Disclaimer: Avatar the Last Airbender doesn't belong to me it belongs to Mike and Bryan.


AN: I would like to thank MapleRose and mumyou nanashi for the idea for this using Gundam Seed and Inuyasha characters. Since no one has done this using Avatar the Last Airbender characters (and because most (not all) AtLA fanfics suck) I have taken it upon myself to write this.

Also this fanfic use to be several composed of different fanfics; each one for a different character. Please feel free to make any character request that you don't see listed in the chapters. This fanfic was originally published on December 5, 2007.


AANG: Owner's Guide and Maintenance Manual

Congratulations! You are now the proud owner of a fully automated AANG unit. To ensure you get the full benefits of your Monk, Airbender, and Unwitting Avatar. Please pay close attention to the following instructions.

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Basic Information:

Name: (AVATAR) AANG

Date of Manufacture: Approximately 112 years ago

Place of Manufacture: Southern Air Temple with raw materials probably from the Eastern Air Temple

Nationality/Ethnicity: Air Nomad

Height: About 5'2"

Weight: Very light

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Your AANG unit will come with the following accessories:

One (1) Standard monk's outfit

One (1) Staff/Retractable glider

One (1) Underwear/"Trunks" for swimming in, yes even in subzero weather

One (1) APPA unit with separate owner's manual (this is a 2 for one deal)

One (1) Razor

One (1) Fire Nation disguise (version 3.0 and up)

One (1) Cracky voice (as seen in version 3.0 and up)

One (1) Weird orange and yellow cloth thingy for a shirt (version 3.5 only)

One (1) Replacement glider via the Mechanist (version 3.5 only)

One (1) Hat from a XU unit (We have no idea how he got a hold of it) (version 3.5 only)

One (1) Formal Air Nomad style outfit (version 3.5 only)

But interestingly enough your AANG unit does not come with a MOMO unit or a bison whistle. You may purchase either a MOMO unit or a bison whistle separately from us or from an antiques dealer (will cost you §199.99 if you buy it from us).

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Programming:

Your AANG unit is the single most important AtLA unit being the Avatar and all. Therefore is a highly versatile unit. With each upgrade he will become even more versatile.

Airbender: Automatically set; can be used for a wide range of things from flying, creating tornados, or for deflecting attacks.

Waterbender: Can only be activated by a KATARA or a PAKKU unit; can be used for various purposes.

Earthbender: Can only be activated by a TOPH unit. Again used for various purposes.

Firebender: Can only be activated by a ZUKO unit. (Make sure that it's a 3.5 version) Basically to burn things with and use as a heat and lighting source.

Entertainer: Avatars have an annoying habit being a show off, so use this to your advantage to lighten up a dull party.

Bison Driver: Can't get your APPA unit to take you anywhere? Well look no further.

Odd Jobs: You may give him a various number of jobs both that involves using more than 1 type of bending and those that doesn't involve any bending. He will usually be happy to do them as long as it's not too unpleasant.

Energybender: (Version 3.5 only) Can only be activated by a lion turtle. This is a technique that can only be done by the Avatar; it gives your AANG unit the ability to take away someone else's ability to bend.

WARNING: This technique is very dangerous and can cause the destruction of your AANG unit if he becomes corrupted.

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Your AANG unit has eleven (11) settings:

Happy-Go-Lucky: (Default setting)

Sad: Usually activated every time he remembers that he is the last Air Nomad/Airbender.

Normal Kid: (Level 1 Lock)

Avatar State: (Level 1 Lock) unless you have had a GURU PATHIK unit successfully help him unlock all his chakras.

WARNING: Destruction of an AANG unit on this setting will end the Avatar Cycle and may cause the apocalypse.

Aangry (that's not a typo): (Level 2 Lock)

Depressed: (See Sad)

Stressed: Usually activates whenever he realizes that he needs to master all four elements in 9 months or less or may have to kill an OZAI unit.

Panic/Paranoid: (See Stressed) WARNING: May cause sleep depravation.

Irritated: If your AANG unit sees a Fire Nation play about him it is bound to happen.

Aangst (again not a typo): Basically just like regular angst but in character.

Disturbingly Zuko-Like Angst: (Level 3 Lock)

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Relations with other units: Your AANG unit is a very friendly unit and is compatible with just about any other unit not trying to kill him.

KATARA: This is the unit you will need to teach your AANG unit waterbending as well as a crucial part of your upgrade to AANG Version 3.0. Their relationship is usually on good terms even from the start but even your AANG unit is capable of pissing off this unit. Your AANG unit will become lovesick around a KATARA unit unfortunately any affection given to a KATARA unit will be rarely returned in the in the form desired by your AANG unit.

CAUTION: If you are successful in getting a KATARA and an AANG unit into a romantic relationship keep in mind that if they decide to create a new unit, and the destruction of your AANG unit happens late in the process; there is a disturbing possibility that your AANG unit may be reincarnated as his own kid.

SOKKA: At first any SOKKA unit will not like your AANG unit but over time they will eventually become good friends. A SOKKA unit can come up with plans for your AANG unit that are either really bad or really good.

TOPH BEI FONG: Interactions will be hostile at first but will usually end up having the same results as with a SOKKA unit. Having a KATARA unit around will help speed up the process.

WARNING: Will be a harsh earthbending teacher.

APPA: Is more than just a means to get around to an AANG unit; he loves this unit as a beloved pet.

WARNING: Destruction or theft of an APPA unit will cause Aangry mode to unlock.

MOMO: Interactions are similar to an APPA unit. The presence of a MOMO unit will give your AANG unit hope about the possibility of any surviving Air Nomads. It is recommended that you keep a MOMO unit around for pet therapy; he'll need it.

(PRINCE) ZUKO: Unless it's a Version 3.5 ZUKO we strongly recommend that you keep your AANG unit away from a ZUKO unit. Versions 1.0 and 2.0 will want nothing more than to kill your AANG unit (preferably in the Avatar state) or capture to keep him out of the way so that the Fire Nation will not have to worry about the Avatar for the next 70 years. (Though ZUKO and AANG units have been known to temporarily join forces when either a ZHAO or an AZULA unit is near by). A ZUKO Version 3.0 will try to kill your AANG unit in a cover-up.

Version 3.5: Will be one of the first members of the gaang to accept him out of necessity that he needs a firebending teacher. While they normally get along fairly well, your AANG unit's upbeat attitude and ideals will annoy a ZUKO unit every so often since it is just a little too much for his angst setting.

WARNING: Do not allow your AANG unit to goof off during a firebending training session with a ZUKO unit near the arrival of Sozin's Comet.

(FIRE LORD) OZAI: This is the unit that your AANG unit will have to face when he becomes a fully realized avatar. Sadly he just won't have the guts to kill an OZAI unit and finding a lion turtle may be necessary to defeat an OZAI unit. Oddly enough your AANG unit might try futilely to talk some sense into an OZAI unit before fighting him even after learning how to energybend.

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Cleaning:

Your AANG unit is fully capable of cleaning himself. But if you wish to do it yourself do not machine wash, do not tumble dry, do not hang on the line to dry.

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Energy:

Since bending uses up a lot of chi and because your AANG unit is a growing boy on the verge of puberty, make sure that he is fed thrice daily with vegetarian meals with custard and fruit pies. Also make sure he gets plenty of rest so that he doesn't have hallucinations of Samurai Momo and Appa.

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Upgrades: This unit can be upgraded and oh boy will you be spending so many of your waking hours upgrading your AANG unit that you may have to quit your job. In addition to the three standard upgrades there are the bending upgrades (see programming section) and the Avatar State upgrade. However you may purchase pre-upgraded versions. But because upgrading AANG units is such a pain in the ass it will cost §1000.00 extra per upgrade.

2.0 Upgrade: In order to upgrade to AANG Version 2.0 first make sure that he has mastered waterbending then have him wipe out a Fire Nation armada while in the Avatar State.

3.0 Upgrade: This upgrade is a bit trickier; first make sure he has mastered earth bending, and then get an AZULA unit to lightningbend him in the back. (If you can't find an AZULA unit then use electrocution) This should put him into a coma for a few weeks and allow his hair to grow out. Next get a KATARA unit to heal him with water from the Spirit Oasis to get him out of that coma.

WARNING: This upgrade may cause the destruction of his glider and loss of national identity.

3.5 Upgrade: In order to upgrade to version 3.5 first prepare for the invasion on the Day of Black Sun, then shave his head and put that weird shirt thing on him. Believe it or not that's all you need to do.

Avatar State Upgrade: In order to get your AANG unit to enter the Avatar State by his own free will and have control of himself you must find the nearest GURU PATHIK unit. He will help your AANG unit unlock his seven chakras.

WARNING: If for any reason your AANG unit decides to leave during the upgrade he will not be able to enter the Avatar State for awhile.

Energybend Upgrade: In order to learn this, your AANG unit must go sleepwalking at night (going for a sleepswim included) and wander onto a lion turtle's back. Have him meditate on the lion turtle's back. After talking to his last four past lives he will get upset about all of them even (AVATAR) YENGCHEN telling him to kill an OZAI unit. Afterwards your AANG unit will figure out that he is on a lion turtle and be like "screw this I'm going to see what the lion turtle has to say". From there he will learn how to energy bend.

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Frequently Asked Questions:

Q: I just took my AANG and SOKKA units to a restaurant that my SOKKA unit suggested going to and he said he was not hungry. I later found him eating lettuce from a dumpster. What is wrong with this kid?

A: Probably you forgot that all AANG units are vegetarians and that SOKKA picked out some Atkins friendly restaurant that doesn't have any vegetarian dishes, possibly in a failed attempt to convince your AANG unit that it is ok to eat meat. Next time let your AANG unit decide where to eat or pick one out yourself the next time you eat out.

Q: My AANG unit can't keep a low profile and because of this I always have some Fire Nation soldier chasing after me and my AANG unit. What should I do?

A: Unfortunately we have never been able to completely solve this problem, incognito just isn't in his vocabulary. Upgrading to AANG Version 3.0 might help to alleviate this problem somewhat but he will still blow his cover from time to time.

Q: Does my AANG unit have 3 airbending tattoos or 5 airbending tattoos? You know the 2 on each arm and that 1 or 3 on his head and back and legs; what I'm trying to say is do they connect?

A: We assume that you are asking whether or not AANG units have their butts tattooed and trying to be subtle and not doing a very good job of it. The truth is that we don't know nor do we even want to know. The mental image of a monk tattooing a twelve-year-old's bottom is disturbing enough as it is.

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Troubleshooting:

Problem: Your AANG unit is always in constant aangry, aangst, or sad mode because your APPA unit has gone missing or was stolen by sandbenders.

Solution: Go to Ba Sing Sei and look for the nearest LONG FENG unit; he will have your missing APPA unit. Getting your APPA unit from him will not be easy.

Problem: Your AANG unit has not slept in days because of the upcoming invasion.

Solution: There are 4 different methods to fix this problem; 1. Make him attend a yoga session with a KATARA unit. 2. Get a SOKKA unit to dress/act like a Sigmund Freud-like figure and be his therapist. 3. Threaten to let a TOPH unit perform acupuncture on him. 4. The best method of all: make a bed out of koala-sheep wool for him.

Problem: You don't know how to get your AANG unit to enter the Avatar State again since he decided to leave during the middle of his Avatar State upgrade.

Solution: Interestingly the solution is very simple; just hit him really hard in the spine where his electrical burn scar is.

Problem: You can't find a lion turtle nor convince your AANG unit to be willing to kill an OZAI unit.

Solution: Have you tried to find a way for your AANG unit to horribly mangle an OZAI unit so he can't bend instead? Making him a quadriplegic would be an even worse fate than a simple loss of bending and imprisonment since now he can't even commit suicide! (i)

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With proper care and maintenance, your AANG unit should become a fully realized avatar before most avatars even discover that they are the Avatar; maybe even before Sozin's Comet arrives.


i At the end of "Sozin's Commit Part IV" I thought Ozai looked depressed enough to commit suicide.