became essential to reviving the world after the extinction of humans.

Insectus- (In-sect-uss) -Bug. Very energetic creatures, always buzzing around with enthusiasm. They may seem creepy, but are a good-hearted race, and filled to the brim with innocence and curiosity. They tend to create homes in forests or caves using webs or silk. They get along with Ventis and in most cases, Plantas. In rare cases, some have been known to get along with Toxus, however it is a very rare case indeed. Some may have wings, but can only hover around for short periods of time.

Poteras- (Po-ter-uhs) –Fighting. Beings that value strength above all else and think with little more than their muscles. Poterian children often get into brawls, with little to no gender differentiation. Parents tend to fight with their children to toughen them up, which would cause humans of old to demand intervention. But since they are extinct, that statement is null.

Navitus- (Nah-vee-tus) –Electric. Beings that thrive off of energy, especially electricity, which is rare on this new earth. Tend to congregate in lightning storms, their main source of electricity and fight to see who can claim the next bolt.

Armaron- (Ar-mer-on) –Steel. Very tough beings with armor-like skin. From birth up, they are exposed to rough conditions to aid in this process. They have very sturdy legs to hold their weight up, and the main power behind their attacks is their rough composition. Love to fight with Poteras.

Draconis- (Drah-coe-niss) -Dragon. They have tough skin, big features and amazing strength. Some are even born with wings, and those of which are assigned as leaders of the colony. They tend to live in caves and get along with the other colonies living in the same or nearby caves or underground burrows. They get along with most types, but simply avoid all Glacieus and Nymphus. In very rare cases do they get along.

Nymphus- (Nim-fuss) -Fairy. Very friendly and carefree, and enjoy pranks much like Phantos. This race will not hesitate to help or play with friendly strangers. They are very elusive and live in healthy, delicate environments. They are powerful against several intimidating races, such as Darkus, Poteras and Draconis, though the Nymphus would never pick a fight with them in the first place anyway (though the Draconis would never admit it, they secretly fear the Nymphus and their mysterious power). The Nymphus have a strong fear and distaste for the Toxus. Overall, a lovely breed and their company is enjoyed by many.

Multi- (Mol-tie) –Multiple. These are beings that are revered, as they simply possess the powers of two types. All types have seen at least one Multi within their type, however, there are many combinations of which have not happened yet, and most likely will never happen, such as an Aqua-Pyra, or a Darka-Psycha. Most commonly known Multi is the Terra-Firma, or a child of a Terras and a Firmen.

Feuds.

The various types have feuding rivalries among them; the most prevalent being the Aquas and the Pyrus. These two factions have fought since their beginning, and while Aquas have the advantage by type, Pyrus are expert battlers in long and close ranged combat. They band together to evaporate water hurled their way. If the Pyrus dries out the Aquas, it causes them extreme pain and sometimes death if the Aqua does not get rehydrated, whereas Aquas can extinguish the Pyrus, thus continuing the feud for future generations.

Another feud exists between the Psychus and the Darkus. Due to the fact that Darkus are stronger than Psychus at night, Psychus tend to choose to sleep in packs for protection. And while the Darkus can move silently through the night and block their mental powers, they cannot hide their presence. Everything, living or otherwise, emits a special aura that can only be seen by high-level Psychus. The gift is called Psycho-vision, and it is extremely useful in combat because it allows the user to see past what normal eyes would spot and potentially reveal hidden enemies.

While Poterians and Armarons do not have a bitter rivalry, they still tend to fight to assert their dominance. Each challenges the other, Poterians to demonstrate their superior power, Armarons to demonstrate their sturdiness and stamina. There have been few offspring to be a Multi between the two types, and they have incredible potential to be powerful creatures, though they typically only use their strengths to defend their clans and fight others.

Glacieus don't really care much for Draconis, simply ignoring their existence, however Draconis avoid them at all costs. Draconis hate the cold and since they have few weakness, they go out of their way to stay away from the Glacieus. Glacieus will not necessarily go and pick a fight with a Draconis, however Draconis do not like to take chances, as they are a prideful breed and are not used to being vulnerable. It's more of a one-sided feud. In rare cases, sometimes the two will put aside their dislike of each other and tolerate living in the same cave if need be.

Another Draconis feud is between them and the Nymphus. Like the previous, it is not really a feud, but more of a one-sided disagreement. Nymphus are strong against the Draconis, but they won't go out of their way to cause harm. They do like playing pranks and messing with the Draconis, but sometimes a Draconis will see it as a threat for an attack. Due to their inability to communicate that they mean no harm purposely, the Nymphus will just move on from Draconis to play with other, more friendly types.

The only race to have real issues with the Nymphus are the Toxus. The Nymphus are kind and helpful whereas the Toxus are sadistic and gross. The Nymphus live in clean, fragile, beautiful environments with magnificent scenery and energy, making them a target for the infecting Toxus, who enjoy raiding, pillaging and destroying. The Nymphus are carefree in nature, but once the Toxus are mentioned, the delightful little sprites turn weary and defensive.

History.

No one is exactly positive on the details of how the mutants (animal and humanoid) managed to survive and are now the only dominant race, though present world historians have found rough facts scattered in records that have been found in the ruins of the Old World. What is sure, however, is that during the war, technology played a key role in not only the war, but in ending it and nearly the world.

The humans saw that the Pokemon having the powers put them at a huge disadvantage, however, if they could obtain and control such power, they could manipulate it against their enemies. This caused the humans to capture Pokemon of all types and species for their experiments. Though no one knows what scientific methods were used at the time, the end result was a crossover between human and Pokemon; a creature with the build and intelligence of a human and possessing the powers of a Pokemon.

The humans took these mutants to special facilities to breed them and then raise them from birth into warriors and soldiers. Originally, the mutants fought for the humans until the young ones were taken by Pokemon and were raised for the opposing side. Now both sides of the war possessed this great weapon; a creature with the ability to walk between both worlds and possessing the power to dominate both. The Mutant has now been created.

Information on the war after the Mutants came to be, currently, is entirely lost to the present world's knowledge. The end result is humans died off as well as Pokemon. All that was left were the animals, creatures resembling Pokemon but drained of their special powers, and Mutants, humanoids enhanced with the abilities of Pokemon.

The current state of the world rests in the dominance of the Mutant Race.


Author's Note:

Update: I updated the Nymphus description and I updated the history. Please read them!