I once told about plots of ACE Combat 04 and ACE Combat 5 in form of bedtime stories to girls, they really love them and encourage me to write a fanfic, so here I am to humbly make this feeble attempt. And please pardon my bizarre English, for my native language is Chinese.
First off, the Armory Part...or "The Harem that Every Pilot Dreams of".
Low-Tier Aircraft
F-16C Fighting Falcon
※ Brief Synopsis
Presented by Lockheed Martin, a decent light-duty general-purpose fighter. Since new, better aircrafts are being commissioned one by one, it now becomes training crafts for trainees of Osean Air Defense Force
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Four rounds per salvo
Light Gunpod × 4
LAU-68 Rocket Hive-Pod × 4
Mk-82: Four rounds per salvo
F-2A Viper Zero
※ Brief Synopsis
Derived from F-16C, F-2A is a light-duty general-purpose fighter issued to every new-enlisted Osean fighter pilot as initial operational plane. It has better function ratings than its Lockheed Martin origin
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Four rounds per salvo
AIM-9X: Two rounds per salvo
CRV7 Rocket Hive-Pod × 4
Mk-82: Four rounds per salvo
Su-27 Flanker
※ Brief Synopsis
A cheap and fine heavy-duty fighter, employed by many countries and non-governmental military organizations on Planet Strangereal
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-27R1: Two rounds per salvo
CBU-87: Two rounds per salvo
FAB-500: Four rounds per salvo
R-77: Six rounds per salvo
Su-33 Flanker-D
※ Brief Synopsis
A naval version of the original Su-27 with function ratings improved. It is usually used with naval fleet associations
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-77: Six rounds per salvo
R-74EM: Two rounds per salvo
UB-32 Rocket Hive-Pod × 6
AGM-84D: Two rounds per salvo
F-14D Super Tomcat
※ Brief Synopsis
The last variant in F-14 Tomcat Series, although relatively cumbersome compare with other fighters of same tier, its main virtues are payloads, speed and duration
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AIM-7M: Two rounds per salvo
Mk-77: Two rounds per salvo
Mk-84: Two rounds per salvo
A-6E Intruder
※ Brief Synopsis
An all-weather, two-seat, subsonic, carrier-based attack aircraft. When used under air superiority, it can quickly decimate even the most powerful battleship
※ Default Weapons
GAU-13 30mm Vulcan Cannon × 2 (in two gunpods)
AIM-9M: Four rounds per salvo
※ Special Weapons
AGM-65G: Six rounds per salvo
AGM-84D: Two rounds per salvo
Mk-84: Two rounds per salvo
AGM-88D: Two rounds per salvo
A-7E Corsair II
※ Brief Synopsis
A single-seat, single-engine, subsonic carrier-based attacker aircraft, although had already fossilized, its service records are respectable
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AGM-84D: Two rounds per salvo
Mk-84: Two rounds per salvo
Light Gunpod × 4
Heavy Gunpod × 2
A-10A Thunderbolt II
※ Brief Synopsis
Both heavy-armored and heavy-armed, "thunderbolt" is not enough to describe this flying rhinoceros. Capable of execute both pinpoint extermination and area bombardment, its only demand is friendly air superiority
※ Default Weapons
GAU-8/A 30mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AGM-65G: Six rounds per salvo
GBU-28: Two rounds per salvo
BLU-96: Two rounds per salvo
Mk-20: Two rounds per salvo
Sea Harrier FA.2
※ Brief Synopsis
An upgraded version of the original Sea Harrier, it is not as advanced as F-35B Lightning II, but low operational requirements allow it to be employed by many countries and non-governmental military organizations on Planet Strangereal
※ Default Weapons
ADEN 30mm Autocannon × 2 (in two gunpods)
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-7M: Two rounds per salvo
CRV7 Rocket Hive-Pod × 4
AGM-84D: Two rounds per salvo
AGM-88D: Two rounds per salvo
Medium-Tier Aircraft
F-15E Strike Eagle
※ Brief Synopsis
A heavy-duty general-purpose fighter. It can engage both air and ground targets with high efficiency
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AIM-9X: Two rounds per salvo
AGM-65G: Six rounds per salvo
Mk-20: Four rounds per salvo
F/A-18E Super Hornet
※ Brief Synopsis
A well-balanced variant in F/A-18 Hornet Series, it's mostly deployed on carriers and bases near sea
※ Default Weapons
M61A2 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AGM-84D: Two rounds per salvo
GBU-28: Two rounds per salvo
Heavy Gunpod × 2
F-15SE Silent Eagle
※ Brief Synopsis
An improved variant in F-15 Eagle Series, with a considerably revised design
It processes electronic low observabilities
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AIM-9X: Two rounds per salvo
AGM-65G: Six rounds per salvo
Mk-77: Two rounds per salvo
MiG-31M Foxhound
※ Brief Synopsis
An advanced version of the standard MiG-31 Foxhound, featured upgraded avionics and a slightly different design, it is considerably faster and more durable than other aircrafts of same tier
※ Default Weapons
GSh-6-23 23mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-77: Six rounds per salvo
R-27R1: Two rounds per salvo
Mk-82: Four rounds per salvo
Light Gunpod × 4
MiG-35 Fulcrum-F
※ Brief Synopsis
A further development from MiG-29 Series. It is fast, agile and equipped with advanced avionics systems
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-77: Six rounds per salvo
R-74EM: Two rounds per salvo
R-37: Six rounds per salvo
Mk-82: Four rounds per salvo
Su-35 Super Flanker
※ Brief Synopsis
A modernized variant of the Su-27 Flanker, it is highly maneuverable, providing a non-negligible advantage in dogfight
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-37: Six rounds per salvo
R-74EM: Two rounds per salvo
Kh-31PM: Two rounds per salvo
B-13 Rocket Hive-Pod × 12
Su-37 Terminator
※ Brief Synopsis
A very maneuverable thrust vectoring heavy-duty fighter derived from Su-35 prototype. It represents a new level of technology and capability of military aviation
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-37: Six rounds per salvo
R-74EM: Two rounds per salvo
Mk-77: Two rounds per salvo
BLU-96: Two rounds per salvo
High-Tier Aircraft
F-15S/MTD
※ Brief Synopsis
An advanced heavy-duty general-purpose fighter. It dawns new era of aviation technologies
※ Default Weapons
M61A1 20mm Vulcan Cannon × 1 (in gunpod)
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AIM-9X: Two rounds per salvo
AGM-88D: Two rounds per salvo
AGM-65G: Six rounds per salvo
F-35B Lightning II
※ Brief Synopsis
Advanced light-duty general-purpose fighter. Its most obvious signatures are VOTL and SOTL capabilities and benefit from aforementioned characteristics, it is highly agile in dogfight
It processes electronic low observabilities
※ Default Weapons
GAU-22/A 25mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
Short-Range Aerial Suppression Missile (SASM): Two rounds per salvo
Omni-Directional Multi-Purpose Missile (ODMM): Four rounds per salvo
AGM-84D: Two rounds per salvo
AGM-154C: Two rounds per salvo
F-22A Raptor
※ Brief Synopsis
The template of fifth-generation fighters. It is a formidable opponent to every winged and ground target
It processes electronic low observabilities
※ Default Weapons
M61A2 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AIM-120D: Six rounds per salvo
AIM-9X: Two rounds per salvo
GBU-28: Two rounds per salvo
AGM-154C: Two rounds per salvo
FB-22 Strike Raptor
※ Brief Synopsis
Derived from F-22A, it is a high-maneuverable supersonic attacker designed to take out targets with tight defense such as Death Star's core reactor
It processes electronic low observabilities
※ Default Weapons
M61A2 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
AGM-65G: Six rounds per salvo
AGM-154C: Two rounds per salvo
JP233: One round per salvo
AIM-9X: Two rounds per salvo
YF-23A Black Widow II
※ Brief Synopsis
Electronic low observable is the first priority of its design, without compromising much rating of other aspects
It processes electronic low observabilities
※ Default Weapons
M61A2 20mm Vulcan Cannon × 1
AIM-9M: Four rounds per salvo
※ Special Weapons
Short-Range Aerial Suppression Missile (SASM): Two rounds per salvo
Omni-Directional Multi-Purpose Missile (ODMM): Six rounds per salvo
JP233: One round per salvo
BLU-96: Two rounds per salvo
MiG-1.44
※ Brief Synopsis
A unique and advanced fifth-generation fighter, but it is rarely seen being put into use
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
Light Gunpod × 4
R-74EM: Two rounds per salvo
Mk-84: Two rounds per salvo
B-13 Rocket Hive-Pod × 4
Su-47 Berkut
※ Brief Synopsis
A forward-swept wing fighter, with high rating at every aspect
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-27R1: Two rounds per salvo
R-74EM: Two rounds per salvo
JP233: One round per salvo
Mk-77: Two rounds per salvo
S-32
※ Brief Synopsis
One of the best high-tier fighters, also the choice of many elite and ace pilots
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
Kh-31PM: Two rounds per salvo
R-74EM: Two rounds per salvo
Mk-77: Two rounds per salvo
R-77: Six rounds per salvo
Su-43 Berkut II
※ Brief Synopsis
Derived from Su-47 with enhanced acceleration, deceleration, mobility and stability
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
R-77: Six rounds per salvo
R-74EM: Two rounds per salvo
Heavy Gunpod × 2
Mk-82: Four rounds per salvo
Su-57
※ Brief Synopsis
An exceptional fifth-generation fighter, it is especially suitable to deal with other aircrafts of same and lower tiers and also good at clearing ground targets
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
R-60M: Four rounds per salvo
※ Special Weapons
Novator K-100: Six rounds per salvo
R-74EM: Two rounds per salvo
Kh-31PM: Two rounds per salvo
Kh-41: One round per salvo
J-20
※ Brief Synopsis
Presented by China to prove its rivalries against other major factions on Planet Earth. Since considerably cheaper than F-22A and Su-57, it can be deployed in larger number
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
PL-9: Four rounds per salvo
※ Special Weapons
RL-12: Six rounds per salvo
PL-15: Six rounds per salvo
Mk-77: Two rounds per salvo
Mk-82: Four rounds per salvo
J-31
※ Brief Synopsis
Chinese competitor against American F-35 variants on comparable role, configuration and era
It processes electronic low observabilities
※ Default Weapons
GSh-30-1 30mm Autocannon × 1
PL-9: Four rounds per salvo
※ Special Weapons
PL-10: Two rounds per salvo
PL-12: Four rounds per salvo
Kh-31PM: Two rounds per salvo
Mk-82: Four rounds per salvo
Special Purpose Aircraft
F-117A Nighthawk
※ Brief Synopsis
Very first aircraft processes practical electronic low observabilities, still being used as attacker. Some units are also used as scouts
※ Weapons
AGM-88D
GBU-28
EA-18G Growler
※ Brief Synopsis
Electronic warfare support aircraft, derived from regular models in F/A-18 Hornet Series
※ Weapons
AIM-9M
SR-71 Blackbird
※ Brief Synopsis
Scout designed for operating with high-speed and high-altitude
E-767 AWACS
※ Brief Synopsis
AWACS aircraft used by every nation and non-military organization on Planet Strangereal
AC-130U Spooky
※ Brief Synopsis
Heavy-duty gunship capable of assisting conventional & special ground forces
※ Weapons
GAU-12/U 25 mm Vulcan Cannon × 1
L/60 Bofors 40 mm Autocannon × 1
M102 105 mm Howitzer × 1
B-52H Stratofortress
※ Brief Synopsis
Heavy-duty strategic bomber
Tu-95 Bear
※ Brief Synopsis
Heavy-duty strategic bomber
B-1B Lancer
※ Brief Synopsis
Heavy-duty supersonic strategic bomber
Tu-160 Blackjack
※ Brief Synopsis
Heavy-duty supersonic strategic bomber
C-130H Hercules
※ Brief Synopsis
Heavy-duty transport.
C-5 Galaxy
※ Brief Synopsis
Heavy-duty transport
An-225 Mriya
※ Brief Synopsis
The heaviest transport humankind currently put in use
KC-10 Extender
※ Brief Synopsis
Aircraft used for aerial refueling by all groups on Planet Strangereal
AH-64D Apache Longbow
※ Brief Synopsis
One of the mostly employed attacker helicopter, it has decent performance
※ Weapons
M230 30mm Autocannon × 1
CRV7 Rocket Hive-Pod × 2
AGM-114: Four rounds per salvo
AIM-92: Two rounds per salvo
Mi-24 Superhind
※ Brief Synopsis
The heaviest attacker helicopter also capable of transport 8 troopers
※ Weapons
Yak-B 12.7mm Vulcan Minigun× 1
Heavy Gunpod × 2
B-8V20 Rocket Hive-Pod × 2
9K114: Two rounds per salvo
Ka-50 Hokum
※ Brief Synopsis
A coaxial rotor attacker helicopter. It is faster and more maneuverable than most other attacker helicopters in commission, also packs more firepower
※ Weapons
Shipunov 2A42 30mm Autocannon × 1
B-8V20 Rocket Hive-Pod × 2
9K121: Two rounds per salvo
R-74EM: Two rounds per salvo
Ka-52 Alligator
※ Brief Synopsis
A variant of Ka-50, with abilities of conduct battlefield reconnaissance, provide target designation, support and co-ordinate group attack helicopter operations
※ Weapons
Shipunov 2A42 30mm Autocannon × 1
B-8V20 Rocket Hive-Pod × 2
9K121: Two rounds per salvo
R-74EM: Two rounds per salvo
MH-60 Black Hawk
※ Brief Synopsis
A well-designed multi-purpose helicopter
※ Weapons
M134 Vulcan Minigun × 2
CRV7 Rocket Hive-Pod × 2
AGM-114: Four rounds per salvo
Light Gunpod × 2
CH-47 Chinook
※ Brief Synopsis
Tandem rotor, twin-engine heavy-duty transportation helicopter. It can provide limited firepower support from door-mounted guns
YAGR Jet-VTOL (design and name borrowed, modified and improved from Neon Genesis Evangelion)
※ Brief Synopsis
With two bulky tiltable jet engines fixed on end of stubby wings, YAGR Jet-VTOL is considerably faster and agiler than Mi-310 Thor and Mi-210 Khan, but still can be an easy target to anti-air weaponry. It has a dual six-barrel heavy Gatling-gun turret integrated under its nose and total four hardpoints under wings, given the design requirement of close-range heavy firepower support, however it can also used for cargo and personnel transportation, a few of them even undergo unmanned retrofit
Albatross (design and name borrowed, modified and improved from Earth 2150)
Brief Synopsis
※ Reusable SSTO (single-stage to orbit) craft, capable of transporting 15000 kilograms of payload to geosynchronous transfer orbit, its capabilities can be expanded by external assistances
Mi-310 Thor (design borrowed, modified and improved from Resident Evil: Afterlife, name borrowed from Earth 2150)
※ Brief Synopsis
High-speed, heavy-duty multi-purpose tiltrotor VTOL aircraft with two sets of coaxial rotors. It can transport considerable quantity of cargo as well as being used as heavy attack copter after outfitted with gunpods, rocket hives and missiles
Mi-210 Khan (name borrowed from Earth 2150)
※ Brief Synopsis
Multi-purpose tiltrotor VTOL aircraft as a continued research from Mi-310 Thor. It has much bigger capacity thanks to four sets of coaxial rotors installed two by two on frond and behind of its side. It also can function as heavy attack copter when armed
Miscellaneous
M1 Abrams
※ Brief Synopsis
A fossilized main battle tank, still being widely used for its reliability
T-95
※ Brief Synopsis
A widely used main battle tank, some are seen mounted with a twin-cannon turret
BMP-3
※ Brief Synopsis
A widely used infantry fighting vehicle.
Flakpanzer Gepard
※ Brief Synopsis
A fossilized but reliable mobile anti-air gun platform, some of them are retrofitted to anti-ground proposes and/or added with missile launchers
ZSU-23-4 Shilka
※ Brief Synopsis
Lightly armored, self-propelled, radar guided anti-air gun platform, some of them are retrofitted with dual six-barrel light Gatling-gun to replace original quad autocannon
S-400 Triumph
※ Brief Synopsis
An advanced transportable SAM system, covers from short-range to long-range
M270
※ Brief Synopsis
An armored, self-propelled MLRS (multiple launch rocket system) for heavy firepower support. Some of them are retrofitted to enable both anti-ground and anti-air capabilities
9A53-S Tornado
※ Brief Synopsis
A valiant in the advanced BM-30 Smerch MLRS Series, like the name suggests, it can pour down rain of death
Amplified Mobility Platform (design and name borrowed, modified and improved from James Cameron's Avatar)
※ Brief Synopsis
AMP for short, it is a 4 meters high and 1.83 meters wide mechanic walker designed to amplify infantries' strength and mobility while provide better protection against harsh and demanding battlefields. It wields a large-caliber autocannon or a six-barrel heavy Gatling-gun as primary weapon, plus shoulder-mounted grenade launchers or missile launchers, some also equipped with proportionately-sized ballistic shields and melee weapons
Assault Troop (design borrowed, modified and improved from Time Crisis 3, another Namco's crowning video game alongside ACE Combat franchise)
※ Brief Synopsis
Nicknamed "Stormtrooper", equipped with light-duty combat exoskeleton power armored suit which can endure multiple hits from anti-personnel sniper rifle, and various infantry weaponry, they're commandos/elite soldiers specialized to quickly wipeout enemy infantry garrisons inside structures and on open fields. By some coincidence, their appearances similar to Imperial TIE Pilots
High-Tech Reinforced Armor (design and name borrowed, modified and improved from Time Crisis 4, another Namco's crowning video game alongside ACE Combat franchise)
※ Brief Synopsis
Nicknamed "Heavy Weapon Dude", the very first practical heavy-duty combat exoskeleton power armored suit put into commission. Wielding a large-caliber general purpose machinegun and with armor-plates designed to stand for two direct hits of light RPG rounds, plus capabilities of directly deployed via air, land and sea transportations, it is truly a "medieval heavy infantry with modern fashion"
Special Tuning Parts
Engine Category
※ Uranus Engine
Weaker heat signature to infrared sensors
Decreases maximum speed
※ Mercury Engine
3-Dimensional thrust vectoring nozzle of newer design to increase much maneuverability and stability
Increases heat signature to infrared sensors
※ Hayabusa Engine
A well-balanced engine streamlined for efficiency, increases maximum speed and acceleration rate
Wing Category
※ Adv Balance Tab
Increases stability
Decreases maneuverability and deceleration rate
※ Adv Anti-Balance Tab
Increases maneuverability and deceleration rate
Decreases stability
Armor Category
※ Diffusion Coat
Increases electronic low observabilities
Decreases overall durability
Weapon Category
※ Destructive Missile
Increases execution of all missiles and rockets
※ Destructive Bomb
Increases execution of all bombs
※ Extra Ammo
Increases ammunition capacities of all weapons
※ Enhanced Weapon Tracker
Increases all guided weapons' abilities of tracking targets and anti-jamming and anti-decoy, makes them more accurate and harder to counter
※ Long Range Missile
Increases all missiles and rockets' range and speed
※ High-Speed Slug
Increases projectile speed, range, accuracy, execution of all guns/cannons
Miscellaneous Category
※ Tracer
Experimental computer to predict trajectories of airborne objects within forward active radar's scanning scope and display them on HUD, only capable of predict simple trajectories in future timespan of a few seconds, applicable to guided weapons' trackers
※ Earth Shaker
Advanced landscape scanner and analyzer, grants safer and better hedgehopping
※ Hawk Eye Radar
Increases forward active radar's scanning scope from 90 degree to 120 degree
※ Proximal Jammer
An internal jammer to decreases hostile guided weapons' tracking abilities, but has a risk to be tracked as a jamming source by hostile ECCM units
