Chapter 1 War, War Never Changes
War, war never changes.
Since the dawn of humankind, man was known to practice the art of war and fought among its own kind. When our ancestors discovered the art of killing, blood had been spilled in the name of everything. God, kings, country, justice, lands, resources, wealth, pride, or simple psychotic rage. Our ingenuity kept changing and revolutionizing the ways of fighting by wielding tools and weapons designed to take away the souls of man. From the sticks and stones of cavemen and tribes to the iron sword and shield of ancient warriors and knights; from the gunpowder muskets and cannons of infantry and cavalry to the modern war machines of destruction and death. As time flowed, ideals began to take root in which became the fear of humanity's destructive capabilities. The ideals spread through the words of philosophers and thinkers that war will soon grow beyond man's control and will consume all life bringing destruction to all civilizations and lead to humanity's extinction. This event is known as Armageddon, the day the world ends with humanities' final conflict. That day soon came.
On the 23rd of October 2077, humanity was unable to sustain their aggressive nature of destruction and set the world into the abyss of nuclear flames and radiation. The cities around the world were annihilated within seconds from the powers of humanities' deadliest weapons, the nuclear bombs. The world then fell into a global blackout from the EMP blasts caused by the nuclear explosions that rendered most advance technologies useless, knocking out all nations' power grids, and cutting off all communications worldwide. The world fell into a small moment "Age of Darkness". This event became known as the Great War.
As the world became silent after 2 hours of the deadly event, the FALLOUT began. The deadly radiations from the nuclear blasts began to poison the environments worldwide. No animals, insects, plants, or man are expected to survive and avoid their extinction.
However, the Great War did not bring humanity to total annihilation as many have predicted to be the end of the world. Instead, the apocalypse had been the prologue of new bloody chapters of man's history of war.
In the early days, the ideals of Armageddon had reached the minds of the leaders and scientists of man leading them to conduct the prevention of humanity's end. Thousands of lives were spared from the nuclear holocaust by constructing underground shelters, known as Vaults. When the Great War came, thousands rushed to the safety of these underground shelters to withstand the nuclear onslaught and await the time when it is safe to venture to the surface and rebuild their civilizations among the remains of America. Not many were able to enter the sanctuaries from the nuclear hell fires.
When the time came for the vaults to open, the remnants of man began to emerge to the surface seeking what awaits in this new world. What awaited to greet the survivors was the hell and horrors of the wastes. The lands were irradiated and mutated from the effects of the Great War into a realm of wastes. The American wastes became known as the Wasteland.
The Wasteland became to be described as the "New Hell on Earth" spreading fear and death among the remains of man. New hostile mutated creatures inhabit the wastelands and ruins, bandits and raiders terrorize the survivors and settlements, and radiation still infest in many parts of the world leading to radiation storms, black rains, and poisoned water sources. Hope was held by many but remain lost with no expectations of any salvation, but that soon all changed.
After a century from the nuclear holocaust, new chapters of humanity's history began to be written. Stories began to emerge across the Wastelands with sudden tales of heroes and legends.
The story of the "Vault Dweller" from Vault 13 who ventured the wasteland of Southern California to seek a water chip to save his vault while defeating the Master and his Super Mutant army that have terrorized the wasteland in fear and death.
The tales of the "Champion" who saved the people of the Wasteland from the attempt genocide of the Enclave, the descendants of the remains of the United States government, to establish a new America with non-mutated people.
The deeds of the "Warrior" who fought under the Midwestern Brotherhood of Steel and claimed many victories until his final battle in defeating the "Calculator" and his Robot Army.
The legends of these three heroes brought forth hope to the people of the Wasteland and signs of civilization began to rise from the ashes. Their deeds were what the people of the Old World use to say, "folks need heroes, it gives them hope".
As the tales were told and written, new stories of wasteland heroes and wanderers emerged after the previous three. These wasteland wanderers have appeared after around 200 years since the Great War and became legends of heroism and hope within the same late 23rd century.
The Lone Wanderer, the Courier, and the Sole Survivor. They have wandered many lands and roads into the unknown. Witnessing and overcoming the horrors and hell that the Wasteland offered to them. Their companions and Wasteland victims witness their deeds and told their stories. Their tales then forged these wasteland warriors into the legends they are known for.
However, a new chapter is now being written in which, whether by the hands of fate or destiny, will bring these three legends together and walk the same road venturing into another unknown as they always do. Only that their story will not be in the same Wasteland nor on the same planet or realm.
They shall wander into a new realm. A new world in which seem stranger, alien, and impossible to them than what they have encountered in their travels. It will be a story that will be claimed to be a legend and myth throughout the new generations of the wasteland people. (Or possibly made up by some drugged wastelander.)
They will meet new friends and new enemies. The realm will be viewed as either paradise or hell in comparison with the Wasteland.
The new realm, the new world, known as Rune Terra.
Its people will learn from the wasteland legends all about the realities of war.
Above all, they will learn that War, War Never Changes.
There is the first chapter. The next chapters will be the intro and stories of the three fallout heroes.
