Disclaimer!: I DON'T OWN THE CHARACTERS IN THIS STORY or profit from any of this story. ALL CHARACTERS OF This story does not reflect the attitudes or characters in the Harry Potter series, or have any affiliation with the author. THE HARRY POTTER SERIES BELONGS TO J.K. Rollins, Warner Brothers, its various affiliates, & whoever she sells, gives etc it to. It is for free fun.
Non of the characters are mine, some parts of this LONG story might have a paragraph from another story if I liked it, it fit into my idea, & worked with my role-play universe. So there are a number of Authors out there I owe homage 2. Here are few few that having started my story, & my son reading the first 2 chapters, said I should read. I shamelessly used some of their lines, though I tried to edit to fit my writing style.
Thank you for the words to flesh out my long story. This is a rewrite, it has just about every description of stories in it from snuff to incest to sex to romance. It is what would be more real life in a fiction, fantasy, Sci-fi world. Here's a few names: J.K. Rollins; George Lucas; E.E."Doc" Smith; Piers Anthony;Marion Zimmerman Bradley; Ian Fleming; etc. Hallows_Seeker; Bobmin; Flowerchild33; Clell65619; GOLDJMW; songwriter90; red_jacobson; canoncansodoff; rlpj4; & Jeconais; etc. to name a very few. Some references to people, characters, songs, books, etc. are mentioned in the story. I DO NOT OWN ANY OF THEM, though I wish I did. Some parts are from Wiki, etc. to describe the History parts; which I again Do not own any of. This is a free story for enjoyment of the reader.
Chapter 0: THE BEGINNING
Background: 5 beings were created when the Goddess was "YOUNG". when She made Her first creations, they became Powerful; which led to some very strange things. When She had settled down a bit, She had not yet put some limitations on Her creations; Her 5 "children". Unlike many families; the children did not do the normal. Ha! Ha! The good, the disruptive(bad), & the one in the middle. After they wanted to make children, She finally knew that they had to have limits beyond what she gave; or everything She had created would be destroyed. Ra & Law, the "good ones"; Zues & Chaos, the "bad ones"; & Death, the "middle one"; planned a creation; with their "Mother" to fix many things through Her Multiverse. She still let them have too much input. Death gave to the race that would fix everything & possibly become more important than him, mortality. Zues gave the race, for the same reason, hatred; so they would never be better than him. Law, had sat & listened to everything. He had watched & listened to his "Mother" & his "brothers". For his contribution, he poured out his love of his "mother", (that she could be proud of her oldest), & "brothers", (that they would grow up).before the race was scattered through the Multiverse of creation. He gave them the ability to become better, & to heal rifts in Her other creations. Chaos put a chaotic behavior mix into the DNA; so that some of others would live longer than the average being of the created "race"; & that they would/could be as different as his "brothers & himself." He also put lust into the mix; a wanting of everything that another had for themselves into the races of "Man". RA, knew his younger "brothers", so he contributed an all embracing compassion to change themselves, to randomly change thru their generations. He put his all in, so that in time; they could become greater than he & his brothers. Neither he nor his "Twin" realized that in a 6+ million years; the abilities they gave; would make their "mother" supremely happy.
The GODDESS knew as she was flinging them out across the universes, what had been added. She cried & smiled to herself; she added to each of the five's add-ons. To Death's she added the ability to see past that, & to want to help all beat death. To Zues's lust, she added "LOVE" of another, to want them to have better, even if it might hurt the one giving. To RA's gift; she added many things, including the ability to change on purpose; to see & feel Her, & the other creations She made. To Chaos's gift to be tweaked, by her alone; but not beyond what was HER original intent. Law's gift seemed to need nothing added, so She just gave it power. Even She did not figure out what the combination; of everything would make, as She could not always see, the far future in all ways. It was sometimes hard to see everything with over 1 TB 2 10th power of worlds per all 7 universes; especially since Chaos, Zues, & Death, put their into the plan. And at the final instance Law & Ra threw themselves completely in to possibly save the others being duplicated/created. The 5's extra power created 6 more multiverses. (In my role-playing this is where the Heavens & Hells, come from, i.e. other planes; Cthulhu, Avalon, etc. 6X7 universes, beyond the 1st 7, gave me lots of play room.)
Background: was that everytime a new Ancient & Noble House was formed; they married one of their daughters into Lancelot's line within 3 generations. While Lancelot's lines younger sons 1): all married & returned to only certain lines. 2): Died protecting muggles, (causing the protected girl to acquire a DNA of potential magic.) 3): Died protecting a Squib girl (causing all her children to have magic.) Or 4): died protecting a witch of a normal family (causing all her children to form/become a noble House.) It was strange, but at the time of Harry Potters birth, the British Magical Government, called The Wizengamot was made up of 250 members. The Fifty Ancient & Noble Houses (+25 inactive) & 100 Noble houses that rotated, each year thru the 300+ houses every 5 years.(over 100 inactive) & 50 seats for Merchant Houses or Covens rotated just like the noble Houses. Then 1 seat for all wizards & witches not part of a House/Coven; & 1 seat rotated through the 50 magical races not human within the British Empire. The Ancient Houses had the most power as they always had a seat (75), so a member of a noble House (voted by all of them for 10 year terms;) was always the Chief Warlock tie breaking member (i.e. Dumbledore.) [*Death's Domain]
* ** "Now, it is often believed that Dementors feed on happiness because they appear to suck the joy out of a room, but in fact, nearly the opposite is closer to the case. It is true, they do drain away happiness & joy; which they can only abide in small quantities; but they also stimulate one's darkest fears and despairs. They foster the repetitious recollection of one's Worst Memories until there is no room left for any good ones. It is those emotions (the dark ones) which they prefer to feed on," Merlin continued. "Dementors thrive on human misery. Wizards who are in their presence long enough are thus driven mad, & lose their will to live! They/it also affect a person over time; if subjected to them for more than 5 years, constantly, then; they physically have problems, especially in reproduction. While effectively depriving a wizard of their powers, as Will & Intent are the most important ingredients for directing magic. That is why it is an abomination in the multiverse."
Chapter 1: The Far Past. 369 AD.
Merlin looked to his sister wife, Morgana, & said. "You know we must do as she asks, to save that other multiverse." "Yes, I know. It is just leaving the children, here without us, & I know 250 is not a child." "She let me see that for 7 generations all will be very well… " But 1,591 years from now, we will have very few of our bloodline left." "Oh dear Goddess, NO!" Said the mother of my children. "Well she did create everything, but I asked for a favor. She agreed. We will leave a bloodline legacy in our youngest, Lancelot; so that when the time comes. One of ours will be plentiful & have all of our gifts." She read my mind & saw everything. "Oh, Goddess, how could one of our own; sink to such horror, to kill off our magical genetic bloodline! Even though,he knew not what he was." Neither noted the shadow that appeared.
"Yes, but look at our lovely hero. He will be very well loved, & bring many of the races, back into where they should be. Allowing the non-magical to eventually have magic. The Goddess, will give him one of her abilities; do you see what he will have?" Merlin said. "Yes dear, but what of Arthur?." "His line will be large, but for him; it is his fame, that will be forever known by all." "Aw, yes; my Darling Husband I see, all will be well. Though, he will hate his life for some little time, but he will correct Mordred's mistake in letting that despicable abomination**(C above), into any of the living multi-verse. But let us hurry, so that we may do as the Goddess, wishes." They imbue their youngest & the Goddess gives her blessing. Neither realizing that all that was to come. Was because their oldest saw & heard most, but not all, of what they said. His anger was so great. That if not for the protection enchantments placed on each child; neither of their youngest would have lived past the very day, they left.
Mordred whispers to himself as the portal arch takes them away. "Yes, I can not harm my siblings for 100 years, but mine will rule all, plans will be set in motion…" Time passes! The House names multiplied & changed as the non magic types were breed into the magic. The middle child & the youngest were very fruitful. The DNA changes, as the Goddess adds magic to several non magic types, even though it shortens their lives. The oldest line kept killing itself off, cursing, or stealing kids of the other 2 lines, to be breed into the great line. Time passes, knowledge is lost!
NOTES:
The Goblins, on the other hand. Never knowingly fought Lancelot's family through all the wars. Each time they did, though they lost; which caused the treaties & finally them becoming the British Empires magic bankers, followed by the rest of the World. Some lines like Godrics' became Goblin friends & were traded Goblin magic items for their bloodlines only. To revert to the Goblins if non were left. This sometimes caused problems, & mistakes, due to inactive Houses. The Goblins, slyly thought about breeding a little Goblin Blood into those families, so that they would never be non-Goblin & have to give back. As well as be required to help, the pure-blood Goblins.
The taxes for wizards is 3% net for the Ancient & Noble Houses. 4% for The Ancient Houses [(750+ years tracking)(Society or club) groups of mixed beings] & for the Noble Houses. 5% for any Coven/Mercantile House (50-749 years tracking) & 6% if not in any of the above. Magical beings if making money outside their race get taxed 7%. Some of the first families have always supported the main 10 races by forging Mercantile Houses with them so they could get things from others. Of course; those families were able to get major discounts from the other races, because of this. It is just good business. Each Hose's accountants (or whatever their title) would swear 3 times in a row that this was the truth on what the house or individual made as far as they knew. The individual or House leader would then do the same, & the taxes would be paid, automatically. If one was stupid enough to lie; the 10% penalty, the lose of magic from the forsworn, or the death of the individual if they had no magic caused no lying. It was hard to be sure complete individuals paid, as they would not have sworn, & if no other group had transactions, but only individuals; the magic did not enforce the tax. (i.e. if a racial group did not interact with any formal group, no taxes. Of course the first time they did interact, the magic forced collection of all monies owed (no penalty applied), as they never forswore.
Now for the politics of magic & non-magic interaction. The Ancient and Noble Houses of Peverall, Gryffindor, & Potter, as well as a few others had always invested in other races & non-magic companies. With the Elves, Goblins, Dwarves, & Faye races they formed The H.G.F.E.D. Banking Corporation; nicknamed Hi-Fed. It was mainly an investment company to help the owners. Each held 20%. The divisions are Land Acquisition (Elf mainly involved), Mineral Acquisition (Dwarf mainly involved), Land purification & restoration (Faye mainly involved), Commerce investment (Goblin mainly involved), & Protection/Politics (mainly Human involved). That is not to say the others were not involved, just to show where the main attention, was put.
The Quidditch World Cup was started with flying carpets in 696 & was 1 time a year; except in time of War, so really very few. (80 Cups). Then about 1000 AD it became every other year (185 Cups), then in 1370 it became every 4th year (157 Cups). So the 422 Game would be in 1994 per Canon.
The International Council of Magic (ICM), was the equivalent of the United Nations. The Roman, Chinese, Persian, Egyptian, Aztec, & Incas were the start of the first Council. The "Muggle" world has split it up into hundreds. In the Magical realms, there are less than 15, the various aligned races brings the total to 60; So if tie Chief Mugwump casts breaker. All issues are discussed and voted within 1 day. The Council meets for 3 days a year. The first day is to figure out what needs to be voted on. The second day, the various political-racial groups decide if they can form enough coalitions to pass what they want. The third day, usually only 4 hours is the voting. After more than a thousand years of the Council, there are only 10 Laws enforced by all. That is not to say that each continent does not have other laws. Just that all the magic of all the races enforce those 10 laws.
1:) If said 3 times the same or said differently, but with the same meaning & intent, followed by blood & speaking 'SO MOTE IT BE!' It will be enforced as long as it did not go against any of the other LAWS. This is how the taxes are enforced. IT FORMS A WORD BOND!
2:) No Individual Country may penalize another from a different ICM group. What this means is that there can be no penalty to the individual person. But that the ICM member can enforce monetary penalties. These were agreed to long ago on amounts; as long as the Home group does not have a law against what was done in the individual example that takes place in my story, is underage magic. That the British Empire has; versus the no age limit of the American Continents. Canada has under age; the USA, Mexico, as well as the other countries down to Antarctica, have no age limit. It is funny, that in the last 200+ years; the only Dark Wizards & Witches to gain power outside 1 Country has been in the Non American Continents. Of course, the single country's Dark Lords & Ladies have gone up & down in the South American continent & Mexico. Rarely in the Central Americas, usually as these are vacation spots with many members of different ICM's, & the USA stand on peace & the pursuit of happiness. That does not mean, that the many individual magic users, do not curse having to pay taxes. If both have a Law against it, then they can be punished.
3:) No persons soul, may be destroyed by a country, without the OK of ICM, itself. Of course Britain's Demon Dementors, do not destroy the soul. They steal it to make more Dementors. Though it only works for Evil Magic Types. For all others it makes a Valkyrie/Angel. So they are very, very, sure; who they kiss. Note: Harry has part of Riddle's soul, so shows on their radar as Evil, just as to a Unicorn or Angel, he shows up as Good.
4:) No single being may be put in stasis (given the Draught of Living Death) for more than 50 years. It is a fit punishment. as it is based on how strong their magic is. This is the low end for the Sub races such as Troll (this is their life-span.) Since magical beings: live for 50 to 100 years in average (Centaur, Mer-folk, & most others, including non-magic types); 75 to 125 years (Squibs, ALL 1/2 Breeds except Muggle Human, & most Fairy); 100 to 150 years (weak: Mage, Goblin, Veela, Oldest Giant, most 1/4 Breeds if magical at all); 125 to 175 for the average: Mage, Dwarf, Goblin, etc.; 150 to 200 for oldest Goblin or Dwarf, & strong Mage; to 250+ years for Elves & some Fairy. The Fairy Queen (is rumored to be over 500 years old.) Then of Course so was Merlin, Morgana, Arthur, Mordred, & Lancelot. The biggest difference is in fertility for all magical beings. Human normal 13 - 38; Magical is double the time + 1 year past the halfway point. So 50; 63; 75; 100; or longer for the strongest.
5:) No One individual, may be tortured for more than an hour a day. This was a very poorly written Law, as 1 persons torture can be an others pleasure, or not even bother them. While an hour to another could make them go crazy. It was to be used as a punishment.
6:) Contracts voluntarily said 3 times and signed in blood; cannot be voided, even if the signature people die, the House would still have to back the contract. This has caused some problems, it cannot be abridged.
7:) Bonds are the only exception to the other 9 LAWS.
8:) Covens can act as Houses, & if all members are married or bonded to the highest ranked member. Then the Coven is the same rank as that member. I.e. Ancient & Noble or Ancient or Noble or they are otherwise the same as a Merchant House. The only problems with this LAW is that married is a very loose thing, based on the ICM members.
9:) Mistress's & Consort's can have contracts to keep their current line, alive. But they do not get any of the perks that a Wife or bond-mate gets.
10:) Heads of House can be any sex. But, if a contract requires only males as Head, the House will go inactive, till reopened per each of the ICM's members rule. This came about after the 30 year of war time & started many Females re-gaining their rights lost through the ages. (Note: Eric Flint is 1 of the authors of the 1632 series. Using his research on many Nobles dying.) See each ICM's members for how to become an active House again. The British can go back 7 generations to keep a House active. After that it requires a bloodline list! The Goblins have a Ancestry Spell involving parchment, blood, & 100,000 gold fee to do. Which is the real reason almost no one does this, as only 1 in thousands get more "galleons" worth of gold & items, than the fee. The goblins keep it very quiet, about the spell, and as each Head of House brings in their members to the records of the Bank. They have the list by Aura; but this can only be done, when the Being is past Puberty. Reason a number of inactive Houses.
This is when the ICM became 60 Members of Countries & Races. The following is a list of current British Empire after Grimwald (WW2) War: England; Wales; Scotland; Ireland; Australia; Barbados; Bermuda; British Cameroons; Brunei; Canada; Cayman Islands; Ceylon; Cook Islands; Cyprus; Falkland Islands; Gibraltar; Grenada (Windward Islands); Hong Kong; India; Jamaica; Newfoundland; New Zealand; St Helena, Ascension Isl. Tristan da Cunha; St Lucia; St Vincent; South Africa; Trinidad; Turks and Caicos Islands; & Zanzibar. (I know not right; it's for story; to explain British importance.)
The Other Members belong to one of the following: The Chinese Conglomerate (Mongolia & Korea). The Rising Sun hegemony,(Japan, Tibet, Vietnam, Laos, etc.) borders the Chinese & British. The Russian hegemony, borders The Chinese & THE PEOPLE. The French Connection (i.e. French Protectorate which is squeezed between the Spanish, the Egyptian, & Zulus in Africa), & between The Roman Empire; THE PEOPLE, British, & Spanish. The Spanish Main (includes Morocco, Portugal, etc.) The Zulu Nation (Above South Africa To the borders of the Egyptians, Spanish, & French. The Persian Empire [(Middle East) The Jewish Protectorate]. The South American Association [The Incan Empire (Chile & parts of Argentina)]. The USA Protectorates within it [(The Nation; Indian) & The Aztec Empire (Mexico).] Most of the Protectorates & hegemony's have the rest of the world to help & protect from the others. THE PEOPLE are another type of Hegemony [Which is everybody else Prussian, Gypsy, viking, Scandinavian, etc.]
